thx for this, i will try it
PUBG - 3D ESP source code [source]
If only I knew how to compile it . Zz .Will learn because of this !! Thank you
nice job, thank you
ohh boy im tired of this!
btw thnx for the source.really helped! like for me im just only beginner of coding!

btw thnx for the source.really helped! like for me im just only beginner of coding!

Error at line 1
Line text: public void Draw3Dbox(FMinimalViewInfo POV, AActor Actor)
Error: This line does not contain a recognized action.
Help me Plz !!!!
Line text: public void Draw3Dbox(FMinimalViewInfo POV, AActor Actor)
Error: This line does not contain a recognized action.
Help me Plz !!!!
public void Draw3DBox(FMinimalViewInfo POV, AActor actor)
{
float l, w, h, o;
l = 60f; w = 60f; h = 160f; o = 50f; //box size for standing player
float zOffset = -100f;
if (actor.Type == ActorTypes.Vehicle) //vehicles have a bigger box
{
zOffset = 50;
l = 200f; w = 160f; h = 80f; o = 0f;
}
//build box
Vector3 p00 = new Vector3(o, -w / 2,0f);
Vector3 p01 = new Vector3(o, w / 2, 0f);
Vector3 p02 = new Vector3(o - l, w / 2, 0f);
Vector3 p03 = new Vector3(o - l, -w / 2, 0f);
//rotate rectangle to match actor rotation
float theta1 = 2.0f * (float)Math.PI * (actor****tation.Y) / 180.0f;
Matrix rotM = Matrix****tationZ((float)(theta1 / 2)); // rotate around Z-axis
Vector3 curPos = new Vector3(actor.Location.X, actor.Location.Y, actor.Location.Z + zOffset);
p00 = Vector3.TransformCoordinate(p00, rotM) + curPos;
p01 = Vector3.TransformCoordinate(p01, rotM) + curPos;
p02 = Vector3.TransformCoordinate(p02, rotM) + curPos;
p03 = Vector3.TransformCoordinate(p03, rotM) + curPos;
RawVector2 s00 = W2S(p00, POV);
RawVector2 s01 = W2S(p01, POV);
RawVector2 s02 = W2S(p02, POV);
RawVector2 s03 = W2S(p03, POV);
RawVector2[] square0 = { s00, s01, s02, s03, s00 };
DrawLines(square0);
// top rectangle
p00.Z += h; s00 = W2S(p00, POV);
p01.Z += h; s01 = W2S(p01, POV);
p02.Z += h; s02 = W2S(p02, POV);
p03.Z += h; s03 = W2S(p03, POV);
RawVector2[] square1 = { s00, s01, s02, s03, s00 };
DrawLines(square1);
// upper/lower rectangles get connected
DrawLine(new RawVector2(square0[0].X, square0[0].Y), new RawVector2(square1[0].X, square1[0].Y));
DrawLine(new RawVector2(square0[1].X, square0[1].Y), new RawVector2(square1[1].X, square1[1].Y));
DrawLine(new RawVector2(square0[2].X, square0[2].Y), new RawVector2(square1[2].X, square1[2].Y));
DrawLine(new RawVector2(square0[3].X, square0[3].Y), new RawVector2(square1[3].X, square1[3].Y));
}
{
float l, w, h, o;
l = 60f; w = 60f; h = 160f; o = 50f; //box size for standing player
float zOffset = -100f;
if (actor.Type == ActorTypes.Vehicle) //vehicles have a bigger box
{
zOffset = 50;
l = 200f; w = 160f; h = 80f; o = 0f;
}
//build box
Vector3 p00 = new Vector3(o, -w / 2,0f);
Vector3 p01 = new Vector3(o, w / 2, 0f);
Vector3 p02 = new Vector3(o - l, w / 2, 0f);
Vector3 p03 = new Vector3(o - l, -w / 2, 0f);
//rotate rectangle to match actor rotation
float theta1 = 2.0f * (float)Math.PI * (actor****tation.Y) / 180.0f;
Matrix rotM = Matrix****tationZ((float)(theta1 / 2)); // rotate around Z-axis
Vector3 curPos = new Vector3(actor.Location.X, actor.Location.Y, actor.Location.Z + zOffset);
p00 = Vector3.TransformCoordinate(p00, rotM) + curPos;
p01 = Vector3.TransformCoordinate(p01, rotM) + curPos;
p02 = Vector3.TransformCoordinate(p02, rotM) + curPos;
p03 = Vector3.TransformCoordinate(p03, rotM) + curPos;
RawVector2 s00 = W2S(p00, POV);
RawVector2 s01 = W2S(p01, POV);
RawVector2 s02 = W2S(p02, POV);
