Code:
if (Settings.NoflashEnabled || EndFlash)
                {
                    var FlashCheck = MainClass.Memory.ReadFloat(LocalPlayer.Base + netvars.m_flFlashMaxAlpha);

                    if (EndFlash)
                    {
                        if (FlashCheck == Settings.Flash && FlashCheck != 255)
                        {
                            MainClass.Memory.WriteFloat(LocalPlayer.Base + netvars.m_flFlashMaxAlpha, 255);
                            Console.WriteLine("Flash one");
                        }
                    }
                    else
                    {
                        if (FlashCheck != Settings.Flash && FlashCheck != 0)
                        {
                            MainClass.Memory.WriteFloat(LocalPlayer.Base + netvars.m_flFlashMaxAlpha, Settings.Flash);
                            Console.WriteLine(MainClass.Memory.ReadFloat(LocalPlayer.Base + netvars.m_flFlashMaxAlpha)); 
                        }
                    }
                }