[June 7th] Offsets

Posts 16 of 6 · Page 1 of 1
[June 7th] Offsets
Code:
namespace offset_manager {
	uintptr_t ADDRESS_GAMEMANAGER = 0x4EBF568; // 48 8B 0D ? ? ? ? 48 8B 01 FF 90 ? ? ? ? 8B 0D ? ? ? ? 41 B8 ? ? ? ? 48 8B 10 65 48 8B 04 25 ? ? ? ? 48 8B 04 C8 41 83 3C 00 ? 75 05 48 8B 0A EB 12 8B 42 08 48 C1 E8 1F A8 01
	uintptr_t ADDRESS_GAMERENDERER = 0x4DA53C0; // 48 8B 35 ? ? ? ? 48 83 CB FF
	// uintptr_t ADDRESS_GAMECHECK = 0x4d9c8a8; // 48 89 35 ? ? ? ? 48 8B CF
	// uintptr_t ADDRESS_NAMECHANGER = 0x4E79B58; // base+0x4E79B58->0x0->0x0->0x60->0xC = namechanger (set std::string 0xC)

	uintptr_t OFFSET_GAMERENDERER_DEREF = 0x0; // GameRenderer->
	uintptr_t OFFSET_GAMERENDERER_ENGINELINK = 0x120; // GameRenderer->Deref
	uintptr_t OFFSET_ENGINELINK_ENGINE = 0x230; // GameRenderer->Deref->EngineLink
	uintptr_t OFFSET_ENGINE_CAMERA = 0x40; // GameRenderer->Deref->EngineLink->Engine->

	uintptr_t OFFSET_CAMERA_VIEWRIGHT = 0xB0; // Camera->
	uintptr_t OFFSET_CAMERA_VIEWUP = 0xC0; // Camera->
	uintptr_t OFFSET_CAMERA_VIEFORWARD = 0xD0; // Camera->
	uintptr_t OFFSET_CAMERA_VIEWTRANSLATION = 0xE0; // Camera->
	uintptr_t OFFSET_CAMERA_VIEWFOVX = 0xF0; // Camera->
	uintptr_t OFFSET_CAMERA_VIEWFOVY = 0x104; // Camera->

	uintptr_t OFFSET_GAMEMANAGER_ENTITYLIST = 0xB8; // GameManager->

	uintptr_t OFFSET_ENTITY = 0x0008;
	uintptr_t OFFSET_ENTITY_REF = 0x20;

	uintptr_t OFFSET_ENTITY_ENTITYINFO = 0x18; // Entity->

	uintptr_t OFFSET_ENTITYINFO_MAINCOMPONENT = 0xA8; // Entity->EntityInfo->
	uintptr_t OFFSET_MAINCOMPONENT_CHILDCOMPONENT = 0x8; // Entity->EntityInfo->MainComponent->
	uintptr_t OFFSET_CHILDCOMPONENT_HEALTH = 0x148; // Entity->EntityInfo->MainComponent->ChildComponent->

	uintptr_t OFFSET_ENTITY_PLAYERINFO = 0x2B8; // Entity->
	uintptr_t OFFSET_ENTITY_PLAYERINFO_DEREF = 0x0; // Entity->

	uintptr_t OFFSET_PLAYERINFO_MAINCOMPONENT = 0x0; // Entity->EntityInfo->
	uintptr_t OFFSET_PLAYERINFO_TEAMID = 0x146; // Entity->EntityInfo->MainComponent->
	uintptr_t OFFSET_PLAYERINFO_NAME = 0x178; // Entity->EntityInfo->MainComponent->ChildComponent-> 178

	uintptr_t OFFSET_ENTITY_NECK = 0x170; // Entity->
	uintptr_t OFFSET_ENTITY_HEAD = 0x180; // Entity->
	uintptr_t OFFSET_ENTITY_FEET = 0x1D0;
	uintptr_t OFFSET_ENTITY_LEFT_HAND = 0x1E0;
	uintptr_t OFFSET_ENTITY_RIGHT_HAND = 0x1A0;

	uintptr_t OFFSET_RECOIL = 0x2E8;
	uintptr_t OFFSET_RECOIL2 = 0x364;
	uintptr_t OFFSET_RECOIL3 = 0x314;
	uintptr_t OFFSET_SPREAD = 0x2B0;
	uintptr_t OFFSET_WEAPONCOMP = 0x38;
	uintptr_t OFFSET_WEAPONPROC = 0xF0;
	uintptr_t OFFSET_WEAPON = 0x0;
	uintptr_t OFFSET_WEAPONINFO = 0x120;
	uintptr_t OFFSET_ADSRECOIL = 0x340;
	uintptr_t OFFSET_WEAPONSTATE = 0x80;

	uintptr_t OFFSET_INTERFACE = 0x4EBDF00;
	uintptr_t OFFSET_PINTERFACE = 0x400;
	uintptr_t OFFSET_INCROSSBASE = 0x398;

	uintptr_t OFFSET_LOCALPLAYERBASE = 0x4a17380; // 48 8B 0D ? ? ? ? 44 8B F2 E8 ? ? ? ?
	uintptr_t OFFSET_LOCALPLAYER2 = 0x448;
	uintptr_t OFFSET_LOCALPLAYER3 = 0x22; // LocalPlayerBase->LocalPlayer2->LocalPlayer3 = LocalPlayer

        uintptr_t OFFSET_VIEWANGLE1 = 0x620;
        uintptr_t OFFSET_VIEWANGLE2 = 0x498;
        uintptr_t OFFSET_VIEWANGLE3 = 0x10;

};
Thanks for contribution! Looks dope but are they out of date?
Quote Originally Posted by Robloitz View Post
Thanks for contribution! Looks dope but are they out of date?
some of them, gonna post updated ones later. working on something else now.
Neat. Keep it the good work.
Thank you for the offsets
New offsets?
Posts 16 of 6 · Page 1 of 1

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