Update your client/source.

Posts 91–105 of 132 · Page 7 of 9
omg guys lol really cant believe you are using clients without petyards or broken shops all you need to do is Use winmerge to compare the client you added hacks to with the new client, then just copy/drag everything thats missing.
Quote Originally Posted by AlhecMarin View Post
omg guys lol really cant believe you are using clients without petyards or broken shops all you need to do is Use winmerge to compare the client you added hacks to with the new client, then just copy/drag everything thats missing.
Any constructive hint for the Daily Quest fix or Petyard ?
I have been comparing all *.as from original and the @Gravitir3.14 version and i have not found what was wrong.
maybe its not just as file .as to be checked ?
I get error when i try to build the project all revolving around mouse clicks, help!
Quote Originally Posted by AKanuch View Post
I get error when i try to build the project all revolving around mouse clicks, help!
If you followed the tutorial completely you would have updated playerglobal.swc in your Flex SDK. Do it and you will fix right mouse problems.
C:\Users\Andre Adams\.IntelliJIdea2018.2\system\compile-server\webmain_ce7c175\_temp_\IntelliJ_IDEA\idea-C449521F-11380A07.xml

Error49, 0) [Crazy Client (module WebMain)]: unable to open 'C:/Users/Andre Adams/Documents/Flex/frameworks/libs/player/11.1/playerglobal.swc'
This is the error I am getting now I just don't understand what I am doing wrong this time.
Quote Originally Posted by AKanuch View Post
C:\Users\Andre Adams\.IntelliJIdea2018.2\system\compile-server\webmain_ce7c175\_temp_\IntelliJ_IDEA\idea-C449521F-11380A07.xml

Error49, 0) [Crazy Client (module WebMain)]: unable to open 'C:/Users/Andre Adams/Documents/Flex/frameworks/libs/player/11.1/playerglobal.swc'
This is the error I am getting now I just don't understand what I am doing wrong this time.
1) Check your path, maybe playerglobal.swc not in correct folder.
2) Make sure you have playerglobal.swc with correct name.
3) Check your rights, maybe IDEA don't have permission's to use files in flex folder.
This still works guys so if you want to give it a go, follow his guide.
Quote Originally Posted by Segwaym8 View Post
Not Gravitir, but I think I can help. Delete the module you see and create a new one with these settings:


Now you can edit the build configuration of your new module to be how you like it. At the very least you should set the default size to 800 by 600.

Why are there no available options in the drop down menu for "Target player:"?
Quote Originally Posted by ButterSG View Post

Why are there no available options in the drop down menu for "Target player:"?
You should install player global, and if that doesnt work, then install flash along with flex, using the apache installer
Basically playerglobal as OP said.

- - - Updated - - -

Quote Originally Posted by Mine4halo View Post
Anyone wanna help me? Still have the error:

Error:[Crazy Client (module WebMain)]: Invalid version specified, ''

Invalid version, I guess its flex configuration/flash? Did you setup your flex properly? And if so, build configs all ok? module as well?

- - - Updated - - -

Quote Originally Posted by gorgor View Post
Any constructive hint for the Daily Quest fix or Petyard ?
I have been comparing all *.as from original and the @Gravitir3.14 version and i have not found what was wrong.
maybe its not just as file .as to be checked ?
I want that aswell, I forgot to copy the tip @Riigged (dont know his name correctly but I guess thats it) made a reply to @eXcited guy post that he got Daily Quest working and how you make it to work, BUT THE THREAD WAS DELETED, reason: someone posted a link to a account stealer source, but I guess there wasnt any ill intentions, so...
Quote Originally Posted by xGoldenBoyz View Post
You should install player global, and if that doesnt work, then install flash along with flex, using the apache installer
Basically playerglobal as OP said.

- - - Updated - - -




Invalid version, I guess its flex configuration/flash? Did you setup your flex properly? And if so, build configs all ok? module as well?

