Vtable Dump 4/9/18
Prob. missed some things. Post em here if you care to contribute.
Code:
// Auto reconstructed from vtable block @ 0x008101C0 // from "client.dylib", by ida_vtables.idc 0 CBaseEntityList::OnAddEntity(IHandleEntity *,CBaseHandle) 1 CBaseEntityList::OnRemoveEntity(IHandleEntity *,CBaseHandle) 2 `vtable for'__cxxabiv1::__vmi_class_type_info 3 `typeinfo name for'CBaseEntityList 4 dword_0 5 `typeinfo for'C_EnvDetailController 6 C_EnvDetailController::~C_EnvDetailController() 7 C_EnvDetailController::~C_EnvDetailController() 8 C_BaseEntity::SetRefEHandle(CBaseHandle const&) 9 C_BaseEntity::GetRefEHandle(void)const 10 C_BaseEntity::GetCollideable(void) 11 C_BaseEntity::GetClientNetworkable(void) 12 C_BaseEntity::GetClientRenderable(void) 13 C_BaseEntity::GetIClientEntity(void) 14 C_BaseEntity::GetBaseEntity(void) 15 C_BaseEntity::GetClientThinkable(void) 16 C_BaseEntity::Release(void) 17 C_BaseEntity::GetAbsOrigin(void)const 18 C_BaseEntity::GetAbsAngles(void)const 19 C_BaseEntity::GetMouth(void) 20 C_BaseEntity::GetSoundSpatialization(SpatializationInfo_t &) 21 C_BaseEntity::GetDataDescMap(void) 22 C_EnvDetailController::YouForgotToImplementOrDeclareClientClass(void) 23 C_EnvDetailController::GetClientClass(void) 24 C_BaseEntity::GetPredDescMap(void) 25 C_BaseEntity::FireBullets(FireBulletsInfo_t const&) 26 C_BaseEntity::ModifyFireBulletsDamage(CTakeDamageInfo *) 27 C_BaseEntity::ShouldDrawUnderwaterBulletBubbles(void) 28 C_BaseEntity::ShouldDrawWaterImpacts(void) 29 C_BaseEntity::HandleShotImpactingWater(FireBulletsInfo_t const&,Vector const&,ITraceFilter *,Vector*) 30 C_BaseEntity::GetBeamTraceFilter(void) 31 C_BaseEntity::DispatchTraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *) 32 C_BaseEntity::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *) 33 C_BaseEntity::DoImpactEffect(CGameTrace &,int) 34 C_BaseEntity::MakeTracer(Vector const&,CGameTrace const&,int) 35 C_BaseEntity::GetTracerAttachment(void) 36 C_BaseEntity::BloodColor(void) 37 C_BaseEntity::GetTracerType(void) 38 C_BaseEntity::Spawn(void) 39 C_BaseEntity::SpawnClientEntity(void) 40 C_BaseEntity::Precache(void) 41 C_BaseEntity::Activate(void) 42 C_BaseEntity::ParseMapData(CEntityMapData *) 43 C_BaseEntity::KeyValue(char const*,char const*) 44 C_BaseEntity::KeyValue(char const*,float) 45 C_BaseEntity::KeyValue(char const*,Vector const&) 46 C_BaseEntity::GetKeyValue(char const*,char *,int) 47 C_BaseEntity::Init(int,int) 48 C_BaseEntity::GetIClientUnknown(void) 49 C_BaseEntity::GetBaseAnimating(void) 50 C_BaseEntity::SetClassname(char const*) 51 C_BaseEntity::RecordToolMessage(void) 52 C_BaseEntity::GetRenderOrigin(void) 53 C_BaseEntity::GetRenderAngles(void) 54 C_BaseEntity::GetObserverCamOrigin(void) 55 C_BaseEntity::RenderableToWorldTransform(void) 56 C_BaseEntity::IsTransparent(void) 57 C_BaseEntity::IsTwoPass(void) 58 C_BaseEntity::UsesPowerOfTwoFrameBufferTexture(void) 59 C_BaseEntity::UsesFullFrameBufferTexture(void) 60 C_BaseEntity::IgnoresZBuffer(void)const 61 C_BaseEntity::GetModel(void)const 62 C_BaseEntity::DrawModel(int) 63 C_BaseEntity::ComputeFxBlend(void) 64 C_BaseEntity::GetFxBlend(void) 65 C_BaseEntity::LODTest(void) 66 C_BaseEntity::GetRenderBounds(Vector &,Vector &) 67 C_BaseEntity::GetPVSNotifyInterface(void) 68 C_BaseEntity::GetRenderBoundsWorldspace(Vector &,Vector &) 69 C_BaseEntity::GetShadowRenderBounds(Vector &,Vector &,ShadowType_t) 70 C_BaseEntity::GetColorModulation(float *) 71 C_BaseEntity::OnThreadedDrawSetup(void) 72 C_BaseEntity::TestCollision(Ray_t const&,unsigned int,CGameTrace &) 73 C_BaseEntity::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &) 74 C_BaseEntity::GetAttackDamageScale(void) 75 C_BaseEntity::NotifyShouldTransmit(ShouldTransmitState_t) 76 C_BaseEntity::PreDataUpdate(DataUpdateType_t) 77 C_BaseEntity::PostDataUpdate(DataUpdateType_t) 78 C_BaseEntity::OnDataUnchangedInPVS(void) 79 C_BaseEntity::ValidateModelIndex(void) 80 C_BaseEntity::SetDormant(bool) 81 C_BaseEntity::IsDormant(void) 82 C_BaseEntity::SetDestroyedOnRecreateEntities(void) 83 C_BaseEntity::GetEFlags(void)const 84 C_BaseEntity::SetEFlags(int) 85 C_BaseEntity::entindex(void)const 86 C_BaseEntity::ReceiveMessage(int,bf_read &) 87 C_BaseEntity::GetDataTableBasePtr(void) 88 C_BaseEntity::ClientThink(void) 89 C_BaseEntity::GetThinkHandle(void) 90 C_BaseEntity::SetThinkHandle(CClientThinkHandlePtr *) 91 C_BaseEntity::ShouldSavePhysics(void) 92 C_BaseEntity::OnSave(void) 93 C_BaseEntity::OnRestore(void) 94 C_BaseEntity::ObjectCaps(void) 95 C_BaseEntity::Save(ISave &) 96 C_BaseEntity::Restore(IRestore &) 97 C_BaseEntity::CreateVPhysics(void) 98 C_BaseEntity::VPhysicsDestroyObject(void) 99 C_BaseEntity::GMOD_VPhysicsTest(IPhysicsObject *) 100 C_BaseEntity::GMOD_GetPhysBoneMatrix(int) 101 C_BaseEntity::VPhysicsUpdate(IPhysicsObject *) 102 C_BaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int) 103 C_BaseEntity::VPhysicsIsFlesh(void) 104 C_BaseEntity::SetupBones(matrix3x4_t *,int,int,float) 105 C_BaseEntity::SetupWeights(matrix3x4_t const*,int,float *,float *) 106 C_BaseEntity::UsesFlexDelayedWeights(void) 107 C_BaseEntity::DoAnimationEvents(void) 108 C_BaseEntity::AddEntity(void) 109 C_BaseEntity::GetLocalAngles(void)const 110 C_BaseEntity::GetPrevLocalOrigin(void)const 111 C_BaseEntity::GetPrevLocalAngles(void)const 112 C_BaseEntity::CalcOverrideModelIndex(void) 113 C_BaseEntity::WorldAlignMins(void)const 114 C_BaseEntity::WorldAlignMaxs(void)const 115 C_BaseEntity::WorldSpaceCenter(void)const 116 C_BaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *) 117 C_BaseEntity::GetSolid(void)const 118 C_BaseEntity::GetSolidFlags(void)const 119 C_BaseEntity::LookupAttachment(char const*) 120 C_BaseEntity::GetAttachment(int,matrix3x4_t &) 121 C_BaseEntity::GetAttachment(int,Vector &) 122 C_BaseEntity::GetAttachment(int,Vector &,QAngle &) 123 C_BaseEntity::GetAttachmentVelocity(int,Vector &,Quaternion &) 124 C_BaseEntity::GetTeam(void) 125 C_BaseEntity::GetTeamNumber(void)const 126 C_BaseEntity::ChangeTeam(int) 127 C_BaseEntity::GetRenderTeamNumber(void) 128 C_BaseEntity::InSameTeam(C_BaseEntity*) 129 C_BaseEntity::InLocalTeam(void) 130 C_BaseEntity::IsValidIDTarget(void) 131 C_BaseEntity::GetIDString(void) 132 C_BaseEntity::ModifyEmitSoundParams(EmitSound_t &) 133 C_BaseEntity::InitializeAsClientEntity(char const*,RenderGroup_t) 134 C_BaseEntity::Simulate(void) 135 C_BaseEntity::OnDataChanged(DataUpdateType_t) 136 C_BaseEntity::OnPreDataChanged(DataUpdateType_t) 137 C_BaseEntity::GetClientVehicle(void) 138 C_BaseEntity::GetAimEntOrigin(IClientEntity *,Vector *,QAngle *) 139 C_BaseEntity::GetOldOrigin(void) 140 C_BaseEntity::GetRenderGroup(void) 141 C_BaseEntity::GetToolRecordingState(KeyValues *) 142 C_BaseEntity::CleanupToolRecordingState(KeyValues *) 143 C_BaseEntity::GetCollideType(void) 144 C_BaseEntity::ShouldDraw(void) 145 C_BaseEntity::IsSelfAnimating(void) 146 C_BaseEntity::OnLatchInterpolatedVariables(int) 147 C_BaseEntity::OnNewModel(void) 148 C_BaseEntity::OnNewParticleEffect(char const*,CNewParticleEffect *) 149 C_BaseEntity::ResetLatched(void) 150 C_BaseEntity::Interpolate(float) 151 C_BaseEntity::IsSubModel(void) 152 C_BaseEntity::CreateLightEffects(void) 153 C_BaseEntity::Clear(void) 154 C_BaseEntity::DrawBrushModel(bool,int,bool) 155 C_BaseEntity::GetTextureAnimationStartTime(void) 156 C_BaseEntity::TextureAnimationWrapped(void) 157 C_BaseEntity::SetNextClientThink(float) 158 C_BaseEntity::SetHealth(int) 159 C_BaseEntity::GetHealth(void)const 160 C_BaseEntity::GetMaxHealth(void)const 161 C_BaseEntity::ShadowCastType(void) 162 C_BaseEntity::ShouldReceiveProjectedTextures(int) 163 C_BaseEntity::IsShadowDirty(void) 164 C_BaseEntity::MarkShadowDirty(bool) 165 C_BaseEntity::GetShadowParent(void) 166 C_BaseEntity::FirstShadowChild(void) 167 C_BaseEntity::NextShadowPeer(void) 168 C_BaseEntity::AddDecal(Vector const&,Vector const&,Vector const&,int,int,bool,CGameTrace &,int) 169 C_BaseEntity::IsClientCreated(void)const 170 C_BaseEntity::UpdateOnRemove(void) 171 C_BaseEntity::SUB_Remove(void) 172 C_BaseEntity::SetPredictable(bool) 173 C_BaseEntity::RestoreData(char const*,int,int) 174 C_BaseEntity::DamageDecal(int,int) 175 C_BaseEntity::DecalTrace(CGameTrace *,char const*) 176 C_BaseEntity::ImpactTrace(CGameTrace *,int,char const*) 177 C_BaseEntity::ShouldPredict(void) 178 C_BaseEntity::Think(void) 179 C_BaseEntity::CanBePoweredUp(void) 180 C_BaseEntity::AttemptToPowerup(int,float,float,C_BaseEntity*,CDamageModifier *) 181 C_BaseEntity::IsCurrentlyTouching(void)const 182 C_BaseEntity::StartTouch(C_BaseEntity*) 183 C_BaseEntity::Touch(C_BaseEntity*) 184 C_BaseEntity::EndTouch(C_BaseEntity*) 185 C_BaseEntity::PhysicsSolidMaskForEntity(void)const 186 C_BaseEntity::PhysicsSimulate(void) 187 C_BaseEntity::IsAlive(void) 188 C_BaseEntity::IsPlayer(void)const 189 C_BaseEntity::IsBaseCombatCharacter(void) 190 C_BaseEntity::MyCombatCharacterPointer(void) 191 C_BaseEntity::IsNPC(void) 192 C_BaseEntity::IsNextBot(void) 193 C_BaseEntity::IsBaseObject(void)const 194 C_BaseEntity::IsBaseCombatWeapon(void)const 195 C_BaseEntity::MyCombatWeaponPointer(void) 196 C_BaseEntity::IsBaseTrain(void)const 197 C_BaseEntity::EyePosition(void) 198 C_BaseEntity::EyeAngles(void) 199 C_BaseEntity::LocalEyeAngles(void) 200 C_BaseEntity::EarPosition(void) 201 C_BaseEntity::ShouldCollide(int,int)const 202 C_BaseEntity::GetViewOffset(void)const 203 C_BaseEntity::SetViewOffset(Vector const&) 204 C_BaseEntity::GetBody(void) 205 C_BaseEntity::GetSkin(void) 206 C_BaseEntity::GetModelInstance(void) 207 C_BaseEntity::GetShadowHandle(void)const 208 C_BaseEntity::RenderHandle(void) 209 C_BaseEntity::CreateModelInstance(void) 210 C_BaseEntity::ShouldInterpolate(void) 211 C_BaseEntity::GetClientSideFade(void) 212 C_BaseEntity::BoneMergeFastCullBloat(Vector &,Vector &,Vector const&,Vector const&)const 213 C_BaseEntity::OnPredictedEntityRemove(bool,C_BaseEntity*) 214 C_BaseEntity::GetShadowCastDistance(float *,ShadowType_t)const 215 C_BaseEntity::GetShadowCastDirection(Vector *,ShadowType_t)const 216 C_BaseEntity::GetShadowUseOtherEntity(void)const 217 C_BaseEntity::SetShadowUseOtherEntity(C_BaseEntity*) 218 C_BaseEntity::AddRagdollToFadeQueue(void) 219 C_BaseEntity::IsDeflectable(void) 220 C_BaseEntity::GetStudioBody(void) 221 C_BaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *) 222 C_BaseEntity::GetRenderClipPlane(void) 223 C_BaseEntity::OnOwnerChanged(void) 224 C_BaseEntity::VPhysicsGetElement(int) 225 C_BaseEntity::IsARagdoll(void) 226 C_BaseEntity::SetMaterialOverride(char const*) 227 C_BaseEntity::SetMaterialOverridePointer(IMaterial *) 228 C_BaseEntity::GetMaterialOverridePointer(void) 229 C_BaseEntity::GetMaterialOverride(void) 230 C_BaseEntity::StartMaterialOverride(void) 231 C_BaseEntity::EndMaterialOverride(void) 232 