#include <Windows.h>
int RoundBlue = 0x102FCAF8;
int RoundRed = 0x102FCAFC;
int Score = 0x102F5C9C;
int Kill = 0x102F5C98;
int HS = 0x102F5CAB;
int MasteryRifle = 0x102F5D6A;
int MasteryShotgun = 0x102F5D72;
int MasterySmg = 0x102F5D70;
int MasteryPistola = 0x102F5D6E;
int MasterySniper = 0x102F5D6C;
int MasteryKnife = 0x102F5D68;
int MasteryGrenade = 0x102F5D74;
int HP = 0x102F5AB0;
void XP()
{
while(1)
{
if (GetAsyncKeyState (VK_DELETE) & 1)
{
for(int i = 0; i < 15; i++)
{
*(DWORD*)(MasteryRifle + 0x51C * i) = 6999;
Sleep(30);
*(DWORD*)(MasteryShotgun + 0x51C * i) = 6999;
Sleep(30);
*(DWORD*)(MasterySmg + 0x51C * i) = 6999;
Sleep(30);
*(DWORD*)(MasteryPistola + 0x51C * i) = 6999;
Sleep(30);
*(DWORD*)(MasterySniper + 0x51C * i) = 6999;
Sleep(30);
*(DWORD*)(MasteryKnife + 0x51C * i) = 6999;
Sleep(30);
*(DWORD*)(MasteryGrenade + 0x51C * i) = 6999;
Sleep(30);
*(BYTE*)(HP + 0x51C * i) = 5;
Sleep(30);
*(BYTE*)(RoundBlue) = 14;
Sleep(30);
*(BYTE*)(RoundRed) = 14;
Sleep(30);
*(BYTE*)(Score + 0x51C * i) = 50;
Sleep(30);
*(BYTE*)(Kill + 0x51C * i) = 50;
Sleep(30);
*(BYTE*)(HS + 0x51C * i) = 50;
Sleep(30);
}
}
Sleep(50);
}
}
BOOL WINAPI DllMain(HMODULE hModule, DWORD _CallReason, LPVOID lpvReserved)
{
switch(_CallReason)
{
case DLL_PROCESS_ATTACH:
{
CreateThread( NULL, 0, (LPTHREAD_START_ROUTINE)XP, NULL, 0, 0 );
}
}
return 1;
}