new update

Posts 1–2 of 2 · Page 1 of 1
new update
spoonfeed for ayyware users
entities.h -> replace class C_BaseCombatWeapon with this:

Code:
class C_BaseCombatWeapon
{
public:
	CNETVAR_FUNC(float, GetNextPrimaryAttack, 0xDB7B106E); //m_flNextPrimaryAttack
	CNETVAR_FUNC(int, GetAmmoInClip, 0x97B6F70C); //m_iClip1
	CNETVAR_FUNC(HANDLE, GetOwnerHandle, 0xC32DF98D); //m_hOwner
	CNETVAR_FUNC(float, GetAccuracyPenalty, 0xE2958A63); //m_fAccuracyPenalty
	CNETVAR_FUNC(Vector, GetOrigin, 0x1231CE10); //m_vecOrigin
	CPNETVAR_FUNC(int*, FallbackPaintKit, 0xADE4C870); // m_nFallbackPaintKit
	CPNETVAR_FUNC(int*, FallbackSeed, 0xC2D0683D); // m_nFallbackSeed
	CPNETVAR_FUNC(float*, FallbackWear, 0xA263576C); //m_flFallbackWear
	CPNETVAR_FUNC(int*, FallbackStatTrak, 0x1ED78768); //m_nFallbackStatTrak
	CPNETVAR_FUNC(int*, OwnerXuidLow, 0xAD8D897F);
	CPNETVAR_FUNC(int*, OwnerXuidHigh, 0x90511E77);
	CPNETVAR_FUNC(int*, ViewModelIndex, 0x7F7C89C1);
	CPNETVAR_FUNC(int*, ModelIndex, 0x27016F83);
	CPNETVAR_FUNC(int*, WorldModelIndex, 0x4D8AD9F3);
	CPNETVAR_FUNC(char*, szCustomName, 0x0);
	CPNETVAR_FUNC(AttributeContainer*, m_AttributeManager, 0xCFFCE089);
	CNETVAR_FUNC(int, GetZoomLevel, 0x26553F1A);
 
	float GetInaccuracy()
	{
		typedef float(__thiscall* oInaccuracy)(PVOID);
		return call_vfunc< oInaccuracy >(this, 470)
			(this);
	}
 
	float GetSpread()
	{
		typedef float(__thiscall *OrigFn)(void *);
		return call_vfunc<OrigFn>(this, 439)(this);
	}
 
	int* GetEntityQuality()
	{
		return (int*)((DWORD)this + 0x2D70 + 0x40 + 0x1DC);
	}
 
	int GetWeaponID2()
	{
		return *(int*)((DWORD)this + 0x00002F88);
	}
 
 
 
 
	void PreDataUpdate(int updateType)
	{
		PVOID pNetworkable = (PVOID)((DWORD)(this) + 0x8);
		typedef void(__thiscall* OriginalFn)(PVOID, int);
		return call_vfunc<OriginalFn>(pNetworkable, 6)(pNetworkable, updateType);
	}
 
	void SetModelIndex(int modelIndex) {
		typedef void(__thiscall* OriginalFn)(PVOID, int);
		return call_vfunc<OriginalFn>(this, 75)(this, modelIndex);
	}
 
	void UpdateAccPenalty()
	{
		typedef void(__thiscall *OrigFn)(void *);
		return call_vfunc<OrigFn>(this, 471)(this);
	}
 
	bool IsScoped(int x = 0)
	{
		return GetZoomLevel() > 0;
	}
 
 
 
	CSWeaponInfo* GetCSWpnData()
	{
		if (!this)
			return nullptr;
 
		typedef CSWeaponInfo*(__thiscall* OriginalFn)(void*);
		return call_vfunc< OriginalFn >(this, 447)(this);
		return nullptr;
	}
};
Posts 1–2 of 2 · Page 1 of 1

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