C_BaseEntity::GetCreationTime(void) 233 C_BaseEntity::IsPredicted(void)const 234 C_BaseEntity::IsWeapon(void)const 235 C_BaseEntity::IsVehicle(void)const 236 C_BaseEntity::IsJeep(void)const 237 C_BaseEntity::UsesLua(void) 238 C_BaseEntity::GetLuaEntityType(void) 239 C_BaseEntity::PushEntity(void) 240 C_BaseEntity::Push_This_Entity(void) 241 C_BaseEntity::SetEntity(char const*,C_BaseEntity*) 242 C_BaseEntity::GetParentPhysicsNum(void) 243 C_BaseEntity::SetParentPhysicsNum(int) 244 C_BaseEntity::StartMotionController(void) 245 C_BaseEntity::StopMotionController(void) 246 C_BaseEntity::AttachObjectToMotionController(IPhysicsObject *) 247 C_BaseEntity::DetachObjectFromMotionController(IPhysicsObject *) 248 C_BaseEntity::GetCustomisedRenderBounds(Vector &,Vector &) 249 C_BaseEntity::SetCustomisedRenderBounds(Vector *,Vector *) 250 C_BaseEntity::GetLuaScriptName(void) 251 C_BaseEntity::SpawnedViaLua(void) 252 C_BaseEntity::OverridePosition(void) 253 C_BaseEntity::InitializeScriptedEntity(char const*) 254 C_BaseEntity::ClearLuaData(void) 255 C_BaseEntity::GetLuaTable(void) 256 C_BaseEntity::GetLuaEntity(void) 257 C_BaseEntity::SetLuaTable(ILuaObject *) 258 C_BaseEntity::Lua_OnEntityInitialized(void) 259 C_BaseEntity::HasLuaTable(void) 260 C_BaseEntity::LuaEntityInitialized(void) 261 C_BaseEntity::ForcePhysicsDropObject(void) 262 C_BaseEntity::StartDriving(C_BasePlayer *) 263 C_BaseEntity::FinishDriving(C_BasePlayer *) 264 C_BaseEntity::GMod_ShouldRenderEntity(void) 265 C_BaseEntity::OnClientsideLuaRestored(void) 266 C_BaseEntity::Lua_GetLuaClass(void) 267 C_BaseEntity::VPhysicsCollision(int,gamevcollisionevent_t *) 268 C_EnvDetailController::UpdateTransmitState(void) // Auto reconstructed from vtable block @ 0x008277D8 // from "client.dylib", by ida_vtables.idc 0 CHLClient::Init(void * (*)(char const*,int *),void * (*)(char const*,int *),CGlobalVarsBase *,IGet *) 1 CHLClient::PostInit(void) 2 CHLClient::Shutdown(void) 3 CHLClient::ReplayInit(void * (*)(char const*,int *)) 4 CHLClient::ReplayPostInit(void) 5 CHLClient::LevelInitPreEntity(char const*) 6 CHLClient::LevelInitPostEntity(void) 7 CHLClient::LevelShutdown(void) 8 CHLClient::GetAllClasses(void) 9 CHLClient::HudVidInit(void) 10 CHLClient::HudProcessInput(bool) 11 CHLClient::HudUpdate(bool) 12 CHLClient::HudReset(void) 13 CHLClient::HudText(char const*) 14 CHLClient::IN_ActivateMouse(void) 15 CHLClient::IN_DeactivateMouse(void) 16 CHLClient::IN_Accumulate(void) 17 CHLClient::IN_ClearStates(void) 18 CHLClient::IN_IsKeyDown(char const*,bool &) 19 CHLClient::IN_OnMouseWheeled(int) 20 CHLClient::IN_KeyEvent(int,ButtonCode_t,char const*) 21 CHLClient::CreateMove(int,float,bool) 22 CHLClient::ExtraMouseSample(float,bool) 23 CHLClient::WriteUsercmdDeltaToBuffer(bf_write *,int,int,bool) 24 CHLClient::EncodeUserCmdToBuffer(bf_write &,int) 25 CHLClient::DecodeUserCmdFromBuffer(bf_read &,int) 26 CHLClient::View_Render(vrect_t *) 27 CHLClient::RenderView(CViewSetup const&,int,int) 28 CHLClient::View_Fade(ScreenFade_t *) 29 CHLClient::SetCrosshairAngle(QAngle const&) 30 CHLClient::InitSprite(CEngineSprite *,char const*) 31 CHLClient::ShutdownSprite(CEngineSprite *) 32 CHLClient::GetSpriteSize(void)const 33 CHLClient::VoiceStatus(int,int) 34 CHLClient::InstallStringTableCallback(char const*) 35 CHLClient::FrameStageNotify(ClientFrameStage_t) 36 CHLClient::DispatchUserMessage(int,bf_read &) 37 CHLClient::SaveInit(int) 38 CHLClient::SaveWriteFields(CSaveRestoreData *,char const*,void *,datamap_t *,typedescription_t *,int) 39 CHLClient::SaveReadFields(CSaveRestoreData *,char const*,void *,datamap_t *,typedescription_t *,int) 40 CHLClient::PreSave(CSaveRestoreData *) 41 CHLClient::Save(CSaveRestoreData *) 42 CHLClient::WriteSaveHeaders(CSaveRestoreData *) 43 CHLClient::ReadRestoreHeaders(CSaveRestoreData *) 44 CHLClient::Restore(CSaveRestoreData *,bool) 45 CHLClient::DispatchOnRestore(void) 46 CHLClient::GetStandardRecvProxies(void) 47 CHLClient::WriteSaveGameScreenshot(char const*) 48 CHLClient::EmitSentenceCloseCaption(char const*) 49 CHLClient::EmitCloseCaption(char const*,float) 50 CHLClient::CanRecordDemo(char *,int)const 51 CHLClient::OnDemoRecordStart(char const*) 52 CHLClient::OnDemoRecordStop(void) 53 CHLClient::OnDemoPlaybackStart(char const*) 54 CHLClient::OnDemoPlaybackStop(void) 55 CHLClient::ShouldDrawDropdownConsole(void) 56 CHLClient::GetScreenWidth(void) 57 CHLClient::GetScreenHeight(void) 58 CHLClient::WriteSaveGameScreenshotOfSize(char const*,int,int,bool,bool) 59 CHLClient::GetPlayerView(CViewSetup &) 60 CHLClient::SetupGameProperties(CUtlVector<_XUSER_CONTEXT,CUtlMemory<_XUSER_CONTEXT,int>> &,CUtlVector&<_XUSER_PROPERTY,CUtlMemory<CUtlVector&,int>>) 61 CHLClient::GetPresenceID(char const*) 62 CHLClient::GetPropertyIdString(unsigned int) 63 CHLClient::GetPropertyDisplayString(unsigned int,unsigned int,char *,int) 64 CHLClient::InvalidateMdlCache(void) 65 CHLClient::IN_SetSampleTime(float) 66 CHLClient::ReloadFilesInList(IFileList *) 67 CHLClient::StartStatsReporting(void *,bool) 68 CHLClient::HandleUiToggle(void) 69 CHLClient::ShouldAllowConsole(void) 70 CHLClient::GetRenamedRecvTableInfos(void) 71 CHLClient::GetClientUIMouthInfo(void) 72 CHLClient::FileReceived(char const*,unsigned int) 73 CHLClient::TranslateEffectForVisionFilter(char const*,char const*) 74 CHLClient::ClientAdjustStartSoundParams(StartSoundParams_t &) 75 CHLClient::DisconnectAttempt(void) 76 CHLClient::GMOD_ReceiveServerMessage(bf_read *,int) 77 CHLClient::GMOD_DoSnapshots(void) 78 CHLClient::GMOD_VoiceVolume(unsigned int,float) 79 CHLClient::GMOD_OnDrawSkybox(void) 80 CHLClient::IN_MouseWheelAnalog(int) 81 dword_0 82 `vtable for'std::length_error 83 `typeinfo name for'CHLClient 84 `typeinfo for'IBaseClientDLL 85 dword_0 86 dword_0 87 `typeinfo for'CFlaggedEntitiesEnum 88 CFlaggedEntitiesEnum::EnumElement(IHandleEntity *) 89 dword_0 90 `vtable for'std::length_error 91 `typeinfo name for'CFlaggedEntitiesEnum 92 `typeinfo for'IPartitionEnumerator 93 dword_0 94 dword_0 95 `typeinfo for'CClassMap 96 CClassMap::~CClassMap() 97 CClassMap::~CClassMap() 98 CClassMap::Add(char const*,char const*,int,C_BaseEntity * (*)(void)) 99 CClassMap::Lookup(char const*) 100 CClassMap::CreateEntity(char const*) 101 CClassMap::GetClassSize(char const*) 102 `vtable for'std::length_error 103 `typeinfo name for'CClassMap 104 `typeinfo for'IClassMap 105 dword_0 106 dword_0 107 `typeinfo for'CClientEffectPrecacheSystem 108 CClientEffectPrecacheSystem::Name(void) 109 CClientEffectPrecacheSystem::Init(void) 110 CClientEffectPrecacheSystem::PostInit(void) 111 CClientEffectPrecacheSystem::Shutdown(void) 112 CClientEffectPrecacheSystem::LevelInitPreEntity(void) 113 CClientEffectPrecacheSystem::LevelInitPostEntity(void) 114 IGameSystem::LevelShutdownPreClearSteamAPIContext(void) 115 CClientEffectPrecacheSystem::LevelShutdownPreEntity(void) 116 CClientEffectPrecacheSystem::LevelShutdownPostEntity(void) 117 CClientEffectPrecacheSystem::OnSave(void) 118 CClientEffectPrecacheSystem::OnRestore(void) 119 CClientEffectPrecacheSystem::SafeRemoveIfDesired(void) 120 CClientEffectPrecacheSystem::IsPerFrame(void) 121 CClientEffectPrecacheSystem::~CClientEffectPrecacheSystem() 122 CClientEffectPrecacheSystem::~CClientEffectPrecacheSystem() 123 dword_0 124 `vtable for'std::length_error 125 `typeinfo name for'CClientEffectPrecacheSystem 126 `typeinfo for'IGameSystem 127 dword_0 128 dword_0 129 `typeinfo for'CClientEntityList 130 CClientEntityList::OnAddEntity(IHandleEntity *,CBaseHandle) 131 CClientEntityList::OnRemoveEntity(IHandleEntity *,CBaseHandle) 132 CClientEntityList::~CClientEntityList() 133 CClientEntityList::~CClientEntityList() 134 CClientEntityList::GetClientNetworkable(int) 135 CClientEntityList::GetClientEntity(int) 136 CClientEntityList::NumberOfEntities(bool) 137 CClientEntityList::GetClientUnknownFromHandle(CBaseHandle) 138 CClientEntityList::GetClientNetworkableFromHandle(CBaseHandle) 139 CClientEntityList::GetClientEntityFromHandle(CBaseHandle) 140 CClientEntityList::GetHighestEntityIndex(void) 141 CClientEntityList::SetMaxEntities(int) 142 CClientEntityList::GetMaxEntities(void) // Auto reconstructed from vtable block @ 0x004BD278 // from "engine.dylib", by ida_vtables.idc 0 CEngineClient::GetIntersectingSurfaces(model_t const*,Vector const&,float,bool,SurfInfo *,int) 1 CEngineClient::GetLightForPoint(Vector const&,bool) 2 CEngineClient::TraceLineMaterialAndLighting(Vector const&,Vector const&,Vector&,Vector&) 3 CEngineClient::ParseFile(char const*,char *,int) 4 CEngineClient::CopyLocalFile(char const*,char const*) 5 CEngineClient::GetScreenSize(int &,int &) 6 CEngineClient::ServerCmd(char const*,bool) 7 CEngineClient::ClientCmd(char const*) 8 CEngineClient::GetPlayerInfo(int,player_info_s *) 9 CEngineClient::GetPlayerForUserID(int) 10 CEngineClient::TextMessageGet(char const*) 11 CEngineClient::Con_IsVisible(void) 12 CEngineClient::GetLocalPlayer(void) 13 CEngineClient::LoadModel(char const*,bool) 14 CEngineClient::Time(void) 15 CEngineClient::GetLastTimeStamp(void) 16 CEngineClient::GetSentence(CAudioSource *) 17 CEngineClient::GetSentenceLength(CAudioSource *) 18 CEngineClient::IsStreaming(CAudioSource *)const 19 CEngineClient::GetViewAngles(QAngle &) 20 CEngineClient::SetViewAngles(QAngle &) 21 CEngineClient::GetMaxClients(void) 22 CEngineClient::Key_LookupBinding(char const*) 23 CEngineClient::Key_BindingForKey(ButtonCode_t) 24 CEngineClient::StartKeyTrapMode(void) 25 CEngineClient::CheckDoneKeyTrapping(ButtonCode_t &) 26 CEngineClient::IsInGame(void) 27 CEngineClient::IsConnected(void) 28 CEngineClient::IsDrawingLoadingImage(void) 29 CEngineClient::Con_NPrintf(int,char const*,...) 30 CEngineClient::Con_NXPrintf(con_nprint_s const*,char const*,...) 