GTA 5, how does cheat detection work?

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GTA 5, how does cheat detection work?
apart from being spam reported that flags you to get banned probably automatically whether legit or not, how does the game auto detect and ban accounts? Can having the 'dinput8.dll' file in the game directory get you banned too or is it dependent on the trainer whether is detectable or not? Anyone can help explaining this and maybe sharing a safer, undetected method? I'm all new to this so I'd like to know.
Wrong section bud.

You should have posted your question HERE
Quote Originally Posted by Dagger View Post
Wrong section bud.

You should have posted your question HERE
oh sorry, will do there then thanks
i think when you start hack anti cheat scan you computer and than send them alert that you maybe have hack...and investigator from gta 5 inspect your computer for hack, when he find him , he give you ban...also sometimes anti cheat cn detect hack and give you auto ban if he was deteteced many time before, i dont knw for sure if this is true...

to protected from this, you cant...always gta 5 team can inspect your pc at any time, to llook for hack....best t not hack, if you dont want a bann...
Quote Originally Posted by govageke View Post
i think when you start hack anti cheat scan you computer and than send them alert that you maybe have hack...and investigator from gta 5 inspect your computer for hack, when he find him , he give you ban...also sometimes anti cheat cn detect hack and give you auto ban if he was deteteced many time before, i dont knw for sure if this is true...

to protected from this, you cant...always gta 5 team can inspect your pc at any time, to llook for hack....best t not hack, if you dont want a bann...
1.) "i think when you start hack anti cheat scan you computer and than send them alert that you maybe have hack.."
Nope

2.) "and investigator from gta 5 inspect your computer for hack, when he find him , he give you ban..."
Pretty sure, that this is not true

3.) "also sometimes anti cheat cn detect hack and give you auto ban if he was deteteced many time before, i dont knw for sure if this is true..."
There is no "many times before". If something gets detected, they will ban you instantly.


Pretty sure that you are completly wrong
Quote Originally Posted by Sekki. View Post
1.) "i think when you start hack anti cheat scan you computer and than send them alert that you maybe have hack.."
Nope

2.) "and investigator from gta 5 inspect your computer for hack, when he find him , he give you ban..."
Pretty sure, that this is not true

3.) "also sometimes anti cheat cn detect hack and give you auto ban if he was deteteced many time before, i dont knw for sure if this is true..."
There is no "many times before". If something gets detected, they will ban you instantly.


Pretty sure that you are completly wrong
i cn proof m, that is true.. if you statt game with hack, worker from gta 5 (or "inspector") go through you computer files to see if you have hack...maye he also scan your whole computer i dont know.. to avoid ths, you can try hide your hack in a folder, don t have it on desktop , maybe it can help a bit, from my researtch it is bit safer that way... hope i learned you something
No this is completely wrong. For start no one even Rockstar have access to view your files, which means all your points are wrong. They cant even tell (usually) if there has been a large change in xp or money (doing this would fuck their servers and cost a fortune to manage). The only way to be detected is throw suspicious behaviour, which is reported by players. If there is a certain minimum number of reports within a lobby, or certain amount of time, you are moved to a "modders" lobby, which the thing from before about money and xp is taken into consideration, along as further players reports. From there players will be moved into a "spectated" lobby. Where people that work for Rockstar can confirm literally watch you add funds, xp, or harass another player. Resulting in your ban.

More info: They will tell you there are no such thing as ban appeals... this is absolute bullshit. Its just a whitelist/blacklist method. They can simply remove your username from the blacklist and youll be fine.

On that note they just ban people who actually hack. No such thing (again usually) as a false ban. So when you get banned don't go crying to rockstar saying you didnt hack.

Edit: Can people stop saying this shit about detecting and whatever. Thatll only happen if a file is launched/used within the main directory. The so called "cheat detection" can actually just work off saying "launch this launch that", as the game starts up, then notice something started without permission of the "anticheat". Now, thatll only work on the good old days with native trainers. Now-a-days, its all injections and external applications, which they will have absolutely no right to ban you for launching, otherwise they could technically ban you for opening a .txt file called "lol gta hacks"

Generally speaking, anti-cheats is more of a "hey, be scared to use hacks" method of trying to prevent mods. Whilst including the prevention of ancient technology ofcourse. However, the game usually just kicks you instead of banning you.

Just dumb shits that can mod, mod and get caught, while getting caught it also provides information to rockstar on how to further adapt and make it harder for future mods. Honestly all mods should be prescribed, to avoid spastics using it, blowing everyone in the lobby up and getting banned.

Cheers fucktards for reading this.

If you have something to oppose anything i said. Please tell me and provide evidence otherwise ill just tell you to fuck off. E.g. article link, youtube video (that isnt clickbait), ect. .


