Prob. missed some things. Post em here if you care to contribute.
Code:
// Auto reconstructed from vtable block @ 0x008101C0
// from "client.dylib", by ida_vtable*****c
0 CBaseEntityList::OnAddEntity(IHandleEntity *,CBaseHandle)
1 CBaseEntityList::OnRemoveEntity(IHandleEntity *,CBaseHandle)
2 `vtable for'__cxxabiv1::__vmi_class_type_info
3 `typeinfo name for'CBaseEntityList
4 dword_0
5 `typeinfo for'C_EnvDetailController
6 C_EnvDetailController::~C_EnvDetailController()
7 C_EnvDetailController::~C_EnvDetailController()
8 C_BaseEntity::SetRefEHandle(CBaseHandle const&)
9 C_BaseEntity::GetRefEHandle(void)const
10 C_BaseEntity::GetCollideable(void)
11 C_BaseEntity::GetClientNetworkable(void)
12 C_BaseEntity::GetClientRenderable(void)
13 C_BaseEntity::GetIClientEntity(void)
14 C_BaseEntity::GetBaseEntity(void)
15 C_BaseEntity::GetClientThinkable(void)
16 C_BaseEntity::Release(void)
17 C_BaseEntity::GetAbsOrigin(void)const
18 C_BaseEntity::GetAbsAngles(void)const
19 C_BaseEntity::GetMouth(void)
20 C_BaseEntity::GetSoundSpatialization(SpatializationInfo_t &)
21 C_BaseEntity::GetDataDescMap(void)
22 C_EnvDetailController::YouForgotToImplementOrDeclareClientClass(void)
23 C_EnvDetailController::GetClientClass(void)
24 C_BaseEntity::GetPredDescMap(void)
25 C_BaseEntity::FireBullets(FireBulletsInfo_t const&)
26 C_BaseEntity::ModifyFireBulletsDamage(CTakeDamageInfo *)
27 C_BaseEntity::ShouldDrawUnderwaterBulletBubbles(void)
28 C_BaseEntity::ShouldDrawWaterImpacts(void)
29 C_BaseEntity::HandleShotImpactingWater(FireBulletsInfo_t const&,Vector const&,ITraceFilter *,Vector*)
30 C_BaseEntity::GetBeamTraceFilter(void)
31 C_BaseEntity::DispatchTraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *)
32 C_BaseEntity::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *)
33 C_BaseEntity::DoImpactEffect(CGameTrace &,int)
34 C_BaseEntity::MakeTracer(Vector const&,CGameTrace const&,int)
35 C_BaseEntity::GetTracerAttachment(void)
36 C_BaseEntity::BloodColor(void)
37 C_BaseEntity::GetTracerType(void)
38 C_BaseEntity::Spawn(void)
39 C_BaseEntity::SpawnClientEntity(void)
40 C_BaseEntity::Precache(void)
41 C_BaseEntity::Activate(void)
42 C_BaseEntity::ParseMapData(CEntityMapData *)
43 C_BaseEntity::KeyValue(char const*,char const*)
44 C_BaseEntity::KeyValue(char const*,float)
45 C_BaseEntity::KeyValue(char const*,Vector const&)
46 C_BaseEntity::GetKeyValue(char const*,char *,int)
47 C_BaseEntity::Init(int,int)
48 C_BaseEntity::GetIClientUnknown(void)
49 C_BaseEntity::GetBaseAnimating(void)
50 C_BaseEntity::SetClassname(char const*)
51 C_BaseEntity::RecordToolMessage(void)
52 C_BaseEntity::GetRenderOrigin(void)
53 C_BaseEntity::GetRenderAngles(void)
54 C_BaseEntity::GetObserverCamOrigin(void)
55 C_BaseEntity::RenderableToWorldTransform(void)
56 C_BaseEntity::IsTransparent(void)
57 C_BaseEntity::IsTwoPass(void)
58 C_BaseEntity::UsesPowerOfTwoFrameBufferTexture(void)
59 C_BaseEntity::UsesFullFrameBufferTexture(void)
60 C_BaseEntity::IgnoresZBuffer(void)const
61 C_BaseEntity::GetModel(void)const
62 C_BaseEntity::DrawModel(int)
63 C_BaseEntity::ComputeFxBlend(void)
64 C_BaseEntity::GetFxBlend(void)
65 C_BaseEntity::LODTest(void)
66 C_BaseEntity::GetRenderBounds(Vector &,Vector &)
67 C_BaseEntity::GetPVSNotifyInterface(void)
68 C_BaseEntity::GetRenderBoundsWorldspace(Vector &,Vector &)
69 C_BaseEntity::GetShadowRenderBounds(Vector &,Vector &,ShadowType_t)
70 C_BaseEntity::GetColorModulation(float *)
71 C_BaseEntity::OnThreadedDrawSetup(void)
72 C_BaseEntity::TestCollision(Ray_t const&,unsigned int,CGameTrace &)
73 C_BaseEntity::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &)
74 C_BaseEntity::GetAttackDamageScale(void)
75 C_BaseEntity::NotifyShouldTransmit(ShouldTransmitState_t)
76 C_BaseEntity::PreDataUpdate(DataUpdateType_t)
77 C_BaseEntity::PostDataUpdate(DataUpdateType_t)
78 C_BaseEntity::OnDataUnchangedInPVS(void)
79 C_BaseEntity::ValidateModelIndex(void)
80 C_BaseEntity::SetDormant(bool)
81 C_BaseEntity::IsDormant(void)
82 C_BaseEntity::SetDestroyedOnRecreateEntities(void)
83 C_BaseEntity::GetEFlags(void)const
84 C_BaseEntity::SetEFlags(int)
85 C_BaseEntity::entindex(void)const
86 C_BaseEntity::ReceiveMessage(int,bf_read &)
87 C_BaseEntity::GetDataTableBasePtr(void)
88 C_BaseEntity::ClientThink(void)
89 C_BaseEntity::GetThinkHandle(void)
90 C_BaseEntity::SetThinkHandle(CClientThinkHandlePtr *)
91 C_BaseEntity::ShouldSavePhysics(void)
92 C_BaseEntity::OnSave(void)
93 C_BaseEntity::OnRestore(void)
94 C_BaseEntity::ObjectCaps(void)
95 C_BaseEntity::Save(ISave &)
96 C_BaseEntity::Restore(IRestore &)
97 C_BaseEntity::CreateVPhysics(void)
98 C_BaseEntity::VPhysicsDestroyObject(void)
99 C_BaseEntity::GMOD_VPhysicsTest(IPhysicsObject *)
100 C_BaseEntity::GMOD_GetPhysBoneMatrix(int)
101 C_BaseEntity::VPhysicsUpdate(IPhysicsObject *)
102 C_BaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int)
103 C_BaseEntity::VPhysicsIsFlesh(void)
104 C_BaseEntity::SetupBones(matrix3x4_t *,int,int,float)
105 C_BaseEntity::SetupWeights(matrix3x4_t const*,int,float *,float *)
106 C_BaseEntity::UsesFlexDelayedWeights(void)
107 C_BaseEntity::DoAnimationEvents(void)
108 C_BaseEntity::AddEntity(void)
109 C_BaseEntity::GetLocalAngles(void)const
110 C_BaseEntity::GetPrevLocalOrigin(void)const
111 C_BaseEntity::GetPrevLocalAngles(void)const
112 C_BaseEntity::CalcOverrideModelIndex(void)
113 C_BaseEntity::WorldAlignMins(void)const
114 C_BaseEntity::WorldAlignMaxs(void)const
115 C_BaseEntity::WorldSpaceCenter(void)const
116 C_BaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *)
117 C_BaseEntity::GetSolid(void)const
118 C_BaseEntity::GetSolidFlags(void)const
119 C_BaseEntity::LookupAttachment(char const*)
120 C_BaseEntity::GetAttachment(int,matrix3x4_t &)
121 C_BaseEntity::GetAttachment(int,Vector &)
122 C_BaseEntity::GetAttachment(int,Vector &,QAngle &)
123 C_BaseEntity::GetAttachmentVelocity(int,Vector &,Quaternion &)
124 C_BaseEntity::GetTeam(void)
125 C_BaseEntity::GetTeamNumber(void)const
126 C_BaseEntity::ChangeTeam(int)
127 C_BaseEntity::GetRenderTeamNumber(void)
128 C_BaseEntity::InSameTeam(C_BaseEntity*)
129 C_BaseEntity::InLocalTeam(void)
130 C_BaseEntity::IsValidIDTarget(void)
131 C_BaseEntity::GetIDString(void)
132 C_BaseEntity::ModifyEmitSoundParams(EmitSound_t &)
133 C_BaseEntity::InitializeAsClientEntity(char const*,RenderGroup_t)
134 C_BaseEntity::Simulate(void)
135 C_BaseEntity::OnDataChanged(DataUpdateType_t)
136 C_BaseEntity::OnPreDataChanged(DataUpdateType_t)
137 C_BaseEntity::GetClientVehicle(void)
138 C_BaseEntity::GetAimEntOrigin(IClientEntity *,Vector *,QAngle *)
139 C_BaseEntity::GetOldOrigin(void)
140 C_BaseEntity::GetRenderGroup(void)
141 C_BaseEntity::GetToolRecordingState(KeyValues *)
142 C_BaseEntity::CleanupToolRecordingState(KeyValues *)
143 C_BaseEntity::GetCollideType(void)
144 C_BaseEntity::ShouldDraw(void)
145 C_BaseEntity::IsSelfAnimating(void)
146 C_BaseEntity::OnLatchInterpolatedVariables(int)
147 C_BaseEntity::OnNewModel(void)
148 C_BaseEntity::OnNewParticleEffect(char const*,CNewParticleEffect *)
149 C_BaseEntity::ResetLatched(void)
150 C_BaseEntity::Interpolate(float)
151 C_BaseEntity::IsSubModel(void)
152 C_BaseEntity::CreateLightEffects(void)
153 C_BaseEntity::Clear(void)
154 C_BaseEntity::DrawBrushModel(bool,int,bool)
155 C_BaseEntity::GetTextureAnimationStartTime(void)
156 C_BaseEntity::TextureAnimationWrapped(void)
157 C_BaseEntity::SetNextClientThink(float)
158 C_BaseEntity::SetHealth(int)
159 C_BaseEntity::GetHealth(void)const
160 C_BaseEntity::GetMaxHealth(void)const
161 C_BaseEntity::ShadowCastType(void)
162 C_BaseEntity::ShouldReceiveProjectedTextures(int)
163 C_BaseEntity::IsShadowDirty(void)
164 C_BaseEntity::MarkShadowDirty(bool)
165 C_BaseEntity::GetShadowParent(void)
166 C_BaseEntity::FirstShadowChild(void)
167 C_BaseEntity::NextShadowPeer(void)
168 C_BaseEntity::AddDecal(Vector const&,Vector const&,Vector const&,int,int,bool,CGameTrace &,int)
169 C_BaseEntity::IsClientCreated(void)const
170 C_BaseEntity::UpdateOnRemove(void)
171 C_BaseEntity::SUB_Remove(void)
172 C_BaseEntity::SetPredictable(bool)
173 C_BaseEntity::RestoreData(char const*,int,int)
174 C_BaseEntity::DamageDecal(int,int)
175 C_BaseEntity::DecalTrace(CGameTrace *,char const*)
176 C_BaseEntity::ImpactTrace(CGameTrace *,int,char const*)
177 C_BaseEntity::ShouldPredict(void)
178 C_BaseEntity::Think(void)
179 C_BaseEntity::CanBePoweredUp(void)
180 C_BaseEntity::AttemptToPowerup(int,float,float,C_BaseEntity*,CDamageModifier *)
181 C_BaseEntity::IsCurrentlyTouching(void)const
182 C_BaseEntity::StartTouch(C_BaseEntity*)
183 C_BaseEntity::Touch(C_BaseEntity*)
184 C_BaseEntity::EndTouch(C_BaseEntity*)
185 C_BaseEntity::PhysicsSolidMaskForEntity(void)const
186 C_BaseEntity::PhysicsSimulate(void)
187 C_BaseEntity::IsAlive(void)
188 C_BaseEntity::IsPlayer(void)const
189 C_BaseEntity::IsBaseCombatCharacter(void)
190 C_BaseEntity::MyCombatCharacterPointer(void)
191 C_BaseEntity::IsNPC(void)
192 C_BaseEntity::IsNextBot(void)
193 C_BaseEntity::IsBaseObject(void)const
194 C_BaseEntity::IsBaseCombatWeapon(void)const
195 C_BaseEntity::MyCombatWeaponPointer(void)
196 C_BaseEntity::IsBaseTrain(void)const
197 C_BaseEntity::EyePosition(void)
198 C_BaseEntity::EyeAngles(void)
199 C_BaseEntity::LocalEyeAngles(void)
200 C_BaseEntity::EarPosition(void)
201 C_BaseEntity::ShouldCollide(int,int)const
202 C_BaseEntity::GetViewOffset(void)const
203 C_BaseEntity::SetViewOffset(Vector const&)
204 C_BaseEntity::GetBody(void)
205 C_BaseEntity::GetSkin(void)
206 C_BaseEntity::GetModelInstance(void)
207 C_BaseEntity::GetShadowHandle(void)const
208 C_BaseEntity::RenderHandle(void)
209 C_BaseEntity::CreateModelInstance(void)
210 C_BaseEntity::ShouldInterpolate(void)
211 C_BaseEntity::GetClientSideFade(void)
212 C_BaseEntity::BoneMergeFastCullBloat(Vector &,Vector &,Vector const&,Vector const&)const
213 C_BaseEntity::OnPredictedEntityRemove(bool,C_BaseEntity*)
214 C_BaseEntity::GetShadowCastDistance(float *,ShadowType_t)const
215 C_BaseEntity::GetShadowCastDirection(Vector *,ShadowType_t)const
216 C_BaseEntity::GetShadowUseOtherEntity(void)const
217 C_BaseEntity::SetShadowUseOtherEntity(C_BaseEntity*)
218 C_BaseEntity::AddRagdollToFadeQueue(void)
219 C_BaseEntity::IsDeflectable(void)
220 C_BaseEntity::GetStudioBody(void)
221 C_BaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *)
222 C_BaseEntity::GetRenderClipPlane(void)
223 C_BaseEntity::OnOwnerChanged(void)
224 C_BaseEntity::VPhysicsGetElement(int)
225 C_BaseEntity::IsARagdoll(void)
226 C_BaseEntity::SetMaterialOverride(char const*)
227 C_BaseEntity::SetMaterialOverridePointer(IMaterial *)
228 C_BaseEntity::GetMaterialOverridePointer(void)
229 C_BaseEntity::GetMaterialOverride(void)
230 C_BaseEntity::StartMaterialOverride(void)
231 C_BaseEntity::EndMaterialOverride(void)
232 C_BaseEntity::GetCreationTime(void)
233 C_BaseEntity::IsPredicted(void)const
234 C_BaseEntity::IsWeapon(void)const
235 C_BaseEntity::IsVehicle(void)const
236 C_BaseEntity::IsJeep(void)const
237 C_BaseEntity::UsesLua(void)
238 C_BaseEntity::GetLuaEntityType(void)
239 C_BaseEntity::PushEntity(void)
240 C_BaseEntity::Push_This_Entity(void)
241 C_BaseEntity::SetEntity(char const*,C_BaseEntity*)
242 C_BaseEntity::GetParentPhysicsNum(void)
243 C_BaseEntity::SetParentPhysicsNum(int)
244 C_BaseEntity::StartMotionController(void)
245 C_BaseEntity::StopMotionController(void)
246 C_BaseEntity::AttachObjectToMotionController(IPhysicsObject *)
247 C_BaseEntity::DetachObjectFromMotionController(IPhysicsObject *)
248 C_BaseEntity::GetCustomisedRenderBounds(Vector &,Vector &)
249 C_BaseEntity::SetCustomisedRenderBounds(Vector *,Vector *)
250 C_BaseEntity::GetLuaScriptName(void)
251 C_BaseEntity::SpawnedViaLua(void)
252 C_BaseEntity::OverridePosition(void)
253 C_BaseEntity::InitializeScriptedEntity(char const*)
254 C_BaseEntity::ClearLuaData(void)
255 C_BaseEntity::GetLuaTable(void)
256 C_BaseEntity::GetLuaEntity(void)
257 C_BaseEntity::SetLuaTable(ILuaObject *)
258 C_BaseEntity::Lua_OnEntityInitialized(void)
259 C_BaseEntity::HasLuaTable(void)
260 C_BaseEntity::LuaEntityInitialized(void)
261 C_BaseEntity::ForcePhysicsDropObject(void)
262 C_BaseEntity::StartDriving(C_BasePlayer *)
263 C_BaseEntity::FinishDriving(C_BasePlayer *)
264 C_BaseEntity::GMod_ShouldRenderEntity(void)
265 C_BaseEntity::OnClientsideLuaRestored(void)
266 C_BaseEntity::Lua_GetLuaClass(void)
267 C_BaseEntity::VPhysicsCollision(int,gamevcollisionevent_t *)
268 C_EnvDetailController::UpdateTransmitState(void)
// Auto reconstructed from vtable block @ 0x008277D8
// from "client.dylib", by ida_vtable*****c
0 CHLClient::Init(void * (*)(char const*,int *),void * (*)(char const*,int *),CGlobalVarsBase *,IGet *)
1 CHLClient::PostInit(void)
2 CHLClient::Shutdown(void)
3 CHLClient::ReplayInit(void * (*)(char const*,int *))
4 CHLClient::ReplayPostInit(void)
5 CHLClient::LevelInitPreEntity(char const*)
6 CHLClient::LevelInitPostEntity(void)
7 CHLClient::LevelShutdown(void)
8 CHLClient::GetAllClasses(void)
9 CHLClient::HudVidInit(void)
10 CHLClient::HudProcessInput(bool)
11 CHLClient::HudUpdate(bool)
12 CHLClient::HudReset(void)
13 CHLClient::HudText(char const*)
14 CHLClient::IN_ActivateMouse(void)
15 CHLClient::IN_DeactivateMouse(void)
16 CHLClient::IN_Accumulate(void)
17 CHLClient::IN_ClearStates(void)
18 CHLClient::IN_IsKeyDown(char const*,bool &)
19 CHLClient::IN_OnMouseWheeled(int)
20 CHLClient::IN_KeyEvent(int,ButtonCode_t,char const*)
21 CHLClient::CreateMove(int,float,bool)
22 CHLClient::ExtraMouseSample(float,bool)
23 CHLClient::WriteUsercmdDeltaToBuffer(bf_write *,int,int,bool)
24 CHLClient::EncodeUserCmdToBuffer(bf_write &,int)
25 CHLClient::DecodeUserCmdFromBuffer(bf_read &,int)
26 CHLClient::View_Render(vrect_t *)
27 CHLClient::RenderView(CViewSetup const&,int,int)
28 CHLClient::View_Fade(ScreenFade_t *)
29 CHLClient::SetCrosshairAngle(QAngle const&)
30 CHLClient::InitSprite(CEngineSprite *,char const*)
31 CHLClient::ShutdownSprite(CEngineSprite *)
32 CHLClient::GetSpriteSize(void)const
33 CHLClient::VoiceStatus(int,int)
34 CHLClient::InstallStringTableCallback(char const*)
35 CHLClient::FrameStageNotify(ClientFrameStage_t)
36 CHLClient::DispatchUserMessage(int,bf_read &)
37 CHLClient::SaveInit(int)
38 CHLClient::SaveWriteFields(CSaveRestoreData *,char const*,void *,datamap_t *,typedescription_t *,int)
39 CHLClient::SaveReadFields(CSaveRestoreData *,char const*,void *,datamap_t *,typedescription_t *,int)
40 CHLClient::PreSave(CSaveRestoreData *)
41 CHLClient::Save(CSaveRestoreData *)
42 CHLClient::WriteSaveHeaders(CSaveRestoreData *)
43 CHLClient::ReadRestoreHeaders(CSaveRestoreData *)
44 CHLClient::Restore(CSaveRestoreData *,bool)
45 CHLClient::DispatchOnRestore(void)
46 CHLClient::GetStandardRecvProxies(void)
47 CHLClient::WriteSaveGameScreenshot(char const*)
48 CHLClient::EmitSentenceCloseCaption(char const*)
49 CHLClient::EmitCloseCaption(char const*,float)
50 CHLClient::CanRecordDemo(char *,int)const
51 CHLClient::OnDemoRecordStart(char const*)
52 CHLClient::OnDemoRecordStop(void)
53 CHLClient::OnDemoPlaybackStart(char const*)
54 CHLClient::OnDemoPlaybackStop(void)
55 CHLClient::ShouldDrawDropdownConsole(void)
56 CHLClient::GetScreenWidth(void)
57 CHLClient::GetScreenHeight(void)
58 CHLClient::WriteSaveGameScreenshotOfSize(char const*,int,int,bool,bool)
59 CHLClient::GetPlayerView(CViewSetup &)
60 CHLClient::SetupGameProperties(CUtlVector<_XUSER_CONTEXT,CUtlMemory<_XUSER_CONTEXT,int>> &,CUtlVector&<_XUSER_PROPERTY,CUtlMemory<CUtlVector&,int>>)
