K Relay Errors
I've had this one error:
System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'System.Net.Sockets.NetworkStream'.
across all versions of k relay, updating xml's, using older versions the newest version compiling different sources, fixing reconnect packet, trying different clients. This bug has been relentless, has anybody had the same problem or a possible solution?
[EDIT]
I've now discovered the issue is the CreateSuccessPacket is not being fired when the player spawns in. Still can't find out why or how to fix it.
In the new packets.xml the create success packet had an underscore instead of no space. Gave that sucker a good woopin and I'm back in shape.