OGC Aimbot V1.00

Posts 16–30 of 48 · Page 2 of 4
how do you even activate it?
Universal Aimbot AHK Reworked
For Certains Reasons meaning to many bugs I just Reedit my aimbot AHK color. in 2009 an Universal Aimbot COlor coded on c give nice result i just replace c++ code with AHK code. (I keep also creating aimbot option)

At Reminded : aim strenght high = low value so High Value is legit aim

There is the screen :

























Universal Aimbot AHK_mpgh.net.rar3 KB · 238 downloads Clean
Quote Originally Posted by CPLNet View Post
For Certains Reasons meaning to many bugs I just Reedit my aimbot AHK color. in 2009 an Universal Aimbot COlor coded on c give nice result i just replace c++ code with AHK code. (I keep also creating aimbot option)

At Reminded : aim strenght high = low value so High Value is legit aim

There is the screen :

























//Approved
What do I do for this I downloaded and extracted it then ran the OGC aimbot v1.1 and changed it to fortnite the lock speed is at 1 and I didnt mess with the settings its not working is there anything I need to change to make it work?
make sure you are in borderless or windowed screen game and resolution are 1920 * 1080
what're the best settings for csgo?
no 1920-1080 I have only 1024 768
its complicated in fact now i use only aim silent becasue order is a little buggy you have too many pixe in square fov everytime
Is this banable??? OR just overwatch? Can I get vac banned?
I downloaded it and tried it out it doesn't work I changed it to fortnite and everything I didn't mess with the settings its not working is there anything I need to do to get it working I've spent the last fuckintg 4 hours looking for A SINGLE hack to work for some fuckign fun but NOTHING this is the closest i've gotten and its getting REALLY FUCKING ANNOYING so what do I do to get this working
copy paste this script its for beggginer user ahk hack.

Gui, Font, S8 Cgreen, Verdana
Gui, Add, Text, x144 y298 w58 h-269 +BackgroundTrans, OGC Aim Silent
Gui, Font, S8 Cred, Verdana
Gui, Add, Text, x162 y279 w100 h20 +BackgroundTrans, Made By CPL Net
Gui, Font, S8 Cblack, Verdana
Gui, Font, S8 Cred, Verdana
Gui, Font, S8 C0x00A2E8, Verdana
Gui, Add, Text, x184 y-12 w108 h41 +BackgroundTrans, OGC Aimbot V1.1
Gui, Add, Text, x192 y19 w170 h40 +BackgroundTrans, AIM SILENT
Gui, Add, Text, x62 y119 w340 h150 +BackgroundTrans, By Default The FOV is 10*10 Because PixelGetColor Doesn't use square search The Color searching is black with 64 variation normaly its used all time. You don't need to do anything for use this Aim Silent Just Play. Enjoy!
Gui, Add, Radio, x52 y219 w100 h30 vCSGO, CSGO/CS1.6
Gui, Add, Radio, x282 y219 w100 h30 vPALADINS, PALADINS
Gui, Add, Edit, x182 y219 w70 h20 vlockspeed, Edit
Gui, Add, Text, x172 y199 w100 h30 +BackgroundTrans, Aim Lock Speed
; Generated using SmartGUI Creator 4.0
Gui, Show, x131 y87 h333 w483, OGC Aim Silent
Return

GuiClose:
ExitApp








*~$LButton::

SetKeyDelay,-1, 1
SetControlDelay, -1
SetMouseDelay, -1
SetWinDelay,-1
SendMode, InputThenPlay
SetBatchLines,-1
ListLines, Off
CoordMode, Pixel, Screen, RGB
CoordMode, Mouse, Screen
PID := DllCall("GetCurrentProcessId")
Process, Priority, %PID%, High


ZeroX := (A_ScreenWidth // 2) ;dont touch?
ZeroY := (A_ScreenHeight // 2)
X+=8
Y+=8
X2-=8
Y2-=8



Loop, {
if getkeystate("LButton", "P")
{
CSGO:
MouseGetPos, AimPixelX, AimPixelY
PixelGetColor, black, AimPixelX*X, AimPixelY*Y
if black = 0x000000
black := (black = 16)
{
gosub mousecsgo
}
MouseGetPos, AimPixelX, AimPixelY
PixelGetColor, black, AimPixelX*X2, AimPixelY*Y2
if black = 0x000000
black := (black = 16)
{
gosub mousecsgo
}
PALADINS:
MouseGetPos, AimPixelX, AimPixelY
PixelGetColor, red, AimPixelX*X2, AimPixelY*Y2
if red = 0xD82A35
red := (red = 16)
{
gosub mousecsgo
}
MouseGetPos, AimPixelX, AimPixelY
PixelGetColor, red, AimPixelX*X2, AimPixelY*Y2
if red = 0xD82A35
red := (red = 16)
{
gosub mousecsgo
}
}}
mousecsgo:
AimX := AimPixelX - ZeroX
AimY := AimPixelY - ZeroY



DirX := -1
DirY := -1
If ( AimX > 0 ) {
DirX := 1
}
If ( AimY > 0 ) {
DirY := 1
}
AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
MoveX := Floor(( AimOffsetX ** ( 1 / 2 ))) * DirX
MoveY := Floor(( AimOffsetY ** ( 1 / 2 ))) * DirY
DllCall("mouse_event", "UInt", 0x01, "UInt", Movex*(lockspeed), "UInt", Movey*(lockspeed)) ;turing mouse to color were it says * is the speed of the aimbot turn up for unhuman reactions lower for human




return

INS::PAuse

F3::Reload
its working but it does nothing helpful ...
I never understood how aimbot works in AHK, wouldn't the script need to know how to tell who's an enemy to be able to target them? and isn't that like pretty much impossible? How does this script work?
Posts 16–30 of 48 · Page 2 of 4

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