61 CHLClient::GetPresenceID(char const*)
62 CHLClient::GetPropertyIdString(unsigned int)
63 CHLClient::GetPropertyDisplayString(unsigned int,unsigned int,char *,int)
64 CHLClient::InvalidateMdlCache(void)
65 CHLClient::IN_SetSampleTime(float)
66 CHLClient::ReloadFilesInList(IFileList *)
67 CHLClient::StartStatsReporting(void *,bool)
68 CHLClient::HandleUiToggle(void)
69 CHLClient::ShouldAllowConsole(void)
70 CHLClient::GetRenamedRecvTableInfos(void)
71 CHLClient::GetClientUIMouthInfo(void)
72 CHLClient::FileReceived(char const*,unsigned int)
73 CHLClient::TranslateEffectForVisionFilter(char const*,char const*)
74 CHLClient::ClientAdjustStartSoundParams(StartSoundParams_t &)
75 CHLClient::DisconnectAttempt(void)
76 CHLClient::GMOD_ReceiveServerMessage(bf_read *,int)
77 CHLClient::GMOD_DoSnapshots(void)
78 CHLClient::GMOD_VoiceVolume(unsigned int,float)
79 CHLClient::GMOD_OnDrawSkybox(void)
80 CHLClient::IN_MouseWheelAnalog(int)
81 dword_0
82 `vtable for'std::length_error
83 `typeinfo name for'CHLClient
84 `typeinfo for'IBaseClientDLL
85 dword_0
86 dword_0
87 `typeinfo for'CFlaggedEntitiesEnum
88 CFlaggedEntitiesEnum::EnumElement(IHandleEntity *)
89 dword_0
90 `vtable for'std::length_error
91 `typeinfo name for'CFlaggedEntitiesEnum
92 `typeinfo for'IPartitionEnumerator
93 dword_0
94 dword_0
95 `typeinfo for'CClassMap
96 CClassMap::~CClassMap()
97 CClassMap::~CClassMap()
98 CClassMap::Add(char const*,char const*,int,C_BaseEntity * (*)(void))
99 CClassMap::Lookup(char const*)
100 CClassMap::CreateEntity(char const*)
101 CClassMap::GetClassSize(char const*)
102 `vtable for'std::length_error
103 `typeinfo name for'CClassMap
104 `typeinfo for'IClassMap
105 dword_0
106 dword_0
107 `typeinfo for'CClientEffectPrecacheSystem
108 CClientEffectPrecacheSystem::Name(void)
109 CClientEffectPrecacheSystem::Init(void)
110 CClientEffectPrecacheSystem::PostInit(void)
111 CClientEffectPrecacheSystem::Shutdown(void)
112 CClientEffectPrecacheSystem::LevelInitPreEntity(void)
113 CClientEffectPrecacheSystem::LevelInitPostEntity(void)
114 IGameSystem::LevelShutdownPreClearSteamAPIContext(void)
115 CClientEffectPrecacheSystem::LevelShutdownPreEntity(void)
116 CClientEffectPrecacheSystem::LevelShutdownPostEntity(void)
117 CClientEffectPrecacheSystem::OnSave(void)
118 CClientEffectPrecacheSystem::OnRestore(void)
119 CClientEffectPrecacheSystem::SafeRemoveIfDesired(void)
120 CClientEffectPrecacheSystem::IsPerFrame(void)
121 CClientEffectPrecacheSystem::~CClientEffectPrecacheSystem()
122 CClientEffectPrecacheSystem::~CClientEffectPrecacheSystem()
123 dword_0
124 `vtable for'std::length_error
125 `typeinfo name for'CClientEffectPrecacheSystem
126 `typeinfo for'IGameSystem
127 dword_0
128 dword_0
129 `typeinfo for'CClientEntityList
130 CClientEntityList::OnAddEntity(IHandleEntity *,CBaseHandle)
131 CClientEntityList::OnRemoveEntity(IHandleEntity *,CBaseHandle)
132 CClientEntityList::~CClientEntityList()
133 CClientEntityList::~CClientEntityList()
134 CClientEntityList::GetClientNetworkable(int)
135 CClientEntityList::GetClientEntity(int)
136 CClientEntityList::NumberOfEntities(bool)
137 CClientEntityList::GetClientUnknownFromHandle(CBaseHandle)
138 CClientEntityList::GetClientNetworkableFromHandle(CBaseHandle)
139 CClientEntityList::GetClientEntityFromHandle(CBaseHandle)
140 CClientEntityList::GetHighestEntityIndex(void)
141 CClientEntityList::SetMaxEntities(int)
142 CClientEntityList::GetMaxEntities(void)
// Auto reconstructed from vtable block @ 0x004BD278
// from "engine.dylib", by ida_vtable*****c
0 CEngineClient::GetIntersectingSurfaces(model_t const*,Vector const&,float,bool,SurfInfo *,int)
1 CEngineClient::GetLightForPoint(Vector const&,bool)
2 CEngineClient::TraceLineMaterialAndLighting(Vector const&,Vector const&,Vector&,Vector&)
3 CEngineClient::ParseFile(char const*,char *,int)
4 CEngineClient::CopyLocalFile(char const*,char const*)
5 CEngineClient::GetScreenSize(int &,int &)
6 CEngineClient::ServerCmd(char const*,bool)
7 CEngineClient::ClientCmd(char const*)
8 CEngineClient::GetPlayerInfo(int,player_info_s *)
9 CEngineClient::GetPlayerForUserID(int)
10 CEngineClient::TextMessageGet(char const*)
11 CEngineClient::Con_IsVisible(void)
12 CEngineClient::GetLocalPlayer(void)
13 CEngineClient::LoadModel(char const*,bool)
14 CEngineClient::Time(void)
15 CEngineClient::GetLastTimeStamp(void)
16 CEngineClient::GetSentence(CAudioSource *)
17 CEngineClient::GetSentenceLength(CAudioSource *)
18 CEngineClient::IsStreaming(CAudioSource *)const
19 CEngineClient::GetViewAngles(QAngle &)
20 CEngineClient::SetViewAngles(QAngle &)
21 CEngineClient::GetMaxClients(void)
22 CEngineClient::Key_LookupBinding(char const*)
23 CEngineClient::Key_BindingForKey(ButtonCode_t)
24 CEngineClient::StartKeyTrapMode(void)
25 CEngineClient::CheckDoneKeyTrapping(ButtonCode_t &)
26 CEngineClient::IsInGame(void)
27 CEngineClient::IsConnected(void)
28 CEngineClient::IsDrawingLoadingImage(void)
29 CEngineClient::Con_NPrintf(int,char const*,...)
30 CEngineClient::Con_NXPrintf(con_nprint_s const*,char const*,...)
31 CEngineClient::IsBoxVisible(Vector const&,Vector const&)
32 CEngineClient::IsBoxInViewCluster(Vector const&,Vector const&)
33 CEngineClient::CullBox(Vector const&,Vector const&)
34 CEngineClient::Sound_ExtraUpdate(void)
35 CEngineClient::GetGameDirectory(void)
36 CEngineClient::WorldToScreenMatrix(void)
37 CEngineClient::WorldToViewMatrix(void)
38 CEngineClient::GameLumpVersion(int)const
39 CEngineClient::GameLumpSize(int)const
40 CEngineClient::LoadGameLump(int,void *,int)
41 CEngineClient::LevelLeafCount(void)const
42 CEngineClient::GetBSPTreeQuery(void)
43 CEngineClient::LinearToGamma(float *,float *)
44 CEngineClient::LightStyleValue(int)
45 CEngineClient::ComputeDynamicLighting(Vector const&,Vector const*,Vector&)
46 CEngineClient::GetAmbientLightColor(Vector &)
47 CEngineClient::GetDXSupportLevel(void)
48 CEngineClient::SupportsHDR(void)
49 CEngineClient::Mat_Stub(IMaterialSystem *)
50 CEngineClient::GetChapterName(char *,int)
51 CEngineClient::GetLevelName(void)
52 CEngineClient::GetLevelVersion(void)
53 CEngineClient::GetVoiceTweakAPI(void)
54 CEngineClient::EngineStats_BeginFrame(void)
55 CEngineClient::EngineStats_EndFrame(void)
56 CEngineClient::FireEvents(void)
57 CEngineClient::GetLeavesArea(int *,int)
58 CEngineClient::DoesBoxTouchAreaFrustum(Vector const&,Vector const&,int)
59 CEngineClient::SetAudioState(AudioState_t const&)
60 CEngineClient::SentenceGroupPick(int,char *,int)
61 CEngineClient::SentenceGroupPickSequential(int,char *,int,int,int)
62 CEngineClient::SentenceIndexFromName(char const*)
63 CEngineClient::SentenceNameFromIndex(int)
64 CEngineClient::SentenceGroupIndexFromName(char const*)
65 CEngineClient::SentenceGroupNameFromIndex(int)
66 CEngineClient::SentenceLength(int)
67 CEngineClient::ComputeLighting(Vector const&,Vector const*,bool,Vector&,Vector*)
68 CEngineClient::ActivateOccluder(int,bool)
69 CEngineClient::IsOccluded(Vector const&,Vector const&)
70 CEngineClient::SaveAllocMemory(unsigned long,unsigned long)
71 CEngineClient::SaveFreeMemory(void *)
72 CEngineClient::GetNetChannelInfo(void)
73 CEngineClient::DebugDrawPhysCollide(CPhysCollide const*,IMaterial *,matrix3x4_t &,color32_s const&)
74 CEngineClient::CheckPoint(char const*)
75 CEngineClient::DrawPortals(void)
76 CEngineClient::IsPlayingDemo(void)
77 CEngineClient::IsRecordingDemo(void)
78 CEngineClient::IsPlayingTimeDemo(void)
79 CEngineClient::GetDemoRecordingTick(void)
80 CEngineClient::GetDemoPlaybackTick(void)
81 CEngineClient::GetDemoPlaybackStartTick(void)
82 CEngineClient::GetDemoPlaybackTimeScale(void)
83 CEngineClient::GetDemoPlaybackTotalTicks(void)
84 CEngineClient::IsPaused(void)
85 CEngineClient::IsTakingScreenshot(void)
86 CEngineClient::IsHLTV(void)
87 CEngineClient::IsLevelMainMenuBackground(void)
88 CEngineClient::GetMainMenuBackgroundName(char *,int)
89 CEngineClient::GetVideoModes(int &,vmode_s *&)
90 CEngineClient::SetOcclusionParameters(OcclusionParams_t const&)
91 CEngineClient::GetUILanguage(char *,int)
92 CEngineClient::IsSkyboxVisibleFromPoint(Vector const&)
93 CEngineClient::GetMapEntitiesString(void)
94 CEngineClient::IsInEditMode(void)
95 CEngineClient::GetScreenAspectRatio(void)
96 CEngineClient::REMOVED_SteamRefreshLogin(char const*,bool)
97 CEngineClient::REMOVED_SteamProcessCall(bool &)
98 CEngineClient::GetEngineBuildNumber(void)
99 CEngineClient::GetProductVersionString(void)
100 CEngineClient::GrabPreColorCorrectedFrame(int,int,int,int)
101 CEngineClient::IsHammerRunning(void)const
102 CEngineClient::ExecuteClientCmd(char const*)
103 CEngineClient::MapHasHDRLighting(void)
104 CEngineClient::GetAppID(void)
105 CEngineClient::GetLightForPointFast(Vector const&,bool)
106 CEngineClient::ClientCmd_Unrestricted(char const*)
107 CEngineClient::SetRestrictServerCommands(bool)
108 CEngineClient::SetRestrictClientCommands(bool)
109 CEngineClient::SetOverlayBindProxy(int,void *)
110 CEngineClient::CopyFrameBufferToMaterial(char const*)
111 CEngineClient::ChangeTeam(char const*)
112 CEngineClient::ReadConfiguration(bool)
113 CEngineClient::SetAchievementMgr(IAchievementMgr *)
114 CEngineClient::GetAchievementMgr(void)
115 CEngineClient::MapLoadFailed(void)
116 CEngineClient::SetMapLoadFailed(bool)
117 CEngineClient::IsLowViolence(void)
118 CEngineClient::GetMostRecentSaveGame(void)
119 CEngineClient::SetMostRecentSaveGame(char const*)
120 CEngineClient::StartXboxExitingProcess(void)
121 CEngineClient::IsSaveInProgress(void)
122 CEngineClient::OnStorageDeviceAttached(void)
123 CEngineClient::OnStorageDeviceDetached(void)
124 CEngineClient::ResetDemoInterpolation(void)
125 CEngineClient::SetGamestatsData(CGamestatsData *)
126 CEngineClient::GetGamestatsData(void)
127 CEngineClient::GetMouseDelta(int &,int &,bool)
128 CEngineClient::ServerCmdKeyValues(KeyValues *)
129 CEngineClient::IsSkippingPlayback(void)
130 CEngineClient::IsLoadingDemo(void)
131 CEngineClient::IsPlayingDemoALocallyRecordedDemo(void)
132 CEngineClient::Key_LookupBindingExact(char const*)
133 CEngineClient::GMOD_SetTimeManipulator(float)
134 CEngineClient::GMOD_SendToServer(void *,unsigned int,bool)
135 CEngineClient::GMOD_PlaceDecalMaterial(IMaterial *,bool,int,IClientEntity *,Vector const&,Vector const&,color32_s const&,float,float)
