New offsets
Hello,
Does anyone have the new offsets and is ready to share it with us?
Best regards
Does anyone have the new offsets and is ready to share it with us?
Best regards
DWORD_PTR GameManager = 0x4DB85A8; DWORD_PTR EntityList = 0xB8; DWORD_PTR EntityCount = 0xB0; DWORD_PTR Entity = 0x0008; DWORD_PTR EntityRef = 0x20; DWORD_PTR EntityInfo = 0x18; DWORD_PTR MainComponent = 0xA8; DWORD_PTR ChildComponent = 0x8; DWORD_PTR Health = 0x118; DWORD_PTR PlayerInfo = 0x2A0; DWORD_PTR PlayerInfoDeref = 0x0; DWORD_PTR PlayerTeamId = 0x148; DWORD_PTR PlayerName = 0x170; DWORD_PTR NeckPosition = 0x160; DWORD_PTR HeadPosition = 0x170; DWORD_PTR ArmRightPosition = 0x1A0; DWORD_PTR ArmLeftPosition = 0x1E0; DWORD_PTR FeetPosition = 0x1C0; DWORD_PTR WeaponComp = 0x38; DWORD_PTR WeaponProcessor = 0xF0; DWORD_PTR Weapon = 0x0; DWORD_PTR WeaponInfo = 0x110; DWORD_PTR Spread = 0x2B0; DWORD_PTR Recoil = 0x2E8; DWORD_PTR Recoil2 = 0x364; DWORD_PTR Recoil3 = 0x314; DWORD_PTR AdsRecoil = 0x340; DWORD_PTR GrowingRecoil = 0x268; DWORD_PTR WeaponState = 0x80; //int 0 = nothing, 2 = out of ammo relod, 3 = early relod, 4&5 = shooting, 12&13 = switching weapons DWORD_PTR Renderer = 0x4D5D000; DWORD_PTR GameRenderer = 0x0; DWORD_PTR EngineLink = 0x120; DWORD_PTR Engine = 0x218; DWORD_PTR Camera = 0x38; DWORD_PTR ViewTranslastion = 0x1A0; DWORD_PTR ViewRight = 0x170; DWORD_PTR ViewUp = 0x180; DWORD_PTR ViewForward = 0x190; DWORD_PTR FOVX = 0x1B0; DWORD_PTR FOVY = 0x1C4; DWORD_PTR NameManager = 0x4D6FF38; DWORD_PTR Name1 = 0x60; DWORD_PTR NameChanger = 0xC; DWORD_PTR TriggerManager = 0x4A82780; DWORD_PTR Trigger1 = 0x400; DWORD_PTR Trigger2 = 0x398; DWORD_PTR Trigger = 0x1C8; DWORD_PTR NetManager = 0x4D50250; DWORD_PTR NetManager1 = 0xB0; DWORD_PTR NetManager2 = 0x8; DWORD_PTR NetManager3 = 0x118; DWORD_PTR NetObjectSize = 0x0080;