CoolCS:GO Simple External Glow Esp [Source]

Posts 106–119 of 119 · Page 8 of 8
I am a novice, after reading the source code roughly, I would like to modify it as you suggested, but found that some variables do not exist.
DWORD dwLocalPlayer; //will be scanned
DWORD dwEntityList; //will be scanned
DWORD dwGlow; //will be scanned

DWORD dwTeam = 0xF4;
DWORD dwDormant = 0xED;
dwTeam & dwDormant has been modified.

update_local_player();
update_entity_list();
update_glow();
In addition, if I force the assignment of these variables, should I cancel the execution of these three functions? My English is a little poor, I hope you can answer my questions.
Can someone change it so it works health based? or how we can change the colors!
Quote Originally Posted by Sandwich View Post


1. Open the solution in Visual Studio
2. Locate and update the offsets
Code:
//3-7-19
ClientState = 0x58BCFC;
LocalPlayer = 0xCCB774;
EntityList = 0x4CDC19C;
GlowObjectManager = 0x521C388;
GlowIndex = 0xA3F8;
Team = 0xF4;
Health = 0x100;
Dormant = 0xED;
3. Press CRTL + SHIFT + B
4. Open the executable
5. Have fun
Updated LocalPlayer, EntityList, Team and Dormant. I assume now that i hardcoded the offsets into the code i could delete the whole offset class?
Code:
class offset
{
private:
	static void update_local_player() {
		DWORD lpStart = mem->FindPatternArray(modClient.dwBase, modClient.dwSize, "xxx????xx????xxxxx?", 19, 0x8D, 0x34, 0x85, 0x0, 0x0, 0x0, 0x0, 0x89, 0x15, 0x0, 0x0, 0x0, 0x0, 0x8B, 0x41, 0x8, 0x8B, 0x48, 0x0);
		DWORD lpP1 = mem->Read<DWORD>(lpStart + 3);
		BYTE lpP2 = mem->Read<BYTE>(lpStart + 18);
		dwLocalPlayer = (lpP1 + lpP2) - modClient.dwBase;
	}

	static void update_entity_list() {
		DWORD elStart = mem->FindPatternArray(modClient.dwBase, modClient.dwSize, "x????xx?xxx", 11, 0x5, 0x0, 0x0, 0x0, 0x0, 0xC1, 0xE9, 0x0, 0x39, 0x48, 0x4);
		DWORD elP1 = mem->Read<DWORD>(elStart + 1);
		BYTE elP2 = mem->Read<BYTE>(elStart + 7);
		dwEntityList = (elP1 + elP2) - modClient.dwBase;
	}

	static void update_glow() {
		DWORD gpStart = mem->FindPatternArray(modClient.dwBase, modClient.dwSize, "xxx????xxxxx????????", 20, 0x0F, 0x11, 0x05, 0x0, 0x0, 0x0, 0x0, 0x83, 0xC8, 0x01, 0xC7, 0x05, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0);
		dwGlow = mem->Read<DWORD>(gpStart + 3) - modClient.dwBase;
	}

public:
	static void get_offset(process* m) {
		mem = m;
		modClient = mem->GetModule("client.dll");
		update_local_player();
		update_entity_list();
		update_glow();
	}

	//constantly scanning & updating our offsets
	static DWORD WINAPI scan_offsets(LPVOID PARAM)
	{
		Entity players[64];
		while (true) {
			Sleep(1);
			DWORD playerBase = memory.Read<DWORD>(GetClientModule()->dwBase + dwLocalPlayer);
			int cp = 0;

			update_entity_data(&me, playerBase);
			for (int i = 1; i < 64; i++) {
				DWORD entBase = memory.Read<DWORD>((GetClientModule()->dwBase + dwEntityList) + i * 0x10);

				if (entBase == NULL)
					continue;

				update_entity_data(&players[cp], entBase);

				cp++;
			}

			int cf = 0, ce = 0;

			for (int i = 0; i < cp; i++) {
				if (players[i].team == me.team) {
					entFriendlies[cf] = players[i];
					cf++;
				}
				else {
					entEnemies[ce] = players[i];
					ce++;
				}
			}

			iEnemies = ce;
			iFriendlies = cf;
		}
	}
};
Second question: where do i find the clientstate offset in this code as well as the GlowIndex? As a beginner i can't quite see it.

EDIT:
Offsets were outdated aswell as i just recognized LOL
I had to get new offsets with hazedumper and hardcoded them into the source.
Also: client.dll has to be replaced with client_panorama.dll.
Its working now! (in -insecure mode though).

EDIT2:
Was able to play on Valve DM Servers without an instant ban.
Quote Originally Posted by KF1337 View Post
EDIT:
Offsets were outdated aswell as i just recognized LOL
I had to get new offsets with hazedumper and hardcoded them into the source.
Also: client.dll has to be replaced with client_panorama.dll.
Its working now! (in -insecure mode though).

EDIT2:
Was able to play on Valve DM Servers without an instant ban.
Awesome job!
Quote Originally Posted by Sandwich View Post


Awesome job!
Thanks! Feeling like Neo seeing through the Matrix for the first time

Also your posts in this one and other threads were quite helpful, so thanks a lot again.
Well you have to know C++ for this. There is no .exe
how to compile and what is compile wtf is this cheat im so confused
Quote Originally Posted by asuna039 View Post
how to compile and what is compile wtf is this cheat im so confused
It's easy.
Learn CPP.
Learn VS17.

Ctrl+Shift+B.
This cheat is easy to maintance. Just make sure to update offsets once in a while.
Where can find last offsets , thanks in advance
You can use "hazedumper" for this.
this is not working anymore ,
is there someone get the idea?
Posts 106–119 of 119 · Page 8 of 8

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