136 CEngineClient::GMOD_GetSpew(char *,unsigned long)
137 CEngineClient::GMOD_SetViewEntity(unsigned int)
138 CEngineClient::GMOD_BrushMaterialOverride(IMaterial *)
139 CEngineClient::GMOD_R_RedownloadAllLightmaps(bool)
140 CEngineClient::GMOD_RawClientCmd_Unrestricted(char const*)
141 CEngineClient::GMOD_CreateDataTable(void (*)(void *,int,CGMODVariant const&))
142 CEngineClient::GMOD_DestroyDataTable(IGMODDataTable *)
143 CEngineClient::GMOD_LoadModel(char const*)
144 CEngineClient::GetProtocolVersion(void)
145 CEngineClient::IsWindowedMode(void)
146 CEngineClient::FlashWindow(void)
147 CEngineClient::GetClientVersion(void)const
148 CEngineClient::IsActiveApp(void)
149 CEngineClient::DisconnectInternal(void)
150 CEngineClient::IsInCommentaryMode(void)
151 dword_0
152 `vtable for'std::length_error
153 `typeinfo name for'CEngineClient
154 `typeinfo for'IVEngineClient
155 dword_0
156 dword_0
157 `typeinfo for'CClientState
158 CClientState::~CClientState()
159 CClientState::~CClientState()
160 CBaseClientState::ConnectionStart(INetChannel *)
161 CClientState::ConnectionClosing(char const*)
162 CClientState::ConnectionCrashed(char const*)
163 CClientState::PacketStart(int,int)
164 CClientState::PacketEnd(void)
165 CClientState::FileRequested(RequestFile_t,unsigned int,unsigned int)
166 CClientState::FileReceived(char const*,unsigned int)
167 CClientState::FileDenied(unsigned int)
168 CClientState::FileSent(char const*,unsigned int)
169 CClientState::ProcessConnectionlessPacket(netpacket_s *)
170 CClientState::ProcessTick(NET_Tick *)
171 CClientState::ProcessStringCmd(NET_StringCmd *)
172 CBaseClientState::ProcessSetConVar(NET_SetConVar *)
173 CBaseClientState::ProcessSignonState(NET_SignonState *)
174 CBaseClientState::ProcessPrint(SVC_Print *)
175 CClientState::ProcessServerInfo(SVC_ServerInfo *)
176 CBaseClientState::ProcessSendTable(SVC_SendTable *)
177 CClientState::ProcessClassInfo(SVC_ClassInfo *)
178 CClientState::ProcessSetPause(SVC_SetPause *)
179 CBaseClientState::ProcessCreateStringTable(SVC_CreateStringTable *)
180 CBaseClientState::ProcessUpdateStringTable(SVC_UpdateStringTable *)
181 CBaseClientState::ProcessSetView(SVC_SetView *)
182 CClientState::ProcessPacketEntities(SVC_PacketEntities *)
183 CBaseClientState::ProcessMenu(SVC_Menu *)
184 CBaseClientState::ProcessGameEventList(SVC_GameEventList *)
185 CBaseClientState::ProcessGetCvarValue(SVC_GetCvarValue *)
186 CBaseClientState::ProcessCmdKeyValues(SVC_CmdKeyValues *)
187 CBaseClientState::ProcessGMod_ServerToClient(SVC_GMod_ServerToClient *)
188 CBaseClientState::GetDemoProtocolVersion(void)const
189 CClientState::Clear(void)
190 CClientState::FullConnect(netadr_s &)
191 CBaseClientState::Connect(char const*,char const*)
192 CClientState::SetSignonState(int,int)
193 CClientState::Disconnect(char const*,bool)
194 CBaseClientState::SendConnectPacket(int,int,unsigned long long,bool)
195 CClientState::GetCDKeyHash(void)
196 CClientState::RunFrame(void)
197 CBaseClientState::CheckForResend(void)
198 CClientState::InstallStringTableCallback(char const*)
199 CClientState::HookClientStringTable(char const*)
200 CBaseClientState::LinkClasses(void)
201 CBaseClientState::GetConnectionRetryNumber(void)const
202 CBaseClientState::GetClientName(void)
203 CClientState::ReadEnterPVS(CEntityReadInfo &)
204 CClientState::ReadLeavePVS(CEntityReadInfo &)
205 CClientState::ReadDeltaEnt(CEntityReadInfo &)
206 CClientState::ReadPreserveEnt(CEntityReadInfo &)
207 CClientState::ReadDeletions(CEntityReadInfo &)
208 CClientState::ProcessVoiceInit(SVC_VoiceInit *)
209 CClientState::ProcessVoiceData(SVC_VoiceData *)
210 CClientState::ProcessSounds(SVC_Sounds *)
211 CClientState::ProcessFixAngle(SVC_FixAngle *)
212 CClientState::ProcessCrosshairAngle(SVC_CrosshairAngle *)
213 CClientState::ProcessBSPDecal(SVC_BSPDecal *)
214 CClientState::ProcessGameEvent(SVC_GameEvent *)
215 CClientState::ProcessUserMessage(SVC_UserMessage *)
216 CClientState::ProcessEntityMessage(SVC_EntityMessage *)
217 CClientState::ProcessTempEntities(SVC_TempEntities *)
218 CClientState::ProcessPrefetch(SVC_Prefetch *)
// Auto reconstructed from vtable block @ 0x0088C3A0
// from "client.dylib", by ida_vtable*****c
0 CPrediction::~CPrediction()
1 CPrediction::~CPrediction()
2 CPrediction::Init(void)
3 CPrediction::Shutdown(void)
4 CPrediction::Update(int,bool,int,int)
5 CPrediction::PreEntityPacketReceived(int,int)
6 CPrediction::PostEntityPacketReceived(void)
7 CPrediction::PostNetworkDataReceived(int)
8 CPrediction::OnReceivedUncompressedPacket(void)
9 CPrediction::GetViewOrigin(Vector &)
10 CPrediction::SetViewOrigin(Vector &)
11 CPrediction::GetViewAngles(QAngle &)
12 CPrediction::SetViewAngles(QAngle &)
13 CPrediction::GetLocalViewAngles(QAngle &)
14 CPrediction::SetLocalViewAngles(QAngle &)
15 CPrediction::InPrediction(void)const
16 CPrediction::IsFirstTimePredicted(void)const
17 CPrediction::GetIncomingPacketNumber(void)const
18 CPrediction::RunCommand(C_BasePlayer *,CUserCmd *,IMoveHelper *)
19 CPrediction::SetupMove(C_BasePlayer *,CUserCmd *,IMoveHelper *,CMoveData *)
20 CPrediction::FinishMove(C_BasePlayer *,CUserCmd *,CMoveData *)
21 CPrediction::SetIdealPitch(C_BasePlayer *,Vector const&,QAngle const&,Vector const&)
22 CPrediction::_Update(bool,bool,int,int)
23 dword_0
24 `vtable for'std::length_error
25 `typeinfo name for'CPrediction
26 `typeinfo for'IPrediction
27 dword_0
28 `vtable for'std::length_error
29 `typeinfo name for'CEntityMaterialProxy
30 `typeinfo for'IMaterialProxy
31 dword_0
32 dword_0
33 `typeinfo for'CProxyHealth
34 CProxyHealth::Init(IMaterial *,KeyValues *)
35 CProxyHealth::OnBind(void *)
36 CResultProxy::Release(void)
37 CResultProxy::GetMaterial(void)
38 IMaterialProxy::GMOD_CanBeQueued(void)
39 CProxyHealth::~CProxyHealth()
40 CProxyHealth::~CProxyHealth()
41 dword_0
42 `vtable for'std::length_error
43 `typeinfo name for'CProxyHealth
44 `typeinfo for'CResultProxy
45 dword_0
46 dword_0
47 `typeinfo for'CPlayerLogoProxy
48 CPlayerLogoProxy::Init(IMaterial *,KeyValues *)
49 CPlayerLogoProxy::OnBind(void *)
50 CPlayerLogoProxy::Release(void)
51 CPlayerLogoProxy::GetMaterial(void)
52 IMaterialProxy::GMOD_CanBeQueued(void)
53 CPlayerLogoProxy::~CPlayerLogoProxy()
54 CPlayerLogoProxy::~CPlayerLogoProxy()
55 CPlayerLogoProxy::OnLogoBindInternal(int)
56 dword_0
57 `typeinfo for'CPlayerProximityProxy
58 CPlayerProximityProxy::Init(IMaterial *,KeyValues *)
59 CPlayerProximityProxy::OnBind(void *)
60 CResultProxy::Release(void)
61 CResultProxy::GetMaterial(void)
62 IMaterialProxy::GMOD_CanBeQueued(void)
63 CPlayerProximityProxy::~CPlayerProximityProxy()
64 CPlayerProximityProxy::~CPlayerProximityProxy()
65 dword_0
66 `vtable for'std::length_error
67 `typeinfo name for'CPlayerProximityProxy
68 `typeinfo for'CResultProxy
69 dword_0
70 `typeinfo for'CPlayerTeamMatchProxy
71 CPlayerTeamMatchProxy::Init(IMaterial *,KeyValues *)
72 CPlayerTeamMatchProxy::OnBind(void *)
73 CResultProxy::Release(void)
74 CResultProxy::GetMaterial(void)
75 IMaterialProxy::GMOD_CanBeQueued(void)
76 CPlayerTeamMatchProxy::~CPlayerTeamMatchProxy()
77 CPlayerTeamMatchProxy::~CPlayerTeamMatchProxy()
78 `vtable for'std::length_error
79 `typeinfo name for'CPlayerTeamMatchProxy
80 `typeinfo for'CResultProxy
81 dword_0
82 `typeinfo for'CPlayerViewProxy
83 CPlayerViewProxy::Init(IMaterial *,KeyValues *)
84 CPlayerViewProxy::OnBind(void *)
85 CResultProxy::Release(void)
86 CResultProxy::GetMaterial(void)
87 IMaterialProxy::GMOD_CanBeQueued(void)
88 CPlayerViewProxy::~CPlayerViewProxy()
89 CPlayerViewProxy::~CPlayerViewProxy()
90 `vtable for'std::length_error
91 `typeinfo name for'CPlayerViewProxy
92 `typeinfo for'CResultProxy
93 dword_0
94 `typeinfo for'CPlayerSpeedProxy
95 CPlayerSpeedProxy::Init(IMaterial *,KeyValues *)
96 CPlayerSpeedProxy::OnBind(void *)
97 CResultProxy::Release(void)
98 CResultProxy::GetMaterial(void)
99 IMaterialProxy::GMOD_CanBeQueued(void)
100 CPlayerSpeedProxy::~CPlayerSpeedProxy()
101 CPlayerSpeedProxy::~CPlayerSpeedProxy()
102 `vtable for'std::length_error
103 `typeinfo name for'CPlayerSpeedProxy
104 `typeinfo for'CResultProxy
105 dword_0
106 `typeinfo for'CPlayerPositionProxy
107 CPlayerPositionProxy::Init(IMaterial *,KeyValues *)
108 CPlayerPositionProxy::OnBind(void *)
109 CResultProxy::Release(void)
110 CResultProxy::GetMaterial(void)
111 IMaterialProxy::GMOD_CanBeQueued(void)
112 CPlayerPositionProxy::~CPlayerPositionProxy()
113 CPlayerPositionProxy::~CPlayerPositionProxy()
114 `vtable for'std::length_error
115 `typeinfo name for'CPlayerPositionProxy
116 `typeinfo for'CResultProxy
117 dword_0
118 `typeinfo for'CEntitySpeedProxy
119 CResultProxy::Init(IMaterial *,KeyValues *)
120 CEntitySpeedProxy::OnBind(void *)
121 CResultProxy::Release(void)
122 CResultProxy::GetMaterial(void)
123 IMaterialProxy::GMOD_CanBeQueued(void)
124 CEntitySpeedProxy::~CEntitySpeedProxy()
125 CEntitySpeedProxy::~CEntitySpeedProxy()
126 `vtable for'std::length_error
127 `typeinfo name for'CEntitySpeedProxy
128 `typeinfo for'CResultProxy
129 dword_0
130 `typeinfo for'CEntityRandomProxy
131 CEntityRandomProxy::Init(IMaterial *,KeyValues *)
132 CEntityRandomProxy::OnBind(void *)
133 CResultProxy::Release(void)
134 CResultProxy::GetMaterial(void)
135 IMaterialProxy::GMOD_CanBeQueued(void)
136 CEntityRandomProxy::~CEntityRandomProxy()
137 CEntityRandomProxy::~CEntityRandomProxy()
138 `vtable for'std::length_error
139 `typeinfo name for'CEntityRandomProxy
140 `typeinfo for'CResultProxy
141 dword_0
142 `vtable for'std::length_error
143 `typeinfo name for'CPlayerLogoProxy
144 `typeinfo for'IMaterialProxy
145 dword_0
146 dword_0
147 `typeinfo for'CPupilProxy
148 CPupilProxy::Init(IMaterial *,KeyValues *)
149 CEntityMaterialProxy::OnBind(void *)
150 CEntityMaterialProxy::Release(void)
151 CPupilProxy::GetMaterial(void)
152 IMaterialProxy::GMOD_CanBeQueued(void)
153 CPupilProxy::~CPupilProxy()
154 CPupilProxy::~CPupilProxy()
155 CPupilProxy::OnBind(C_BaseEntity *)
156 `vtable for'std::length_error
157 `typeinfo name for'CPupilProxy
158 `typeinfo for'CEntityMaterialProxy
159 dword_0
160 dword_0
161 `typeinfo for'CRagdoll
162 CRagdoll::~CRagdoll()