31 CEngineClient::IsBoxVisible(Vector const&,Vector const&) 32 CEngineClient::IsBoxInViewCluster(Vector const&,Vector const&) 33 CEngineClient::CullBox(Vector const&,Vector const&) 34 CEngineClient::Sound_ExtraUpdate(void) 35 CEngineClient::GetGameDirectory(void) 36 CEngineClient::WorldToScreenMatrix(void) 37 CEngineClient::WorldToViewMatrix(void) 38 CEngineClient::GameLumpVersion(int)const 39 CEngineClient::GameLumpSize(int)const 40 CEngineClient::LoadGameLump(int,void *,int) 41 CEngineClient::LevelLeafCount(void)const 42 CEngineClient::GetBSPTreeQuery(void) 43 CEngineClient::LinearToGamma(float *,float *) 44 CEngineClient::LightStyleValue(int) 45 CEngineClient::ComputeDynamicLighting(Vector const&,Vector const*,Vector&) 46 CEngineClient::GetAmbientLightColor(Vector &) 47 CEngineClient::GetDXSupportLevel(void) 48 CEngineClient::SupportsHDR(void) 49 CEngineClient::Mat_Stub(IMaterialSystem *) 50 CEngineClient::GetChapterName(char *,int) 51 CEngineClient::GetLevelName(void) 52 CEngineClient::GetLevelVersion(void) 53 CEngineClient::GetVoiceTweakAPI(void) 54 CEngineClient::EngineStats_BeginFrame(void) 55 CEngineClient::EngineStats_EndFrame(void) 56 CEngineClient::FireEvents(void) 57 CEngineClient::GetLeavesArea(int *,int) 58 CEngineClient::DoesBoxTouchAreaFrustum(Vector const&,Vector const&,int) 59 CEngineClient::SetAudioState(AudioState_t const&) 60 CEngineClient::SentenceGroupPick(int,char *,int) 61 CEngineClient::SentenceGroupPickSequential(int,char *,int,int,int) 62 CEngineClient::SentenceIndexFromName(char const*) 63 CEngineClient::SentenceNameFromIndex(int) 64 CEngineClient::SentenceGroupIndexFromName(char const*) 65 CEngineClient::SentenceGroupNameFromIndex(int) 66 CEngineClient::SentenceLength(int) 67 CEngineClient::ComputeLighting(Vector const&,Vector const*,bool,Vector&,Vector*) 68 CEngineClient::ActivateOccluder(int,bool) 69 CEngineClient::IsOccluded(Vector const&,Vector const&) 70 CEngineClient::SaveAllocMemory(unsigned long,unsigned long) 71 CEngineClient::SaveFreeMemory(void *) 72 CEngineClient::GetNetChannelInfo(void) 73 CEngineClient::DebugDrawPhysCollide(CPhysCollide const*,IMaterial *,matrix3x4_t &,color32_s const&) 74 CEngineClient::CheckPoint(char const*) 75 CEngineClient::DrawPortals(void) 76 CEngineClient::IsPlayingDemo(void) 77 CEngineClient::IsRecordingDemo(void) 78 CEngineClient::IsPlayingTimeDemo(void) 79 CEngineClient::GetDemoRecordingTick(void) 80 CEngineClient::GetDemoPlaybackTick(void) 81 CEngineClient::GetDemoPlaybackStartTick(void) 82 CEngineClient::GetDemoPlaybackTimeScale(void) 83 CEngineClient::GetDemoPlaybackTotalTicks(void) 84 CEngineClient::IsPaused(void) 85 CEngineClient::IsTakingScreenshot(void) 86 CEngineClient::IsHLTV(void) 87 CEngineClient::IsLevelMainMenuBackground(void) 88 CEngineClient::GetMainMenuBackgroundName(char *,int) 89 CEngineClient::GetVideoModes(int &,vmode_s *&) 90 CEngineClient::SetOcclusionParameters(OcclusionParams_t const&) 91 CEngineClient::GetUILanguage(char *,int) 92 CEngineClient::IsSkyboxVisibleFromPoint(Vector const&) 93 CEngineClient::GetMapEntitiesString(void) 94 CEngineClient::IsInEditMode(void) 95 CEngineClient::GetScreenAspectRatio(void) 96 CEngineClient::REMOVED_SteamRefreshLogin(char const*,bool) 97 CEngineClient::REMOVED_SteamProcessCall(bool &) 98 CEngineClient::GetEngineBuildNumber(void) 99 CEngineClient::GetProductVersionString(void) 100 CEngineClient::GrabPreColorCorrectedFrame(int,int,int,int) 101 CEngineClient::IsHammerRunning(void)const 102 CEngineClient::ExecuteClientCmd(char const*) 103 CEngineClient::MapHasHDRLighting(void) 104 CEngineClient::GetAppID(void) 105 CEngineClient::GetLightForPointFast(Vector const&,bool) 106 CEngineClient::ClientCmd_Unrestricted(char const*) 107 CEngineClient::SetRestrictServerCommands(bool) 108 CEngineClient::SetRestrictClientCommands(bool) 109 CEngineClient::SetOverlayBindProxy(int,void *) 110 CEngineClient::CopyFrameBufferToMaterial(char const*) 111 CEngineClient::ChangeTeam(char const*) 112 CEngineClient::ReadConfiguration(bool) 113 CEngineClient::SetAchievementMgr(IAchievementMgr *) 114 CEngineClient::GetAchievementMgr(void) 115 CEngineClient::MapLoadFailed(void) 116 CEngineClient::SetMapLoadFailed(bool) 117 CEngineClient::IsLowViolence(void) 118 CEngineClient::GetMostRecentSaveGame(void) 119 CEngineClient::SetMostRecentSaveGame(char const*) 120 CEngineClient::StartXboxExitingProcess(void) 121 CEngineClient::IsSaveInProgress(void) 122 CEngineClient::OnStorageDeviceAttached(void) 123 CEngineClient::OnStorageDeviceDetached(void) 124 CEngineClient::ResetDemoInterpolation(void) 125 CEngineClient::SetGamestatsData(CGamestatsData *) 126 CEngineClient::GetGamestatsData(void) 127 CEngineClient::GetMouseDelta(int &,int &,bool) 128 CEngineClient::ServerCmdKeyValues(KeyValues *) 129 CEngineClient::IsSkippingPlayback(void) 130 CEngineClient::IsLoadingDemo(void) 131 CEngineClient::IsPlayingDemoALocallyRecordedDemo(void) 132 CEngineClient::Key_LookupBindingExact(char const*) 133 CEngineClient::GMOD_SetTimeManipulator(float) 134 CEngineClient::GMOD_SendToServer(void *,unsigned int,bool) 135 CEngineClient::GMOD_PlaceDecalMaterial(IMaterial *,bool,int,IClientEntity *,Vector const&,Vector const&,color32_s const&,float,float) 136 CEngineClient::GMOD_GetSpew(char *,unsigned long) 137 CEngineClient::GMOD_SetViewEntity(unsigned int) 138 CEngineClient::GMOD_BrushMaterialOverride(IMaterial *) 139 CEngineClient::GMOD_R_RedownloadAllLightmaps(bool) 140 CEngineClient::GMOD_RawClientCmd_Unrestricted(char const*) 141 CEngineClient::GMOD_CreateDataTable(void (*)(void *,int,CGMODVariant const&)) 142 CEngineClient::GMOD_DestroyDataTable(IGMODDataTable *) 143 CEngineClient::GMOD_LoadModel(char const*) 144 CEngineClient::GetProtocolVersion(void) 145 CEngineClient::IsWindowedMode(void) 146 CEngineClient::FlashWindow(void) 147 CEngineClient::GetClientVersion(void)const 148 CEngineClient::IsActiveApp(void) 149 CEngineClient::DisconnectInternal(void) 150 CEngineClient::IsInCommentaryMode(void) 151 dword_0 152 `vtable for'std::length_error 153 `typeinfo name for'CEngineClient 154 `typeinfo for'IVEngineClient 155 dword_0 156 dword_0 157 `typeinfo for'CClientState 158 CClientState::~CClientState() 159 CClientState::~CClientState() 160 CBaseClientState::ConnectionStart(INetChannel *) 161 CClientState::ConnectionClosing(char const*) 162 CClientState::ConnectionCrashed(char const*) 163 CClientState::PacketStart(int,int) 164 CClientState::PacketEnd(void) 165 CClientState::FileRequested(RequestFile_t,unsigned int,unsigned int) 166 CClientState::FileReceived(char const*,unsigned int) 167 CClientState::FileDenied(unsigned int) 168 CClientState::FileSent(char const*,unsigned int) 169 CClientState::ProcessConnectionlessPacket(netpacket_s *) 170 CClientState::ProcessTick(NET_Tick *) 171 CClientState::ProcessStringCmd(NET_StringCmd *) 172 CBaseClientState::ProcessSetConVar(NET_SetConVar *) 173 CBaseClientState::ProcessSignonState(NET_SignonState *) 174 CBaseClientState::ProcessPrint(SVC_Print *) 175 CClientState::ProcessServerInfo(SVC_ServerInfo *) 176 CBaseClientState::ProcessSendTable(SVC_SendTable *) 177 CClientState::ProcessClassInfo(SVC_ClassInfo *) 178 CClientState::ProcessSetPause(SVC_SetPause *) 179 CBaseClientState::ProcessCreateStringTable(SVC_CreateStringTable *) 180 CBaseClientState::ProcessUpdateStringTable(SVC_UpdateStringTable *) 181 CBaseClientState::ProcessSetView(SVC_SetView *) 182 CClientState::ProcessPacketEntities(SVC_PacketEntities *) 183 CBaseClientState::ProcessMenu(SVC_Menu *) 184 CBaseClientState::ProcessGameEventList(SVC_GameEventList *) 185 CBaseClientState::ProcessGetCvarValue(SVC_GetCvarValue *) 186 CBaseClientState::ProcessCmdKeyValues(SVC_CmdKeyValues *) 187 CBaseClientState::ProcessGMod_ServerToClient(SVC_GMod_ServerToClient *) 188 CBaseClientState::GetDemoProtocolVersion(void)const 189 CClientState::Clear(void) 190 CClientState::FullConnect(netadr_s &) 191 CBaseClientState::Connect(char const*,char const*) 192 CClientState::SetSignonState(int,int) 193 CClientState::Disconnect(char const*,bool) 194 CBaseClientState::SendConnectPacket(int,int,unsigned long long,bool) 195 CClientState::GetCDKeyHash(void) 196 CClientState::RunFrame(void) 197 CBaseClientState::CheckForResend(void) 198 CClientState::InstallStringTableCallback(char const*) 199 CClientState::HookClientStringTable(char const*) 200 CBaseClientState::LinkClasses(void) 201 CBaseClientState::GetConnectionRetryNumber(void)const 202 CBaseClientState::GetClientName(void) 203 CClientState::ReadEnterPVS(CEntityReadInfo &) 204 CClientState::ReadLeavePVS(CEntityReadInfo &) 205 CClientState::ReadDeltaEnt(CEntityReadInfo &) 206 CClientState::ReadPreserveEnt(CEntityReadInfo &) 207 CClientState::ReadDeletions(CEntityReadInfo &) 208 CClientState::ProcessVoiceInit(SVC_VoiceInit *) 209 CClientState::ProcessVoiceData(SVC_VoiceData *) 210 CClientState::ProcessSounds(SVC_Sounds *) 211 CClientState::ProcessFixAngle(SVC_FixAngle *) 212 CClientState::ProcessCrosshairAngle(SVC_CrosshairAngle *) 213 CClientState::ProcessBSPDecal(SVC_BSPDecal *) 214 CClientState::ProcessGameEvent(SVC_GameEvent *) 215 CClientState::ProcessUserMessage(SVC_UserMessage *) 216 CClientState::ProcessEntityMessage(SVC_EntityMessage *) 217 CClientState::ProcessTempEntities(SVC_TempEntities *) 218 CClientState::ProcessPrefetch(SVC_Prefetch *) // Auto reconstructed from vtable block @ 0x0088C3A0 // from "client.dylib", by ida_vtables.idc 0 CPrediction::~CPrediction() 1 CPrediction::~CPrediction() 2 CPrediction::Init(void) 3 CPrediction::Shutdown(void) 4 CPrediction::Update(int,bool,int,int) 5 CPrediction::PreEntityPacketReceived(int,int) 6 CPrediction::PostEntityPacketReceived(void) 7 CPrediction::PostNetworkDataReceived(int) 8 CPrediction::OnReceivedUncompressedPacket(void) 9 CPrediction::GetViewOrigin(Vector &) 10 CPrediction::SetViewOrigin(Vector &) 11 CPrediction::GetViewAngles(QAngle &) 12 CPrediction::SetViewAngles(QAngle &) 13 CPrediction::GetLocalViewAngles(QAngle &) 14 CPrediction::SetLocalViewAngles(QAngle &) 15 CPrediction::InPrediction(void)const 16 CPrediction::IsFirstTimePredicted(void)const 17 CPrediction::GetIncomingPacketNumber(void)const 18 CPrediction::RunCommand(C_BasePlayer *,CUserCmd *,IMoveHelper *) 19 CPrediction::SetupMove(C_BasePlayer *,CUserCmd *,IMoveHelper *,CMoveData *) 20 CPrediction::FinishMove(C_BasePlayer *,CUserCmd *,CMoveData *) 21 CPrediction::SetIdealPitch(C_BasePlayer *,Vector const&,QAngle const&,Vector const&) 22 CPrediction::_Update(bool,bool,int,int) 23 dword_0 24 `vtable for'std::length_error 25 `typeinfo name for'CPrediction 26 `typeinfo for'IPrediction 27 dword_0 28 `vtable for'std::length_error 29 `typeinfo name for'CEntityMaterialProxy 30 `typeinfo for'IMaterialProxy 31 dword_0 32 dword_0 33 `typeinfo for'CProxyHealth 34 CProxyHealth::Init(IMaterial *,KeyValues *) 35 CProxyHealth::OnBind(void *) 36 CResultProxy::Release(void) 37 CResultProxy::GetMaterial(void) 38 IMaterialProxy::GMOD_CanBeQueued(void) 39 CProxyHealth::~CProxyHealth() 40 CProxyHealth::~CProxyHealth() 41 dword_0 42 `vtable for'std::length_error 43 `typeinfo name for'CProxyHealth 44 `typeinfo for'CResultProxy 45 dword_0 46 dword_0 47 `typeinfo for'CPlayerLogoProxy 48 CPlayerLogoProxy::Init(IMaterial *,KeyValues *) 49 CPlayerLogoProxy::OnBind(void *) 50 CPlayerLogoProxy::Release(void) 51 CPlayerLogoProxy::GetMaterial(void) 52 IMaterialProxy::GMOD_CanBeQueued(void) 53 CPlayerLogoProxy::~CPlayerLogoProxy() 54 CPlayerLogoProxy::~CPlayerLogoProxy() 55 CPlayerLogoProxy::OnLogoBindInternal(int) 56 dword_0 57 `typeinfo for'CPlayerProximityProxy 58 CPlayerProximityProxy::Init(IMaterial *,KeyValues *) 59 CPlayerProximityProxy::OnBind(void *) 60 CResultProxy::Release(void) 61 CResultProxy::GetMaterial(void) 62 IMaterialProxy::GMOD_CanBeQueued(void) 63 CPlayerProximityProxy::~CPlayerProximityProxy() 64 CPlayerProximityProxy::~CPlayerProximityProxy() 65 dword_0 