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Well first thank you for every works in there.

They might not possible but seeing Rare Chests and ISI Loader would be good
Quote Originally Posted by catay59 View Post
Well first thank you for every works in there.

They might not possible but seeing Rare Chests and ISI Loader would be good
rare chest?! .....what do you mean? if you want someone to add a feature, you have to be clearer than that!
Quote Originally Posted by Jikurein View Post
rare chest?! .....what do you mean? if you want someone to add a feature, you have to be clearer than that!
In the old times (2007 i think) it drops from some quests or you can buy from Cysero's Shop.. If you want too see an example of this items go to book 3 Swordhaven and see Arcanum (where we get quests) He uses Wicked Chest and Obisidian Chest with (colorful)death knight armor

Also you can google these:
(
Ash Chest
Bloodember Meteorite
Cherry Chest
Ensorceled Chest
Golden Aurous Meteorite
Golden Chest
Noble Chest
Oak Chest
Obsidian Chest
Onyx Meteorite
Pine Chest
Rough Egg
Smooth Egg
Weird Egg
White Marble Chest
Wicked Chest

)
Quote Originally Posted by Dab View Post
There two ways of increasing max mana.

character.intMP

or

character.origStats.intWis
Hmmm...okay then.

Quote Originally Posted by Anon7991 View Post
133spider created a statistics modifier swf which can get you to increase 'MAX MANA'. Can be found in Spider's latest trainer or the one i posted.
This one I'll have a look at when I get back to playing Dragonfable.

Quote Originally Posted by catay59 View Post
In the old times (2007 i think) it drops from some quests or you can buy from Cysero's Shop.. If you want to see an example of these items go to book 3 Swordhaven and see Arcanum (where we get quests) He uses Wicked Chest and Obsidian Chest with (colorful) death knight armor

Also you can google these:
(
Ash Chest
Bloodember Meteorite
Cherry Chest
Ensorceled Chest
Golden Aurous Meteorite
Golden Chest
Noble Chest
Oak Chest
Obsidian Chest
Onyx Meteorite
Pine Chest
Rough Egg
Smooth Egg
Weird Egg
White Marble Chest
Wicked Chest

)
Yeah, I remember some of these, but from long ago...
Quote Originally Posted by catay59 View Post
In the old times (2007 i think) it drops from some quests or you can buy from Cysero's Shop.. If you want too see an example of this items go to book 3 Swordhaven and see Arcanum (where we get quests) He uses Wicked Chest and Obisidian Chest with (colorful)death knight armor

Also you can google these:
(
Ash Chest
Bloodember Meteorite
Cherry Chest
Ensorceled Chest
Golden Aurous Meteorite
Golden Chest
Noble Chest
Oak Chest
Obsidian Chest
Onyx Meteorite
Pine Chest
Rough Egg
Smooth Egg
Weird Egg
White Marble Chest
Wicked Chest

)
well.....we cant load things we cant drop anymore....if what you are looking for isnt droppable from a quest or from a shop, you can no more have it....its sad but rarety it is
Quote Originally Posted by Jikurein View Post
well.....we cant load things we cant drop anymore....if what you are looking for isnt droppable from a quest or from a shop, you can no more have it....its sad but rarety it is
Not possible for item loader too? Y'know if swf url known might possible
Quote Originally Posted by catay59 View Post
Not possible for item loader too? Y'know if swf url known might possible
ofc that is still an option...but I always look out for the perma ones when I try to answer questions,
Idk the swf tho and dont know how to get em
If any swf creator is out there...a working XLS Item Loader would be nice.
Quote Originally Posted by Anon7991 View Post
If any swf creator is out there...a working XLS Item Loader would be nice.
The XLS item loader works. All the variables work. What doesn't work is DF's math. This has always been a problem, but for whatever reason they decided to change the equation around causing issues for us because it adds two extra numbers to the end.


Quote Originally Posted by Dab View Post
The XLS item loader works. All the variables work. What doesn't work is DF's math. This has always been a problem, but for whatever reason they decided to change the equation around causing issues for us because it adds two extra numbers to the end.


The formulas may have been changed by the massive stat changes that happened a few years ago. It completely breaks XLS item loader in this case - outdated and the variables that work shit out different numbers. I reckon it could be adjusted, but we just have to wait for the one Einstein to fix this shit up. (if it's possible)
Quote Originally Posted by Anon7991 View Post
The formulas may have been changed by the massive stat changes that happened a few years ago. It completely breaks XLS item loader in this case - outdated and the variables that work shit out different numbers. I reckon it could be adjusted, but we just have to wait for the one Einstein to fix this shit up. (if it's possible)
Not possible as I showed you. You cannot set temporary variables. The variable is the same and it still works, intDmgMin/Max the only difference is now there are two extra numbers that are always added since there is no way of telling the game not to add those new variables. When I looked through it I remember it was connected to the stats, which I assume means they have a new formula of determining weapon damage. Before (just a last year and before then) it there would always be an added 0 or number to the begging of your weapon damage, but since it was in front it didn't change the value.


It probably will never be fixed on our end. DF will probably be dead and gone before they ever make a change that fixes our ability to set dmg variable properly.

- - - Updated - - -

If you really wanted to, you could debug the game and maybe packet edit the min/max damage and remove the extra digits. Other than that you could rip the game completely like a private server and modify it. There may be a way to design something in AS to do this as well. Either way I doubt anybody will ever work on this.
As far as stats go, the XLS Item Loader FAILS to take WISDOM into account (this is one of the stats that none of the video files have yet to account for).

So, basically, no way of increasing MAX MANA.

I've also noticed that although the game looks like it is giving you basically eight or nine figure base damage, in reality, the base damage is three or four figures, five for a critical/elemental weakness...

I'd like to see Dragonfable remade in Unity (a much more stable engine in comparison); if they could do it with Daggerfall...
Quote Originally Posted by Amyrakunejo View Post
As far as stats go, the XLS Item Loader FAILS to take WISDOM into account (this is one of the stats that none of the video files have yet to account for).

So, basically, no way of increasing MAX MANA.

I've also noticed that although the game looks like it is giving you basically eight or nine figure base damage, in reality, the base damage is three or four figures, five for a critical/elemental weakness...

I'd like to see Dragonfable remade in Unity (a much more stable engine in comparison); if they could do it with Daggerfall...
There two ways of increasing max mana.

character.intMP

or

character.origStats.intWis
Quote Originally Posted by Amyrakunejo View Post
As far as stats go, the XLS Item Loader FAILS to take WISDOM into account (this is one of the stats that none of the video files have yet to account for).

So, basically, no way of increasing MAX MANA.
133spider created a statistics modifier swf which can get you to increase 'MAX MANA'. Can be found in Spider's latest trainer or the one i posted.
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