163 CRagdoll::~CRagdoll()
164 CRagdoll::RagdollBone(C_BaseEntity *,mstudiobone_t *,int,bool *,CBoneAccessor &)
165 CRagdoll::GetRagdollOrigin(void)
166 CRagdoll::GetRagdollBounds(Vector &,Vector &)
167 CRagdoll::RagdollBoneCount(void)const
168 CRagdoll::GetElement(int)
169 CRagdoll::DrawWireframe(void)
170 CRagdoll::VPhysicsUpdate(IPhysicsObject *)
171 CRagdoll::TransformVectorToWorld(int,Vector const*,Vector*)
172 CRagdoll::GetConstraintGroup(void)
173 dword_0
174 `typeinfo for'C_ServerRagdoll
175 C_ServerRagdoll::~C_ServerRagdoll()
176 C_ServerRagdoll::~C_ServerRagdoll()
177 C_BaseEntity::SetRefEHandle(CBaseHandle const&)
178 C_BaseEntity::GetRefEHandle(void)const
179 C_BaseEntity::GetCollideable(void)
180 C_BaseEntity::GetClientNetworkable(void)
181 C_BaseEntity::GetClientRenderable(void)
182 C_BaseEntity::GetIClientEntity(void)
183 C_BaseEntity::GetBaseEntity(void)
184 C_BaseEntity::GetClientThinkable(void)
185 C_BaseAnimating::Release(void)
186 C_BaseEntity::GetAbsOrigin(void)const
187 C_BaseEntity::GetAbsAngles(void)const
188 C_BaseAnimating::GetMouth(void)
189 C_BaseAnimating::GetSoundSpatialization(SpatializationInfo_t &)
190 C_BaseEntity::GetDataDescMap(void)
191 C_ServerRagdoll::YouForgotToImplementOrDeclareClientClass(void)
192 C_ServerRagdoll::GetClientClass(void)
193 C_BaseAnimating::GetPredDescMap(void)
194 C_BaseEntity::FireBullets(FireBulletsInfo_t const&)
195 C_BaseEntity::ModifyFireBulletsDamage(CTakeDamageInfo *)
196 C_BaseEntity::ShouldDrawUnderwaterBulletBubbles(void)
197 C_BaseEntity::ShouldDrawWaterImpacts(void)
198 C_BaseEntity::HandleShotImpactingWater(FireBulletsInfo_t const&,Vector const&,ITraceFilter *,Vector*)
199 C_BaseEntity::GetBeamTraceFilter(void)
200 C_BaseEntity::DispatchTraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *)
201 C_BaseEntity::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *)
202 C_BaseEntity::DoImpactEffect(CGameTrace &,int)
203 C_BaseEntity::MakeTracer(Vector const&,CGameTrace const&,int)
204 C_BaseEntity::GetTracerAttachment(void)
205 C_BaseEntity::BloodColor(void)
206 C_BaseEntity::GetTracerType(void)
207 C_BaseEntity::Spawn(void)
208 C_BaseEntity::SpawnClientEntity(void)
209 C_BaseEntity::Precache(void)
210 C_BaseEntity::Activate(void)
211 C_BaseEntity::ParseMapData(CEntityMapData *)
212 C_BaseEntity::KeyValue(char const*,char const*)
213 C_BaseEntity::KeyValue(char const*,float)
214 C_BaseEntity::KeyValue(char const*,Vector const&)
215 C_BaseEntity::GetKeyValue(char const*,char *,int)
216 C_BaseEntity::Init(int,int)
217 C_BaseEntity::GetIClientUnknown(void)
218 C_BaseAnimating::GetBaseAnimating(void)
219 C_BaseEntity::SetClassname(char const*)
220 C_BaseEntity::RecordToolMessage(void)
221 C_BaseAnimating::GetRenderOrigin(void)
222 C_BaseAnimating::GetRenderAngles(void)
223 C_BaseEntity::GetObserverCamOrigin(void)
224 C_BaseEntity::RenderableToWorldTransform(void)
225 C_BaseEntity::IsTransparent(void)
226 C_BaseEntity::IsTwoPass(void)
227 C_BaseAnimating::UsesPowerOfTwoFrameBufferTexture(void)
228 C_BaseEntity::UsesFullFrameBufferTexture(void)
229 C_BaseEntity::IgnoresZBuffer(void)const
230 C_BaseEntity::GetModel(void)const
231 C_BaseAnimating::DrawModel(int)
232 C_BaseEntity::ComputeFxBlend(void)
233 C_BaseEntity::GetFxBlend(void)
234 C_BaseEntity::LODTest(void)
235 C_ServerRagdoll::GetRenderBounds(Vector &,Vector &)
236 C_BaseEntity::GetPVSNotifyInterface(void)
237 C_BaseEntity::GetRenderBoundsWorldspace(Vector &,Vector &)
238 C_BaseEntity::GetShadowRenderBounds(Vector &,Vector &,ShadowType_t)
239 C_BaseEntity::GetColorModulation(float *)
240 C_BaseEntity::OnThreadedDrawSetup(void)
241 C_ServerRagdoll::TestCollision(Ray_t const&,unsigned int,CGameTrace &)
242 C_BaseAnimating::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &)
243 C_BaseEntity::GetAttackDamageScale(void)
244 C_BaseAnimating::NotifyShouldTransmit(ShouldTransmitState_t)
245 C_BaseAnimating::PreDataUpdate(DataUpdateType_t)
246 C_ServerRagdoll::PostDataUpdate(DataUpdateType_t)
247 C_BaseEntity::OnDataUnchangedInPVS(void)
248 C_BaseAnimating::ValidateModelIndex(void)
249 C_BaseEntity::SetDormant(bool)
250 C_BaseEntity::IsDormant(void)
251 C_BaseEntity::SetDestroyedOnRecreateEntities(void)
252 C_BaseEntity::GetEFlags(void)const
253 C_BaseEntity::SetEFlags(int)
254 C_BaseEntity::entindex(void)const
255 C_BaseEntity::ReceiveMessage(int,bf_read &)
256 C_BaseEntity::GetDataTableBasePtr(void)
257 C_BaseEntity::ClientThink(void)
258 C_BaseEntity::GetThinkHandle(void)
259 C_BaseEntity::SetThinkHandle(CClientThinkHandlePtr *)
260 C_BaseEntity::ShouldSavePhysics(void)
261 C_BaseEntity::OnSave(void)
262 C_BaseEntity::OnRestore(void)
263 C_BaseEntity::ObjectCaps(void)
264 C_BaseEntity::Save(ISave &)
265 C_BaseEntity::Restore(IRestore &)
266 C_BaseEntity::CreateVPhysics(void)
267 C_BaseEntity::VPhysicsDestroyObject(void)
268 C_BaseEntity::GMOD_VPhysicsTest(IPhysicsObject *)
269 C_ServerRagdoll::GMOD_GetPhysBoneMatrix(int)
270 C_BaseAnimating::VPhysicsUpdate(IPhysicsObject *)
271 C_BaseAnimating::VPhysicsGetObjectList(IPhysicsObject **,int)
272 C_BaseEntity::VPhysicsIsFlesh(void)
273 C_BaseAnimating::SetupBones(matrix3x4_t *,int,int,float)
274 C_ServerRagdoll::SetupWeights(matrix3x4_t const*,int,float *,float *)
275 C_BaseEntity::UsesFlexDelayedWeights(void)
276 C_BaseEntity::DoAnimationEvents(void)
277 C_ServerRagdoll::AddEntity(void)
278 C_BaseEntity::GetLocalAngles(void)const
279 C_BaseEntity::GetPrevLocalOrigin(void)const
280 C_BaseEntity::GetPrevLocalAngles(void)const
281 C_BaseEntity::CalcOverrideModelIndex(void)
282 C_BaseEntity::WorldAlignMins(void)const
283 C_BaseEntity::WorldAlignMaxs(void)const
284 C_BaseEntity::WorldSpaceCenter(void)const
285 C_BaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *)
286 C_BaseEntity::GetSolid(void)const
287 C_BaseEntity::GetSolidFlags(void)const
288 C_BaseAnimating::LookupAttachment(char const*)
289 C_BaseAnimating::GetAttachment(int,matrix3x4_t &)
290 C_BaseAnimating::GetAttachment(int,Vector &)
291 C_BaseAnimating::GetAttachment(int,Vector &,QAngle &)
292 C_BaseAnimating::GetAttachmentVelocity(int,Vector &,Quaternion &)
293 C_BaseEntity::GetTeam(void)
294 C_BaseEntity::GetTeamNumber(void)const
295 C_BaseEntity::ChangeTeam(int)
296 C_BaseEntity::GetRenderTeamNumber(void)
297 C_BaseEntity::InSameTeam(C_BaseEntity*)
298 C_BaseEntity::InLocalTeam(void)
299 C_BaseEntity::IsValidIDTarget(void)
300 C_BaseEntity::GetIDString(void)
301 C_BaseEntity::ModifyEmitSoundParams(EmitSound_t &)
302 C_BaseEntity::InitializeAsClientEntity(char const*,RenderGroup_t)
303 C_BaseAnimating::Simulate(void)
304 C_BaseAnimating::OnDataChanged(DataUpdateType_t)
305 C_BaseAnimating::OnPreDataChanged(DataUpdateType_t)
306 C_BaseEntity::GetClientVehicle(void)
307 C_BaseAnimating::GetAimEntOrigin(IClientEntity *,Vector *,QAngle *)
308 C_BaseEntity::GetOldOrigin(void)
309 C_BaseAnimating::GetRenderGroup(void)
310 C_BaseAnimating::GetToolRecordingState(KeyValues *)
311 C_BaseAnimating::CleanupToolRecordingState(KeyValues *)
312 C_ServerRagdoll::GetCollideType(void)
313 C_BaseAnimating::ShouldDraw(void)
314 C_BaseAnimating::IsSelfAnimating(void)
315 C_BaseEntity::OnLatchInterpolatedVariables(int)
316 C_ServerRagdoll::OnNewModel(void)
317 C_BaseEntity::OnNewParticleEffect(char const*,CNewParticleEffect *)
318 C_BaseAnimating::ResetLatched(void)
319 C_BaseAnimating::Interpolate(float)
320 C_BaseEntity::IsSubModel(void)
321 C_BaseEntity::CreateLightEffects(void)
322 C_BaseAnimating::Clear(void)
323 C_BaseEntity::DrawBrushModel(bool,int,bool)
324 C_BaseEntity::GetTextureAnimationStartTime(void)
325 C_BaseEntity::TextureAnimationWrapped(void)
326 C_BaseEntity::SetNextClientThink(float)
327 C_BaseEntity::SetHealth(int)
328 C_BaseEntity::GetHealth(void)const
329 C_BaseEntity::GetMaxHealth(void)const
330 C_BaseAnimating::ShadowCastType(void)
331 C_BaseEntity::ShouldReceiveProjectedTextures(int)
332 C_BaseEntity::IsShadowDirty(void)
333 C_BaseEntity::MarkShadowDirty(bool)
334 C_BaseEntity::GetShadowParent(void)
335 C_BaseEntity::FirstShadowChild(void)
336 C_BaseEntity::NextShadowPeer(void)
337 C_BaseEntity::AddDecal(Vector const&,Vector const&,Vector const&,int,int,bool,CGameTrace &,int)
338 C_BaseEntity::IsClientCreated(void)const
339 C_ServerRagdoll::UpdateOnRemove(void)
340 C_BaseEntity::SUB_Remove(void)
341 C_BaseAnimating::SetPredictable(bool)
342 C_BaseAnimating::RestoreData(char const*,int,int)
343 C_BaseEntity::DamageDecal(int,int)
344 C_BaseEntity::DecalTrace(CGameTrace *,char const*)
345 C_BaseEntity::ImpactTrace(CGameTrace *,int,char const*)
346 C_BaseEntity::ShouldPredict(void)
347 C_BaseEntity::Think(void)
348 C_BaseEntity::CanBePoweredUp(void)
349 C_BaseEntity::AttemptToPowerup(int,float,float,C_BaseEntity*,CDamageModifier *)
350 C_BaseEntity::IsCurrentlyTouching(void)const
351 C_BaseEntity::StartTouch(C_BaseEntity*)
352 C_BaseEntity::Touch(C_BaseEntity*)
353 C_BaseEntity::EndTouch(C_BaseEntity*)
354 C_BaseEntity::PhysicsSolidMaskForEntity(void)const
355 C_BaseEntity::PhysicsSimulate(void)
356 C_BaseEntity::IsAlive(void)
357 C_BaseEntity::IsPlayer(void)const
358 C_BaseEntity::IsBaseCombatCharacter(void)
359 C_BaseEntity::MyCombatCharacterPointer(void)
360 C_BaseEntity::IsNPC(void)
361 C_BaseEntity::IsNextBot(void)
362 C_BaseEntity::IsBaseObject(void)const
363 C_BaseEntity::IsBaseCombatWeapon(void)const
364 C_BaseEntity::MyCombatWeaponPointer(void)
365 C_BaseEntity::IsBaseTrain(void)const
366 C_BaseEntity::EyePosition(void)
367 C_BaseEntity::EyeAngles(void)
368 C_BaseEntity::LocalEyeAngles(void)
369 C_BaseEntity::EarPosition(void)
370 C_BaseEntity::ShouldCollide(int,int)const
371 C_BaseEntity::GetViewOffset(void)const
372 C_BaseEntity::SetViewOffset(Vector const&)
373 C_BaseAnimating::GetBody(void)
374 C_BaseAnimating::GetSkin(void)
375 C_BaseEntity::GetModelInstance(void)
376 C_BaseEntity::GetShadowHandle(void)const
377 C_BaseEntity::RenderHandle(void)
378 C_BaseEntity::CreateModelInstance(void)
379 C_BaseEntity::ShouldInterpolate(void)
380 C_ServerRagdoll::GetClientSideFade(void)
381 C_BaseEntity::BoneMergeFastCullBloat(Vector &,Vector &,Vector const&,Vector const&)const
