Need Indigo update fix

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Need Indigo update fix
https://gyazo.com/aa0222fc26e67d2da558682ace6f2225

crash when joining games
im in a disc...ord with tons of coders but no one found a fix for indigo just ayyware

if anyone knows the update and knows a fix for indigo let me know
until then ill keep searching around
what is the fix for ayyware?
My game doesn't crash when i join game with indigo
For indigo
Goto
IVModelInfoClient.hpp
find
virtual int GetModelContents(int modelIndex) const = 0;

and replace all 4 lines of code with this:

virtual int GetModelContents(int modelIndex) const = 0;
virtual void UNUSED() = 0;
virtual void UNUSE11D() = 0;
virtual studiohdr_t *GetStudioModel(const model_t *mod) = 0;
virtual int GetModelSpriteWidth(const model_t *model) const = 0;
virtual int GetModelSpriteHeight(const model_t *model) const = 0;
They screwed up the update, so best bet is to wait out for an update.
You can get a fixed indigo version here -> https://smef.cc/software/
Just make sure you add junkcode and change some features to make it undetected.
IVModelInfoClient.hpp
Find this code:
virtual int GetModelContents(int modelIndex) const = 0;

and replace all 4 lines of code with this
Code:
virtual int GetModelContents(int modelIndex) const = 0;
virtual void UNUSED() = 0;
virtual void UNUSE11D() = 0;
virtual studiohdr_t *GetStudioModel(const model_t *mod) = 0;
virtual int GetModelSpriteWidth(const model_t *model) const = 0;
virtual int GetModelSpriteHeight(const model_t *model) const = 0;
Crash Fixed!

Go to
IVModelRender.h

Search for this code:
ModelRenderInfo_t
and replace this code with this:

Code:

struct ModelRenderInfo_t
{
Vector origin;
QAngle angles;
char pad[0x4];
IClientRenderable *pRenderable;
const model_t *pModel;
const matrix3x4_t *pModelToWorld;
const matrix3x4_t *pLightingOffset;
const Vector *pLightingOrigin;
int flags;
int entity_index;
int skin;
int body;
int hitboxset;
ModelInstanceHandle_t instance;
Posts 1–7 of 7 · Page 1 of 1

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