can anyone convert this to c++/cli?
Code:
#region License_Do_Not_Remove
/*
* Made by TheDarkJoker94.
* Check https://thedarkjoker94.cer33.com/ for more C# Tutorials
* and also SUBSCRIBE to my Youtube Channel https://www.youtube.com/user/TheDarkJoker094
* GlobalKeyboardHook is licensed under a Creative Commons Attribution 3.0 Unported License.(https://creativecommons.org/licenses/by/3.0/)
* This means you can use this Code for whatever you want as long as you credit me! That means...
* DO NOT REMOVE THE LINES ABOVE !!!
*/
#endregion
using System;
using System.Text;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Windows.Forms;
public class GlobalKeyboardHook
{
[DllImport("user32.dll")]
static extern int CallNextHookEx(IntPtr hhk, int code, int wParam, ref keyBoardHookStruct lParam);
[DllImport("user32.dll")]
static extern IntPtr SetWindowsHookEx(int idHook, LLKeyboardHook callback, IntPtr hInstance, uint theardID);
[DllImport("user32.dll")]
static extern bool UnhookWindowsHookEx(IntPtr hInstance);
[DllImport("kernel32.dll")]
static extern IntPtr LoadLibrary(string lpFileName);
public delegate int LLKeyboardHook(int Code, int wParam, ref keyBoardHookStruct lParam);
public struct keyBoardHookStruct
{
public int vkCode;
public int scanCode;
public int flags;
public int time;
public int dwExtraInfo;
}
const int WH_KEYBOARD_LL = 13;
const int WM_KEYDOWN = 0x0100;
const int WM_KEYUP = 0x0101;
const int WM_SYSKEYDOWN = 0x0104;
const int WM_SYSKEYUP = 0x0105;
LLKeyboardHook llkh;
public List<Keys> HookedKeys = new List<Keys>();
IntPtr Hook = IntPtr.Zero;
public event KeyEventHandler KeyDown;
public event KeyEventHandler KeyUp;
// This is the Constructor. This is the code that runs every time you create a new GlobalKeyboardHook object
public GlobalKeyboardHook()
{
llkh = new LLKeyboardHook(HookProc);
// This starts the hook. You can leave this as comment and you have to start it manually (the thing I do in the tutorial, with the button)
// Or delete the comment mark and your hook will start automatically when your program starts (because a new GlobalKeyboardHook object is created)
// That's why there are duplicates, because you start it twice! I'm sorry, I haven't noticed this...
// hook(); <-- Choose!
}
~GlobalKeyboardHook()
{ unhook(); }
public void hook()
{
IntPtr hInstance = LoadLibrary("User32");
Hook = SetWindowsHookEx(WH_KEYBOARD_LL, llkh, hInstance, 0);
}
public void unhook()
{
UnhookWindowsHookEx(Hook);
}
public int HookProc(int Code, int wParam, ref keyBoardHookStruct lParam)
{
if (Code >= 0)
{
Keys key = (Keys)lParam.vkCode;
if (HookedKeys.Contains(key))
{
KeyEventArgs kArg = new KeyEventArgs(key);
if ((wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN) && (KeyDown != null))
KeyDown(this, kArg);
else if ((wParam == WM_KEYUP || wParam == WM_SYSKEYUP) && (KeyUp != null))
KeyUp(this, kArg);
if (kArg.Handled)
return 1;
}
}
return CallNextHookEx(Hook, Code, wParam, ref lParam);
}
}
Code:
GlobalKeyboardHook gHook;
private void Form1_Load(object sender, EventArgs e)
{
gHook = new GlobalKeyboardHook(); // Create a new GlobalKeyboardHook
// Declare a KeyDown Event
gHook.KeyDown += new KeyEventHandler(gHook_KeyDown);
// Add the keys you want to hook to the HookedKeys list
foreach (Keys key in Enum.GetValues(typeof(Keys)))
gHook.HookedKeys.Add(key);
}
// Handle the KeyDown Event
public void gHook_KeyDown(object sender, KeyEventArgs e)
{
textBox1.Text += ((char)e.KeyValue).ToString();
}
private void button1_Click(object sender, EventArgs e)
{
gHook.hook();
}
private void button2_Click(object sender, EventArgs e)
{
gHook.unhook();
}
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
{
gHook.unhook();
}