Paste not injecting

Posts 1–12 of 12 · Page 1 of 1
Paste not injecting
Alright so I used a departed source fixed a bit of stuff and updated netvars and offsets with the latest csgo updates but when I try to inject the dll now it won't inject, any solutions or ideas on how to fix this? Thanks guys
You need to give us more information. Code (dllmain), example of when the error is occuring (not injecting at all, crashes on inject, ...), etc.

"Your paste not injecting" doesn't have a definitive solution, give more info next time.
Quote Originally Posted by vidsac View Post
You need to give us more information. Code (dllmain), example of when the error is occuring (not injecting at all, crashes on inject, ...), etc.

"Your paste not injecting" doesn't have a definitive solution, give more info next time.
Sorry, what's actually happening is i'm injecting it with my pasted injector I've been using (Which worked fine until this update) and nothing is happening at all, what I mean by nothing is that CSGO is still in the same state as before (no menu, no watermark etc)
Not Enough info.
Try using joplins sauce and a different injector and start from there.
Better yet, P O S T D L L M A I N
DLLMAIN:

/*
WarmHook 2017, Dank Memes
Pasting since I joined CSGO hacking community
*/
//#define AYY_DEBUG

// General shit
#include "DLLMain.h"
#include "Utilities.h"

// Injection stuff
#include "INJ/ReflectiveLoader.h"

// Stuff to initialise
#include "Offsets.h"
#include "Interfaces.h"
#include "Hooks.h"
#include "RenderManager.h"
#include "Hacks.h"
#include "Menu.h"
#include "AntiAntiAim.h"
#include "xor.h"
#include "Dumping.h"
#include "AntiLeak.h"



bool DoUnload;

HINSTANCE HThisModule;


UCHAR szFileSys[255], szVolNameBuff[255];
DWORD dwMFL, dwSysFlags;
DWORD dwSerial;


// Our thread we use to setup everything we need
// Everything appart from code in hooks get's called from inside
// here.


int InitialThread(LPVOID lpArguments)
{
//MessageBox(NULL, "Hack injected successfully.", "INTERX 2k16", MB_OK);
/* HANDLE hOlly = FindWindow(TEXT("OLLYDBG"), NULL);
HANDLE hWinDbg = FindWindow(TEXT("WinDbgFrameClass"), NULL);
HANDLE hScylla1 = FindWindow(NULL, TEXT("Scylla x86 v0.9.7c"));
HANDLE hScylla2 = FindWindow(NULL, TEXT("Scylla x64 v0.9.7c"));
HANDLE x32_dbg = FindWindow(NULL, TEXT("x32_dbg"));
HANDLE x64_dbg = FindWindow(NULL, TEXT("x64_dbg"));
HANDLE IDA = FindWindow(NULL, TEXT("IDA"));

if (IsDebuggerPresent())
ExitProcess(0);
if (IsDbgPresentPrefixCheck())
ExitProcess(0);
if (Int2DCheck())
ExitProcess(0);
if (hOlly)
ExitProcess(0);
if (hWinDbg)
ExitProcess(0);
if (hScylla1)
ExitProcess(0);
if (hScylla2)
ExitProcess(0);
if (x32_dbg)
ExitProcess(0);
if (x64_dbg)
ExitProcess(0);

OutputDebugString(TEXT("%s%s%s%s%s%s%s%s%s%s%s")TE XT("%s%s%s%s%s%s%s%s%s%s%s%s%s")TEXT("%s%s%s%s%s%s %s%s%s%s%s%s%s")TEXT("%s%s%s%s%s%s%s%s%s%s%s%s%s") ); */

char szFileName[MAX_PATH];
GetModuleFileName(NULL, szFileName, MAX_PATH);
std::string wsProcessName = szFileName;
wsProcessName = wsProcessName.substr(wsProcessName.find_last_of("" ) + 1);
if (wsProcessName == /*csgo.exe*/XorStr<0xFE, 9, 0x2CB977B1>("\x9D\x8C\x67\x6E\x2C\x66\x7C\x60" + 0x2CB977B1).s)
{
Sleep(100);
}

//loop until settings are loaded properly
//Utilities::OpenConsole("INTERX: Debug Console");

Offsets::Initialise(); // Set our VMT offsets and do any pattern scans
Interfaces::Initialise(); // Get pointers to the valve classes
NetVar.RetrieveClasses(); // Setup our NetVar manager (thanks shad0w bby)
Render::Initialise();
Hacks::SetupHacks();
Menu::SetupMenu();
Hooks::Initialise();
//MessageBox(NULL, "All offsets updated. Welcome to c0caine.", "Counter-Strike: Global Offensive", MB_OK);
//AntiLeak->ErasePE();

