SharpMonoInjector 2.1 x86-x64
Hello.
As I was fixing a bug in 2.0 that was reported to me, I got an idea of how to make the injector x86-x64 compatible without compiling two different executables. It worked out great, and that bug is also gone. If the previous version caused crashes for you, hopefully this one won't.
SharpMonoInjector is a tool for injecting assemblies into Mono embedded applications, commonly Unity Engine based games. The target process does not have to be restarted in order to inject an updated version of the assembly.
In order for the injector to work, the load/unload methods need to match the following method signature:
https://www.virustotal.com/#/file/ee...e6c3/detection
https://virusscan.jotti.org/en-US/fi...job/rsg4r63r44
https://www.virustotal.com/#/file/d7...5d4b/detection
https://virusscan.jotti.org/en-US/fi...job/cnixdrtrds


As I was fixing a bug in 2.0 that was reported to me, I got an idea of how to make the injector x86-x64 compatible without compiling two different executables. It worked out great, and that bug is also gone. If the previous version caused crashes for you, hopefully this one won't.
SharpMonoInjector is a tool for injecting assemblies into Mono embedded applications, commonly Unity Engine based games. The target process does not have to be restarted in order to inject an updated version of the assembly.
In order for the injector to work, the load/unload methods need to match the following method signature:
Code:
static void Method()
https://virusscan.jotti.org/en-US/fi...job/rsg4r63r44
https://www.virustotal.com/#/file/d7...5d4b/detection
https://virusscan.jotti.org/en-US/fi...job/cnixdrtrds




