Maybe speedhack?

Posts 1–9 of 9 · Page 1 of 1
Maybe speedhack?
Found this too:
#include <windows.h>
#include <stdio.h>

int Speedhack=0;

DWORD CShellBase = (DWORD) GetModuleHandle("cshell.dll");
DWORD SpeedHack = CShellBase + 0x5BE458;

void Speed()
{
while(1){
if(GetAsyncKeyState(VK_NUMPAD1)&1){
Speedhack++;
if(Speedhack > 2){Speedhack=1;};
}
if (Speedhack==1){ // Faster
*(DWORD*)(*(DWORD*)SpeedHack) = 0x46A29CE8;
*(DWORD*)((*(DWORD*)SpeedHack) + 0x20) = 0x46A29CE8;
}
if(Speedhack==2){ // Normal Speed Value
*(DWORD*)(*(DWORD*)SpeedHack) = 0x45938DF8;
*(DWORD*)((*(DWORD*)SpeedHack) + 0x20) = 0x45938DF8;
}
Sleep(100);
}
}

BOOL WINAPI DllMain(HINSTANCE module, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Speed, NULL, NULL, NULL);
}
return TRUE;
}
It is speed hack that's patched and it'll never work in your entire little life.
speedhack is perma patched brah
Just wondering, but how do they prevent speed hack and ghost and weapon hack?
They do a server-side patch. Meaning... In their source they do stuff like...

Code:
if(Char.isGhost()){
if(Char.getSpeed() > 140){
Char.setSpeed(140);
}
}
that's just the basic concept of how they would do it.
i mever knew u did public hacks so haha idc Voltage
Yea like inhuman said speed hack is gone forever.
you got your answer
/closed
R.I.P beloved speed hack
Posts 1–9 of 9 · Page 1 of 1
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