RawVector2 s03 = W2S(p03, POV);
RawVector2[] square0 = { s00, s01, s02, s03, s00 };
DrawLines(square0);
// top rectangle
p00.Z += h; s00 = W2S(p00, POV);
p01.Z += h; s01 = W2S(p01, POV);
p02.Z += h; s02 = W2S(p02, POV);
p03.Z += h; s03 = W2S(p03, POV);
RawVector2[] square1 = { s00, s01, s02, s03, s00 };
DrawLines(square1);
// upper/lower rectangles get connected
DrawLine(new RawVector2(square0[0].X, square0[0].Y), new RawVector2(square1[0].X, square1[0].Y));
DrawLine(new RawVector2(square0[1].X, square0[1].Y), new RawVector2(square1[1].X, square1[1].Y));
DrawLine(new RawVector2(square0[2].X, square0[2].Y), new RawVector2(square1[2].X, square1[2].Y));
DrawLine(new RawVector2(square0[3].X, square0[3].Y), new RawVector2(square1[3].X, square1[3].Y));
}
what use AHK version ?
is very good gamer yahh
- - - Updated - - -
oh my good
- - - Updated - - -
You must have fifteen posts to send PMs or post links.
- - - Updated - - -
oque significa isso?
- - - Updated - - -
the good gamer guys
- - - Updated - - -
only greet
- - - Updated - - -
15 post pra que isso?
- - - Updated - - -
eu noa intendo
- - - Updated - - -
99999 isso e um post
- - - Updated - - -
me ajudem 10
- - - Updated - - -
oque eu devo fazzer pra usar o hack 11
- - - Updated - - -
pfvr me ajudem 12
- - - Updated - - -
ai ai cade os adm do site 13
- - - Updated - - -
please 14 pfvr me ajudem
- - - Updated - - -
me ajudem pfvr here are you going 15
- - - Updated - - -
- - - Updated - - -
Hi MPGH!!
A simple box helps to estimate the enemy's distance.
In this topic,
you will learn the drawing method 3D box around each athlete.
You can add boxes for easy / crouching players in different sizes.
If you always want to have a box size,
you can calculate the size of the box by the bone: PUBG - in the ESP (skeleton) WallHack [source of the following code],
but in reality it is not so necessary
- - - Updated - - -
oh my good
- - - Updated - - -
You must have fifteen posts to send PMs or post links.
- - - Updated - - -
oque significa isso?
- - - Updated - - -
the good gamer guys
- - - Updated - - -
only greet
- - - Updated - - -
15 post pra que isso?
- - - Updated - - -
eu noa intendo
- - - Updated - - -
99999 isso e um post
- - - Updated - - -
me ajudem 10
- - - Updated - - -
oque eu devo fazzer pra usar o hack 11
- - - Updated - - -
pfvr me ajudem 12
- - - Updated - - -
ai ai cade os adm do site 13
- - - Updated - - -
please 14 pfvr me ajudem
- - - Updated - - -
me ajudem pfvr here are you going 15
- - - Updated - - -
- - - Updated - - -
Hi MPGH!!
A simple box helps to estimate the enemy's distance.
In this topic,
you will learn the drawing method 3D box around each athlete.
You can add boxes for easy / crouching players in different sizes.
If you always want to have a box size,
you can calculate the size of the box by the bone: PUBG - in the ESP (skeleton) WallHack [source of the following code],
but in reality it is not so necessary
yes i will ok
is this detected ?
how to use this code ?
please help
please help
Thanks for the release
nothing u know
This thread is closed for replies.
Similar Threads
Call of Duty Modern Warfare 2 Help[SOLVED] External Esp source code editing questionDE 6 Call of Duty Modern Warfare 3 DiscussionsEveryone created their own private esp from old source code?
1 CrossFire Hack Coding / Programming / Source CodeCF 2D Boxes ESP Source Code ;)
11 Crysis 2 Hacks / CheatsESP hitbox source code
3 Call of Duty Modern Warfare 3 Coding, Programming & Source CodeFULL ESP Source Code
31