66 `vtable for'std::length_error 67 `typeinfo name for'CPlayerProximityProxy 68 `typeinfo for'CResultProxy 69 dword_0 70 `typeinfo for'CPlayerTeamMatchProxy 71 CPlayerTeamMatchProxy::Init(IMaterial *,KeyValues *) 72 CPlayerTeamMatchProxy::OnBind(void *) 73 CResultProxy::Release(void) 74 CResultProxy::GetMaterial(void) 75 IMaterialProxy::GMOD_CanBeQueued(void) 76 CPlayerTeamMatchProxy::~CPlayerTeamMatchProxy() 77 CPlayerTeamMatchProxy::~CPlayerTeamMatchProxy() 78 `vtable for'std::length_error 79 `typeinfo name for'CPlayerTeamMatchProxy 80 `typeinfo for'CResultProxy 81 dword_0 82 `typeinfo for'CPlayerViewProxy 83 CPlayerViewProxy::Init(IMaterial *,KeyValues *) 84 CPlayerViewProxy::OnBind(void *) 85 CResultProxy::Release(void) 86 CResultProxy::GetMaterial(void) 87 IMaterialProxy::GMOD_CanBeQueued(void) 88 CPlayerViewProxy::~CPlayerViewProxy() 89 CPlayerViewProxy::~CPlayerViewProxy() 90 `vtable for'std::length_error 91 `typeinfo name for'CPlayerViewProxy 92 `typeinfo for'CResultProxy 93 dword_0 94 `typeinfo for'CPlayerSpeedProxy 95 CPlayerSpeedProxy::Init(IMaterial *,KeyValues *) 96 CPlayerSpeedProxy::OnBind(void *) 97 CResultProxy::Release(void) 98 CResultProxy::GetMaterial(void) 99 IMaterialProxy::GMOD_CanBeQueued(void) 100 CPlayerSpeedProxy::~CPlayerSpeedProxy() 101 CPlayerSpeedProxy::~CPlayerSpeedProxy() 102 `vtable for'std::length_error 103 `typeinfo name for'CPlayerSpeedProxy 104 `typeinfo for'CResultProxy 105 dword_0 106 `typeinfo for'CPlayerPositionProxy 107 CPlayerPositionProxy::Init(IMaterial *,KeyValues *) 108 CPlayerPositionProxy::OnBind(void *) 109 CResultProxy::Release(void) 110 CResultProxy::GetMaterial(void) 111 IMaterialProxy::GMOD_CanBeQueued(void) 112 CPlayerPositionProxy::~CPlayerPositionProxy() 113 CPlayerPositionProxy::~CPlayerPositionProxy() 114 `vtable for'std::length_error 115 `typeinfo name for'CPlayerPositionProxy 116 `typeinfo for'CResultProxy 117 dword_0 118 `typeinfo for'CEntitySpeedProxy 119 CResultProxy::Init(IMaterial *,KeyValues *) 120 CEntitySpeedProxy::OnBind(void *) 121 CResultProxy::Release(void) 122 CResultProxy::GetMaterial(void) 123 IMaterialProxy::GMOD_CanBeQueued(void) 124 CEntitySpeedProxy::~CEntitySpeedProxy() 125 CEntitySpeedProxy::~CEntitySpeedProxy() 126 `vtable for'std::length_error 127 `typeinfo name for'CEntitySpeedProxy 128 `typeinfo for'CResultProxy 129 dword_0 130 `typeinfo for'CEntityRandomProxy 131 CEntityRandomProxy::Init(IMaterial *,KeyValues *) 132 CEntityRandomProxy::OnBind(void *) 133 CResultProxy::Release(void) 134 CResultProxy::GetMaterial(void) 135 IMaterialProxy::GMOD_CanBeQueued(void) 136 CEntityRandomProxy::~CEntityRandomProxy() 137 CEntityRandomProxy::~CEntityRandomProxy() 138 `vtable for'std::length_error 139 `typeinfo name for'CEntityRandomProxy 140 `typeinfo for'CResultProxy 141 dword_0 142 `vtable for'std::length_error 143 `typeinfo name for'CPlayerLogoProxy 144 `typeinfo for'IMaterialProxy 145 dword_0 146 dword_0 147 `typeinfo for'CPupilProxy 148 CPupilProxy::Init(IMaterial *,KeyValues *) 149 CEntityMaterialProxy::OnBind(void *) 150 CEntityMaterialProxy::Release(void) 151 CPupilProxy::GetMaterial(void) 152 IMaterialProxy::GMOD_CanBeQueued(void) 153 CPupilProxy::~CPupilProxy() 154 CPupilProxy::~CPupilProxy() 155 CPupilProxy::OnBind(C_BaseEntity *) 156 `vtable for'std::length_error 157 `typeinfo name for'CPupilProxy 158 `typeinfo for'CEntityMaterialProxy 159 dword_0 160 dword_0 161 `typeinfo for'CRagdoll 162 CRagdoll::~CRagdoll() 163 CRagdoll::~CRagdoll() 164 CRagdoll::RagdollBone(C_BaseEntity *,mstudiobone_t *,int,bool *,CBoneAccessor &) 165 CRagdoll::GetRagdollOrigin(void) 166 CRagdoll::GetRagdollBounds(Vector &,Vector &) 167 CRagdoll::RagdollBoneCount(void)const 168 CRagdoll::GetElement(int) 169 CRagdoll::DrawWireframe(void) 170 CRagdoll::VPhysicsUpdate(IPhysicsObject *) 171 CRagdoll::TransformVectorToWorld(int,Vector const*,Vector*) 172 CRagdoll::GetConstraintGroup(void) 173 dword_0 174 `typeinfo for'C_ServerRagdoll 175 C_ServerRagdoll::~C_ServerRagdoll() 176 C_ServerRagdoll::~C_ServerRagdoll() 177 C_BaseEntity::SetRefEHandle(CBaseHandle const&) 178 C_BaseEntity::GetRefEHandle(void)const 179 C_BaseEntity::GetCollideable(void) 180 C_BaseEntity::GetClientNetworkable(void) 181 C_BaseEntity::GetClientRenderable(void) 182 C_BaseEntity::GetIClientEntity(void) 183 C_BaseEntity::GetBaseEntity(void) 184 C_BaseEntity::GetClientThinkable(void) 185 C_BaseAnimating::Release(void) 186 C_BaseEntity::GetAbsOrigin(void)const 187 C_BaseEntity::GetAbsAngles(void)const 188 C_BaseAnimating::GetMouth(void) 189 C_BaseAnimating::GetSoundSpatialization(SpatializationInfo_t &) 190 C_BaseEntity::GetDataDescMap(void) 191 C_ServerRagdoll::YouForgotToImplementOrDeclareClientClass(void) 192 C_ServerRagdoll::GetClientClass(void) 193 C_BaseAnimating::GetPredDescMap(void) 194 C_BaseEntity::FireBullets(FireBulletsInfo_t const&) 195 C_BaseEntity::ModifyFireBulletsDamage(CTakeDamageInfo *) 196 C_BaseEntity::ShouldDrawUnderwaterBulletBubbles(void) 197 C_BaseEntity::ShouldDrawWaterImpacts(void) 198 C_BaseEntity::HandleShotImpactingWater(FireBulletsInfo_t const&,Vector const&,ITraceFilter *,Vector*) 199 C_BaseEntity::GetBeamTraceFilter(void) 200 C_BaseEntity::DispatchTraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *) 201 C_BaseEntity::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *) 202 C_BaseEntity::DoImpactEffect(CGameTrace &,int) 203 C_BaseEntity::MakeTracer(Vector const&,CGameTrace const&,int) 204 C_BaseEntity::GetTracerAttachment(void) 205 C_BaseEntity::BloodColor(void) 206 C_BaseEntity::GetTracerType(void) 207 C_BaseEntity::Spawn(void) 208 C_BaseEntity::SpawnClientEntity(void) 209 C_BaseEntity::Precache(void) 210 C_BaseEntity::Activate(void) 211 C_BaseEntity::ParseMapData(CEntityMapData *) 212 C_BaseEntity::KeyValue(char const*,char const*) 213 C_BaseEntity::KeyValue(char const*,float) 214 C_BaseEntity::KeyValue(char const*,Vector const&) 215 C_BaseEntity::GetKeyValue(char const*,char *,int) 216 C_BaseEntity::Init(int,int) 217 C_BaseEntity::GetIClientUnknown(void) 218 C_BaseAnimating::GetBaseAnimating(void) 219 C_BaseEntity::SetClassname(char const*) 220 C_BaseEntity::RecordToolMessage(void) 221 C_BaseAnimating::GetRenderOrigin(void) 222 C_BaseAnimating::GetRenderAngles(void) 223 C_BaseEntity::GetObserverCamOrigin(void) 224 C_BaseEntity::RenderableToWorldTransform(void) 225 C_BaseEntity::IsTransparent(void) 226 C_BaseEntity::IsTwoPass(void) 227 C_BaseAnimating::UsesPowerOfTwoFrameBufferTexture(void) 228 C_BaseEntity::UsesFullFrameBufferTexture(void) 229 C_BaseEntity::IgnoresZBuffer(void)const 230 C_BaseEntity::GetModel(void)const 231 C_BaseAnimating::DrawModel(int) 232 C_BaseEntity::ComputeFxBlend(void) 233 C_BaseEntity::GetFxBlend(void) 234 C_BaseEntity::LODTest(void) 235 C_ServerRagdoll::GetRenderBounds(Vector &,Vector &) 236 C_BaseEntity::GetPVSNotifyInterface(void) 237 C_BaseEntity::GetRenderBoundsWorldspace(Vector &,Vector &) 238 C_BaseEntity::GetShadowRenderBounds(Vector &,Vector &,ShadowType_t) 239 C_BaseEntity::GetColorModulation(float *) 240 C_BaseEntity::OnThreadedDrawSetup(void) 241 C_ServerRagdoll::TestCollision(Ray_t const&,unsigned int,CGameTrace &) 242 C_BaseAnimating::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &) 243 C_BaseEntity::GetAttackDamageScale(void) 244 C_BaseAnimating::NotifyShouldTransmit(ShouldTransmitState_t) 245 C_BaseAnimating::PreDataUpdate(DataUpdateType_t) 246 C_ServerRagdoll::PostDataUpdate(DataUpdateType_t) 247 C_BaseEntity::OnDataUnchangedInPVS(void) 248 C_BaseAnimating::ValidateModelIndex(void) 249 C_BaseEntity::SetDormant(bool) 250 C_BaseEntity::IsDormant(void) 251 C_BaseEntity::SetDestroyedOnRecreateEntities(void) 252 C_BaseEntity::GetEFlags(void)const 253 C_BaseEntity::SetEFlags(int) 254 C_BaseEntity::entindex(void)const 255 C_BaseEntity::ReceiveMessage(int,bf_read &) 256 C_BaseEntity::GetDataTableBasePtr(void) 257 C_BaseEntity::ClientThink(void) 258 C_BaseEntity::GetThinkHandle(void) 259 C_BaseEntity::SetThinkHandle(CClientThinkHandlePtr *) 260 C_BaseEntity::ShouldSavePhysics(void) 261 C_BaseEntity::OnSave(void) 262 C_BaseEntity::OnRestore(void) 263 C_BaseEntity::ObjectCaps(void) 264 C_BaseEntity::Save(ISave &) 265 C_BaseEntity::Restore(IRestore &) 266 C_BaseEntity::CreateVPhysics(void) 267 C_BaseEntity::VPhysicsDestroyObject(void) 268 C_BaseEntity::GMOD_VPhysicsTest(IPhysicsObject *) 269 C_ServerRagdoll::GMOD_GetPhysBoneMatrix(int) 270 C_BaseAnimating::VPhysicsUpdate(IPhysicsObject *) 271 C_BaseAnimating::VPhysicsGetObjectList(IPhysicsObject **,int) 272 C_BaseEntity::VPhysicsIsFlesh(void) 273 C_BaseAnimating::SetupBones(matrix3x4_t *,int,int,float) 274 C_ServerRagdoll::SetupWeights(matrix3x4_t const*,int,float *,float *) 275 C_BaseEntity::UsesFlexDelayedWeights(void) 276 C_BaseEntity::DoAnimationEvents(void) 277 C_ServerRagdoll::AddEntity(void) 278 C_BaseEntity::GetLocalAngles(void)const 279 C_BaseEntity::GetPrevLocalOrigin(void)const 280 C_BaseEntity::GetPrevLocalAngles(void)const 281 C_BaseEntity::CalcOverrideModelIndex(void) 282 C_BaseEntity::WorldAlignMins(void)const 283 C_BaseEntity::WorldAlignMaxs(void)const 284 C_BaseEntity::WorldSpaceCenter(void)const 285 C_BaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *) 286 C_BaseEntity::GetSolid(void)const 287 C_BaseEntity::GetSolidFlags(void)const 288 C_BaseAnimating::LookupAttachment(char const*) 289 C_BaseAnimating::GetAttachment(int,matrix3x4_t &) 290 C_BaseAnimating::GetAttachment(int,Vector &) 291 C_BaseAnimating::GetAttachment(int,Vector &,QAngle &) 292 C_BaseAnimating::GetAttachmentVelocity(int,Vector &,Quaternion &) 293 C_BaseEntity::GetTeam(void) 294 C_BaseEntity::GetTeamNumber(void)const 295 C_BaseEntity::ChangeTeam(int) 296 C_BaseEntity::GetRenderTeamNumber(void) 297 C_BaseEntity::InSameTeam(C_BaseEntity*) 298 C_BaseEntity::InLocalTeam(void) 299 C_BaseEntity::IsValidIDTarget(void) 300 C_BaseEntity::GetIDString(void) 301 C_BaseEntity::ModifyEmitSoundParams(EmitSound_t &) 302 C_BaseEntity::InitializeAsClientEntity(char const*,RenderGroup_t) 303 C_BaseAnimating::Simulate(void) 304 C_BaseAnimating::OnDataChanged(DataUpdateType_t) 305 C_BaseAnimating::OnPreDataChanged(DataUpdateType_t) 306 C_BaseEntity::GetClientVehicle(void) 307 C_BaseAnimating::GetAimEntOrigin(IClientEntity *,Vector *,QAngle *) 308 C_BaseEntity::GetOldOrigin(void) 309 C_BaseAnimating::GetRenderGroup(void) 310 C_BaseAnimating::GetToolRecordingState(KeyValues *) 311 C_BaseAnimating::CleanupToolRecordingState(KeyValues *) 312 C_ServerRagdoll::GetCollideType(void) 313 C_BaseAnimating::ShouldDraw(void) 314 C_BaseAnimating::IsSelfAnimating(void) 315 C_BaseEntity::OnLatchInterpolatedVariables(int) 316 C_ServerRagdoll::OnNewModel(void) 317 C_BaseEntity::OnNewParticleEffect(char const*,CNewParticleEffect *) 318 C_BaseAnimating::ResetLatched(void) 319 C_BaseAnimating::Interpolate(float) 