New offsets

Posts 14 of 4 · Page 1 of 1
New offsets
Hello,
Does anyone have the new offsets and is ready to share it with us?
Best regards
Code:
               DWORD_PTR GameManager = 0x4DB85A8;
		DWORD_PTR EntityList = 0xB8;
		DWORD_PTR EntityCount = 0xB0;
 
		DWORD_PTR Entity = 0x0008;
		DWORD_PTR EntityRef = 0x20;
 
		DWORD_PTR EntityInfo = 0x18;
		DWORD_PTR MainComponent = 0xA8;
		DWORD_PTR ChildComponent = 0x8;
		DWORD_PTR Health = 0x118;
 
		DWORD_PTR PlayerInfo = 0x2A0;
		DWORD_PTR PlayerInfoDeref = 0x0;
		DWORD_PTR PlayerTeamId = 0x148;
		DWORD_PTR PlayerName = 0x170;
 
		DWORD_PTR NeckPosition = 0x160;
		DWORD_PTR HeadPosition = 0x170;
		DWORD_PTR ArmRightPosition = 0x1A0;
		DWORD_PTR ArmLeftPosition = 0x1E0;
		DWORD_PTR FeetPosition = 0x1C0;
 
		DWORD_PTR WeaponComp = 0x38;
		DWORD_PTR WeaponProcessor = 0xF0;
		DWORD_PTR Weapon = 0x0;
		DWORD_PTR WeaponInfo = 0x110;
		DWORD_PTR Spread = 0x2B0; 
		DWORD_PTR Recoil = 0x2E8;
		DWORD_PTR Recoil2 = 0x364;
		DWORD_PTR Recoil3 = 0x314;
		DWORD_PTR AdsRecoil = 0x340;
		DWORD_PTR GrowingRecoil = 0x268;
		DWORD_PTR WeaponState = 0x80; //int 0 = nothing, 2 = out of ammo relod, 3 = early relod, 4&5 = shooting, 12&13 = switching weapons
 
		DWORD_PTR Renderer = 0x4D5D000;
		DWORD_PTR GameRenderer = 0x0;
		DWORD_PTR EngineLink = 0x120;
		DWORD_PTR Engine = 0x218;
		DWORD_PTR Camera = 0x38;
 
		DWORD_PTR ViewTranslastion = 0x1A0;
		DWORD_PTR ViewRight = 0x170;
		DWORD_PTR ViewUp = 0x180;
		DWORD_PTR ViewForward = 0x190;
		DWORD_PTR FOVX = 0x1B0;
		DWORD_PTR FOVY = 0x1C4;
 
		DWORD_PTR NameManager = 0x4D6FF38;
		DWORD_PTR Name1 = 0x60;
		DWORD_PTR NameChanger = 0xC;
 
		DWORD_PTR TriggerManager = 0x4A82780;
		DWORD_PTR Trigger1 = 0x400;
		DWORD_PTR Trigger2 = 0x398;
		DWORD_PTR Trigger = 0x1C8;
 
		DWORD_PTR NetManager = 0x4D50250;
		DWORD_PTR NetManager1 = 0xB0;
		DWORD_PTR NetManager2 = 0x8;
		DWORD_PTR NetManager3 = 0x118;
		DWORD_PTR NetObjectSize = 0x0080;
thanks.
Posts 14 of 4 · Page 1 of 1

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