QuestionNew Hackshield

Posts 115 of 23 · Page 1 of 2
New Hackshield
Is it anybody here that know's how the new hackshield works?

/Discuss
didnt notice the new hackshield, i play legit now
but i think it wouldnt be long before someone figure it out
didnt notice a new hackshield. the main module was not updated.

what hackshield does is scanning Engine.exe (code section only) - some months ago they scanned the code section of cshell.dll too,
checking for detours set on direct3ddevice9 functions (not all, but the important ones like endscene, reset, dip),
scanning itself
scanning modules used by hackshield (hs makes a 2 copys of psapi.dll and uses them)
scanning for strings in _all_ loaded modules
scanning for vtable hooks set on idirect3ddevice9 function

when something is found hackshield executes a crashing code.
There is a new hackshield ? ô.ô
didn't notice new hackshield either . mayby just for u because are a nice coder .
I mean the new way to ban hackers... Must be something about the hackshield or is it O_o
mayby it check ure files size? o.o . idk .just dont hack and ure safe ^_^ .
We should never stop hack, that's what we're here for O_o
I didnt noticed,that there is a new HS.
But what does this mean?

like if you try to hack, or hack you get autobanned?
and does mod's still work?
Im not sure now.....
[MPGН]Terra
Choob


LOL!
Quote Originally Posted by Tigrex View Post
[MPGН]Terra
Choob


LOL!
lol YOU choob
he is a fake minion/mod
and dont go off topic

ontopic: i think its not about the hackshield, but combat arms itselfs, and its debug function.
everytime ca crashes, a report will be send to nexon with a debug logfile
and if nexon find something susplicious, u will get banned
There taking some serious steps to stop most hackers . If u find something new to stop those gamelogs it would be good .
Hmmm.. Do you know which file of CA that sends the file?
Posts 115 of 23 · Page 1 of 2
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