320 C_BaseEntity::IsSubModel(void) 321 C_BaseEntity::CreateLightEffects(void) 322 C_BaseAnimating::Clear(void) 323 C_BaseEntity::DrawBrushModel(bool,int,bool) 324 C_BaseEntity::GetTextureAnimationStartTime(void) 325 C_BaseEntity::TextureAnimationWrapped(void) 326 C_BaseEntity::SetNextClientThink(float) 327 C_BaseEntity::SetHealth(int) 328 C_BaseEntity::GetHealth(void)const 329 C_BaseEntity::GetMaxHealth(void)const 330 C_BaseAnimating::ShadowCastType(void) 331 C_BaseEntity::ShouldReceiveProjectedTextures(int) 332 C_BaseEntity::IsShadowDirty(void) 333 C_BaseEntity::MarkShadowDirty(bool) 334 C_BaseEntity::GetShadowParent(void) 335 C_BaseEntity::FirstShadowChild(void) 336 C_BaseEntity::NextShadowPeer(void) 337 C_BaseEntity::AddDecal(Vector const&,Vector const&,Vector const&,int,int,bool,CGameTrace &,int) 338 C_BaseEntity::IsClientCreated(void)const 339 C_ServerRagdoll::UpdateOnRemove(void) 340 C_BaseEntity::SUB_Remove(void) 341 C_BaseAnimating::SetPredictable(bool) 342 C_BaseAnimating::RestoreData(char const*,int,int) 343 C_BaseEntity::DamageDecal(int,int) 344 C_BaseEntity::DecalTrace(CGameTrace *,char const*) 345 C_BaseEntity::ImpactTrace(CGameTrace *,int,char const*) 346 C_BaseEntity::ShouldPredict(void) 347 C_BaseEntity::Think(void) 348 C_BaseEntity::CanBePoweredUp(void) 349 C_BaseEntity::AttemptToPowerup(int,float,float,C_BaseEntity*,CDamageModifier *) 350 C_BaseEntity::IsCurrentlyTouching(void)const 351 C_BaseEntity::StartTouch(C_BaseEntity*) 352 C_BaseEntity::Touch(C_BaseEntity*) 353 C_BaseEntity::EndTouch(C_BaseEntity*) 354 C_BaseEntity::PhysicsSolidMaskForEntity(void)const 355 C_BaseEntity::PhysicsSimulate(void) 356 C_BaseEntity::IsAlive(void) 357 C_BaseEntity::IsPlayer(void)const 358 C_BaseEntity::IsBaseCombatCharacter(void) 359 C_BaseEntity::MyCombatCharacterPointer(void) 360 C_BaseEntity::IsNPC(void) 361 C_BaseEntity::IsNextBot(void) 362 C_BaseEntity::IsBaseObject(void)const 363 C_BaseEntity::IsBaseCombatWeapon(void)const 364 C_BaseEntity::MyCombatWeaponPointer(void) 365 C_BaseEntity::IsBaseTrain(void)const 366 C_BaseEntity::EyePosition(void) 367 C_BaseEntity::EyeAngles(void) 368 C_BaseEntity::LocalEyeAngles(void) 369 C_BaseEntity::EarPosition(void) 370 C_BaseEntity::ShouldCollide(int,int)const 371 C_BaseEntity::GetViewOffset(void)const 372 C_BaseEntity::SetViewOffset(Vector const&) 373 C_BaseAnimating::GetBody(void) 374 C_BaseAnimating::GetSkin(void) 375 C_BaseEntity::GetModelInstance(void) 376 C_BaseEntity::GetShadowHandle(void)const 377 C_BaseEntity::RenderHandle(void) 378 C_BaseEntity::CreateModelInstance(void) 379 C_BaseEntity::ShouldInterpolate(void) 380 C_ServerRagdoll::GetClientSideFade(void) 381 C_BaseEntity::BoneMergeFastCullBloat(Vector &,Vector &,Vector const&,Vector const&)const 382 C_BaseEntity::OnPredictedEntityRemove(bool,C_BaseEntity*) 383 C_BaseEntity::GetShadowCastDistance(float *,ShadowType_t)const 384 C_BaseEntity::GetShadowCastDirection(Vector *,ShadowType_t)const 385 C_BaseEntity::GetShadowUseOtherEntity(void)const 386 C_BaseEntity::SetShadowUseOtherEntity(C_BaseEntity*) 387 C_BaseEntity::AddRagdollToFadeQueue(void) 388 C_BaseEntity::IsDeflectable(void) 389 C_BaseAnimating::GetStudioBody(void) 390 C_BaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *) 391 C_BaseEntity::GetRenderClipPlane(void) 392 C_BaseEntity::OnOwnerChanged(void) 393 C_BaseEntity::VPhysicsGetElement(int) 394 C_ServerRagdoll::IsARagdoll(void) 395 C_BaseEntity::SetMaterialOverride(char const*) 396 C_BaseEntity::SetMaterialOverridePointer(IMaterial *) 397 C_BaseEntity::GetMaterialOverridePointer(void) 398 C_BaseEntity::GetMaterialOverride(void) 399 C_BaseEntity::StartMaterialOverride(void) 400 C_BaseEntity::EndMaterialOverride(void) 401 C_BaseEntity::GetCreationTime(void) 402 C_BaseEntity::IsPredicted(void)const 403 C_BaseEntity::IsWeapon(void)const 404 C_BaseEntity::IsVehicle(void)const 405 C_BaseEntity::IsJeep(void)const 406 C_BaseEntity::UsesLua(void) 407 C_BaseEntity::GetLuaEntityType(void) 408 C_BaseEntity::PushEntity(void) 409 C_BaseEntity::Push_This_Entity(void) 410 C_BaseEntity::SetEntity(char const*,C_BaseEntity*) 411 C_BaseEntity::GetParentPhysicsNum(void) 412 C_BaseEntity::SetParentPhysicsNum(int) 413 C_BaseEntity::StartMotionController(void) 414 C_BaseEntity::StopMotionController(void) 415 C_BaseEntity::AttachObjectToMotionController(IPhysicsObject *) 416 C_BaseEntity::DetachObjectFromMotionController(IPhysicsObject *) 417 C_BaseEntity::GetCustomisedRenderBounds(Vector &,Vector &) 418 C_BaseEntity::SetCustomisedRenderBounds(Vector *,Vector *) 419 C_BaseEntity::GetLuaScriptName(void) 420 C_BaseEntity::SpawnedViaLua(void) 421 C_BaseEntity::OverridePosition(void) 422 C_BaseEntity::InitializeScriptedEntity(char const*) 423 C_BaseEntity::ClearLuaData(void) 424 C_BaseEntity::GetLuaTable(void) 425 C_BaseEntity::GetLuaEntity(void) 426 C_BaseEntity::SetLuaTable(ILuaObject *) 427 C_BaseEntity::Lua_OnEntityInitialized(void) 428 C_BaseEntity::HasLuaTable(void) 429 C_BaseEntity::LuaEntityInitialized(void) 430 C_BaseEntity::ForcePhysicsDropObject(void) 431 C_BaseEntity::StartDriving(C_BasePlayer *) 432 C_BaseEntity::FinishDriving(C_BasePlayer *) 433 C_BaseEntity::GMod_ShouldRenderEntity(void) 434 C_BaseEntity::OnClientsideLuaRestored(void) 435 C_BaseEntity::Lua_GetLuaClass(void) 436 C_BaseEntity::VPhysicsCollision(int,gamevcollisionevent_t *) 437 C_BaseAnimating::GetBoneControllers(float *) 438 C_BaseAnimating::SetBoneController(int,float) 439 C_BaseAnimating::GetBoneController(int) 440 C_BaseAnimating::GetPoseParameters(CStudioHdr *,float *) 441 C_ServerRagdoll::BuildTransformations(CStudioHdr *,Vector *,Quaternion *,matrix3x4_t const&,int,CBoneBitList &) 442 C_BaseAnimating::ApplyBoneMatrixTransform(matrix3x4_t &) 443 C_BaseAnimating::UpdateIKLocks(float) 444 C_BaseAnimating::CalculateIKLocks(float) 445 C_ServerRagdoll::InternalDrawModel(int) 446 C_BaseAnimating::OnInternalDrawModel(ClientModelRenderInfo_t *) 447 C_BaseAnimating::OnPostInternalDrawModel(ClientModelRenderInfo_t *) 448 C_BaseAnimating::ControlMouth(CStudioHdr *) 449 C_BaseAnimating::DoAnimationEvents(CStudioHdr *) 450 C_BaseAnimating::FireEvent(Vector const&,QAngle const&,int,char const*) 451 C_BaseAnimating::FireObsoleteEvent(Vector const&,QAngle const&,int,char const*) 452 C_BaseAnimating::ModifyEventParticles(char const*) 453 C_BaseAnimating::ResetEventsParity(void) 454 C_BaseAnimating::DispatchMuzzleEffect(char const*,bool) 455 C_BaseAnimating::StandardBlendingRules(CStudioHdr *,Vector *,Quaternion *,float,int) 456 C_ServerRagdoll::AccumulateLayers(IBoneSetup &,Vector *,Quaternion *,float) 457 C_BaseAnimating::ChildLayerBlend(Vector *,Quaternion *,float,int) 458 C_BaseAnimating::AttachEntityToBone(C_BaseAnimating*,int,Vector,QAngle) 459 C_BaseAnimating::NotifyBoneAttached(C_BaseAnimating*) 460 C_BaseAnimating::UpdateBoneAttachments(void) 461 C_ServerRagdoll::IsRagdoll(void)const 462 C_BaseAnimating::BecomeRagdollOnClient(void) 463 C_BaseAnimating::SaveRagdollInfo(int,matrix3x4_t const&,CBoneAccessor &) 464 C_BaseAnimating::RetrieveRagdollInfo(Vector *,Quaternion *) 465 C_BaseAnimating::GetRagdollInitBoneArrays(matrix3x4_t *,matrix3x4_t *,matrix3x4_t *,float) 466 C_BaseAnimating::RefreshCollisionBounds(void) 467 C_BaseAnimating::SetSequence(int) 468 C_BaseAnimating::StudioFrameAdvance(void) 469 C_BaseAnimating::FrameAdvance(float) 470 C_BaseAnimating::GetSequenceCycleRate(CStudioHdr *,int) 471 C_BaseAnimating::UpdateClientSideAnimation(void) 472 C_BaseAnimating::ComputeClientSideAnimationFlags(void) 473 C_BaseAnimating::ResetClientsideFrame(void) 474 C_BaseAnimating::IsActivityFinished(void) 475 C_BaseAnimating::UncorrectViewModelAttachment(Vector &) 476 C_BaseAnimating::DoMuzzleFlash(void) 477 C_BaseAnimating::ProcessMuzzleFlashEvent(void) 478 C_BaseAnimating::SetServerIntendedCycle(float) 479 C_BaseAnimating::GetServerIntendedCycle(void) 480 C_BaseAnimating::ShouldResetSequenceOnNewModel(void) 481 C_BaseAnimating::IsViewModel(void)const 482 C_BaseAnimating::FormatViewModelAttachment(int,matrix3x4_t &) 483 C_BaseAnimating::IsMenuModel(void)const 484 C_BaseAnimating::CalcAttachments(void) 485 C_ServerRagdoll::LastBoneChangedTime(void) 486 C_BaseAnimating::OnModelLoadComplete(model_t const*) 487 C_BaseAnimating::SetOverrideViewTarget(Vector) 488 C_BaseAnimating::GetNumPhysicsBones(void) 489 C_BaseAnimating::GetForcedLod(void) 490 C_BaseAnimating::SetForcedLod(int) 491 C_BaseAnimating::GetPhysBoneNumber(int) 492 C_BaseAnimating::GetBoneManipulator(bool) 493 C_BaseAnimating::GetFlexManipulator(bool) 494 C_BaseAnimating::UnqueueSetupBones(void) 495 C_BaseAnimating::StartMeshOverride(ClientModelRenderInfo_t *) 496 C_BaseAnimating::StopMeshOverride(void) // Auto reconstructed from vtable block @ 0x008111B0 // from "client.dylib", by ida_vtables.idc 0 CGameMovement::~CGameMovement() 1 CGameMovement::~CGameMovement() 2 CGameMovement::ProcessMovement(C_BasePlayer *,CMoveData *) 3 CGameMovement::StartTrackPredictionErrors(C_BasePlayer *) 4 CGameMovement::FinishTrackPredictionErrors(C_BasePlayer *) 5 CGameMovement::DiffPrint(char const*,...) 6 CGameMovement::GetPlayerMins(bool)const 7 CGameMovement::GetPlayerMaxs(bool)const 8 CGameMovement::GetPlayerViewOffset(bool)const 9 CGameMovement::TracePlayerBBox(Vector const&,Vector const&,unsigned int,int,CGameTrace &) 10 CGameMovement::TryTouchGround(Vector const&,Vector const&,Vector const&,Vector const&,unsigned int,int,CGameTrace &) 11 CGameMovement::PlayerSolidMask(bool) 12 CGameMovement::PlayerMove(void) 13 CGameMovement::CalcRoll(QAngle const&,Vector const&,float,float) 14 CGameMovement::DecayPunchAngle(void) 15 CGameMovement::CheckWaterJump(void) 16 CGameMovement::WaterMove(void) 17 CGameMovement::AirAccelerate(Vector &,float,float) 18 CGameMovement::AirMove(void) 19 CGameMovement::GetAirSpeedCap(void) 20 CGameMovement::CanAccelerate(void) 21 CGameMovement::Accelerate(Vector &,float,float) 22 CGameMovement::WalkMove(void) 23 CGameMovement::FullWalkMove(void) 24 CGameMovement::OnJump(float) 25 CGameMovement::OnLand(float) 26 CGameMovement::OnTryPlayerMoveCollision(CGameTrace &) 27 CGameMovement::GetPlayerMins(void)const 28 CGameMovement::GetPlayerMaxs(void)const 29 CGameMovement::GetCheckInterval(CGameMovement::IntervalType_t) 30 CGameMovement::CheckJumpButton(void) 31 CGameMovement::FullTossMove(void) 32 CGameMovement::FullLadderMove(void) 33 CGameMovement::TryPlayerMove(Vector *,CGameTrace *) 34 CGameMovement::LadderMove(void) 35 CGameMovement::OnLadder(CGameTrace &) 36 CGameMovement::LadderDistance(void)const 37 CGameMovement::LadderMask(void)const 38 CGameMovement::ClimbSpeed(void)const 39 CGameMovement::LadderLateralMultiplier(void)const 40 CGameMovement::CheckStuck(void) 41 CGameMovement::CheckWater(void) 42 CGameMovement::CategorizePosition(void) 43 CGameMovement::CheckParameters(void) 