//get the current process' name, and exit if it is the target process

//int i = 0; i < 3000; i += 10;
//Beep(i, 300);

//int i2 = 3000; i2 > 0; i2 -= 10;
//Beep(i2, 300);


//if the thread fails to detach from the game, kill the host process
// While our cheat is running
while (DoUnload == false)
{
Sleep(1000);
}

Hooks::UndoHooks();
Sleep(2000); // Make sure none of our hooks are running
FreeLibraryAndExitThread(HThisModule, 0);

return 0;
}

// DllMain
// Entry point for our module
bool _stdcall DllMain(HINSTANCE hinst, DWORD dwReason, LPVOID lpReserved)
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
if (!GetModuleHandle(/*client.dll*/XorStr<0xFE, 11, 0x528052E7>("\x9D\x93\x69\x64\x6C\x77\x2A\x61\x6A\ x6B" + 0x1AF90000).s))
Sleep(300);
if (!GetModuleHandle(/*engine.dll*/XorStr<0xD8, 11, 0x190E3235>("\xBD\xB7\xBD\xB2\xB2\xB8\xF0\xBB\x8C\ x8D" + 0x77730000).s))
Sleep(300);


DisableThreadLibraryCalls(hinst);
if (GetModuleHandleA(/*csgo.exe*/XorStr<0xCE, 9, 0xF6281E21>("\xAD\xBC\xB7\xBE\xFC\xB6\xAC\xB0" + 0xF6281E21).s))
{
//Sleep(1000);
HThisModule = hinst;
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)InitialThread, NULL, NULL, NULL);
}
else if (!GetModuleHandleA(/*csgo.exe*/XorStr<0xCE, 9, 0xF6281E21>("\xAD\xBC\xB7\xBE\xFC\xB6\xAC\xB0" + 0xF6281E21).s))
{
MessageBox(NULL, /*This cannot be injected in another process...\nPlease open <csgo.exe> to work.*/XorStr<0x3A, 78, 0xD5A19EB9>("\x6E\x53\x55\x4E\x1E\x5C\x21\x2F\x2C\ x2C\x30\x65\x24\x22\x68\x20\x24\x21\x29\x2E\x3A\x2 A\x34\x71\x3B\x3D\x74\x34\x38\x38\x2C\x31\x3F\x29\ x7C\x2D\x2C\x30\x03\x04\x11\x10\x4A\x4B\x48\x6D\x3 8\x05\x0F\x0A\x1F\x08\x4E\x00\x00\x14\x1C\x53\x48\ x16\x05\x10\x17\x57\x1F\x03\x19\x43\x5E\x0B\xEF\xA 1\xF5\xEC\xF6\xEE\xA8" + 0xD5A19EB9).s
,/*[C]2016 - ERROR - INTERX*/XorStr<0xB2, 25, 0x7EF30988>("\xE9\xF0\xE9\x87\x86\x86\x8E\x99\x97\ x9B\xF9\xEF\xEC\xF0\x92\xE1\xEF\xE3\x8D\x8B\x92\x8 2\x9A\x91" + 0x7EF30988).s
, MB_OK);
exit(0);
return TRUE;
}
}
return TRUE;
}
Thanks again for helping me out
Could be loader, could be paste. Try a different cheat and use the same injector. Or do it the other way around.
Alright thanks, it just started happening after the update is that normal?

- - - Updated - - -

UPDATE:

I've been trying it out with the GZInjector and my csgo has been freezing for a couple seconds (Roughly 10-15) and then resumes as normal but the menu or watermark for the Departed source doesn't show up/DLL isn't injected but no errors came up
Than your cheat gone and broke ;c
Do you know what exactly is broken because I can't seem to tell
Happened to me when i tried adding Hitmarkers' sound, Try re-downloading and compiling a clean version of Departed Fixed.
Quote Originally Posted by nertigelts View Post
Happened to me when i tried adding Hitmarkers' sound, Try re-downloading and compiling a clean version of Departed Fixed.
Why the fuck would you make use of departed? Its basicly a messed up ayyware base. I recommend you using clean ayyware or whip. Other "ayyware releases" are pretty much done by unexperienced nerds which release it cuz its causing crashes or anything like that.
Posts 1–12 of 12 · Page 1 of 1

Post a Reply

Similar Threads

Tags for this Thread

None

Talk with us