With the Upcoming Unity Engine

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With the Upcoming Unity Engine
What exactly are we gonna do when unity comes? It's not as simple as just swapping versions to our own at that point is it? To my knowledge you have to inject code which would lead to us getting banned a little faster wouldn't it?
It depends on how Deca makes it now.

At first there'll be exploits so it'll make the hacking community for RotMG more active during that time.
Quote Originally Posted by StarlightRemix View Post
What exactly are we gonna do when unity comes? It's not as simple as just swapping versions to our own at that point is it? To my knowledge you have to inject code which would lead to us getting banned a little faster wouldn't it?
well, out of their client that they create with it, we wont be able to do anything as far as simply decompile it and start editing it as a project like you can with flash since it comes out in pure as3 and you can just paste the packages into a project and boom you can start editing and compiling, you will be able to easily rip the assets and maybe get the scripts but you will have to spend your time and effort to get it into a functioning project, so once it comes out, its going to be a little while before hacked client projects come out id say

its definitely gonna be a hassle for most who dont know what they are doing as people are kind of braindead even with flash, so youre gonna have to hope that some OGs come out of their graves and make a new hacked client project and publish it so that it can be continued for however long it lasts.
Depending on the anticheat they choose and depending on how they obfuscate things it will still be possible to cheat, Injection is extremely hard to patch for just about every game. Unity projects written in c# can be decompiled, with the new client and more importantly new server architecture some older exploits may get patched (ex less tiles may be sent to the client causing fullscreen to have a lesser effect) theres deffinitely going to be new exploits that arrise with a potentially updated backend.
IMO, they might just change the client side in a $$$ point of view. if the communication is still the same bots will still be able to exists since they aren't themselves a flash project but a c# client
Lets hope the coders can still make some cheats
I wonder if they will rewrite the back end too? Did they talk about that?
If they don't change communication with the server, or don't change it too much, flash clients will stick around while people learn to hack the new client. Deca will almost certainly overhaul or remake the back end from scratch though. What better time do they have to do so? I'm pretty sure they have mentioned before that the server is as outdated as the flash client.
if its just a client rewrite then nothing will change really, unless they rework the game as whole including back end.. at that point things will be different for sure.
There's a lot more possibilities for DECA and RotMG as a whole once the Unity client is out. It'll morph the landscape of the way cheating and exploits work in Realm, but for the most part it will stay the same. It's all just the logistics. That being said, there's more possibilities for DECA to change server/client interactions to better prevent cheating.
moving to unity is smart for a few reasons, but those reasons do not include to battle hacking.

there's more tools to decompile .net code which are more accurate and better than the tools available to decompile as3, etc.
just this reason alone would mean an influx in people making hacked clients, bots, etc.
even if they would use some tools to obfuscate the code with a custom obfuscator, dnlib and a little bit of brainpower can fix that issue as well
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