dw_glowObject vs. dw_glowObjectManager

Posts 1–6 of 6 · Page 1 of 1
dw_glowObject vs. dw_glowObjectManager
Hi all,
I haven't been in the cheating scene for quite some time. In fact, I am only writing this post because I need to spiffy up a hack for a friend. I don't even have CS:GO on my computer anymore. The online offsets that have been dumped on this website no longer contain the offset for the glow object, but instead the glow object manager. Is there a difference? The code I wrote for him doesn't seem to work like it should and I think that this could be the reason. I found a blog post about using glow object manager but it is designed for internal cheats. Any help would be appreciated.
depends how you name it in your code xD
i can call it mpgh_vacBypass and it will be still the same
So assuming the offset is 0x4F94920, this should be correct?
glowPointer = mem.RPM<DWORD>(mem.__dwordClient + 0x4F94920);
Bump. I know the offset changed but that code is correct, right?
Quote Originally Posted by KappaMang View Post
Bump. I know the offset changed but that code is correct, right?
DWORD LocalPlayer = 0xA9BDDC;
DWORD EntityList = 0x4A78BA4;
DWORD ObjectManager = 0x4F94920;
Posts 1–6 of 6 · Page 1 of 1

Post a Reply

Tags for this Thread

None

Talk with us