PostPUBG - 3D ESP source code [source]

Posts 31–45 of 143 · Page 3 of 10
I wouldn't use that at all, it's probably detected as fuck
Quote Originally Posted by dasdiosahdiasj View Post
lol they obviously know how to and they're releasing it if anyone with a brain and a bypass wants to use it
lmfao bro please shut the fuck up, i have been scrolling through this website for days, and when anyone on this site knows how to do something they will explain the shit in detail, like afk farmers and "how to enable blue blood" they are going step for step on how to do those things, but when it comes to esp and hacks they cant explain shit because they dont know shit. its all good tho, i just dont get why when i see people asking how to use something the ones that claim they "know what to do" are talking shit and trying to belittle people for not knowing. lol like damn either share the wealth or shut the fuck up and keep the shit to yourself. this site is dusty as hell anyways, might as well recycle the url.
about time someone said it
Maybe you people that know how to use this stuff should try to help the ones who don't, instead of being dicks about it :/
Quote Originally Posted by Lokibro View Post
Maybe you people that know how to use this stuff should try to help the ones who don't, instead of being dicks about it :/
Right in the veins boi
Quote Originally Posted by musty1994 View Post
Hi friend, can you help me with this code?
Thank you very much dude
Is this detected after newest patch?
PUBG 3D ESP source code source
I am too. Limited time to play due to new baby, 4 year old and puppy but want to play some duo on PUBG with an English person
have you patter bytes for this src? why is half src
no idea what kind of shit ur pc is on
have you tried scrolling up/down and closing the script or seeing if anythings missing? if not, restart and try again?
Help with visual studio 2017
Quote Originally Posted by mirose001 View Post
Hi MPGH!!

A simple box helps to estimate the enemy's distance.
In this topic,
you will learn the drawing method 3D box around each athlete.
You can add boxes for easy / crouching players in different sizes.
If you always want to have a box size,
you can calculate the size of the box by the bone: PUBG - in the ESP (skeleton) WallHack [source of the following code],
but in reality it is not so necessary

Code:
public void Draw3DBox(FMinimalViewInfo POV, AActor actor)
    {
        float l, w, h, o;
        l = 60f; w = 60f; h = 160f; o = 50f; //box size for standing player
     
        float zOffset = -100f;
     
        if (actor.Type == ActorTypes.Vehicle) //vehicles have a bigger box
        {
            zOffset = 50;
            l = 200f; w = 160f; h = 80f; o = 0f;
        }         
     
        //build box
        Vector3 p00 = new Vector3(o, -w / 2,0f);
        Vector3 p01 = new Vector3(o, w / 2, 0f);
        Vector3 p02 = new Vector3(o - l, w / 2, 0f);
        Vector3 p03 = new Vector3(o - l, -w / 2, 0f);
     
        //rotate rectangle to match actor rotation
        float theta1 = 2.0f * (float)Math.PI * (actor****tation.Y) / 180.0f;
        Matrix rotM = Matrix****tationZ((float)(theta1 / 2)); // rotate around Z-axis
     
        Vector3 curPos = new Vector3(actor.Location.X, actor.Location.Y, actor.Location.Z + zOffset);
        p00 = Vector3.TransformCoordinate(p00, rotM) + curPos;
        p01 = Vector3.TransformCoordinate(p01, rotM) + curPos;
        p02 = Vector3.TransformCoordinate(p02, rotM) + curPos;
        p03 = Vector3.TransformCoordinate(p03, rotM) + curPos;
     
        RawVector2 s00 = W2S(p00, POV);
        RawVector2 s01 = W2S(p01, POV);
        RawVector2 s02 = W2S(p02, POV);
        RawVector2 s03 = W2S(p03, POV);
        RawVector2[] square0 = { s00, s01, s02, s03, s00 };
     
        DrawLines(square0);
        
        // top rectangle
        p00.Z += h; s00 = W2S(p00, POV);
        p01.Z += h; s01 = W2S(p01, POV);
        p02.Z += h; s02 = W2S(p02, POV);
        p03.Z += h; s03 = W2S(p03, POV);
     
        RawVector2[] square1 = { s00, s01, s02, s03, s00 };
        DrawLines(square1);
     
        // upper/lower rectangles get connected
        DrawLine(new RawVector2(square0[0].X, square0[0].Y), new RawVector2(square1[0].X, square1[0].Y));
        DrawLine(new RawVector2(square0[1].X, square0[1].Y), new RawVector2(square1[1].X, square1[1].Y));
        DrawLine(new RawVector2(square0[2].X, square0[2].Y), new RawVector2(square1[2].X, square1[2].Y));
        DrawLine(new RawVector2(square0[3].X, square0[3].Y), new RawVector2(square1[3].X, square1[3].Y));
    }

Code:
public void DrawLines(RawVector2[] point0)
            {
                if (point0.Length < 2)
                    return;
     
                for (int x = 0; x < point0.Length - 1; x++)
                    DrawLine(point0[x], point0[x + 1],);
            }
Now I am not the smartest man when it comes to coding, but atleast I know to use visual studio instead of being a right nobbhead and trying to ask mpgh, but im going to be that nobbhead today, I put the code into visual studio (2017), but is the code C++, and what type of project do I need to open when trying to compile this code, any help is much appreciated. Thanks in advance
thanks for the cheat m8
Posts 31–45 of 143 · Page 3 of 10
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Talk with us