Suck a dick,
Glaylath
Quote Originally Posted by horizonglaylath View Post
wall of complete crap
Complete bs you don't get put in modders lobby or spectated lobby lmao
ts all injections and external applications, which they will have absolutely no right to ban you more bs they have every right to ban you ur modify game files
No such thing (again usually) as a false ban more bs they banned multiple ppl this year for false bans
Never in my life have I seen such a wall of complete crap lmao 😂😂😂
The Game sends Report Packets if it detects something suspect, it is part of their event que which is connected to a function which can accept packets from party members, so there is a little chance that even party reports happens. But in generally there detection method is a report with "some suspect happend, here and here from me". A very cheap way and since it's a P2P Game there are not really possibilities to make it more secure, except forcing the Player to Install Maleware, like Battleeye.
I don't know. I would like to know
well they can't scan your pc there are laws against that !
they detect if a modification order is sent from your pc, they can see if someone is modding a session then they check who's sending mods and most bans are because when they see unusual commands they monitor you they check if u use something once they have proof they ban.
when mods are identified they go in a list of mods, and that's when we say the cheat is detected.
all this is what i understood from all forums and modding for 3 years
also maybe its total bs and i'm sorry if so, you can call me paranoid and all i'm about to say is an hypothesis but ...
i noticed some weird lags now and then and i say they are weird cause i only lag when there is at least one other player in my session, and i have something like 15 accounts =p i know i screwed up so many times... and so,
when i don't use hacks at all on a new character and if i'm alone in session (closed friend session) well i have never lagged not once that i can remember of but then, if i start modding i often noticed these weird lags after and even if i deactivate all mods, so i thought they occured maybe cause i was monitored/spectated by R* in these moments, also the lag disappears if i "force empty session" the hard way ( i remove the ethernet cable for 8 seconds then plug back in) its really like if i kicked someone from my session where i was alone..
i can't know for sure but if you noticed these lags too maybe it's a thing huh?
@glaylath r/ iamrudecauseimworthit
all it know is that they're getting more anal about it
Lag is caused by many things menus can cause leg game is p2p anyone that comes in lobby with bad net can cause others to have lag to R* dose not spectate other players just think about it and ur see how dumb it sounds you think they going to watch thousands of plays a day come on use ur brain
Quote Originally Posted by Mrcunt.ftw View Post
Lag is caused by many things menus can cause leg game is p2p anyone that comes in lobby with bad net can cause others to have lag to R* dose not spectate other players just think about it and ur see how dumb it sounds you think they going to watch thousands of plays a day come on use ur brain
hey hi i do use my brains, it's a wild hypothesis that could make sense, if they monitor, i never said they monitor everybody all the time and everytime there's a ban, but they surely have a team just for anti cheat.
my hypothesis is :
-they only check sessions, they have suspicions on
-i was talking about private /closed friend sessions and i think a lot of modders go there at some point just to try stuff right?
so, i don't think it takes very long to see if someone is modding... i know it doesn't take me long to see that, so i imagine if i can spectate and see stuff like transactions etc.
-most of bans result from reports so even in public sessions they know who to "spectate" (if there is such a thing)
-bans are a huge money maker and time and money is not an issue for them , i don't think it would take a lot ressources to create a team just to spectate and ban.

it's still an hypothesis but let's make an example :

1 employee works about 7 hours a day usually but let's say they work 4hours = 240minutes fyi
let's say it takes something like 5 minutes to locate spectate and ban a modder, (average)
so 1 guy bans 48 players a day at less, i don't have actual numbers but i read "playerunknown's battleground" claims 13k ban each day, so i'd say it's way less on gta but i will settle for :
10k bans a day!
if all the bans are spectated it would take 208.33 employees to complete the task..
that's huge! but if you count well, even so, they still earn money cause
most of perm banned modders just buy a new account and,
some buy a new account cause they don't want to wait 30 days.
still in my whatever bs hypothesis let's say 5k buy an account and lets say R* gets 15$ per new account
so it's 75k per day
minus the employement costs 208.33 x 15(salary : $per hour) x 4 (number of hours)= 12480$
75 000 -12480 = 62520 $ is what they'd earn ..
if only 2k of bans result in buying a new account it make 17520$ so still they win !

obviously my numbers are just cr*p but i don't think i made it easy for R*
i think only 1/3 of bans would come from spectating a modder, so the number of employees would be down to 70, and that's just nothing for R*.
Also i don't count shark cards ..
i want to add that even if i'm very wrong and if it would actually cost R* way more well i'd say that the anti cheat is a necessity for R* cause if there is nothing the game just dies as we already witnessed many times.

so please i hope you have more info to prove me wrong next time cause like i said several times it's just an hypothesis and i don't care if it's wrong actually but don't say i don't use my brains and it's pure bs unless you prove me wrong
if you'd do that i would be grateful and admit i was wrong right away,
thank you if you read all this non-sense til the end,
love and respect.
Gummo
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