382 C_BaseEntity::OnPredictedEntityRemove(bool,C_BaseEntity*)
383 C_BaseEntity::GetShadowCastDistance(float *,ShadowType_t)const
384 C_BaseEntity::GetShadowCastDirection(Vector *,ShadowType_t)const
385 C_BaseEntity::GetShadowUseOtherEntity(void)const
386 C_BaseEntity::SetShadowUseOtherEntity(C_BaseEntity*)
387 C_BaseEntity::AddRagdollToFadeQueue(void)
388 C_BaseEntity::IsDeflectable(void)
389 C_BaseAnimating::GetStudioBody(void)
390 C_BaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *)
391 C_BaseEntity::GetRenderClipPlane(void)
392 C_BaseEntity::OnOwnerChanged(void)
393 C_BaseEntity::VPhysicsGetElement(int)
394 C_ServerRagdoll::IsARagdoll(void)
395 C_BaseEntity::SetMaterialOverride(char const*)
396 C_BaseEntity::SetMaterialOverridePointer(IMaterial *)
397 C_BaseEntity::GetMaterialOverridePointer(void)
398 C_BaseEntity::GetMaterialOverride(void)
399 C_BaseEntity::StartMaterialOverride(void)
400 C_BaseEntity::EndMaterialOverride(void)
401 C_BaseEntity::GetCreationTime(void)
402 C_BaseEntity::IsPredicted(void)const
403 C_BaseEntity::IsWeapon(void)const
404 C_BaseEntity::IsVehicle(void)const
405 C_BaseEntity::IsJeep(void)const
406 C_BaseEntity::UsesLua(void)
407 C_BaseEntity::GetLuaEntityType(void)
408 C_BaseEntity::PushEntity(void)
409 C_BaseEntity::Push_This_Entity(void)
410 C_BaseEntity::SetEntity(char const*,C_BaseEntity*)
411 C_BaseEntity::GetParentPhysicsNum(void)
412 C_BaseEntity::SetParentPhysicsNum(int)
413 C_BaseEntity::StartMotionController(void)
414 C_BaseEntity::StopMotionController(void)
415 C_BaseEntity::AttachObjectToMotionController(IPhysicsObject *)
416 C_BaseEntity::DetachObjectFromMotionController(IPhysicsObject *)
417 C_BaseEntity::GetCustomisedRenderBounds(Vector &,Vector &)
418 C_BaseEntity::SetCustomisedRenderBounds(Vector *,Vector *)
419 C_BaseEntity::GetLuaScriptName(void)
420 C_BaseEntity::SpawnedViaLua(void)
421 C_BaseEntity::OverridePosition(void)
422 C_BaseEntity::InitializeScriptedEntity(char const*)
423 C_BaseEntity::ClearLuaData(void)
424 C_BaseEntity::GetLuaTable(void)
425 C_BaseEntity::GetLuaEntity(void)
426 C_BaseEntity::SetLuaTable(ILuaObject *)
427 C_BaseEntity::Lua_OnEntityInitialized(void)
428 C_BaseEntity::HasLuaTable(void)
429 C_BaseEntity::LuaEntityInitialized(void)
430 C_BaseEntity::ForcePhysicsDropObject(void)
431 C_BaseEntity::StartDriving(C_BasePlayer *)
432 C_BaseEntity::FinishDriving(C_BasePlayer *)
433 C_BaseEntity::GMod_ShouldRenderEntity(void)
434 C_BaseEntity::OnClientsideLuaRestored(void)
435 C_BaseEntity::Lua_GetLuaClass(void)
436 C_BaseEntity::VPhysicsCollision(int,gamevcollisionevent_t *)
437 C_BaseAnimating::GetBoneControllers(float *)
438 C_BaseAnimating::SetBoneController(int,float)
439 C_BaseAnimating::GetBoneController(int)
440 C_BaseAnimating::GetPoseParameters(CStudioHdr *,float *)
441 C_ServerRagdoll::BuildTransformations(CStudioHdr *,Vector *,Quaternion *,matrix3x4_t const&,int,CBoneBitList &)
442 C_BaseAnimating::ApplyBoneMatrixTransform(matrix3x4_t &)
443 C_BaseAnimating::UpdateIKLocks(float)
444 C_BaseAnimating::CalculateIKLocks(float)
445 C_ServerRagdoll::InternalDrawModel(int)
446 C_BaseAnimating::OnInternalDrawModel(ClientModelRenderInfo_t *)
447 C_BaseAnimating::OnPostInternalDrawModel(ClientModelRenderInfo_t *)
448 C_BaseAnimating::ControlMouth(CStudioHdr *)
449 C_BaseAnimating::DoAnimationEvents(CStudioHdr *)
450 C_BaseAnimating::FireEvent(Vector const&,QAngle const&,int,char const*)
451 C_BaseAnimating::FireObsoleteEvent(Vector const&,QAngle const&,int,char const*)
452 C_BaseAnimating::ModifyEventParticles(char const*)
453 C_BaseAnimating::ResetEventsParity(void)
454 C_BaseAnimating::DispatchMuzzleEffect(char const*,bool)
455 C_BaseAnimating::StandardBlendingRules(CStudioHdr *,Vector *,Quaternion *,float,int)
456 C_ServerRagdoll::AccumulateLayers(IBoneSetup &,Vector *,Quaternion *,float)
457 C_BaseAnimating::ChildLayerBlend(Vector *,Quaternion *,float,int)
458 C_BaseAnimating::AttachEntityToBone(C_BaseAnimating*,int,Vector,QAngle)
459 C_BaseAnimating::NotifyBoneAttached(C_BaseAnimating*)
460 C_BaseAnimating::UpdateBoneAttachments(void)
461 C_ServerRagdoll::IsRagdoll(void)const
462 C_BaseAnimating::BecomeRagdollOnClient(void)
463 C_BaseAnimating::SaveRagdollInfo(int,matrix3x4_t const&,CBoneAccessor &)
464 C_BaseAnimating::RetrieveRagdollInfo(Vector *,Quaternion *)
465 C_BaseAnimating::GetRagdollInitBoneArrays(matrix3x4_t *,matrix3x4_t *,matrix3x4_t *,float)
466 C_BaseAnimating::RefreshCollisionBounds(void)
467 C_BaseAnimating::SetSequence(int)
468 C_BaseAnimating::StudioFrameAdvance(void)
469 C_BaseAnimating::FrameAdvance(float)
470 C_BaseAnimating::GetSequenceCycleRate(CStudioHdr *,int)
471 C_BaseAnimating::UpdateClientSideAnimation(void)
472 C_BaseAnimating::ComputeClientSideAnimationFlags(void)
473 C_BaseAnimating::ResetClientsideFrame(void)
474 C_BaseAnimating::IsActivityFinished(void)
475 C_BaseAnimating::UncorrectViewModelAttachment(Vector &)
476 C_BaseAnimating::DoMuzzleFlash(void)
477 C_BaseAnimating::ProcessMuzzleFlashEvent(void)
478 C_BaseAnimating::SetServerIntendedCycle(float)
479 C_BaseAnimating::GetServerIntendedCycle(void)
480 C_BaseAnimating::ShouldResetSequenceOnNewModel(void)
481 C_BaseAnimating::IsViewModel(void)const
482 C_BaseAnimating::FormatViewModelAttachment(int,matrix3x4_t &)
483 C_BaseAnimating::IsMenuModel(void)const
484 C_BaseAnimating::CalcAttachments(void)
485 C_ServerRagdoll::LastBoneChangedTime(void)
486 C_BaseAnimating::OnModelLoadComplete(model_t const*)
487 C_BaseAnimating::SetOverrideViewTarget(Vector)
488 C_BaseAnimating::GetNumPhysicsBones(void)
489 C_BaseAnimating::GetForcedLod(void)
490 C_BaseAnimating::SetForcedLod(int)
491 C_BaseAnimating::GetPhysBoneNumber(int)
492 C_BaseAnimating::GetBoneManipulator(bool)
493 C_BaseAnimating::GetFlexManipulator(bool)
494 C_BaseAnimating::UnqueueSetupBones(void)
495 C_BaseAnimating::StartMeshOverride(ClientModelRenderInfo_t *)
496 C_BaseAnimating::StopMeshOverride(void)
// Auto reconstructed from vtable block @ 0x008111B0
// from "client.dylib", by ida_vtable*****c
0 CGameMovement::~CGameMovement()
1 CGameMovement::~CGameMovement()
2 CGameMovement::ProcessMovement(C_BasePlayer *,CMoveData *)
3 CGameMovement::StartTrackPredictionErrors(C_BasePlayer *)
4 CGameMovement::FinishTrackPredictionErrors(C_BasePlayer *)
5 CGameMovement::DiffPrint(char const*,...)
6 CGameMovement::GetPlayerMins(bool)const
7 CGameMovement::GetPlayerMaxs(bool)const
8 CGameMovement::GetPlayerViewOffset(bool)const
9 CGameMovement::TracePlayerBBox(Vector const&,Vector const&,unsigned int,int,CGameTrace &)
10 CGameMovement::TryTouchGround(Vector const&,Vector const&,Vector const&,Vector const&,unsigned int,int,CGameTrace &)
11 CGameMovement::PlayerSolidMask(bool)
12 CGameMovement::PlayerMove(void)
13 CGameMovement::CalcRoll(QAngle const&,Vector const&,float,float)
14 CGameMovement::DecayPunchAngle(void)
15 CGameMovement::CheckWaterJump(void)
16 CGameMovement::WaterMove(void)
17 CGameMovement::AirAccelerate(Vector &,float,float)
18 CGameMovement::AirMove(void)
19 CGameMovement::GetAirSpeedCap(void)
20 CGameMovement::CanAccelerate(void)
21 CGameMovement::Accelerate(Vector &,float,float)
22 CGameMovement::WalkMove(void)
23 CGameMovement::FullWalkMove(void)
24 CGameMovement::OnJump(float)
25 CGameMovement::OnLand(float)
26 CGameMovement::OnTryPlayerMoveCollision(CGameTrace &)
27 CGameMovement::GetPlayerMins(void)const
28 CGameMovement::GetPlayerMaxs(void)const
29 CGameMovement::GetCheckInterval(CGameMovement::IntervalType_t)
30 CGameMovement::CheckJumpButton(void)
31 CGameMovement::FullTossMove(void)
32 CGameMovement::FullLadderMove(void)
33 CGameMovement::TryPlayerMove(Vector *,CGameTrace *)
34 CGameMovement::LadderMove(void)
35 CGameMovement::OnLadder(CGameTrace &)
36 CGameMovement::LadderDistance(void)const
37 CGameMovement::LadderMask(void)const
38 CGameMovement::ClimbSpeed(void)const
39 CGameMovement::LadderLateralMultiplier(void)const
40 CGameMovement::CheckStuck(void)
41 CGameMovement::CheckWater(void)
42 CGameMovement::CategorizePosition(void)
43 CGameMovement::CheckParameters(void)
44 CGameMovement::ReduceTimers(void)
45 CGameMovement::CheckFalling(void)
46 CGameMovement::PlayerRoughLandingEffects(float)
47 CGameMovement::Duck(void)
48 CGameMovement::HandleDuckingSpeedCrop(void)
49 CGameMovement::FinishUnDuck(void)
50 CGameMovement::FinishDuck(void)
51 CGameMovement::CanUnduck(void)
52 CGameMovement::TestPlayerPosition(Vector const&,int,CGameTrace &)
53 CGameMovement::SetGroundEntity(CGameTrace *)
54 CGameMovement::StepMove(Vector &,CGameTrace &)
55 CGameMovement::TracePlayerBBoxLower(Vector const&,Vector const&,unsigned int,int,CGameTrace &)
56 CGameMovement::GameHasLadders(void)const
57 dword_0
58 `vtable for'std::length_error
59 `typeinfo name for'CGameMovement
60 `typeinfo for'IGameMovement
61 dword_0
62 dword_0
63 `typeinfo for'C_GameRulesProxy
64 C_GameRulesProxy::~C_GameRulesProxy()
65 C_GameRulesProxy::~C_GameRulesProxy()
66 C_BaseEntity::SetRefEHandle(CBaseHandle const&)
67 C_BaseEntity::GetRefEHandle(void)const
68 C_BaseEntity::GetCollideable(void)
69 C_BaseEntity::GetClientNetworkable(void)
70 C_BaseEntity::GetClientRenderable(void)
71 C_BaseEntity::GetIClientEntity(void)
72 C_BaseEntity::GetBaseEntity(void)
73 C_BaseEntity::GetClientThinkable(void)
74 C_BaseEntity::Release(void)
75 C_BaseEntity::GetAbsOrigin(void)const
76 C_BaseEntity::GetAbsAngles(void)const
77 C_BaseEntity::GetMouth(void)
78 C_BaseEntity::GetSoundSpatialization(SpatializationInfo_t &)
79 C_BaseEntity::GetDataDescMap(void)
80 C_GameRulesProxy::YouForgotToImplementOrDeclareClientClass(void)
81 C_GameRulesProxy::GetClientClass(void)
82 C_BaseEntity::GetPredDescMap(void)
83 C_BaseEntity::FireBullets(FireBulletsInfo_t const&)
84 C_BaseEntity::ModifyFireBulletsDamage(CTakeDamageInfo *)
85 C_BaseEntity::ShouldDrawUnderwaterBulletBubbles(void)
86 C_BaseEntity::ShouldDrawWaterImpacts(void)
87 C_BaseEntity::HandleShotImpactingWater(FireBulletsInfo_t const&,Vector const&,ITraceFilter *,Vector*)
88 C_BaseEntity::GetBeamTraceFilter(void)
89 C_BaseEntity::DispatchTraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *)
