So after a bit of testing I've decided to make a list of things that need to be addressed
1. The Aimbot aims at Excavators (and possibly consoles in mobile defense haven't tested that yet
2. The Menu along with it's features are "sticky" (Require multiple attempts to open/close and generally behave buggy)
3. The Chams don't work well with Bloom
4. The FPS seems to randomly drop very hard (about 80% - 90%)
Now, some suggestions:
1. ESP/Chams for resource caches (Grineer caches, Corpus caches, Orokin caches)
2. ESP for extraction point (so you always know where it is)
3. ESP for certain resources like Cell Arrays or Argon Crystal Deposits
4. Weapon Spread Prediction/Compensation (if possible nospread)
5. Automatic Recast for abilities (Once the timer runs out just casts the ability again and so on)
6. Wait for reload (waiting until the reload is finished for the aimbot to start aiming again)
7. ESP for Ayatan Statues
I will make more suggestions/report bugs as time goes on
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Originally Posted by
Copperearth
So after a bit of testing I've decided to make a list of things that need to be addressed
1. The Aimbot aims at Excavators (and possibly consoles in mobile defense haven't tested that yet
2. The Menu along with it's features are "sticky" (Require multiple attempts to open/close and generally behave buggy)
3. The Chams don't work well with Bloom
4. The FPS seems to randomly drop very hard (about 80% - 90%)
Now, some suggestions:
1. ESP/Chams for resource caches (Grineer caches, Corpus caches, Orokin caches)
2. ESP for extraction point (so you always know where it is)
3. ESP for certain resources like Cell Arrays or Argon Crystal Deposits
4. Weapon Spread Prediction/Compensation (if possible nospread)
5. Automatic Recast for abilities (Once the timer runs out just casts the ability again and so on)
6. Wait for reload (waiting until the reload is finished for the aimbot to start aiming again)
7. ESP for Ayatan Statues
I will make more suggestions/report bugs as time goes on
Bug: When there is no aimtarget the aimbot pulls the mouse downwards