PostOperation 7 Addies ( EU ) / Hack codes

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Operation 7 Addies ( EU ) / Hack codes
Code:


4 Byte: ADR_Uammo 0x00497F3A // Nop
Float: ADR_Speed 0x00BFD9A8
Float: ADR_Jump 0x00BFD9AC
4 Byte: ADR_God 0x00C12FC8 // Freeze to 3
Float: ADR_Z 0x00BFCE1C
Float: ADR_Y 0x00BFCE20
Float: ADR_X 0x00BFCE18
Float: ADR_SPREAD1 0x00C0CE28
Float: ADR_SPREAD2 0x00C0CE2C
Float: ADR_SPREAD3 0x00C0CE30 // Buggy Spread
4 Byte: ADR_ Rapidfire 0x63537273 // Not tested ( 8b 81 34 02 00 00 - mov eax,[ecx+00000234] )


Teleport Hack:


Code:
float cX;
float cY;
float cZ;

void Teleport()
{
if (GetAsyncKeyState(VK_NUMPAD1))//tasten ändern
{
cX = *(float*)(ADR_X);
cY = *(float*)(ADR_Y);
cZ = *(float*)(ADR_Z);
}

//teleport to saved:
if (GetAsyncKeyState(VK_NUMPAD2))
{
*(float*)(ADR_X) = cX;
*(float*)(ADR_Y) = cY;
*(float*)(ADR_Z) = cZ;
}
}
Rapidfire:


Code:
bool RapidFire;
#define RapidFire_Addie 0x00000000
void RapidFireON()
{
unsigned long Protection;
unsigned char RapidFireON[6] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
VirtualProtect((void*)RapidFire_Addie, 6, PAGE_READWRITE, &Protection);
memcpy((void*)RapidFire_Addie, (const void*)RapidFireON,6);
VirtualProtect((void*)RapidFire_Addie, 6, Protection, 0);//
}

void RapidFireOFF()
{
unsigned long Protection;
unsigned char RapidFireOFF[6] = { 0x8b, 0x81, 0x34, 0x02, 0x00, 0x00 };
VirtualProtect((void*)RapidFire_Addie, 6, PAGE_READWRITE, &Protection);
memcpy((void*)RapidFire_Addie, (const void*)RapidFireOFF,6);
VirtualProtect((void*)RapidFire_Addie, 6, Protection, 0);
}
Unlimited Ammo:


Code:
if(UnlAmmo == 1)
{
BYTE Nop[ ] = {0x90, 0x90};
WriteProcessMemory(op7, (LPVOID*)(DWORD) (ADR_Uammo), &Nop, sizeof(Nop), NULL);
}

if(UnlAmmo == 0)
{
BYTE Nop2[ ] = {0x89, 0x10};
WriteProcessMemory(op7, (LPVOID*)(DWORD) (ADR_Uammo), &Nop2, sizeof(Nop2), NULL);
}
Speedhack:


Code:
if(Speedhack == 1)
{
float fval = 150.0;
Write_D3Dmem((void *)ADR_Speed, (void *)&fval, 4);
}
Super Jump:


Code:
if(SuperJump == 1)
{
float increaseval = 120.0;
*(float*)ADR_Jump;
float fval = *(float*)ADR_Jump + increaseval;
if( GetAsyncKeyState( VK_SPACE ) & 1 )
{
Write_D3Dmem((void *)ADR_Jump, (void *)&fval, 4);
}
}
No Spread:


Code:
if (NoSpread == 1)
{
*(float*)ADR_SPREAD1 = -30;
*(float*)ADR_SPREAD2 = -30;
*(float*)ADR_SPREAD3 = -30;
}
God Mode:


Code:
if(GodMode == 1)
{
*(int*)ADR_God = 3;
}

if (GodMode == 0)
{
*(int*)ADR_God = 0;
}

Write memory function:


Code:
//writemem function by Neo I.I.I and stefanlg

void Write_D3Dmem( void* pxAddress, void* pxBuffer, int size )
{
unsigned long Protection;
VirtualProtect((void*)pxAddress, size, PAGE_READWRITE, &Protection);
memcpy((void*)pxAddress, (const void*)pxBuffer, size);
VirtualProtect((void*)pxAddress, size, Protection, 0);
}

Have fun
mmm k question lol how do ya compose it
Thanks for the addies,so coders can make hacks
Run this addies with cheat engine and for xp ????
Quote Originally Posted by Grab View Post
Run this addies with cheat engine and for xp ????
You can try may it also works on XP
how i do this addies in cheat engine ???
maybe mhh
Process>>>Add addres manuel ??????>>>and wahts for Value
Posts 16 of 6 · Page 1 of 1
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