OutdatedX27.0.2 CrazyClient [ISSUES FIXED]

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Quote Originally Posted by pigcatmeow22 View Post
Is there any way to turn ON tile slide in sprite world and make it so you can hit every enemy (ie. Constructs or mobs on the beach?)
You have to go to your auto aim tab and turn ON "Damage Ignore Mobs". As for the sprite world, I'm not sure if there's any option to disable it.
Quote Originally Posted by pigcatmeow22 View Post
Is there any way to turn ON tile slide in sprite world and make it so you can hit every enemy (ie. Constructs or mobs on the beach?)
Yes, there is. For damaging all enemies check your aim ignore list.
Commands for ignore list...
"/iglist" --- Displays the "Ignore List" in chat
"/rig <mob ID>" --- removes a mob ID from this Ignore List
"/aig <mob ID>" --- adds a mob ID to the Ignore List
"/igdefault" --- sets the Ignore List to all the default mob ID(s)
"/igclear" --- clears the Ignore List.

If you're interested in aiming at invulnerable target... Check out the exception list.
Same commands up replace "ig" with "ex"
So... "/exclear" "exdefault" "aex" "rex" "exlist" etc...

SPRITE COMMANDS
"/swmove" - Toggles Sprite tile movements.
"/swtree" - Adds or Removes Sprite World trees to the aim exception list.

Quote Originally Posted by realmboxer2121 View Post
Is there anyway to fix the DCing in lost halls. When MBC or MBD shoots the black arrow unstable shots. I have the debuff on but i get DCed alot from them some how
Unstable should not DC you as it is a client-side debuff. It's likely a different issue you're having, investigate further and I will try my best to help you. Seeing as unstable does not affect DC(s)

Quote Originally Posted by loiter2 View Post
You have to go to your auto aim tab and turn ON "Damage Ignore Mobs". As for the sprite world, I'm not sure if there's any option to disable it.
You can, see above.
Is there any way to enable the huntress trap visuals? Everytime I throw one it just places a circular shadow on the ground and I don't know the radius. Thanks.
Quote Originally Posted by loiter2 View Post
Is there any way to enable the huntress trap visuals? Everytime I throw one it just places a circular shadow on the ground and I don't know the radius. Thanks.
Particles monitor?
Quote Originally Posted by loiter2 View Post
Is there any way to enable the huntress trap visuals? Everytime I throw one it just places a circular shadow on the ground and I don't know the radius. Thanks.
Open your options menu, go to 'Experimental' tab and set 'Disable Particels Master' to 'off'.

That should fix it.
Renigade, can you please please update CrazyClient using the latest release that is NOT by 001? He used an older version(I think 2 or 3 versions back, possible that Ziar's code is still there even) to update. A lot of fixes were made since then, like the issue of spellbombs showing, assasin abilities showing, etc. If you can't here it, here it is:

https://www.mpgh.net/forum/showthread.php?t=1381245

Thanks in advance! (Surprised no one realized that 001 used an older CC version as base to update)
@Star

This IS a more updated. 001's Client was set to 'Outdated' status when I uploaded this.

This was released because his was out of date.
Feel free to download.
Quote Originally Posted by Renigade View Post
@Star

This IS a more updated. 001's Client was set to 'Outdated' status when I uploaded this.

This was released because his was out of date.
Feel free to download.
May I ask which CC version you used as a base to update to this current version?

EDIT:It seems you don't get what I mean. You used an outdated base(the version you used to update to this current one)

I am suggesting you to use https://www.mpgh.net/forum/showthread.php?t=1381245

and use that to update. I know for sure you are not using the latest base because many fixes are gone from this current version. Such as ability of other players are showing even with particles master on.

Also, the sayfame and pot issue were already fixed in the client I linked above ^
Quote Originally Posted by pigcatmeow22 View Post
Is there any way to turn ON tile slide in sprite world and make it so you can hit every enemy (ie. Constructs or mobs on the beach?)
/swmove should be the command the toggle moving in sprite world.

For the hitting everything:
1) Make sure you have damage ignored mobs on.
2) Remove the mobs from the ignore list (/rig).

//NVM --> Didn't read that solution was provided by OP above.
Quote Originally Posted by Star View Post
May I ask which CC version you used as a base to update to this current version?

EDIT:It seems you don't get what I mean. You used an outdated base(the version you used to update to this current one)

I am suggesting you to use https://www.mpgh.net/forum/showthread.php?t=1381245

and use that to update. I know for sure you are not using the latest base because many fixes are gone from this current version. Such as ability of other players are showing even with particles master on.

Also, the sayfame and pot issue were already fixed in the client I linked above ^
I'll send in a thread edit with that.

Quote Originally Posted by DevilRotMG View Post
/swmove should be the command the toggle moving in sprite world.

For the hitting everything:
1) Make sure you have damage ignored mobs on.
2) Remove the mobs from the ignore list (/rig).

//NVM --> Didn't read that solution was provided by OP above.
Good one.
dodbot isn't working
It just disconnects you and brings you back to the character select screen
Quote Originally Posted by Elfion View Post
dodbot isn't working
It just disconnects you and brings you back to the character select screen
Works fine for me. I have no ideas for you.
Quote Originally Posted by jkb823 View Post
Is there any way to turn on/off specific mobs?
What do you mean turn on/off specifc mobs?
Thank you, especially your absurdly active helping of people.
Why my hero is not in the centre of the screen? It is offset to the left 1-2 sqares. How to fix it? (steam client) Fullscreen v3 off. Scaleui on. Mscale doesn't help.
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