CSS Triggerbot Help

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CSS Triggerbot Help
I'm having trouble with this. At the moment it does nothing. If anyone could help I would appreciate it.

Code:
#include <iostream>
#include <Windows.h>
#include "ProcMem.h" //Memory reading

using namespace std;

DWORD processID;
/* Offsets */
//Needs to be updated when CSS is updated
const DWORD playerBase = 0x53BFC8; // Player Data Structure // DWORD = 4 bytes long aka 32 bits
const DWORD entityBase = 0x5495B4; // Entity Base (list of players, which in this case includes you)
const DWORD crosshair = 0x14DC; // We can use this as a triggerbot. (14DC) (14D1)
// Does not change on updated, in other words
const DWORD team = 0x98; // Team 1 - Spec, 2 - T, 3 - CT
const DWORD health = 0x90; // Health
const DWORD entLoopDist = 0x10; // The distance between each player data structure
/* Offsets */

DWORD Client;
ProcMem mem;

int main()
{
	HWND hwnd = FindWindowA(0, ("Counter-Strike Source")); //find game window
	GetWindowThreadProcessId(hwnd, &processID); //Where we will store the process of the game

	HANDLE pHandle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, processID); //What access is required. e.g. read/write. And where we're going to have that access
	
	Sleep(200);
	Client = mem.Module("client.dll");
	SetConsoleTitle("Triggerbot");
	Sleep(50);

	for (;;) {
		//our player
		DWORD localPlayer = mem.Read<DWORD>(Client + playerBase);

		//our team
		int localTeam = mem.Read<int>(localPlayer + team);

		//our crosshair
		int crosshairID = mem.Read<int>(localPlayer + crosshair);

		cout << crosshairID << endl; //this outputs 858993460

		DWORD enemyInCH = mem.Read<DWORD>(Client + entityBase + ((crosshairID - 1) * entLoopDist));
		int enemyHP = mem.Read<int>(enemyInCH + health);
		int enemyTeam = mem.Read<int>(enemyInCH + team);

		if (localTeam != enemyTeam && enemyHP > 0) {
			mouse_event(MOUSEEVENTF_LEFTDOWN, NULL, NULL, NULL, NULL);
			mouse_event(MOUSEEVENTF_LEFTUP, NULL, NULL, NULL, NULL);
			Sleep(50);
		}
	}

	return 0;

	system("pause"); //pause window
}
Any help or advice would be really helpful.
Posts 1–2 of 2 · Page 1 of 1

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