Regarding Fakelag / Latency Exploitment
I was wondering if there is any possible method of exploiting ping or latency in-game without the use of the choking packets ( FakeLag in cheats )?
For example, using a software/lagswitch that doesn't manipulate/inject into the actual game.
//discuss
I haven't seen anything like it, but that's probably because it doesn't work.
I remember if you used a lag switch in older FPS games you used to be able to walk around and kill everyone, then turn the lag switch off and everyone would be dead. I don't think that's how modern games' netcode works.