QuestionFast loot as razer macro

Posts 13 of 3 · Page 1 of 1
Fast loot as razer macro
Hello there, currently i got a macro for razer devices for slighty recoil reduction, but i cannot manage to change it, into a fast looting one, using X & Y coords for mouse movements.. Is there a way to find the coords X & Y easily? because i just did by dividing the resolution at 2 many times just to figure out something similar. What i'd like to do is to actually grab the first 4 items that appear on the ground loot menu (tab), to the center of the screen (ofc equiping)

Here's my code, and i know that's just for one item (i tried to make it to be for the first one):

<?xml version="1.0" encoding="utf-8"?>
<Macro xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Name>Loot</Name>
<Guid>f292d59f-669f-4514-b1dd-2453be116542</Guid>
<MacroEvents>
<MacroEvent>
<Type>2</Type>
<MouseEvent>
<MouseButton>1</MouseButton>
<State>0</State>
</MouseEvent>
</MacroEvent>
<MacroEvent>
<Type>2</Type>
<MouseEvent>
<MouseButton>1</MouseButton>
<State>1</State>
</MouseEvent>
</MacroEvent>
<MacroEvent>
<Type>3</Type>
<MouseMovement>
<MouseMovementEvent>
<Type>3</Type>
<X>23</X>
<Y>113</Y>
</MouseMovementEvent>
<MouseMovementEvent>
<Type>3</Type>
<X>720</X>
<Y>113</Y>
</MouseMovementEvent>

</MouseMovement>
</MacroEvent>
</MacroEvents>
</Macro>
Moved to proper section
Sorry for that, thanks for moving it.

I'll figure out an working macro for that, today. But it will be bugged a bit, because clicking on the "character 3d model location" in your inventory, makes your cursor dissapear and after you release the click, even if you moved your mouse, the cursor will be in the same point, before clicking, and that's just becausae it acts like a 3D rotating event. I don't think it's fixable.
Posts 13 of 3 · Page 1 of 1

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