PostPatchedUpdated SaveGame Editor 2.9.1 (Cloud Edition)

Posts 1630 of 248 · Page 2 of 17
Quote Originally Posted by Null View Post
@T-800 If you could update this thread, that would be great.

If you could update the thread name to Updated SaveGame Editor 2.9.1 (Cloud Edition), and replace the attachment with this one.

Change: Fixed an exception when attempting to open up the level tab.

Screenshot:

Virus Scan: https://www.virustotal.com/#/file/d2...3582/detection
//Approved
Can i put new trapper addons on normal version?
Quote Originally Posted by saddy276 View Post
Can i put new trapper addons on normal version?
I would wait until the actual release. I mainly added thinking that the PTB would last a little longer, once the actual release comes out with it then you should be able to.
Why you didnt desactivated steam firewall in the video?
Quote Originally Posted by www.dunked.asia View Post
Why you didnt desactivated steam firewall in the video?
You don't have to? Just applying the Online Bypass works fine.
If you use this correctly can you get ban or no ?
Quote Originally Posted by Issura View Post
If you use this correctly can you get ban or no ?
You shouldn't get banned as long as you do it right.
Found a different error when trying to edit unprestiged characters, in DbdSavegameEditor.PrestigeForm.Load_Dates you check if (prestige_dates.Count > 0), and this also throws exception if null... I guess?

Quick IL tweak later, if (prestige_dates != null), it doesn't throw but I have no way to test if format stays intact, just looking into the editor for a friend.
Quote Originally Posted by Melardo View Post
Found a different error when trying to edit unprestiged characters, in DbdSavegameEditor.PrestigeForm.Load_Dates you check if (prestige_dates.Count > 0), and this also throws exception if null... I guess?

Quick IL tweak later, if (prestige_dates != null), it doesn't throw but I have no way to test if format stays intact, just looking into the editor for a friend.
Its how I had it before but changed it, updating it rn. Thanks, kinda just real quickly fixed the other error without testing xd
I can't edit prestige on Cannibal when i tried i get error.

************** Tekst wyjątku **************
System.*********enceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
w DbdSavegameEditor.PrestigeForm.Load_Dates(List`1 prestige_dates, String char_key)
w DbdSavegameEditor.PrestigeForm..ctor(Int32 char_lvl, Int32 prestige_cnt, List`1 prestige_dates, String char_key)
w DbdSavegameEditor.MainForm.set_level_btn_Click(Obj ect sender, EventArgs e)
w System.Windows.Forms.Control.OnClick(EventArgs e)
w System.Windows.Forms.Button.OnClick(EventArgs e)
w System.Windows.Forms.Button.OnMouseUp(MouseEventAr gs mevent)
w System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
w System.Windows.Forms.Control.WndProc(Message& m)
w System.Windows.Forms.ButtonBase.WndProc(Message& m)
w System.Windows.Forms.Button.WndProc(Message& m)
w System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Zestawy załadowane **************
mscorlib
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.3131.0 built by: NET472REL1LAST
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
DbdSavegameEditor
Wersja zestawu: 1.0.0.0
Wersja Win32: 1.0.0.0
CodeBase: file:///C:/Users/Patryk/Desktop/dbdsavegame/DbdSavegameEditor.exe
----------------------------------------
System.Windows.Forms
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.3110.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Newtonsoft.Json
Wersja zestawu: 6.0.0.0
Wersja Win32: 6.0.8.18111
CodeBase: file:///C:/Users/Patryk/Desktop/dbdsavegame/Newtonsoft.Json.DLL
----------------------------------------
System.ServiceProcess
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ServiceProcess/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.ServiceProcess.dll
----------------------------------------
System.Numerics
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.3131.0 built by: NET472REL1LAST
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Xml.Linq
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Data
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.3120.0 built by: NET472REL1LAST
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
mscorlib.resources
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_pl_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.resources
Wersja zestawu: 4.0.0.0
Wersja Win32: 4.7.3056.0 built by: NET472REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_pl_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** Debugowanie w trybie JIT **************
Aby włączyć debugowanie w trybie just in time (JIT), plik .config tej
aplikacji lub komputera (machine.config) musi mieć
wartość jitDebugging ustawioną w sekcji system.windows.forms.
Aplikacja musi być również skompilowana z włączonym
debugowaniem.

Na przykład:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Gdy debugowanie JIT jest włączone, wszystkie nieobsługiwane wyjątki
są wysyłane do debugera JIT zarejestrowanego na komputerze
i nie są obsługiwane w tym oknie dialogowym.

Sorry i have polish translation.
To change character level is safe?
Quote Originally Posted by gsnrix View Post
To change character level is safe?
Yes. //2Short
Posts 1630 of 248 · Page 2 of 17
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?