- - - Updated - - -



I want that aswell, I forgot to copy the tip @Riigged (dont know his name correctly but I guess thats it) made a reply to @eXcited guy post that he got Daily Quest working and how you make it to work, BUT THE THREAD WAS DELETED, reason: someone posted a link to a account stealer source, but I guess there wasnt any ill intentions, so...
yeah at first I had no clue because my debugger wasn't working and someone told me the repeatable variable just had 2 be added
but here is only file im pretty sure I edited and changes are highlighted
it might bring up error (possibly?? I forgot if it did with me) in another class so I guess just let me know if it does


QuestData.as
("decagames DOT rotmg" at top is ****'d out so if u copy file whole just change that so no error)
Code:
package io.decagames****tmg.dailyQuests.messages.data
{
import flash.utils.IDataInput;

public class QuestData
    {

        public var id:String;
        public var name:String;
        public var description:String;
        public var requirements:Vector.<int> = new Vector.<int>();
        public var rewards:Vector.<int> = new Vector.<int>();
        public var completed:Boolean;
        public var itemOfChoice:Boolean;
        public var repeatable:Boolean;
        public var category:int;


        public function parseFromInput(_arg_1:IDataInput):void
        {
            this.id = _arg_1.readUTF();
            this.name = _arg_1.readUTF();
            this.description = _arg_1.readUTF();
            this.category = _arg_1.readInt();
            var _local_2:int = _arg_1.readShort();
            var _local_3:int;
            while (_local_3 < _local_2)
            {
                this.requirements.push(_arg_1.readInt());
                _local_3++;
            }
            _local_2 = _arg_1.readShort();
            _local_3 = 0;
            while (_local_3 < _local_2)
            {
                this.rewards.push(_arg_1.readInt());
                _local_3++;
            }
            this.completed = _arg_1.readBoolean();
            this.itemOfChoice = _arg_1.readBoolean();
            this.repeatable = _arg_1.readBoolean();
        }


    }
}
and everything else (even though there are a lot of files that I've compared todo with DQ and almost all of them have differences) pretty much works as is (collecting reward, cashing in marks, etc only thing I havent tested is cashing in tokens)
Quote Originally Posted by Riigged View Post
yeah at first I had no clue because my debugger wasn't working and someone told me the repeatable variable just had 2 be added
but here is only file im pretty sure I edited and changes are highlighted
it might bring up error (possibly?? I forgot if it did with me) in another class so I guess just let me know if it does


QuestData.as
("decagames DOT rotmg" at top is ****'d out so if u copy file whole just change that so no error)
Code:
package io.decagames****tmg.dailyQuests.messages.data
{
import flash.utils.IDataInput;

public class QuestData
    {

        public var id:String;
        public var name:String;
        public var description:String;
        public var requirements:Vector.<int> = new Vector.<int>();
        public var rewards:Vector.<int> = new Vector.<int>();
        public var completed:Boolean;
        public var itemOfChoice:Boolean;
        public var repeatable:Boolean;
        public var category:int;


        public function parseFromInput(_arg_1:IDataInput):void
        {
            this.id = _arg_1.readUTF();
            this.name = _arg_1.readUTF();
            this.description = _arg_1.readUTF();
            this.category = _arg_1.readInt();
            var _local_2:int = _arg_1.readShort();
            var _local_3:int;
            while (_local_3 < _local_2)
            {
                this.requirements.push(_arg_1.readInt());
                _local_3++;
            }
            _local_2 = _arg_1.readShort();
            _local_3 = 0;
            while (_local_3 < _local_2)
            {
                this.rewards.push(_arg_1.readInt());
                _local_3++;
            }
            this.completed = _arg_1.readBoolean();
            this.itemOfChoice = _arg_1.readBoolean();
            this.repeatable = _arg_1.readBoolean();
        }


    }
}
and everything else (even though there are a lot of files that I've compared todo with DQ and almost all of them have differences) pretty much works as is (collecting reward, cashing in marks, etc only thing I havent tested is cashing in tokens)
GOT IT WORKING THNX SO MUCH M8!!
Now I will try coding pet yard, I want so much to acomplish it xD
Quote Originally Posted by xGoldenBoyz View Post
GOT IT WORKING THNX SO MUCH M8!!
Now I will try coding pet yard, I want so much to acomplish it xD
yeah the new pet yard has a few new functions in pre-existent classes that have to be added so just copy and pasting decas new files to io,decagames,rotmg folder wont work

but mbox should be just simple copy pasta haven't looked into it yet
Quote Originally Posted by ButterSG View Post

Why are there no available options in the drop down menu for "Target player:"?
did you even look at the screenshot?
Anyone wanna help me? Still have the error:

Error:[Crazy Client (module WebMain)]: Invalid version specified, ''
I updated my source code, but for some reason my client won't stay logged in when you close and launch it again. When you open it after being logged in, looks like this.



Then if you click on Play, you see the following.



I also noticed it clears out my Flash Player trusted locations as well. Which file(s) in the source code control this behavior?
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