Bypass

Posts 31–45 of 48 · Page 3 of 4
Quote Originally Posted by Gordon` View Post
what you do with tons of addresses do I with 1 i dont see why make it so complicated

and this doesnt bypass ca's scanfunction, so good luck with it. any modification in engine.exe and cshell.dll will be detected
It works only with Direct3D hooks.

DIP
ES
Present
etc..
Quote Originally Posted by why06 View Post
Hmmmm... can I guess? This looks like he's turning a conditional jump into a non-conditional jmp so that it always returns good. ;l ... So you just find the function that returns bad instead and nop it or something... idk(just a guess). I still need to dump EHSVC.dll. Just being lazy lately. Well that and Im swamped with school work. xD

@Tempest: If you decompiled sourcecode before injecting it I can see how you got an error.
My bad, it was a typo. It was really late and I was tired. D: Thanks for pointing that out to me. :3
Quote Originally Posted by Gordon` View Post
and this doesnt bypass ca's scanfunction, so good luck with it. any modification in engine.exe and cshell.dll will be detected
Is the scan function still

( int, int, int, int )

?
why not just use a different detour instead of DETOUR_TYPE_JMP on gellins base.
Quote Originally Posted by scimmyboy View Post
why not just use a different detour instead of DETOUR_TYPE_JMP on gellins base.
What are you talking about? I don't use gellin's base or the detours used in his CA base.
Quote Originally Posted by Synns View Post
What are you talking about? I don't use gellin's base or the detours used in his CA base.
well. what i was thinking was that i add a new header file called Bypass.h, including the code you provided which i revised up a bit.

then i inserted the thread into the DLLMAIN function of base.cpp and included bypass.h in base.cpp.

even with this bypass, combat arms still refuses to start up.
lmfao this thing is a fail, the menu hack i made, even with this fails, soo idk whats wrong with it xD
and acid burn if u read this please add me on msn, as i could help u alittle as u could help me aswell
kuber.marwaha@live.com
Quote Originally Posted by GrimReaper3 View Post
lmfao this thing is a fail, the menu hack i made, even with this fails, soo idk whats wrong with it xD
and acid burn if u read this please add me on msn, as i could help u alittle as u could help me aswell
kuber.marwaha@live.com
Are you using;

CDetour
DetourXS

?

Get new detours.
Quote Originally Posted by Synns View Post
Are you using;

CDetour
DetourXS

?

Get new detours.
Don't mean to sound like a complete leecher but I'm having the same problem as above, I see my text while it's loading then I DC before I get to the login screen. I'm not using any detours, no special API for this. I'm just saving the old function then write my own function over the original.

[php]
HRESULT (__stdcall* RealEndScene)(IDirect3DDevice9*);
////////////////////////////////////////////////////////////////
HRESULT __stdcall MyEndScene(IDirect3DDevice9* pDevice)
{
//Render text
return RealEndScene(pDevice);
}
////////////////////////////////////////////////////////////////
void Hook()
{
*(unsigned long*)&RealEndScene = EndSceneAddress;
*EndSceneAddress = (unsigned long)MyEndScene;
}
[/php]

Of course I'm not going to write up the full code now but I'm sure you get the point.

I'm curious what method of hooking you're using.
Quote Originally Posted by Void View Post
Don't mean to sound like a complete leecher but I'm having the same problem as above, I see my text while it's loading then I DC before I get to the login screen. I'm not using any detours, no special API for this. I'm just saving the old function then write my own function over the original.

[php]
HRESULT (__stdcall* RealEndScene)(IDirect3DDevice9*);
////////////////////////////////////////////////////////////////
HRESULT __stdcall MyEndScene(IDirect3DDevice9* pDevice)
{
//Render text
return RealEndScene(pDevice);
}
////////////////////////////////////////////////////////////////
void Hook()
{
*(unsigned long*)&RealEndScene = EndSceneAddress;
*EndSceneAddress = (unsigned long)MyEndScene;
}
[/php]

Of course I'm not going to write up the full code now but I'm sure you get the point.

I'm curious what method of hooking you're using.
Instead of ES, use Present.

Disable DEP for Engine.exe and try again. I'm using Gordon`'s pattern, nothing special. I had the same problem as you, the loading screen wouldn't even come up, I disabled DEP for Engine.exe and it worked perfectly. I just tried using this and I could play a game / load up CA just fine.
EDIT:

Hmmm... I don't think this shit is working. =/

Also used ur inf for loop thing and all it does is lag the hell out of the game, doesn't help. =/

Meh... I'll look into it more later, exams. >_>...
Quote Originally Posted by why06 View Post
This does not bypass the endscene hook guys... just use present instead of endscene. =/
Jesus.. seriously? That's odd, allows hooking DIP and Present but not EndScene?

Now wondering if I could hook SetStreamSource...
Edited my post. I tried this and I think something weirds up, because this doesn't work for me... also I don't see why it should only work for only 1 type of detour. And the inf loop doesn't make sense either...
Yea, No this isn't working for me either..

But what do i know..

I don't get the Infinite Loop though..

Idk i'm done with it..

Gl
HackShield updated, someone already released a hack using the source. No one received proper credits = no more public code posting.

Fuck you frantic.

Requesting close, still works for EU. NA's HS updated.
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