Code:
#define aLTModel				0x010FF0E4
#define bypass28_3_JMP			0x006E59BD
#define bypass28_3_CALL			0x006E59C5
#define weaponMgr				0x023E4D10
#define AmmoDamage				0x00000F90
#define VisibleZoneIndex			0x00D2C6FC
#define DamageZone				0x00D2C7B4
#define DamagePerSec				0x00D2C7A4
#define Eatman				0x00D2C740
#define EatmanName				0x00D2C734
#define versioncode				0x00D2C7CC
#define Zoneman				0x00D2C748
#define ZoneName				0x00D2C710
#define ZonemanName				0x00D2C71C
#define FloorNameMsgIndex			0x00D2C750
#define Floor					0x00D2C764
#define PointIndex				0x00D2C774
#define EditPoly				0x00D2C780
#define PolyList				0x00D2C78C
#define PointList				0x00D2C798
#define MaxDepth				0x00D2C7C0
#define PlayerMgr				0x02249B30
#define aILTClient				0x01101C28
#define PTCOffset				0x0000021C
#define BagMgr				0x024023A8
#define WallPointer				0x023E4CF8
#define Offset_Yaw				0x000004CC
#define Offset_Pitch				0x000004D0
#define DamagePerMeter			0x023E4CF0
#define ModelNode				0x023E4C3C
#define CharacterMgr				0x02249B48
#define CharacterViewMgr_Size			0x00000ABC
#define CharacterViewMgr			0x02249B50
#define aCLTPlayerClient			0x0112C9E8
#define LTClientShell				0x01101C34
#define EndSceneEngine			0x0045E8DF
#define MidFuncEngine				0x004D6422
#define IntersectSegment			0x00671740
#define dwCPlayerStart			0x000001E0
#define MEOffset				0x000001EC
#define dwCPlayerSize				0x00000D78
#define dwCPlayerSize				0x00000D78
#define PTCOffset				0x0000021C