Hi, in cl_showpos 1:
name: _____
pos: x y z
ang: x y z
vel: 0.00
I want to write in ang to make the aimbot move my crosshair how i can get that ang?

Vector Origin = Mem->Read<Vector>(LocalPlayer_Base + m_vecOrigin);
Vector ViewOfsset = Mem->Read<Vector>(LocalPlayer_Base + m_vecViewOffset);
viewAngles.x = Origin.x + ViewOfsset.x;viewAngles.x = Origin.y + ViewOfsset.y;viewAngles.x = Origin.z + ViewOfsset.z;
With this i get the eye position but i want to change the angle so my crosshair moves.
Sorry for bad english.