<Object type="0x0d42" id="Prism of Dire Instability">
<Class>Equipment</Class>
<Item />
<Texture>
<File>d3LofiObjEmbed</File>
<Index>0x2c</Index>
</Texture>
<SlotType>22</SlotType>
<Description>
Seemingly bleak at first, this prism has erratic magical properties looming inside, which affect the light it scatters in unforeseen ways.
</Description>
<Projectile>
<ObjectId>Dire Blast</ObjectId>
<Speed>60</Speed>
<MinDamage>200</MinDamage>
<MaxDamage>320</MaxDamage>
<LifetimeMS>750</LifetimeMS>
<Size>80</Size>
<MultiHit />
</Projectile>
<ActivateOnEquip stat="20" amount="2">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="27" amount="2">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="3" amount="40">IncrementStat</ActivateOnEquip>
<Usable />
<BagType>6</BagType>
<FameBonus>6</FameBonus>
<MpCost>80</MpCost>
<Activate duration="2.0" numShots="15" speed="1.5" distance="7" color="0x252525">Decoy</Activate>
<feedPower>900</feedPower>
<Soulbound />
</Object>