omg guys lol really cant believe you are using clients without petyards or broken shops all you need to do is Use winmerge to compare the client you added hacks to with the new client, then just copy/drag everything thats missing.
Update your client/source.
Any constructive hint for the Daily Quest fix or Petyard ?
I have been comparing all *.as from original and the @Gravitir3.14 version and i have not found what was wrong.
maybe its not just as file .as to be checked ?
I have been comparing all *.as from original and the @Gravitir3.14 version and i have not found what was wrong.
maybe its not just as file .as to be checked ?
I get error when i try to build the project all revolving around mouse clicks, help!
C:\Users\Andre Adams\.IntelliJIdea2018.2\system\compile-server\webmain_ce7c175\_temp_\IntelliJ_IDEA\idea-C449521F-11380A07.xml
Error
49, 0) [Crazy Client (module WebMain)]: unable to open 'C:/Users/Andre Adams/Documents/Flex/frameworks/libs/player/11.1/playerglobal.swc'
This is the error I am getting now I just don't understand what I am doing wrong this time.
Error
49, 0) [Crazy Client (module WebMain)]: unable to open 'C:/Users/Andre Adams/Documents/Flex/frameworks/libs/player/11.1/playerglobal.swc' This is the error I am getting now I just don't understand what I am doing wrong this time.
This still works guys so if you want to give it a go, follow his guide.
You should install player global, and if that doesnt work, then install flash along with flex, using the apache installer
Basically playerglobal as OP said.
- - - Updated - - -
Invalid version, I guess its flex configuration/flash? Did you setup your flex properly? And if so, build configs all ok? module as well?
- - - Updated - - -
I want that aswell, I forgot to copy the tip @Riigged (dont know his name correctly but I guess thats it) made a reply to @eXcited guy post that he got Daily Quest working and how you make it to work, BUT THE THREAD WAS DELETED, reason: someone posted a link to a account stealer source, but I guess there wasnt any ill intentions, so...
Basically playerglobal as OP said.
- - - Updated - - -
Invalid version, I guess its flex configuration/flash? Did you setup your flex properly? And if so, build configs all ok? module as well?
- - - Updated - - -
I want that aswell, I forgot to copy the tip @Riigged (dont know his name correctly but I guess thats it) made a reply to @eXcited guy post that he got Daily Quest working and how you make it to work, BUT THE THREAD WAS DELETED, reason: someone posted a link to a account stealer source, but I guess there wasnt any ill intentions, so...
yeah at first I had no clue because my debugger wasn't working and someone told me the repeatable variable just had 2 be added
but here is only file im pretty sure I edited and changes are highlighted
it might bring up error (possibly?? I forgot if it did with me) in another class so I guess just let me know if it does
QuestData.as
("decagames DOT rotmg" at top is ****'d out so if u copy file whole just change that so no error)
and everything else (even though there are a lot of files that I've compared todo with DQ and almost all of them have differences) pretty much works as is (collecting reward, cashing in marks, etc only thing I havent tested is cashing in tokens)
but here is only file im pretty sure I edited and changes are highlighted
it might bring up error (possibly?? I forgot if it did with me) in another class so I guess just let me know if it does
QuestData.as
("decagames DOT rotmg" at top is ****'d out so if u copy file whole just change that so no error)
Code:
package io.decagames****tmg.dailyQuests.messages.data
{
import flash.utils.IDataInput;
public class QuestData
{
public var id:String;
public var name:String;
public var description:String;
public var requirements:Vector.<int> = new Vector.<int>();
public var rewards:Vector.<int> = new Vector.<int>();
public var completed:Boolean;
public var itemOfChoice:Boolean;
public var repeatable:Boolean;
public var category:int;
public function parseFromInput(_arg_1:IDataInput):void
{
this.id = _arg_1.readUTF();
this.name = _arg_1.readUTF();
this.description = _arg_1.readUTF();
this.category = _arg_1.readInt();
var _local_2:int = _arg_1.readShort();
var _local_3:int;
while (_local_3 < _local_2)
{
this.requirements.push(_arg_1.readInt());
_local_3++;
}
_local_2 = _arg_1.readShort();
_local_3 = 0;
while (_local_3 < _local_2)
{
this.rewards.push(_arg_1.readInt());
_local_3++;
}
this.completed = _arg_1.readBoolean();
this.itemOfChoice = _arg_1.readBoolean();
this.repeatable = _arg_1.readBoolean();
}
}
}
Anyone wanna help me? Still have the error:
Error:[Crazy Client (module WebMain)]: Invalid version specified, ''
Error:[Crazy Client (module WebMain)]: Invalid version specified, ''
I updated my source code, but for some reason my client won't stay logged in when you close and launch it again. When you open it after being logged in, looks like this.

Then if you click on Play, you see the following.

I also noticed it clears out my Flash Player trusted locations as well. Which file(s) in the source code control this behavior?

Then if you click on Play, you see the following.

I also noticed it clears out my Flash Player trusted locations as well. Which file(s) in the source code control this behavior?
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