44 CGameMovement::ReduceTimers(void) 45 CGameMovement::CheckFalling(void) 46 CGameMovement::PlayerRoughLandingEffects(float) 47 CGameMovement::Duck(void) 48 CGameMovement::HandleDuckingSpeedCrop(void) 49 CGameMovement::FinishUnDuck(void) 50 CGameMovement::FinishDuck(void) 51 CGameMovement::CanUnduck(void) 52 CGameMovement::TestPlayerPosition(Vector const&,int,CGameTrace &) 53 CGameMovement::SetGroundEntity(CGameTrace *) 54 CGameMovement::StepMove(Vector &,CGameTrace &) 55 CGameMovement::TracePlayerBBoxLower(Vector const&,Vector const&,unsigned int,int,CGameTrace &) 56 CGameMovement::GameHasLadders(void)const 57 dword_0 58 `vtable for'std::length_error 59 `typeinfo name for'CGameMovement 60 `typeinfo for'IGameMovement 61 dword_0 62 dword_0 63 `typeinfo for'C_GameRulesProxy 64 C_GameRulesProxy::~C_GameRulesProxy() 65 C_GameRulesProxy::~C_GameRulesProxy() 66 C_BaseEntity::SetRefEHandle(CBaseHandle const&) 67 C_BaseEntity::GetRefEHandle(void)const 68 C_BaseEntity::GetCollideable(void) 69 C_BaseEntity::GetClientNetworkable(void) 70 C_BaseEntity::GetClientRenderable(void) 71 C_BaseEntity::GetIClientEntity(void) 72 C_BaseEntity::GetBaseEntity(void) 73 C_BaseEntity::GetClientThinkable(void) 74 C_BaseEntity::Release(void) 75 C_BaseEntity::GetAbsOrigin(void)const 76 C_BaseEntity::GetAbsAngles(void)const 77 C_BaseEntity::GetMouth(void) 78 C_BaseEntity::GetSoundSpatialization(SpatializationInfo_t &) 79 C_BaseEntity::GetDataDescMap(void) 80 C_GameRulesProxy::YouForgotToImplementOrDeclareClientClass(void) 81 C_GameRulesProxy::GetClientClass(void) 82 C_BaseEntity::GetPredDescMap(void) 83 C_BaseEntity::FireBullets(FireBulletsInfo_t const&) 84 C_BaseEntity::ModifyFireBulletsDamage(CTakeDamageInfo *) 85 C_BaseEntity::ShouldDrawUnderwaterBulletBubbles(void) 86 C_BaseEntity::ShouldDrawWaterImpacts(void) 87 C_BaseEntity::HandleShotImpactingWater(FireBulletsInfo_t const&,Vector const&,ITraceFilter *,Vector*) 88 C_BaseEntity::GetBeamTraceFilter(void) 89 C_BaseEntity::DispatchTraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *) 90 C_BaseEntity::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *) 91 C_BaseEntity::DoImpactEffect(CGameTrace &,int) 92 C_BaseEntity::MakeTracer(Vector const&,CGameTrace const&,int) 93 C_BaseEntity::GetTracerAttachment(void) 94 C_BaseEntity::BloodColor(void) 95 C_BaseEntity::GetTracerType(void) 96 C_BaseEntity::Spawn(void) 97 C_BaseEntity::SpawnClientEntity(void) 98 C_BaseEntity::Precache(void) 99 C_BaseEntity::Activate(void) 100 C_BaseEntity::ParseMapData(CEntityMapData *) 101 C_BaseEntity::KeyValue(char const*,char const*) 102 C_BaseEntity::KeyValue(char const*,float) 103 C_BaseEntity::KeyValue(char const*,Vector const&) 104 C_BaseEntity::GetKeyValue(char const*,char *,int) 105 C_BaseEntity::Init(int,int) 106 C_BaseEntity::GetIClientUnknown(void) 107 C_BaseEntity::GetBaseAnimating(void) 108 C_BaseEntity::SetClassname(char const*) 109 C_BaseEntity::RecordToolMessage(void) 110 C_BaseEntity::GetRenderOrigin(void) 111 C_BaseEntity::GetRenderAngles(void) 112 C_BaseEntity::GetObserverCamOrigin(void) 113 C_BaseEntity::RenderableToWorldTransform(void) 114 C_BaseEntity::IsTransparent(void) 115 C_BaseEntity::IsTwoPass(void) 116 C_BaseEntity::UsesPowerOfTwoFrameBufferTexture(void) 117 C_BaseEntity::UsesFullFrameBufferTexture(void) 118 C_BaseEntity::IgnoresZBuffer(void)const 119 C_BaseEntity::GetModel(void)const 120 C_BaseEntity::DrawModel(int) 121 C_BaseEntity::ComputeFxBlend(void) 122 C_BaseEntity::GetFxBlend(void) 123 C_BaseEntity::LODTest(void) 124 C_BaseEntity::GetRenderBounds(Vector &,Vector &) 125 C_BaseEntity::GetPVSNotifyInterface(void) 126 C_BaseEntity::GetRenderBoundsWorldspace(Vector &,Vector &) 127 C_BaseEntity::GetShadowRenderBounds(Vector &,Vector &,ShadowType_t) 128 C_BaseEntity::GetColorModulation(float *) 129 C_BaseEntity::OnThreadedDrawSetup(void) 130 C_BaseEntity::TestCollision(Ray_t const&,unsigned int,CGameTrace &) 131 C_BaseEntity::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &) 132 C_BaseEntity::GetAttackDamageScale(void) 133 C_BaseEntity::NotifyShouldTransmit(ShouldTransmitState_t) 134 C_BaseEntity::PreDataUpdate(DataUpdateType_t) 135 C_BaseEntity::PostDataUpdate(DataUpdateType_t) 136 C_BaseEntity::OnDataUnchangedInPVS(void) 137 C_BaseEntity::ValidateModelIndex(void) 138 C_BaseEntity::SetDormant(bool) 139 C_BaseEntity::IsDormant(void) 140 C_BaseEntity::SetDestroyedOnRecreateEntities(void) 141 C_BaseEntity::GetEFlags(void)const 142 C_BaseEntity::SetEFlags(int) 143 C_BaseEntity::entindex(void)const 144 C_BaseEntity::ReceiveMessage(int,bf_read &) 145 C_BaseEntity::GetDataTableBasePtr(void) 146 C_BaseEntity::ClientThink(void) 147 C_BaseEntity::GetThinkHandle(void) 148 C_BaseEntity::SetThinkHandle(CClientThinkHandlePtr *) 149 C_BaseEntity::ShouldSavePhysics(void) 150 C_BaseEntity::OnSave(void) 151 C_BaseEntity::OnRestore(void) 152 C_GameRulesProxy::ObjectCaps(void) 153 C_BaseEntity::Save(ISave &) 154 C_BaseEntity::Restore(IRestore &) 155 C_BaseEntity::CreateVPhysics(void) 156 C_BaseEntity::VPhysicsDestroyObject(void) 157 C_BaseEntity::GMOD_VPhysicsTest(IPhysicsObject *) 158 C_BaseEntity::GMOD_GetPhysBoneMatrix(int) 159 C_BaseEntity::VPhysicsUpdate(IPhysicsObject *) 160 C_BaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int) 161 C_BaseEntity::VPhysicsIsFlesh(void) 162 C_BaseEntity::SetupBones(matrix3x4_t *,int,int,float) 163 C_BaseEntity::SetupWeights(matrix3x4_t const*,int,float *,float *) 164 C_BaseEntity::UsesFlexDelayedWeights(void) 165 C_BaseEntity::DoAnimationEvents(void) 166 C_BaseEntity::AddEntity(void) 167 C_BaseEntity::GetLocalAngles(void)const 168 C_BaseEntity::GetPrevLocalOrigin(void)const 169 C_BaseEntity::GetPrevLocalAngles(void)const 170 C_BaseEntity::CalcOverrideModelIndex(void) 171 C_BaseEntity::WorldAlignMins(void)const 172 C_BaseEntity::WorldAlignMaxs(void)const 173 C_BaseEntity::WorldSpaceCenter(void)const 174 C_BaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *) 175 C_BaseEntity::GetSolid(void)const 176 C_BaseEntity::GetSolidFlags(void)const 177 C_BaseEntity::LookupAttachment(char const*) 178 C_BaseEntity::GetAttachment(int,matrix3x4_t &) 179 C_BaseEntity::GetAttachment(int,Vector &) 180 C_BaseEntity::GetAttachment(int,Vector &,QAngle &) 181 C_BaseEntity::GetAttachmentVelocity(int,Vector &,Quaternion &) 182 C_BaseEntity::GetTeam(void) 183 C_BaseEntity::GetTeamNumber(void)const 184 C_BaseEntity::ChangeTeam(int) 185 C_BaseEntity::GetRenderTeamNumber(void) 186 C_BaseEntity::InSameTeam(C_BaseEntity*) 187 C_BaseEntity::InLocalTeam(void) 188 C_BaseEntity::IsValidIDTarget(void) 189 C_BaseEntity::GetIDString(void) 190 C_BaseEntity::ModifyEmitSoundParams(EmitSound_t &) 191 C_BaseEntity::InitializeAsClientEntity(char const*,RenderGroup_t) 192 C_BaseEntity::Simulate(void) 193 C_BaseEntity::OnDataChanged(DataUpdateType_t) 194 C_BaseEntity::OnPreDataChanged(DataUpdateType_t) 195 C_BaseEntity::GetClientVehicle(void) 196 C_BaseEntity::GetAimEntOrigin(IClientEntity *,Vector *,QAngle *) 197 C_BaseEntity::GetOldOrigin(void) 198 C_BaseEntity::GetRenderGroup(void) 199 C_BaseEntity::GetToolRecordingState(KeyValues *) 200 C_BaseEntity::CleanupToolRecordingState(KeyValues *) 201 C_BaseEntity::GetCollideType(void) 202 C_BaseEntity::ShouldDraw(void) 203 C_BaseEntity::IsSelfAnimating(void) 204 C_BaseEntity::OnLatchInterpolatedVariables(int) 205 C_BaseEntity::OnNewModel(void) 206 C_BaseEntity::OnNewParticleEffect(char const*,CNewParticleEffect *) 207 C_BaseEntity::ResetLatched(void) 208 C_BaseEntity::Interpolate(float) 209 C_BaseEntity::IsSubModel(void) 210 C_BaseEntity::CreateLightEffects(void) 211 C_BaseEntity::Clear(void) 212 C_BaseEntity::DrawBrushModel(bool,int,bool) 213 C_BaseEntity::GetTextureAnimationStartTime(void) 214 C_BaseEntity::TextureAnimationWrapped(void) 215 C_BaseEntity::SetNextClientThink(float) 216 C_BaseEntity::SetHealth(int) 217 C_BaseEntity::GetHealth(void)const 218 C_BaseEntity::GetMaxHealth(void)const 219 C_BaseEntity::ShadowCastType(void) 220 C_BaseEntity::ShouldReceiveProjectedTextures(int) 221 C_BaseEntity::IsShadowDirty(void) 222 C_BaseEntity::MarkShadowDirty(bool) 223 C_BaseEntity::GetShadowParent(void) 224 C_BaseEntity::FirstShadowChild(void) 225 C_BaseEntity::NextShadowPeer(void) 226 C_BaseEntity::AddDecal(Vector const&,Vector const&,Vector const&,int,int,bool,CGameTrace &,int) 227 C_BaseEntity::IsClientCreated(void)const 228 C_BaseEntity::UpdateOnRemove(void) 229 C_BaseEntity::SUB_Remove(void) 230 C_BaseEntity::SetPredictable(bool) 231 C_BaseEntity::RestoreData(char const*,int,int) 232 C_BaseEntity::DamageDecal(int,int) 233 C_BaseEntity::DecalTrace(CGameTrace *,char const*) 234 C_BaseEntity::ImpactTrace(CGameTrace *,int,char const*) 235 C_BaseEntity::ShouldPredict(void) 236 C_BaseEntity::Think(void) 237 C_BaseEntity::CanBePoweredUp(void) 238 C_BaseEntity::AttemptToPowerup(int,float,float,C_BaseEntity*,CDamageModifier *) 239 C_BaseEntity::IsCurrentlyTouching(void)const 240 C_BaseEntity::StartTouch(C_BaseEntity*) 241 C_BaseEntity::Touch(C_BaseEntity*) 242 C_BaseEntity::EndTouch(C_BaseEntity*) 243 C_BaseEntity::PhysicsSolidMaskForEntity(void)const 244 C_BaseEntity::PhysicsSimulate(void) 245 C_BaseEntity::IsAlive(void) 246 C_BaseEntity::IsPlayer(void)const 247 C_BaseEntity::IsBaseCombatCharacter(void) 248 C_BaseEntity::MyCombatCharacterPointer(void) 249 C_BaseEntity::IsNPC(void) 250 C_BaseEntity::IsNextBot(void) 251 C_BaseEntity::IsBaseObject(void)const 252 C_BaseEntity::IsBaseCombatWeapon(void)const 253 C_BaseEntity::MyCombatWeaponPointer(void) 254 C_BaseEntity::IsBaseTrain(void)const 255 C_BaseEntity::EyePosition(void) 256 C_BaseEntity::EyeAngles(void) 257 C_BaseEntity::LocalEyeAngles(void) 258 C_BaseEntity::EarPosition(void) 259 C_BaseEntity::ShouldCollide(int,int)const 260 C_BaseEntity::GetViewOffset(void)const 261 C_BaseEntity::SetViewOffset(Vector const&) 262 C_BaseEntity::GetBody(void) 263 C_BaseEntity::GetSkin(void) 264 C_BaseEntity::GetModelInstance(void) 265 C_BaseEntity::GetShadowHandle(void)const 266 C_BaseEntity::RenderHandle(void) 267 C_BaseEntity::CreateModelInstance(void) 268 C_BaseEntity::ShouldInterpolate(void) 269 C_BaseEntity::GetClientSideFade(void) 270 C_BaseEntity::BoneMergeFastCullBloat(Vector &,Vector &,Vector const&,Vector const&)const 271 C_BaseEntity::OnPredictedEntityRemove(bool,C_BaseEntity*) 272 C_BaseEntity::GetShadowCastDistance(float *,ShadowType_t)const 273 C_BaseEntity::GetShadowCastDirection(Vector *,ShadowType_t)const 274 C_BaseEntity::GetShadowUseOtherEntity(void)const 275 C_BaseEntity::SetShadowUseOtherEntity(C_BaseEntity*) 276 C_BaseEntity::AddRagdollToFadeQueue(void) 277 C_BaseEntity::IsDeflectable(void) 278 C_BaseEntity::GetStudioBody(void) 279 C_BaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *) 280 C_BaseEntity::GetRenderClipPlane(void) 281 C_BaseEntity::OnOwnerChanged(void) 