DetectedIndigo Full Fixed/Updated Source
Is the cheat outdated? It seems that GameOwner cannot inject it and I tried with Extreme injector (Do not say anything for the injectors im trying in cracked) or its because I am using a cracked CSGO? // I've updated some of the offsets
- - - Updated - - -
retarded question sorry
- - - Updated - - -
retarded question sorry
Nice one dude!
can you help? This happens when i press insert after injecting..


Crash Fix!
Go to
IVModelInfoClient.hpp
find this code.
Code:
virtual int GetModelContents(int modelIndex) const = 0;
and replace all 4 lines of code with this
Code:
virtual int GetModelContents(int modelIndex) const = 0;
virtual void UNUSED() = 0;
virtual void UNUSE11D() = 0;
virtual studiohdr_t *GetStudioModel(const model_t *mod) = 0;
virtual int GetModelSpriteWidth(const model_t *model) const = 0;
virtual int GetModelSpriteHeight(const model_t *model) const = 0;
Crash Fixed!
Chams Fix!
Go to
IVModelRender.h
Search this code
Code:
struct ModelRenderInfo_t
and replace this code with this:
Code:
struct ModelRenderInfo_t
{
Vector origin;
QAngle angles;
char pad[0x4];
IClientRenderable *pRenderable;
const model_t *pModel;
const matrix3x4_t *pModelToWorld;
const matrix3x4_t *pLightingOffset;
const Vector *pLightingOrigin;
int flags;
int entity_index;
int skin;
int body;
int hitboxset;
ModelInstanceHandle_t instance;
Chams Fixed!
Go to
IVModelInfoClient.hpp
find this code.
Code:
virtual int GetModelContents(int modelIndex) const = 0;
and replace all 4 lines of code with this
Code:
virtual int GetModelContents(int modelIndex) const = 0;
virtual void UNUSED() = 0;
virtual void UNUSE11D() = 0;
virtual studiohdr_t *GetStudioModel(const model_t *mod) = 0;
virtual int GetModelSpriteWidth(const model_t *model) const = 0;
virtual int GetModelSpriteHeight(const model_t *model) const = 0;
Crash Fixed!
Chams Fix!
Go to
IVModelRender.h
Search this code
Code:
struct ModelRenderInfo_t
and replace this code with this:
Code:
struct ModelRenderInfo_t
{
Vector origin;
QAngle angles;
char pad[0x4];
IClientRenderable *pRenderable;
const model_t *pModel;
const matrix3x4_t *pModelToWorld;
const matrix3x4_t *pLightingOffset;
const Vector *pLightingOrigin;
int flags;
int entity_index;
int skin;
int body;
int hitboxset;
ModelInstanceHandle_t instance;
Chams Fixed!
Thanks you!
How to build it in Microsoft Visual Studio 2017 ?
why does it crash after i go in a game ? it happening to all of my paste cheat help please ?
well no, because if you didnt remove the entire code of skin changer from the paste
I don't understand how it's work
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