weird behavior error
using wServer.logic.behaviors;
using wServer.logic.loot;
using wServer.logic.transitions;
namespace wServer.logic.db
{
partial class BehaviorDb
{
private _ Houses = () => Behav()
.Init("Mummy",
new State(
new Taunt(1, 6000, "Welcome to the Arena Center"),
new Taunt(1, 6000, "Here you can access everything regarding the Arena"),
new ConditionalEffect(ConditionEffectIndex.Invulnerabl e)
)
.Init("mb shopkeep1",
new State(
new Taunt(1, 6000, "Welcome to the town hall"),
new Taunt(1, 6000, "you can donate items for poor people"),
new Taunt(1, 6000, "if someone kills those eggs behind me he will be sorry"),
new ConditionalEffect(ConditionEffectIndex.Invulnerabl e)
)
.Init("Nexus Crier",
new State(
new Taunt(1, 8000, "be careful out there!"),
new ConditionalEffect(ConditionEffectIndex.Invulnerabl e)
)
)
)
);
}
}
it shows me red at the _ like seen above it says a directive is missing but i couldn't figure out which