90 C_BaseEntity::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *)
91 C_BaseEntity::DoImpactEffect(CGameTrace &,int)
92 C_BaseEntity::MakeTracer(Vector const&,CGameTrace const&,int)
93 C_BaseEntity::GetTracerAttachment(void)
94 C_BaseEntity::BloodColor(void)
95 C_BaseEntity::GetTracerType(void)
96 C_BaseEntity::Spawn(void)
97 C_BaseEntity::SpawnClientEntity(void)
98 C_BaseEntity::Precache(void)
99 C_BaseEntity::Activate(void)
100 C_BaseEntity::ParseMapData(CEntityMapData *)
101 C_BaseEntity::KeyValue(char const*,char const*)
102 C_BaseEntity::KeyValue(char const*,float)
103 C_BaseEntity::KeyValue(char const*,Vector const&)
104 C_BaseEntity::GetKeyValue(char const*,char *,int)
105 C_BaseEntity::Init(int,int)
106 C_BaseEntity::GetIClientUnknown(void)
107 C_BaseEntity::GetBaseAnimating(void)
108 C_BaseEntity::SetClassname(char const*)
109 C_BaseEntity::RecordToolMessage(void)
110 C_BaseEntity::GetRenderOrigin(void)
111 C_BaseEntity::GetRenderAngles(void)
112 C_BaseEntity::GetObserverCamOrigin(void)
113 C_BaseEntity::RenderableToWorldTransform(void)
114 C_BaseEntity::IsTransparent(void)
115 C_BaseEntity::IsTwoPass(void)
116 C_BaseEntity::UsesPowerOfTwoFrameBufferTexture(void)
117 C_BaseEntity::UsesFullFrameBufferTexture(void)
118 C_BaseEntity::IgnoresZBuffer(void)const
119 C_BaseEntity::GetModel(void)const
120 C_BaseEntity::DrawModel(int)
121 C_BaseEntity::ComputeFxBlend(void)
122 C_BaseEntity::GetFxBlend(void)
123 C_BaseEntity::LODTest(void)
124 C_BaseEntity::GetRenderBounds(Vector &,Vector &)
125 C_BaseEntity::GetPVSNotifyInterface(void)
126 C_BaseEntity::GetRenderBoundsWorldspace(Vector &,Vector &)
127 C_BaseEntity::GetShadowRenderBounds(Vector &,Vector &,ShadowType_t)
128 C_BaseEntity::GetColorModulation(float *)
129 C_BaseEntity::OnThreadedDrawSetup(void)
130 C_BaseEntity::TestCollision(Ray_t const&,unsigned int,CGameTrace &)
131 C_BaseEntity::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &)
132 C_BaseEntity::GetAttackDamageScale(void)
133 C_BaseEntity::NotifyShouldTransmit(ShouldTransmitState_t)
134 C_BaseEntity::PreDataUpdate(DataUpdateType_t)
135 C_BaseEntity::PostDataUpdate(DataUpdateType_t)
136 C_BaseEntity::OnDataUnchangedInPVS(void)
137 C_BaseEntity::ValidateModelIndex(void)
138 C_BaseEntity::SetDormant(bool)
139 C_BaseEntity::IsDormant(void)
140 C_BaseEntity::SetDestroyedOnRecreateEntities(void)
141 C_BaseEntity::GetEFlags(void)const
142 C_BaseEntity::SetEFlags(int)
143 C_BaseEntity::entindex(void)const
144 C_BaseEntity::ReceiveMessage(int,bf_read &)
145 C_BaseEntity::GetDataTableBasePtr(void)
146 C_BaseEntity::ClientThink(void)
147 C_BaseEntity::GetThinkHandle(void)
148 C_BaseEntity::SetThinkHandle(CClientThinkHandlePtr *)
149 C_BaseEntity::ShouldSavePhysics(void)
150 C_BaseEntity::OnSave(void)
151 C_BaseEntity::OnRestore(void)
152 C_GameRulesProxy::ObjectCaps(void)
153 C_BaseEntity::Save(ISave &)
154 C_BaseEntity::Restore(IRestore &)
155 C_BaseEntity::CreateVPhysics(void)
156 C_BaseEntity::VPhysicsDestroyObject(void)
157 C_BaseEntity::GMOD_VPhysicsTest(IPhysicsObject *)
158 C_BaseEntity::GMOD_GetPhysBoneMatrix(int)
159 C_BaseEntity::VPhysicsUpdate(IPhysicsObject *)
160 C_BaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int)
161 C_BaseEntity::VPhysicsIsFlesh(void)
162 C_BaseEntity::SetupBones(matrix3x4_t *,int,int,float)
163 C_BaseEntity::SetupWeights(matrix3x4_t const*,int,float *,float *)
164 C_BaseEntity::UsesFlexDelayedWeights(void)
165 C_BaseEntity::DoAnimationEvents(void)
166 C_BaseEntity::AddEntity(void)
167 C_BaseEntity::GetLocalAngles(void)const
168 C_BaseEntity::GetPrevLocalOrigin(void)const
169 C_BaseEntity::GetPrevLocalAngles(void)const
170 C_BaseEntity::CalcOverrideModelIndex(void)
171 C_BaseEntity::WorldAlignMins(void)const
172 C_BaseEntity::WorldAlignMaxs(void)const
173 C_BaseEntity::WorldSpaceCenter(void)const
174 C_BaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *)
175 C_BaseEntity::GetSolid(void)const
176 C_BaseEntity::GetSolidFlags(void)const
177 C_BaseEntity::LookupAttachment(char const*)
178 C_BaseEntity::GetAttachment(int,matrix3x4_t &)
179 C_BaseEntity::GetAttachment(int,Vector &)
180 C_BaseEntity::GetAttachment(int,Vector &,QAngle &)
181 C_BaseEntity::GetAttachmentVelocity(int,Vector &,Quaternion &)
182 C_BaseEntity::GetTeam(void)
183 C_BaseEntity::GetTeamNumber(void)const
184 C_BaseEntity::ChangeTeam(int)
185 C_BaseEntity::GetRenderTeamNumber(void)
186 C_BaseEntity::InSameTeam(C_BaseEntity*)
187 C_BaseEntity::InLocalTeam(void)
188 C_BaseEntity::IsValidIDTarget(void)
189 C_BaseEntity::GetIDString(void)
190 C_BaseEntity::ModifyEmitSoundParams(EmitSound_t &)
191 C_BaseEntity::InitializeAsClientEntity(char const*,RenderGroup_t)
192 C_BaseEntity::Simulate(void)
193 C_BaseEntity::OnDataChanged(DataUpdateType_t)
194 C_BaseEntity::OnPreDataChanged(DataUpdateType_t)
195 C_BaseEntity::GetClientVehicle(void)
196 C_BaseEntity::GetAimEntOrigin(IClientEntity *,Vector *,QAngle *)
197 C_BaseEntity::GetOldOrigin(void)
198 C_BaseEntity::GetRenderGroup(void)
199 C_BaseEntity::GetToolRecordingState(KeyValues *)
200 C_BaseEntity::CleanupToolRecordingState(KeyValues *)
201 C_BaseEntity::GetCollideType(void)
202 C_BaseEntity::ShouldDraw(void)
203 C_BaseEntity::IsSelfAnimating(void)
204 C_BaseEntity::OnLatchInterpolatedVariables(int)
205 C_BaseEntity::OnNewModel(void)
206 C_BaseEntity::OnNewParticleEffect(char const*,CNewParticleEffect *)
207 C_BaseEntity::ResetLatched(void)
208 C_BaseEntity::Interpolate(float)
209 C_BaseEntity::IsSubModel(void)
210 C_BaseEntity::CreateLightEffects(void)
211 C_BaseEntity::Clear(void)
212 C_BaseEntity::DrawBrushModel(bool,int,bool)
213 C_BaseEntity::GetTextureAnimationStartTime(void)
214 C_BaseEntity::TextureAnimationWrapped(void)
215 C_BaseEntity::SetNextClientThink(float)
216 C_BaseEntity::SetHealth(int)
217 C_BaseEntity::GetHealth(void)const
218 C_BaseEntity::GetMaxHealth(void)const
219 C_BaseEntity::ShadowCastType(void)
220 C_BaseEntity::ShouldReceiveProjectedTextures(int)
221 C_BaseEntity::IsShadowDirty(void)
222 C_BaseEntity::MarkShadowDirty(bool)
223 C_BaseEntity::GetShadowParent(void)
224 C_BaseEntity::FirstShadowChild(void)
225 C_BaseEntity::NextShadowPeer(void)
226 C_BaseEntity::AddDecal(Vector const&,Vector const&,Vector const&,int,int,bool,CGameTrace &,int)
227 C_BaseEntity::IsClientCreated(void)const
228 C_BaseEntity::UpdateOnRemove(void)
229 C_BaseEntity::SUB_Remove(void)
230 C_BaseEntity::SetPredictable(bool)
231 C_BaseEntity::RestoreData(char const*,int,int)
232 C_BaseEntity::DamageDecal(int,int)
233 C_BaseEntity::DecalTrace(CGameTrace *,char const*)
234 C_BaseEntity::ImpactTrace(CGameTrace *,int,char const*)
235 C_BaseEntity::ShouldPredict(void)
236 C_BaseEntity::Think(void)
237 C_BaseEntity::CanBePoweredUp(void)
238 C_BaseEntity::AttemptToPowerup(int,float,float,C_BaseEntity*,CDamageModifier *)
239 C_BaseEntity::IsCurrentlyTouching(void)const
240 C_BaseEntity::StartTouch(C_BaseEntity*)
241 C_BaseEntity::Touch(C_BaseEntity*)
242 C_BaseEntity::EndTouch(C_BaseEntity*)
243 C_BaseEntity::PhysicsSolidMaskForEntity(void)const
244 C_BaseEntity::PhysicsSimulate(void)
245 C_BaseEntity::IsAlive(void)
246 C_BaseEntity::IsPlayer(void)const
247 C_BaseEntity::IsBaseCombatCharacter(void)
248 C_BaseEntity::MyCombatCharacterPointer(void)
249 C_BaseEntity::IsNPC(void)
250 C_BaseEntity::IsNextBot(void)
251 C_BaseEntity::IsBaseObject(void)const
252 C_BaseEntity::IsBaseCombatWeapon(void)const
253 C_BaseEntity::MyCombatWeaponPointer(void)
254 C_BaseEntity::IsBaseTrain(void)const
255 C_BaseEntity::EyePosition(void)
256 C_BaseEntity::EyeAngles(void)
257 C_BaseEntity::LocalEyeAngles(void)
258 C_BaseEntity::EarPosition(void)
259 C_BaseEntity::ShouldCollide(int,int)const
260 C_BaseEntity::GetViewOffset(void)const
261 C_BaseEntity::SetViewOffset(Vector const&)
262 C_BaseEntity::GetBody(void)
263 C_BaseEntity::GetSkin(void)
264 C_BaseEntity::GetModelInstance(void)
265 C_BaseEntity::GetShadowHandle(void)const
266 C_BaseEntity::RenderHandle(void)
267 C_BaseEntity::CreateModelInstance(void)
268 C_BaseEntity::ShouldInterpolate(void)
269 C_BaseEntity::GetClientSideFade(void)
270 C_BaseEntity::BoneMergeFastCullBloat(Vector &,Vector &,Vector const&,Vector const&)const
271 C_BaseEntity::OnPredictedEntityRemove(bool,C_BaseEntity*)
272 C_BaseEntity::GetShadowCastDistance(float *,ShadowType_t)const
273 C_BaseEntity::GetShadowCastDirection(Vector *,ShadowType_t)const
274 C_BaseEntity::GetShadowUseOtherEntity(void)const
275 C_BaseEntity::SetShadowUseOtherEntity(C_BaseEntity*)
276 C_BaseEntity::AddRagdollToFadeQueue(void)
277 C_BaseEntity::IsDeflectable(void)
278 C_BaseEntity::GetStudioBody(void)
279 C_BaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *)
280 C_BaseEntity::GetRenderClipPlane(void)
281 C_BaseEntity::OnOwnerChanged(void)
282 C_BaseEntity::VPhysicsGetElement(int)
283 C_BaseEntity::IsARagdoll(void)
284 C_BaseEntity::SetMaterialOverride(char const*)
285 C_BaseEntity::SetMaterialOverridePointer(IMaterial *)
286 C_BaseEntity::GetMaterialOverridePointer(void)
287 C_BaseEntity::GetMaterialOverride(void)
288 C_BaseEntity::StartMaterialOverride(void)
289 C_BaseEntity::EndMaterialOverride(void)
290 C_BaseEntity::GetCreationTime(void)
291 C_BaseEntity::IsPredicted(void)const
292 C_BaseEntity::IsWeapon(void)const
293 C_BaseEntity::IsVehicle(void)const
294 C_BaseEntity::IsJeep(void)const
295 C_BaseEntity::UsesLua(void)
296 C_BaseEntity::GetLuaEntityType(void)
297 C_BaseEntity::PushEntity(void)
298 C_BaseEntity::Push_This_Entity(void)
299 C_BaseEntity::SetEntity(char const*,C_BaseEntity*)
300 C_BaseEntity::GetParentPhysicsNum(void)
301 C_BaseEntity::SetParentPhysicsNum(int)
302 C_BaseEntity::StartMotionController(void)
303 C_BaseEntity::StopMotionController(void)
304 C_BaseEntity::AttachObjectToMotionController(IPhysicsObject *)
305 C_BaseEntity::DetachObjectFromMotionController(IPhysicsObject *)
306 C_BaseEntity::GetCustomisedRenderBounds(Vector &,Vector &)
307 C_BaseEntity::SetCustomisedRenderBounds(Vector *,Vector *)
308 C_BaseEntity::GetLuaScriptName(void)
309 C_BaseEntity::SpawnedViaLua(void)
310 C_BaseEntity::OverridePosition(void)
311 C_BaseEntity::InitializeScriptedEntity(char const*)