282 C_BaseEntity::VPhysicsGetElement(int) 283 C_BaseEntity::IsARagdoll(void) 284 C_BaseEntity::SetMaterialOverride(char const*) 285 C_BaseEntity::SetMaterialOverridePointer(IMaterial *) 286 C_BaseEntity::GetMaterialOverridePointer(void) 287 C_BaseEntity::GetMaterialOverride(void) 288 C_BaseEntity::StartMaterialOverride(void) 289 C_BaseEntity::EndMaterialOverride(void) 290 C_BaseEntity::GetCreationTime(void) 291 C_BaseEntity::IsPredicted(void)const 292 C_BaseEntity::IsWeapon(void)const 293 C_BaseEntity::IsVehicle(void)const 294 C_BaseEntity::IsJeep(void)const 295 C_BaseEntity::UsesLua(void) 296 C_BaseEntity::GetLuaEntityType(void) 297 C_BaseEntity::PushEntity(void) 298 C_BaseEntity::Push_This_Entity(void) 299 C_BaseEntity::SetEntity(char const*,C_BaseEntity*) 300 C_BaseEntity::GetParentPhysicsNum(void) 301 C_BaseEntity::SetParentPhysicsNum(int) 302 C_BaseEntity::StartMotionController(void) 303 C_BaseEntity::StopMotionController(void) 304 C_BaseEntity::AttachObjectToMotionController(IPhysicsObject *) 305 C_BaseEntity::DetachObjectFromMotionController(IPhysicsObject *) 306 C_BaseEntity::GetCustomisedRenderBounds(Vector &,Vector &) 307 C_BaseEntity::SetCustomisedRenderBounds(Vector *,Vector *) 308 C_BaseEntity::GetLuaScriptName(void) 309 C_BaseEntity::SpawnedViaLua(void) 310 C_BaseEntity::OverridePosition(void) 311 C_BaseEntity::InitializeScriptedEntity(char const*) 312 C_BaseEntity::ClearLuaData(void) 313 C_BaseEntity::GetLuaTable(void) 314 C_BaseEntity::GetLuaEntity(void) 315 C_BaseEntity::SetLuaTable(ILuaObject *) 316 C_BaseEntity::Lua_OnEntityInitialized(void) 317 C_BaseEntity::HasLuaTable(void) 318 C_BaseEntity::LuaEntityInitialized(void) 319 C_BaseEntity::ForcePhysicsDropObject(void) 320 C_BaseEntity::StartDriving(C_BasePlayer *) 321 C_BaseEntity::FinishDriving(C_BasePlayer *) 322 C_BaseEntity::GMod_ShouldRenderEntity(void) 323 C_BaseEntity::OnClientsideLuaRestored(void) 324 C_BaseEntity::Lua_GetLuaClass(void) 325 C_BaseEntity::VPhysicsCollision(int,gamevcollisionevent_t *) 326 C_GameRulesProxy::UpdateTransmitState(void) // Auto reconstructed from vtable block @ 0x008279E0 // from "client.dylib", by ida_vtables.idc 0 CClientEntityList::OnAddEntity(IHandleEntity *,CBaseHandle) 1 CClientEntityList::OnRemoveEntity(IHandleEntity *,CBaseHandle) 2 CClientEntityList::~CClientEntityList() 3 CClientEntityList::~CClientEntityList() 4 CClientEntityList::GetClientNetworkable(int) 5 CClientEntityList::GetClientEntity(int) 6 CClientEntityList::NumberOfEntities(bool) 7 CClientEntityList::GetClientUnknownFromHandle(CBaseHandle) 8 CClientEntityList::GetClientNetworkableFromHandle(CBaseHandle) 9 CClientEntityList::GetClientEntityFromHandle(CBaseHandle) 10 CClientEntityList::GetHighestEntityIndex(void) 11 CClientEntityList::SetMaxEntities(int) 12 CClientEntityList::GetMaxEntities(void) // Auto reconstructed from vtable block @ 0x004EB7A0 // from "engine.dylib", by ida_vtables.idc 0 CModelInfo::~CModelInfo() 1 CModelInfo::~CModelInfo() 2 ___cxa_pure_virtual 3 CModelInfo::GetModelIndex(char const*)const 4 CModelInfo::GetModelName(model_t const*)const 5 CModelInfo::GetVCollide(model_t const*) 6 CModelInfo::GetVCollide(int) 7 CModelInfo::GetModelBounds(model_t const*,Vector &,Vector &)const 8 CModelInfo::GetModelRenderBounds(model_t const*,Vector &,Vector &)const 9 CModelInfo::GetModelFrameCount(model_t const*)const 10 CModelInfo::GetModelType(model_t const*)const 11 CModelInfo::GetModelExtraData(model_t const*) 12 CModelInfo::ModelHasMaterialProxy(model_t const*)const 13 CModelInfo::IsTranslucent(model_t const*)const 14 CModelInfo::IsTranslucentTwoPass(model_t const*)const 15 CModelInfo::RecomputeTranslucency(model_t const*,int,int,void *,float) 16 CModelInfo::GetModelMaterialCount(model_t const*)const 17 CModelInfo::GetModelMaterials(model_t const*,int,IMaterial **) 18 CModelInfo::IsModelVertexLit(model_t const*)const 19 CModelInfo::GetModelKeyValueText(model_t const*) 20 CModelInfo::GetModelKeyValue(model_t const*,CUtlBuffer &) 21 CModelInfo::GetModelRadius(model_t const*) 22 CModelInfo::FindModel(studiohdr_t const*,void **,char const*)const 23 CModelInfo::FindModel(void *)const 24 CModelInfo::GetVirtualModel(studiohdr_t const*)const 25 CModelInfo::GetAnimBlock(studiohdr_t const*,int)const 26 ___cxa_pure_virtual 27 CModelInfo::GetIlluminationPoint(model_t const*,IClientRenderable *,Vector const&,QAngle const&,Vector*) 28 CModelInfo::GetModelContents(int) 29 CModelInfo::GetStudiomodel(model_t const*) 30 CModelInfo::GetModelSpriteWidth(model_t const*)const 31 CModelInfo::GetModelSpriteHeight(model_t const*)const 32 CModelInfo::SetLevelScreenFadeRange(float,float) 33 CModelInfo::GetLevelScreenFadeRange(float *,float *)const 34 CModelInfo::SetViewScreenFadeRange(float,float) 35 CModelInfo::ComputeLevelScreenFade(Vector const&,float,float)const 36 CModelInfo::ComputeViewScreenFade(Vector const&,float,float)const 37 CModelInfo::GetAutoplayList(studiohdr_t const*,unsigned short **)const 38 CModelInfo::GetCollideForVirtualTerrain(int) 39 CModelInfo::IsUsingFBTexture(model_t const*,int,int,void *)const 40 ___cxa_pure_virtual 41 IVModelInfo::InitDynamicModels(void) 42 IVModelInfo::ShutdownDynamicModels(void) 43 IVModelInfo::AddDynamicModel(char const*,int) 44 IVModelInfo::ReferenceModel(int) 45 IVModelInfo::UnreferenceModel(int) 46 IVModelInfo::CleanupDynamicModels(bool) 47 CModelInfo::GetCacheHandle(model_t const*)const 48 CModelInfo::GetBrushModelPlaneCount(model_t const*)const 49 CModelInfo::GetBrushModelPlane(model_t const*,int,cplane_t &,Vector *)const 50 CModelInfo::GetSurfacepropsForVirtualTerrain(int) 51 CModelInfo::OnLevelChange(void) 52 CModelInfo::GetModelClientSideIndex(char const*)const 53 ___cxa_pure_virtual 54 CModelInfo::IsDynamicModelLoading(int) 55 CModelInfo::AddRefDynamicModel(int) 56 CModelInfo::ReleaseDynamicModel(int) 57 CModelInfo::RegisterModelLoadCallback(int,IModelLoadCallback *,bool) 58 CModelInfo::UnregisterModelLoadCallback(int,IModelLoadCallback *) 59 ___cxa_pure_virtual 60 ___cxa_pure_virtual 61 ___cxa_pure_virtual 62 `vtable for'std::length_error 63 `typeinfo name for'CModelInfo 64 `typeinfo for'IVModelInfoClient 65 dword_0 66 `typeinfo for'CModelInfoServer 67 CModelInfoServer::~CModelInfoServer() 68 CModelInfoServer::~CModelInfoServer() 69 CModelInfoServer::GetModel(int) 70 CModelInfo::GetModelIndex(char const*)const 71 CModelInfo::GetModelName(model_t const*)const 72 CModelInfo::GetVCollide(model_t const*) 73 CModelInfo::GetVCollide(int) 74 CModelInfo::GetModelBounds(model_t const*,Vector &,Vector &)const 75 CModelInfo::GetModelRenderBounds(model_t const*,Vector &,Vector &)const 76 CModelInfo::GetModelFrameCount(model_t const*)const 77 CModelInfo::GetModelType(model_t const*)const 78 CModelInfo::GetModelExtraData(model_t const*) 79 CModelInfo::ModelHasMaterialProxy(model_t const*)const 80 CModelInfo::IsTranslucent(model_t const*)const 81 CModelInfo::IsTranslucentTwoPass(model_t const*)const 82 CModelInfo::RecomputeTranslucency(model_t const*,int,int,void *,float) 83 CModelInfo::GetModelMaterialCount(model_t const*)const 84 CModelInfo::GetModelMaterials(model_t const*,int,IMaterial **) 85 CModelInfo::IsModelVertexLit(model_t const*)const 86 CModelInfo::GetModelKeyValueText(model_t const*) 87 CModelInfo::GetModelKeyValue(model_t const*,CUtlBuffer &) 88 CModelInfo::GetModelRadius(model_t const*) 89 CModelInfo::FindModel(studiohdr_t const*,void **,char const*)const 90 CModelInfo::FindModel(void *)const 91 CModelInfo::GetVirtualModel(studiohdr_t const*)const 92 CModelInfo::GetAnimBlock(studiohdr_t const*,int)const 93 CModelInfoServer::GetModelMaterialColorAndLighting(model_t const*,Vector const&,QAngle const&,CGameTrace *,Vector&,Vector&) 94 CModelInfo::GetIlluminationPoint(model_t const*,IClientRenderable *,Vector const&,QAngle const&,Vector*) 95 CModelInfo::GetModelContents(int) 96 CModelInfo::GetStudiomodel(model_t const*) 97 CModelInfo::GetModelSpriteWidth(model_t const*)const 98 CModelInfo::GetModelSpriteHeight(model_t const*)const 99 CModelInfo::SetLevelScreenFadeRange(float,float) 100 CModelInfo::GetLevelScreenFadeRange(float *,float *)const 101 CModelInfo::SetViewScreenFadeRange(float,float) 102 CModelInfo::ComputeLevelScreenFade(Vector const&,float,float)const 103 CModelInfo::ComputeViewScreenFade(Vector const&,float,float)const 104 CModelInfo::GetAutoplayList(studiohdr_t const*,unsigned short **)const 105 CModelInfo::GetCollideForVirtualTerrain(int) 106 CModelInfo::IsUsingFBTexture(model_t const*,int,int,void *)const 107 CModelInfoServer::FindOrLoadModel(char const*) 108 IVModelInfo::InitDynamicModels(void) 109 IVModelInfo::ShutdownDynamicModels(void) 110 IVModelInfo::AddDynamicModel(char const*,int) 111 IVModelInfo::ReferenceModel(int) 112 IVModelInfo::UnreferenceModel(int) 113 IVModelInfo::CleanupDynamicModels(bool) 114 CModelInfo::GetCacheHandle(model_t const*)const 115 CModelInfo::GetBrushModelPlaneCount(model_t const*)const 116 CModelInfo::GetBrushModelPlane(model_t const*,int,cplane_t &,Vector *)const 117 CModelInfo::GetSurfacepropsForVirtualTerrain(int) 118 CModelInfo::OnLevelChange(void) 119 CModelInfo::GetModelClientSideIndex(char const*)const 120 CModelInfoServer::RegisterDynamicModel(char const*,bool) 121 CModelInfo::IsDynamicModelLoading(int) 122 CModelInfo::AddRefDynamicModel(int) 123 CModelInfo::ReleaseDynamicModel(int) 124 CModelInfo::RegisterModelLoadCallback(int,IModelLoadCallback *,bool) 125 CModelInfo::UnregisterModelLoadCallback(int,IModelLoadCallback *) 126 CModelInfoServer::OnDynamicModelsStringTableChange(int,char const*,void const*) 127 CModelInfoServer::GetDynamicModelStringTable(void)const 128 CModelInfoServer::LookupPrecachedModelIndex(char const*)const 129 dword_0 130 `vtable for'std::length_error 131 `typeinfo name for'CModelInfoServer 132 `typeinfo for'CModelInfo 133 dword_0 134 `typeinfo for'CModelInfoClient 135 CModelInfoClient::~CModelInfoClient() 136 CModelInfoClient::~CModelInfoClient() 137 CModelInfoClient::GetModel(int) 138 CModelInfo::GetModelIndex(char const*)const 139 CModelInfo::GetModelName(model_t const*)const 140 CModelInfo::GetVCollide(model_t const*) 141 CModelInfo::GetVCollide(int) 142 CModelInfo::GetModelBounds(model_t const*,Vector &,Vector &)const 143 CModelInfo::GetModelRenderBounds(model_t const*,Vector &,Vector &)const 144 CModelInfo::GetModelFrameCount(model_t const*)const 145 CModelInfo::GetModelType(model_t const*)const 146 CModelInfo::GetModelExtraData(model_t const*) 147 CModelInfo::ModelHasMaterialProxy(model_t const*)const 148 CModelInfo::IsTranslucent(model_t const*)const 149 CModelInfo::IsTranslucentTwoPass(model_t const*)const 150 CModelInfo::RecomputeTranslucency(model_t const*,int,int,void *,float) 151 CModelInfo::GetModelMaterialCount(model_t const*)const 152 CModelInfo::GetModelMaterials(model_t const*,int,IMaterial **) 