TUTORIALBlackShot Weapon Modify

Posts 1–7 of 7 · Page 1 of 1
BlackShot Weapon Modify
Hello MPGH! I'm Proeggby and this is a tutorial on how to modify weapon in Blackshot

Modify will include - NoRecoil, FastWalk, Fastfire/Rapid, Range(For Shotgun).

[Remember to follow my step. If you do it wrong, Blackshot might not load.Let's begin ]



If you want to know more about weapon database, open BSDB, go to Data\_SG\Script\Weapon and open any weapon that you want to know.
Code:
--What kind of weapon you want to edit--
if ( WeaponInfo.byWeaponClass == WEAP_CLASS_RIFLE) then


--Make the weapon fire auto , semi or manual--
WeaponInfo.bySuccessionBullet = FIRE_***


--Weapon speed when you equid it. If you put it too high, it will triggered the abnormal action. So Becareful.--
WeaponInfo.fVelocity = 21.0


--How fast you will fire the weapon, the lower you put, more faster it became.--
WeaponInfo.fFireIntervalTime = 1.2


--Weapon Recoil Adjustment--
WeaponInfo.fRecoilFirstPitch = 0
WeaponInfo.fRecoilFirstYaw = 0
WeaponInfo.fRecoilFirstDePitch = 0
WeaponInfo.fRecoilPitch = 0
WeaponInfo.fRecoilYaw = 0
WeaponInfo.fRecoilDePitch = 0
WeaponInfo.fRecoilMaxPitch = 0
WeaponInfo.fReversionPitch = 0
This is the only thing that can be edit. Other modify could triggered abnormal action. Do on your own Risk

Refer the tools from this Thread - BSDB MODDING TOOLS



Here's the video tutorial


Very useful for new users with bsdb modding. Keep it up
hope it work

thx mr
I add

--RIFLE MODIFY SPEED+RAPID+NORECOIL
if ( WeaponInfo.byWeaponClass == WEAP_CLASS_RIFLE) then
WeaponInfo.bySuccessionBullet = FIRE_AUTOMATIC
WeaponInfo.fVelocity=22.0
WeaponInfo.fFireIntervalTime = 0.095
end

into wepon.lua but when i play for 1mint then abnormal action detected :Weapon Script anyway to bypass it or something(i followed all the step)?
[QUOTE=KnightTime;13979262]I add

Try to change WeaponInfo.fFireIntervalTime = 0.095 to 0.093
I like it! Thanks
Posts 1–7 of 7 · Page 1 of 1
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Talk with us