M4Z3 Logger [18/03]
Code:
#define aLTModel 0x010FF0E4 #define bypass28_3_JMP 0x006E59BD #define bypass28_3_CALL 0x006E59C5 #define weaponMgr 0x023E4D10 #define AmmoDamage 0x00000F90 #define VisibleZoneIndex 0x00D2C6FC #define DamageZone 0x00D2C7B4 #define DamagePerSec 0x00D2C7A4 #define Eatman 0x00D2C740 #define EatmanName 0x00D2C734 #define versioncode 0x00D2C7CC #define Zoneman 0x00D2C748 #define ZoneName 0x00D2C710 #define ZonemanName 0x00D2C71C #define FloorNameMsgIndex 0x00D2C750 #define Floor 0x00D2C764 #define PointIndex 0x00D2C774 #define EditPoly 0x00D2C780 #define PolyList 0x00D2C78C #define PointList 0x00D2C798 #define MaxDepth 0x00D2C7C0 #define PlayerMgr 0x02249B30 #define aILTClient 0x01101C28 #define PTCOffset 0x0000021C #define BagMgr 0x024023A8 #define WallPointer 0x023E4CF8 #define Offset_Yaw 0x000004CC #define Offset_Pitch 0x000004D0 #define DamagePerMeter 0x023E4CF0 #define ModelNode 0x023E4C3C #define CharacterMgr 0x02249B48 #define CharacterViewMgr_Size 0x00000ABC #define CharacterViewMgr 0x02249B50 #define aCLTPlayerClient 0x0112C9E8 #define LTClientShell 0x01101C34 #define EndSceneEngine 0x0045E8DF #define MidFuncEngine 0x004D6422 #define IntersectSegment 0x00671740 #define dwCPlayerStart 0x000001E0 #define MEOffset 0x000001EC #define dwCPlayerSize 0x00000D78 #define dwCPlayerSize 0x00000D78 #define PTCOffset 0x0000021C