312 C_BaseEntity::ClearLuaData(void)
313 C_BaseEntity::GetLuaTable(void)
314 C_BaseEntity::GetLuaEntity(void)
315 C_BaseEntity::SetLuaTable(ILuaObject *)
316 C_BaseEntity::Lua_OnEntityInitialized(void)
317 C_BaseEntity::HasLuaTable(void)
318 C_BaseEntity::LuaEntityInitialized(void)
319 C_BaseEntity::ForcePhysicsDropObject(void)
320 C_BaseEntity::StartDriving(C_BasePlayer *)
321 C_BaseEntity::FinishDriving(C_BasePlayer *)
322 C_BaseEntity::GMod_ShouldRenderEntity(void)
323 C_BaseEntity::OnClientsideLuaRestored(void)
324 C_BaseEntity::Lua_GetLuaClass(void)
325 C_BaseEntity::VPhysicsCollision(int,gamevcollisionevent_t *)
326 C_GameRulesProxy::UpdateTransmitState(void)
// Auto reconstructed from vtable block @ 0x008279E0
// from "client.dylib", by ida_vtable*****c
0 CClientEntityList::OnAddEntity(IHandleEntity *,CBaseHandle)
1 CClientEntityList::OnRemoveEntity(IHandleEntity *,CBaseHandle)
2 CClientEntityList::~CClientEntityList()
3 CClientEntityList::~CClientEntityList()
4 CClientEntityList::GetClientNetworkable(int)
5 CClientEntityList::GetClientEntity(int)
6 CClientEntityList::NumberOfEntities(bool)
7 CClientEntityList::GetClientUnknownFromHandle(CBaseHandle)
8 CClientEntityList::GetClientNetworkableFromHandle(CBaseHandle)
9 CClientEntityList::GetClientEntityFromHandle(CBaseHandle)
10 CClientEntityList::GetHighestEntityIndex(void)
11 CClientEntityList::SetMaxEntities(int)
12 CClientEntityList::GetMaxEntities(void)
// Auto reconstructed from vtable block @ 0x004EB7A0
// from "engine.dylib", by ida_vtable*****c
0 CModelInfo::~CModelInfo()
1 CModelInfo::~CModelInfo()
2 ___cxa_pure_virtual
3 CModelInfo::GetModelIndex(char const*)const
4 CModelInfo::GetModelName(model_t const*)const
5 CModelInfo::GetVCollide(model_t const*)
6 CModelInfo::GetVCollide(int)
7 CModelInfo::GetModelBounds(model_t const*,Vector &,Vector &)const
8 CModelInfo::GetModelRenderBounds(model_t const*,Vector &,Vector &)const
9 CModelInfo::GetModelFrameCount(model_t const*)const
10 CModelInfo::GetModelType(model_t const*)const
11 CModelInfo::GetModelExtraData(model_t const*)
12 CModelInfo::ModelHasMaterialProxy(model_t const*)const
13 CModelInfo::IsTranslucent(model_t const*)const
14 CModelInfo::IsTranslucentTwoPass(model_t const*)const
15 CModelInfo::RecomputeTranslucency(model_t const*,int,int,void *,float)
16 CModelInfo::GetModelMaterialCount(model_t const*)const
17 CModelInfo::GetModelMaterials(model_t const*,int,IMaterial **)
18 CModelInfo::IsModelVertexLit(model_t const*)const
19 CModelInfo::GetModelKeyValueText(model_t const*)
20 CModelInfo::GetModelKeyValue(model_t const*,CUtlBuffer &)
21 CModelInfo::GetModelRadius(model_t const*)
22 CModelInfo::FindModel(studiohdr_t const*,void **,char const*)const
23 CModelInfo::FindModel(void *)const
24 CModelInfo::GetVirtualModel(studiohdr_t const*)const
25 CModelInfo::GetAnimBlock(studiohdr_t const*,int)const
26 ___cxa_pure_virtual
27 CModelInfo::GetIlluminationPoint(model_t const*,IClientRenderable *,Vector const&,QAngle const&,Vector*)
28 CModelInfo::GetModelContents(int)
29 CModelInfo::GetStudiomodel(model_t const*)
30 CModelInfo::GetModelSpriteWidth(model_t const*)const
31 CModelInfo::GetModelSpriteHeight(model_t const*)const
32 CModelInfo::SetLevelScreenFadeRange(float,float)
33 CModelInfo::GetLevelScreenFadeRange(float *,float *)const
34 CModelInfo::SetViewScreenFadeRange(float,float)
35 CModelInfo::ComputeLevelScreenFade(Vector const&,float,float)const
36 CModelInfo::ComputeViewScreenFade(Vector const&,float,float)const
37 CModelInfo::GetAutoplayList(studiohdr_t const*,unsigned short **)const
38 CModelInfo::GetCollideForVirtualTerrain(int)
39 CModelInfo::IsUsingFBTexture(model_t const*,int,int,void *)const
40 ___cxa_pure_virtual
41 IVModelInfo::InitDynamicModels(void)
42 IVModelInfo::ShutdownDynamicModels(void)
43 IVModelInfo::AddDynamicModel(char const*,int)
44 IVModelInfo::ReferenceModel(int)
45 IVModelInfo::UnreferenceModel(int)
46 IVModelInfo::CleanupDynamicModels(bool)
47 CModelInfo::GetCacheHandle(model_t const*)const
48 CModelInfo::GetBrushModelPlaneCount(model_t const*)const
49 CModelInfo::GetBrushModelPlane(model_t const*,int,cplane_t &,Vector *)const
50 CModelInfo::GetSurfacepropsForVirtualTerrain(int)
51 CModelInfo::OnLevelChange(void)
52 CModelInfo::GetModelClientSideIndex(char const*)const
53 ___cxa_pure_virtual
54 CModelInfo::IsDynamicModelLoading(int)
55 CModelInfo::AddRefDynamicModel(int)
56 CModelInfo::ReleaseDynamicModel(int)
57 CModelInfo::RegisterModelLoadCallback(int,IModelLoadCallback *,bool)
58 CModelInfo::UnregisterModelLoadCallback(int,IModelLoadCallback *)
59 ___cxa_pure_virtual
60 ___cxa_pure_virtual
61 ___cxa_pure_virtual
62 `vtable for'std::length_error
63 `typeinfo name for'CModelInfo
64 `typeinfo for'IVModelInfoClient
65 dword_0
66 `typeinfo for'CModelInfoServer
67 CModelInfoServer::~CModelInfoServer()
68 CModelInfoServer::~CModelInfoServer()
69 CModelInfoServer::GetModel(int)
70 CModelInfo::GetModelIndex(char const*)const
71 CModelInfo::GetModelName(model_t const*)const
72 CModelInfo::GetVCollide(model_t const*)
73 CModelInfo::GetVCollide(int)
74 CModelInfo::GetModelBounds(model_t const*,Vector &,Vector &)const
75 CModelInfo::GetModelRenderBounds(model_t const*,Vector &,Vector &)const
76 CModelInfo::GetModelFrameCount(model_t const*)const
77 CModelInfo::GetModelType(model_t const*)const
78 CModelInfo::GetModelExtraData(model_t const*)
79 CModelInfo::ModelHasMaterialProxy(model_t const*)const
80 CModelInfo::IsTranslucent(model_t const*)const
81 CModelInfo::IsTranslucentTwoPass(model_t const*)const
82 CModelInfo::RecomputeTranslucency(model_t const*,int,int,void *,float)
83 CModelInfo::GetModelMaterialCount(model_t const*)const
84 CModelInfo::GetModelMaterials(model_t const*,int,IMaterial **)
85 CModelInfo::IsModelVertexLit(model_t const*)const
86 CModelInfo::GetModelKeyValueText(model_t const*)
87 CModelInfo::GetModelKeyValue(model_t const*,CUtlBuffer &)
88 CModelInfo::GetModelRadius(model_t const*)
89 CModelInfo::FindModel(studiohdr_t const*,void **,char const*)const
90 CModelInfo::FindModel(void *)const
91 CModelInfo::GetVirtualModel(studiohdr_t const*)const
92 CModelInfo::GetAnimBlock(studiohdr_t const*,int)const
93 CModelInfoServer::GetModelMaterialColorAndLighting(model_t const*,Vector const&,QAngle const&,CGameTrace *,Vector&,Vector&)
94 CModelInfo::GetIlluminationPoint(model_t const*,IClientRenderable *,Vector const&,QAngle const&,Vector*)
95 CModelInfo::GetModelContents(int)
96 CModelInfo::GetStudiomodel(model_t const*)
97 CModelInfo::GetModelSpriteWidth(model_t const*)const
98 CModelInfo::GetModelSpriteHeight(model_t const*)const
99 CModelInfo::SetLevelScreenFadeRange(float,float)
100 CModelInfo::GetLevelScreenFadeRange(float *,float *)const
101 CModelInfo::SetViewScreenFadeRange(float,float)
102 CModelInfo::ComputeLevelScreenFade(Vector const&,float,float)const
103 CModelInfo::ComputeViewScreenFade(Vector const&,float,float)const
104 CModelInfo::GetAutoplayList(studiohdr_t const*,unsigned short **)const
105 CModelInfo::GetCollideForVirtualTerrain(int)
106 CModelInfo::IsUsingFBTexture(model_t const*,int,int,void *)const
107 CModelInfoServer::FindOrLoadModel(char const*)
108 IVModelInfo::InitDynamicModels(void)
109 IVModelInfo::ShutdownDynamicModels(void)
110 IVModelInfo::AddDynamicModel(char const*,int)
111 IVModelInfo::ReferenceModel(int)
112 IVModelInfo::UnreferenceModel(int)
113 IVModelInfo::CleanupDynamicModels(bool)
114 CModelInfo::GetCacheHandle(model_t const*)const
115 CModelInfo::GetBrushModelPlaneCount(model_t const*)const
116 CModelInfo::GetBrushModelPlane(model_t const*,int,cplane_t &,Vector *)const
117 CModelInfo::GetSurfacepropsForVirtualTerrain(int)
118 CModelInfo::OnLevelChange(void)
119 CModelInfo::GetModelClientSideIndex(char const*)const
120 CModelInfoServer::RegisterDynamicModel(char const*,bool)
121 CModelInfo::IsDynamicModelLoading(int)
122 CModelInfo::AddRefDynamicModel(int)
123 CModelInfo::ReleaseDynamicModel(int)
124 CModelInfo::RegisterModelLoadCallback(int,IModelLoadCallback *,bool)
125 CModelInfo::UnregisterModelLoadCallback(int,IModelLoadCallback *)
126 CModelInfoServer::OnDynamicModelsStringTableChange(int,char const*,void const*)
127 CModelInfoServer::GetDynamicModelStringTable(void)const
128 CModelInfoServer::LookupPrecachedModelIndex(char const*)const
129 dword_0
130 `vtable for'std::length_error
131 `typeinfo name for'CModelInfoServer
132 `typeinfo for'CModelInfo
133 dword_0
134 `typeinfo for'CModelInfoClient
135 CModelInfoClient::~CModelInfoClient()
136 CModelInfoClient::~CModelInfoClient()
137 CModelInfoClient::GetModel(int)
138 CModelInfo::GetModelIndex(char const*)const
139 CModelInfo::GetModelName(model_t const*)const
140 CModelInfo::GetVCollide(model_t const*)
141 CModelInfo::GetVCollide(int)
142 CModelInfo::GetModelBounds(model_t const*,Vector &,Vector &)const
143 CModelInfo::GetModelRenderBounds(model_t const*,Vector &,Vector &)const
144 CModelInfo::GetModelFrameCount(model_t const*)const
145 CModelInfo::GetModelType(model_t const*)const
146 CModelInfo::GetModelExtraData(model_t const*)
147 CModelInfo::ModelHasMaterialProxy(model_t const*)const
148 CModelInfo::IsTranslucent(model_t const*)const
149 CModelInfo::IsTranslucentTwoPass(model_t const*)const
150 CModelInfo::RecomputeTranslucency(model_t const*,int,int,void *,float)
151 CModelInfo::GetModelMaterialCount(model_t const*)const
152 CModelInfo::GetModelMaterials(model_t const*,int,IMaterial **)
153 CModelInfo::IsModelVertexLit(model_t const*)const
154 CModelInfo::GetModelKeyValueText(model_t const*)
155 CModelInfo::GetModelKeyValue(model_t const*,CUtlBuffer &)
156 CModelInfo::GetModelRadius(model_t const*)
157 CModelInfo::FindModel(studiohdr_t const*,void **,char const*)const
158 CModelInfo::FindModel(void *)const
159 CModelInfo::GetVirtualModel(studiohdr_t const*)const
160 CModelInfo::GetAnimBlock(studiohdr_t const*,int)const
161 CModelInfoClient::GetModelMaterialColorAndLighting(model_t const*,Vector const&,QAngle const&,CGameTrace *,Vector&,Vector&)
162 CModelInfo::GetIlluminationPoint(model_t const*,IClientRenderable *,Vector const&,QAngle const&,Vector*)
