C# Internal Proxy/Local Proxy
I was thinking of instead of disabling the DHCP service for tapping (which is no where near what I think of instant), I was thinking of establishing a local proxy, that would be able to stop data transmittion between the game and the internet.
It would work like a normal internet proxy, only that it would be local (within the computer) and would not use a separate server to hide your IP. Then the proxy would be able to stop re-transmitting data to the game for tapping, and when you need to reconnect, start re-transmitting data from the internet, to the game.
But I have no idea where to start. I've seen plenty HTTP proxies but none that would handle information to and from games.
It would probably need some code that make proxifier (Proxifier - Bypass firewall and proxy, tunnel connections through an HTTPS and SOCKS proxy) or fiddler (Fiddler Web Debugger - A free web debugging tool)
Hope anyone that comes to this section can help D:
It would work like a normal internet proxy, only that it would be local (within the computer) and would not use a separate server to hide your IP. Then the proxy would be able to stop re-transmitting data to the game for tapping, and when you need to reconnect, start re-transmitting data from the internet, to the game.
But I have no idea where to start. I've seen plenty HTTP proxies but none that would handle information to and from games.
It would probably need some code that make proxifier (Proxifier - Bypass firewall and proxy, tunnel connections through an HTTPS and SOCKS proxy) or fiddler (Fiddler Web Debugger - A free web debugging tool)
Hope anyone that comes to this section can help D: