PostPUBG - 3D ESP source code [source]

Posts 61–75 of 143 · Page 5 of 10
If only I knew how to compile it . Zz .Will learn because of this !! Thank you
Quote Originally Posted by Lolzyouz721 View Post
This code is a snippet and teaches you how to draw boxes around players, you need to complete the code to get your wall hack and even they you still need to bypass battle eye
BEAUTIFUL MPGH
ohh boy im tired of this!

btw thnx for the source.really helped! like for me im just only beginner of coding!
Error at line 1
Line text: public void Draw3Dbox(FMinimalViewInfo POV, AActor Actor)
Error: This line does not contain a recognized action.

Help me Plz !!!!
public void Draw3DBox(FMinimalViewInfo POV, AActor actor)
{
float l, w, h, o;
l = 60f; w = 60f; h = 160f; o = 50f; //box size for standing player

float zOffset = -100f;

if (actor.Type == ActorTypes.Vehicle) //vehicles have a bigger box
{
zOffset = 50;
l = 200f; w = 160f; h = 80f; o = 0f;
}

//build box
Vector3 p00 = new Vector3(o, -w / 2,0f);
Vector3 p01 = new Vector3(o, w / 2, 0f);
Vector3 p02 = new Vector3(o - l, w / 2, 0f);
Vector3 p03 = new Vector3(o - l, -w / 2, 0f);

//rotate rectangle to match actor rotation
float theta1 = 2.0f * (float)Math.PI * (actor****tation.Y) / 180.0f;
Matrix rotM = Matrix****tationZ((float)(theta1 / 2)); // rotate around Z-axis

Vector3 curPos = new Vector3(actor.Location.X, actor.Location.Y, actor.Location.Z + zOffset);
p00 = Vector3.TransformCoordinate(p00, rotM) + curPos;
p01 = Vector3.TransformCoordinate(p01, rotM) + curPos;
p02 = Vector3.TransformCoordinate(p02, rotM) + curPos;
p03 = Vector3.TransformCoordinate(p03, rotM) + curPos;

RawVector2 s00 = W2S(p00, POV);
RawVector2 s01 = W2S(p01, POV);
RawVector2 s02 = W2S(p02, POV);
RawVector2 s03 = W2S(p03, POV);
RawVector2[] square0 = { s00, s01, s02, s03, s00 };

DrawLines(square0);

// top rectangle
p00.Z += h; s00 = W2S(p00, POV);
p01.Z += h; s01 = W2S(p01, POV);
p02.Z += h; s02 = W2S(p02, POV);
p03.Z += h; s03 = W2S(p03, POV);

RawVector2[] square1 = { s00, s01, s02, s03, s00 };
DrawLines(square1);

// upper/lower rectangles get connected
DrawLine(new RawVector2(square0[0].X, square0[0].Y), new RawVector2(square1[0].X, square1[0].Y));
DrawLine(new RawVector2(square0[1].X, square0[1].Y), new RawVector2(square1[1].X, square1[1].Y));
DrawLine(new RawVector2(square0[2].X, square0[2].Y), new RawVector2(square1[2].X, square1[2].Y));
DrawLine(new RawVector2(square0[3].X, square0[3].Y), new RawVector2(square1[3].X, square1[3].Y));
}
is very good gamer yahh

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oh my good

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You must have fifteen posts to send PMs or post links.

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oque significa isso?

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the good gamer guys

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only greet

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15 post pra que isso?

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eu noa intendo

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99999 isso e um post

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me ajudem 10

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oque eu devo fazzer pra usar o hack 11

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pfvr me ajudem 12

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ai ai cade os adm do site 13

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please 14 pfvr me ajudem

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me ajudem pfvr here are you going 15

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Hi MPGH!!

A simple box helps to estimate the enemy's distance.
In this topic,
you will learn the drawing method 3D box around each athlete.
You can add boxes for easy / crouching players in different sizes.
If you always want to have a box size,
you can calculate the size of the box by the bone: PUBG - in the ESP (skeleton) WallHack [source of the following code],
but in reality it is not so necessary
is this detected ?
Posts 61–75 of 143 · Page 5 of 10
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