163 CModelInfo::GetModelContents(int)
164 CModelInfo::GetStudiomodel(model_t const*)
165 CModelInfo::GetModelSpriteWidth(model_t const*)const
166 CModelInfo::GetModelSpriteHeight(model_t const*)const
167 CModelInfoClient::SetLevelScreenFadeRange(float,float)
168 CModelInfoClient::GetLevelScreenFadeRange(float *,float *)const
169 CModelInfoClient::SetViewScreenFadeRange(float,float)
170 CModelInfoClient::ComputeLevelScreenFade(Vector const&,float,float)const
171 CModelInfoClient::ComputeViewScreenFade(Vector const&,float,float)const
172 CModelInfo::GetAutoplayList(studiohdr_t const*,unsigned short **)const
173 CModelInfo::GetCollideForVirtualTerrain(int)
174 CModelInfo::IsUsingFBTexture(model_t const*,int,int,void *)const
175 CModelInfoClient::FindOrLoadModel(char const*)
176 IVModelInfo::InitDynamicModels(void)
177 IVModelInfo::ShutdownDynamicModels(void)
178 IVModelInfo::AddDynamicModel(char const*,int)
179 IVModelInfo::ReferenceModel(int)
180 IVModelInfo::UnreferenceModel(int)
181 IVModelInfo::CleanupDynamicModels(bool)
182 CModelInfo::GetCacheHandle(model_t const*)const
183 CModelInfo::GetBrushModelPlaneCount(model_t const*)const
184 CModelInfo::GetBrushModelPlane(model_t const*,int,cplane_t &,Vector *)const
185 CModelInfo::GetSurfacepropsForVirtualTerrain(int)
186 CModelInfo::OnLevelChange(void)
187 CModelInfo::GetModelClientSideIndex(char const*)const
188 CModelInfoClient::RegisterDynamicModel(char const*,bool)
189 CModelInfo::IsDynamicModelLoading(int)
190 CModelInfo::AddRefDynamicModel(int)
191 CModelInfo::ReleaseDynamicModel(int)
192 CModelInfo::RegisterModelLoadCallback(int,IModelLoadCallback *,bool)
193 CModelInfo::UnregisterModelLoadCallback(int,IModelLoadCallback *)
194 CModelInfoClient::OnDynamicModelsStringTableChange(int,char const*,void const*)
195 CModelInfoClient::GetDynamicModelStringTable(void)const
196 CModelInfoClient::LookupPrecachedModelIndex(char const*)const
197 dword_0
198 `vtable for'std::length_error
199 `typeinfo name for'CModelInfoClient
200 `typeinfo for'CModelInfo
201 dword_0
202 dword_0
203 `typeinfo for'CModelLoader
204 CModelLoader::Init(void)
205 CModelLoader::Shutdown(void)
206 CModelLoader::GetCount(void)
207 CModelLoader::GetModelForIndex(int)
208 CModelLoader::GetName(model_t const*)
209 CModelLoader::GetExtraData(model_t *)
210 CModelLoader::GetModelFileSize(char const*)
211 CModelLoader::GetModelForName(char const*,IModelLoader::REFERENCETYPE)
212 CModelLoader::ReferenceModel(char const*,IModelLoader::REFERENCETYPE)
213 CModelLoader::UnreferenceModel(model_t *,IModelLoader::REFERENCETYPE)
214 CModelLoader::UnreferenceAllModels(IModelLoader::REFERENCETYPE)
215 CModelLoader::UnloadUnreferencedModels(void)
216 CModelLoader::PurgeUnusedModels(void)
217 CModelLoader::UnloadModel(model_t *)
218 CModelLoader::Map_GetRenderInfoAllocated(void)
219 CModelLoader::Map_SetRenderInfoAllocated(bool)
220 CModelLoader::Map_LoadDisplacements(model_t *,bool)
221 CModelLoader::Print(void)
222 CModelLoader::Map_IsValid(char const*)
223 CModelLoader::RecomputeSurfaceFlags(model_t *)
224 CModelLoader::Studio_ReloadModels(IModelLoader::ReloadType_t)
225 CModelLoader::IsLoaded(model_t const*)
226 CModelLoader::LastLoadedMapHasHDRLighting(void)
227 CModelLoader::ReloadFilesInList(IFileList *)
228 CModelLoader::GetActiveMapName(void)
229 CModelLoader::UpdateDynamicModels(void)
230 CModelLoader::FlushDynamicModels(void)
231 CModelLoader::ForceUnloadNonClientDynamicModels(void)
232 CModelLoader::GetDynamicModel(char const*,bool)
233 CModelLoader::IsDynamicModelLoading(model_t *,bool)
234 CModelLoader::AddRefDynamicModel(model_t *,bool)
235 CModelLoader::ReleaseDynamicModel(model_t *,bool)
236 CModelLoader::RegisterModelLoadCallback(model_t *,bool,IModelLoadCallback *,bool)
237 CModelLoader::UnregisterModelLoadCallback(model_t *,bool,IModelLoadCallback *)
238 CModelLoader::Client_OnServerModelStateChanged(model_t *,bool)
239 CModelLoader::GMOD_LoadModel(char const*)
240 `vtable for'std::length_error
241 `typeinfo name for'CModelLoader
242 `typeinfo for'IModelLoader
243 dword_0
244 `typeinfo for'CMDLCacheNotify
245 CMDLCacheNotify::OnDataLoaded(MDLCacheDataType_t,unsigned short)
246 CMDLCacheNotify::OnDataUnloaded(MDLCacheDataType_t,unsigned short)
247 dword_0
248 `vtable for'std::length_error
249 `typeinfo name for'CMDLCacheNotify
250 `typeinfo for'IMDLCacheNotify
251 dword_0
252 dword_0
253 `typeinfo for'CNetworkStringTable
254 CNetworkStringTable::~CNetworkStringTable()
255 CNetworkStringTable::~CNetworkStringTable()
256 CNetworkStringTable::GetTableName(void)const
257 CNetworkStringTable::GetTableId(void)const
258 CNetworkStringTable::GetNumStrings(void)const
259 CNetworkStringTable::GetMaxStrings(void)const
260 CNetworkStringTable::GetEntryBits(void)const
261 CNetworkStringTable::SetTick(int)
262 CNetworkStringTable::ChangedSinceTick(int)const
263 CNetworkStringTable::AddString(bool,char const*,int,void const*)
264 CNetworkStringTable::GetString(int)
265 CNetworkStringTable::SetStringUserData(int,int,void const*)
266 CNetworkStringTable::GetStringUserData(int,int *)
267 CNetworkStringTable::FindStringIndex(char const*)
268 CNetworkStringTable::SetStringChangedCallback(void *,void (*)(void *,INetworkStringTable *,int,char const*,void const*))
269 CNetworkStringTable::Dump(void)
270 CNetworkStringTable::Lock(bool)
271 dword_0
272 `typeinfo for'CNetworkStringTableContainer
273 CNetworkStringTableContainer::~CNetworkStringTableContainer()
274 CNetworkStringTableContainer::~CNetworkStringTableContainer()
275 CNetworkStringTableContainer::CreateStringTable(char const*,int,int,int)
276 CNetworkStringTableContainer::RemoveAllTables(void)
277 CNetworkStringTableContainer::FindTable(char const*)const
278 CNetworkStringTableContainer::GetTable(int)const
279 CNetworkStringTableContainer::GetNumTables(void)const
280 CNetworkStringTableContainer::CreateStringTableEx(char const*,int,int,int,bool)
281 CNetworkStringTableContainer::SetAllowClientSideAddString(INetworkStringTable *,bool)
282 `vtable for'std::length_error
283 `typeinfo name for'CNetworkStringTable
284 `typeinfo for'INetworkStringTable
285 dword_0
286 `vtable for'std::length_error
287 `typeinfo name for'CNetworkStringTableContainer
288 `typeinfo for'INetworkStringTableContainer
289 dword_0
290 dword_0
291 `typeinfo for'CNetChan
292 CNetChan::GetName(void)const
293 CNetChan::GetAddress(void)const
294 CNetChan::GetTime(void)const
295 CNetChan::GetTimeConnected(void)const
296 CNetChan::GetBufferSize(void)const
297 CNetChan::GetDataRate(void)const
298 CNetChan::IsLoopback(void)const
299 CNetChan::IsTimingOut(void)const
300 CNetChan::IsPlayback(void)const
301 CNetChan::GetLatency(int)const
302 CNetChan::GetAvgLatency(int)const
303 CNetChan::GetAvgLoss(int)const
304 CNetChan::GetAvgChoke(int)const
305 CNetChan::GetAvgData(int)const
306 CNetChan::GetAvgPackets(int)const
307 CNetChan::GetTotalData(int)const
308 CNetChan::GetSequenceNr(int)const
309 CNetChan::IsValidPacket(int,int)const
310 CNetChan::GetPacketTime(int,int)const
311 CNetChan::GetPacketBytes(int,int,int)const
312 CNetChan::GetStreamProgress(int,int *,int *)const
313 CNetChan::GetTimeSinceLastReceived(void)const
314 CNetChan::GetCommandInterpolationAmount(int,int)const
315 CNetChan::GetPacketResponseLatency(int,int,int *,int *)const
316 CNetChan::GetRemoteFramerate(float *,float *)const
317 CNetChan::GetTimeoutSeconds(void)const
318 CNetChan::~CNetChan()
319 CNetChan::~CNetChan()
320 CNetChan::SetDataRate(float)
321 CNetChan::RegisterMessage(INetMessage *)
322 CNetChan::StartStreaming(unsigned int)
323 CNetChan::ResetStreaming(void)
324 CNetChan::SetTimeout(float)
325 CNetChan::SetDemoRecorder(IDemoRecorder *)
326 CNetChan::SetChallengeNr(unsigned int)
327 CNetChan::Reset(void)
328 CNetChan::Clear(void)
329 CNetChan::Shutdown(char const*)
330 CNetChan::ProcessPlayback(void)
331 CNetChan::ProcessStream(void)
332 CNetChan::ProcessPacket(netpacket_s *,bool)
333 CNetChan::SendNetMsg(INetMessage &,bool,bool)
334 CNetChan::SendData(bf_write &,bool)
335 CNetChan::SendFile(char const*,unsigned int)
336 CNetChan::DenyFile(unsigned int)
337 CNetChan::RequestFile_OLD(char const*,unsigned int)
338 CNetChan::SetChoked(void)
339 CNetChan::SendDatagram(bf_write *)
340 CNetChan::Transmit(bool)
341 CNetChan::GetRemoteAddress(void)const
342 CNetChan::GetMsgHandler(void)const
343 CNetChan::GetDropNumber(void)const
344 CNetChan::GetSocket(void)const
345 CNetChan::GetChallengeNr(void)const
346 CNetChan::GetSequenceData(int &,int &,int &)
347 CNetChan::SetSequenceData(int,int,int)
348 CNetChan::UpdateMessageStats(int,int)
349 CNetChan::CanPacket(void)const
350 CNetChan::IsOverflowed(void)const
351 CNetChan::IsTimedOut(void)const
352 CNetChan::HasPendingReliableData(void)
353 CNetChan::SetFileTransmissionMode(bool)
354 CNetChan::SetCompressionMode(bool)
355 CNetChan::RequestFile(RequestFile_t,unsigned int)
356 CNetChan::SetMaxBufferSize(bool,int,bool)
357 CNetChan::IsNull(void)const
358 CNetChan::GetNumBitsWritten(bool)
359 CNetChan::SetInterpolationAmount(float)
360 CNetChan::SetRemoteFramerate(float,float)
361 CNetChan::SetMaxRoutablePayloadSize(int)
362 CNetChan::GetMaxRoutablePayloadSize(void)
363 CNetChan::GetProtocolVersion(void)
364 `vtable for'std::length_error
365 `typeinfo name for'CNetChan
366 `typeinfo for'INetChannel
367 dword_0
368 dword_0
369 dword_0
370 aCl_0
371 aSv_0
372 aHtv
373 aMat
374 aLnk
375 dword_0
376 dword_0
377 dword_0
378 dword_0
379 `typeinfo for'CQueuedPacketSender
380 CQueuedPacketSender::~CQueuedPacketSender()
381 CQueuedPacketSender::~CQueuedPacketSender()
382 CQueuedPacketSender::Start(unsigned int)
383 CThread::Init(void)
384 CQueuedPacketSender::Run(void)
385 CThread::OnExit(void)
386 CThread::GetThreadProc(void)
387 CThread::IsThreadRunning(void)
388 CQueuedPacketSender::Setup(void)
389 CQueuedPacketSender::Shutdown(void)
390 CQueuedPacketSender::IsRunning(void)
391 CQueuedPacketSender::ClearQueuedPacketsForChannel(INetChannel *)
392 CQueuedPacketSender::QueuePacket(INetChannel *,int,char const*,int,sockaddr const*,int,unsigned int)
393 CQueuedPacketSender::HasQueuedPackets(INetChannel const*)const