153 CModelInfo::IsModelVertexLit(model_t const*)const 154 CModelInfo::GetModelKeyValueText(model_t const*) 155 CModelInfo::GetModelKeyValue(model_t const*,CUtlBuffer &) 156 CModelInfo::GetModelRadius(model_t const*) 157 CModelInfo::FindModel(studiohdr_t const*,void **,char const*)const 158 CModelInfo::FindModel(void *)const 159 CModelInfo::GetVirtualModel(studiohdr_t const*)const 160 CModelInfo::GetAnimBlock(studiohdr_t const*,int)const 161 CModelInfoClient::GetModelMaterialColorAndLighting(model_t const*,Vector const&,QAngle const&,CGameTrace *,Vector&,Vector&) 162 CModelInfo::GetIlluminationPoint(model_t const*,IClientRenderable *,Vector const&,QAngle const&,Vector*) 163 CModelInfo::GetModelContents(int) 164 CModelInfo::GetStudiomodel(model_t const*) 165 CModelInfo::GetModelSpriteWidth(model_t const*)const 166 CModelInfo::GetModelSpriteHeight(model_t const*)const 167 CModelInfoClient::SetLevelScreenFadeRange(float,float) 168 CModelInfoClient::GetLevelScreenFadeRange(float *,float *)const 169 CModelInfoClient::SetViewScreenFadeRange(float,float) 170 CModelInfoClient::ComputeLevelScreenFade(Vector const&,float,float)const 171 CModelInfoClient::ComputeViewScreenFade(Vector const&,float,float)const 172 CModelInfo::GetAutoplayList(studiohdr_t const*,unsigned short **)const 173 CModelInfo::GetCollideForVirtualTerrain(int) 174 CModelInfo::IsUsingFBTexture(model_t const*,int,int,void *)const 175 CModelInfoClient::FindOrLoadModel(char const*) 176 IVModelInfo::InitDynamicModels(void) 177 IVModelInfo::ShutdownDynamicModels(void) 178 IVModelInfo::AddDynamicModel(char const*,int) 179 IVModelInfo::ReferenceModel(int) 180 IVModelInfo::UnreferenceModel(int) 181 IVModelInfo::CleanupDynamicModels(bool) 182 CModelInfo::GetCacheHandle(model_t const*)const 183 CModelInfo::GetBrushModelPlaneCount(model_t const*)const 184 CModelInfo::GetBrushModelPlane(model_t const*,int,cplane_t &,Vector *)const 185 CModelInfo::GetSurfacepropsForVirtualTerrain(int) 186 CModelInfo::OnLevelChange(void) 187 CModelInfo::GetModelClientSideIndex(char const*)const 188 CModelInfoClient::RegisterDynamicModel(char const*,bool) 189 CModelInfo::IsDynamicModelLoading(int) 190 CModelInfo::AddRefDynamicModel(int) 191 CModelInfo::ReleaseDynamicModel(int) 192 CModelInfo::RegisterModelLoadCallback(int,IModelLoadCallback *,bool) 193 CModelInfo::UnregisterModelLoadCallback(int,IModelLoadCallback *) 194 CModelInfoClient::OnDynamicModelsStringTableChange(int,char const*,void const*) 195 CModelInfoClient::GetDynamicModelStringTable(void)const 196 CModelInfoClient::LookupPrecachedModelIndex(char const*)const 197 dword_0 198 `vtable for'std::length_error 199 `typeinfo name for'CModelInfoClient 200 `typeinfo for'CModelInfo 201 dword_0 202 dword_0 203 `typeinfo for'CModelLoader 204 CModelLoader::Init(void) 205 CModelLoader::Shutdown(void) 206 CModelLoader::GetCount(void) 207 CModelLoader::GetModelForIndex(int) 208 CModelLoader::GetName(model_t const*) 209 CModelLoader::GetExtraData(model_t *) 210 CModelLoader::GetModelFileSize(char const*) 211 CModelLoader::GetModelForName(char const*,IModelLoader::REFERENCETYPE) 212 CModelLoader::ReferenceModel(char const*,IModelLoader::REFERENCETYPE) 213 CModelLoader::UnreferenceModel(model_t *,IModelLoader::REFERENCETYPE) 214 CModelLoader::UnreferenceAllModels(IModelLoader::REFERENCETYPE) 215 CModelLoader::UnloadUnreferencedModels(void) 216 CModelLoader::PurgeUnusedModels(void) 217 CModelLoader::UnloadModel(model_t *) 218 CModelLoader::Map_GetRenderInfoAllocated(void) 219 CModelLoader::Map_SetRenderInfoAllocated(bool) 220 CModelLoader::Map_LoadDisplacements(model_t *,bool) 221 CModelLoader::Print(void) 222 CModelLoader::Map_IsValid(char const*) 223 CModelLoader::RecomputeSurfaceFlags(model_t *) 224 CModelLoader::Studio_ReloadModels(IModelLoader::ReloadType_t) 225 CModelLoader::IsLoaded(model_t const*) 226 CModelLoader::LastLoadedMapHasHDRLighting(void) 227 CModelLoader::ReloadFilesInList(IFileList *) 228 CModelLoader::GetActiveMapName(void) 229 CModelLoader::UpdateDynamicModels(void) 230 CModelLoader::FlushDynamicModels(void) 231 CModelLoader::ForceUnloadNonClientDynamicModels(void) 232 CModelLoader::GetDynamicModel(char const*,bool) 233 CModelLoader::IsDynamicModelLoading(model_t *,bool) 234 CModelLoader::AddRefDynamicModel(model_t *,bool) 235 CModelLoader::ReleaseDynamicModel(model_t *,bool) 236 CModelLoader::RegisterModelLoadCallback(model_t *,bool,IModelLoadCallback *,bool) 237 CModelLoader::UnregisterModelLoadCallback(model_t *,bool,IModelLoadCallback *) 238 CModelLoader::Client_OnServerModelStateChanged(model_t *,bool) 239 CModelLoader::GMOD_LoadModel(char const*) 240 `vtable for'std::length_error 241 `typeinfo name for'CModelLoader 242 `typeinfo for'IModelLoader 243 dword_0 244 `typeinfo for'CMDLCacheNotify 245 CMDLCacheNotify::OnDataLoaded(MDLCacheDataType_t,unsigned short) 246 CMDLCacheNotify::OnDataUnloaded(MDLCacheDataType_t,unsigned short) 247 dword_0 248 `vtable for'std::length_error 249 `typeinfo name for'CMDLCacheNotify 250 `typeinfo for'IMDLCacheNotify 251 dword_0 252 dword_0 253 `typeinfo for'CNetworkStringTable 254 CNetworkStringTable::~CNetworkStringTable() 255 CNetworkStringTable::~CNetworkStringTable() 256 CNetworkStringTable::GetTableName(void)const 257 CNetworkStringTable::GetTableId(void)const 258 CNetworkStringTable::GetNumStrings(void)const 259 CNetworkStringTable::GetMaxStrings(void)const 260 CNetworkStringTable::GetEntryBits(void)const 261 CNetworkStringTable::SetTick(int) 262 CNetworkStringTable::ChangedSinceTick(int)const 263 CNetworkStringTable::AddString(bool,char const*,int,void const*) 264 CNetworkStringTable::GetString(int) 265 CNetworkStringTable::SetStringUserData(int,int,void const*) 266 CNetworkStringTable::GetStringUserData(int,int *) 267 CNetworkStringTable::FindStringIndex(char const*) 268 CNetworkStringTable::SetStringChangedCallback(void *,void (*)(void *,INetworkStringTable *,int,char const*,void const*)) 269 CNetworkStringTable::Dump(void) 270 CNetworkStringTable::Lock(bool) 271 dword_0 272 `typeinfo for'CNetworkStringTableContainer 273 CNetworkStringTableContainer::~CNetworkStringTableContainer() 274 CNetworkStringTableContainer::~CNetworkStringTableContainer() 275 CNetworkStringTableContainer::CreateStringTable(char const*,int,int,int) 276 CNetworkStringTableContainer::RemoveAllTables(void) 277 CNetworkStringTableContainer::FindTable(char const*)const 278 CNetworkStringTableContainer::GetTable(int)const 279 CNetworkStringTableContainer::GetNumTables(void)const 280 CNetworkStringTableContainer::CreateStringTableEx(char const*,int,int,int,bool) 281 CNetworkStringTableContainer::SetAllowClientSideAddString(INetworkStringTable *,bool) 282 `vtable for'std::length_error 283 `typeinfo name for'CNetworkStringTable 284 `typeinfo for'INetworkStringTable 285 dword_0 286 `vtable for'std::length_error 287 `typeinfo name for'CNetworkStringTableContainer 288 `typeinfo for'INetworkStringTableContainer 289 dword_0 290 dword_0 291 `typeinfo for'CNetChan 292 CNetChan::GetName(void)const 293 CNetChan::GetAddress(void)const 294 CNetChan::GetTime(void)const 295 CNetChan::GetTimeConnected(void)const 296 CNetChan::GetBufferSize(void)const 297 CNetChan::GetDataRate(void)const 298 CNetChan::IsLoopback(void)const 299 CNetChan::IsTimingOut(void)const 300 CNetChan::IsPlayback(void)const 301 CNetChan::GetLatency(int)const 302 CNetChan::GetAvgLatency(int)const 303 CNetChan::GetAvgLoss(int)const 304 CNetChan::GetAvgChoke(int)const 305 CNetChan::GetAvgData(int)const 306 CNetChan::GetAvgPackets(int)const 307 CNetChan::GetTotalData(int)const 308 CNetChan::GetSequenceNr(int)const 309 CNetChan::IsValidPacket(int,int)const 310 CNetChan::GetPacketTime(int,int)const 311 CNetChan::GetPacketBytes(int,int,int)const 312 CNetChan::GetStreamProgress(int,int *,int *)const 313 CNetChan::GetTimeSinceLastReceived(void)const 314 CNetChan::GetCommandInterpolationAmount(int,int)const 315 CNetChan::GetPacketResponseLatency(int,int,int *,int *)const 316 CNetChan::GetRemoteFramerate(float *,float *)const 317 CNetChan::GetTimeoutSeconds(void)const 318 CNetChan::~CNetChan() 319 CNetChan::~CNetChan() 320 CNetChan::SetDataRate(float) 321 CNetChan::RegisterMessage(INetMessage *) 322 CNetChan::StartStreaming(unsigned int) 323 CNetChan::ResetStreaming(void) 324 CNetChan::SetTimeout(float) 325 CNetChan::SetDemoRecorder(IDemoRecorder *) 326 CNetChan::SetChallengeNr(unsigned int) 327 CNetChan::Reset(void) 328 CNetChan::Clear(void) 329 CNetChan::Shutdown(char const*) 330 CNetChan::ProcessPlayback(void) 331 CNetChan::ProcessStream(void) 332 CNetChan::ProcessPacket(netpacket_s *,bool) 333 CNetChan::SendNetMsg(INetMessage &,bool,bool) 334 CNetChan::SendData(bf_write &,bool) 335 CNetChan::SendFile(char const*,unsigned int) 336 CNetChan::DenyFile(unsigned int) 337 CNetChan::RequestFile_OLD(char const*,unsigned int) 338 CNetChan::SetChoked(void) 339 CNetChan::SendDatagram(bf_write *) 340 CNetChan::Transmit(bool) 341 CNetChan::GetRemoteAddress(void)const 342 CNetChan::GetMsgHandler(void)const 343 CNetChan::GetDropNumber(void)const 344 CNetChan::GetSocket(void)const 345 CNetChan::GetChallengeNr(void)const 346 CNetChan::GetSequenceData(int &,int &,int &) 347 CNetChan::SetSequenceData(int,int,int) 348 CNetChan::UpdateMessageStats(int,int) 349 CNetChan::CanPacket(void)const 350 CNetChan::IsOverflowed(void)const 351 CNetChan::IsTimedOut(void)const 352 CNetChan::HasPendingReliableData(void) 353 CNetChan::SetFileTransmissionMode(bool) 354 CNetChan::SetCompressionMode(bool) 355 CNetChan::RequestFile(RequestFile_t,unsigned int) 356 CNetChan::SetMaxBufferSize(bool,int,bool) 357 CNetChan::IsNull(void)const 358 CNetChan::GetNumBitsWritten(bool) 359 CNetChan::SetInterpolationAmount(float) 360 CNetChan::SetRemoteFramerate(float,float) 361 CNetChan::SetMaxRoutablePayloadSize(int) 362 CNetChan::GetMaxRoutablePayloadSize(void) 363 CNetChan::GetProtocolVersion(void) 364 `vtable for'std::length_error 365 `typeinfo name for'CNetChan 366 `typeinfo for'INetChannel 367 dword_0 368 dword_0 369 dword_0 370 aCl_0 371 aSv_0 372 aHtv 373 aMat 374 aLnk 375 dword_0 376 dword_0 377 dword_0 378 dword_0 379 `typeinfo for'CQueuedPacketSender 380 CQueuedPacketSender::~CQueuedPacketSender() 381 CQueuedPacketSender::~CQueuedPacketSender() 382 CQueuedPacketSender::Start(unsigned int) 383 CThread::Init(void) 384 CQueuedPacketSender::Run(void) 385 CThread::OnExit(void) 386 CThread::GetThreadProc(void) 387 CThread::IsThreadRunning(void) 388 CQueuedPacketSender::Setup(void) 389 CQueuedPacketSender::Shutdown(void) 390 CQueuedPacketSender::IsRunning(void) 391 CQueuedPacketSender::ClearQueuedPacketsForChannel(INetChannel *) 392 CQueuedPacketSender::QueuePacket(INetChannel *,int,char const*,int,sockaddr const*,int,unsigned int) 393 CQueuedPacketSender::HasQueuedPackets(INetChannel const*)const