DetectedIndigo Full Fixed/Updated Source

Posts 106120 of 123 · Page 8 of 9
Quote Originally Posted by littleoldme55 View Post
Quote Originally Posted by pwnagemuffinz7 View Post
Aimbot doesn't seem to work. Did offsets get updated? I thought Indigo was self-updating.
Quote Originally Posted by topsnek123 View Post
hey guys noob question
but which cpp's can we add junkcode?
i added to all cpp's and i got errors
Quote Originally Posted by mohdsalman95 View Post
I mean before i put the junk code(original dll) there's nothing wrong when i inject.
Then i put junk code in every cpp files. After that i inject the dll and crash when i click Insert.
Quote Originally Posted by Rewetigi View Post
bro can u setup video please
Quote Originally Posted by JocubuSmit View Post
Can i request ayyware source code fix :P


Why are you even trying?


>Learncpp.com
Is the cheat outdated? It seems that GameOwner cannot inject it and I tried with Extreme injector (Do not say anything for the injectors im trying in cracked) or its because I am using a cracked CSGO? // I've updated some of the offsets

- - - Updated - - -

retarded question sorry
can you help? This happens when i press insert after injecting..
Quote Originally Posted by aziuss View Post
can you help? This happens when i press insert after injecting..
build it as release. not debug
Crash Fix!
Go to
IVModelInfoClient.hpp
find this code.
Code:
virtual int GetModelContents(int modelIndex) const = 0;
and replace all 4 lines of code with this
Code:
virtual int GetModelContents(int modelIndex) const = 0;
virtual void UNUSED() = 0;
virtual void UNUSE11D() = 0;
virtual studiohdr_t *GetStudioModel(const model_t *mod) = 0;
virtual int GetModelSpriteWidth(const model_t *model) const = 0;
virtual int GetModelSpriteHeight(const model_t *model) const = 0;
Crash Fixed!

Chams Fix!

Go to
IVModelRender.h

Search this code
Code:
struct ModelRenderInfo_t
and replace this code with this:

Code:
struct ModelRenderInfo_t
{
Vector origin;
QAngle angles;
char pad[0x4];
IClientRenderable *pRenderable;
const model_t *pModel;
const matrix3x4_t *pModelToWorld;
const matrix3x4_t *pLightingOffset;
const Vector *pLightingOrigin;
int flags;
int entity_index;
int skin;
int body;
int hitboxset;
ModelInstanceHandle_t instance;
Chams Fixed!
Quote Originally Posted by adrianionut200 View Post
Crash Fix!
Go to
IVModelInfoClient.hpp
find this code.
Code:
virtual int GetModelContents(int modelIndex) const = 0;
and replace all 4 lines of code with this
Code:
virtual int GetModelContents(int modelIndex) const = 0;
virtual void UNUSED() = 0;
virtual void UNUSE11D() = 0;
virtual studiohdr_t *GetStudioModel(const model_t *mod) = 0;
virtual int GetModelSpriteWidth(const model_t *model) const = 0;
virtual int GetModelSpriteHeight(const model_t *model) const = 0;
Crash Fixed!

Chams Fix!

Go to
IVModelRender.h

Search this code
Code:
struct ModelRenderInfo_t
and replace this code with this:

Code:
struct ModelRenderInfo_t
{
Vector origin;
QAngle angles;
char pad[0x4];
IClientRenderable *pRenderable;
const model_t *pModel;
const matrix3x4_t *pModelToWorld;
const matrix3x4_t *pLightingOffset;
const Vector *pLightingOrigin;
int flags;
int entity_index;
int skin;
int body;
int hitboxset;
ModelInstanceHandle_t instance;
Chams Fixed!
THANKS! I did this for my 4.0 that kept crashing and it worked! TY!
Quote Originally Posted by lazycucumber1213 View Post
got an error anyone help/?
What is it?
How to build it in Microsoft Visual Studio 2017 ?
why does it crash after i go in a game ? it happening to all of my paste cheat help please ?
well no, because if you didnt remove the entire code of skin changer from the paste
I don't understand how it's work
Posts 106120 of 123 · Page 8 of 9

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