CFNA September Addresses/Offsets
Well, this section doesn't have a lot of people who post loggers, so I adapted
mine from CFBR. The addresses that are 0x0 were not found or were removed
by me. If there's anything wrong, please let me know.
mine from CFBR. The addresses that are 0x0 were not found or were removed
by me. If there's anything wrong, please let me know.
Code:
// ------------ CROSSFIRE LOG STARTED ------------- #define ADDR_pDevice 0x118EA98 #define WallArray 0x11A21E8 #define aIntersectSegment 0x677F50 #define aLTServer 0x1181134 // ----------------- DC Bypass -------------------- //Removed // -------------- Hide User Info ------------------ #define Index2 0x0 #define Index3 0x0 #define Name2 0x0 #define UserInfoClass 0x0 // ------------- CSHELL LOG STARTED -------------- #define HDBan 0x0 #define WallMgr 0x17EE2F0 #define WeaponMgr 0x17EE308 #define aLTClientShell 0x11F7F34 #define aLTModel 0x11F4E74 #define aCLTPlayerClient 0x1222F00 #define ILTClient 0x11F7F28 #define MiscMgr 0x17EE2E8 #define ModelNode 0x17EE234 #define DrawTextEngine1 0x69F5F0 #define DrawTextEngine2 0xD54CCC #define GameStatus 0xA60FE #define Bypass28_3 0x7256B5 #define Bypass31_0_old 0x72753F #define Bypass31_0__19_0_1 0x0 #define Bypass14_0 0x0 #define BasicPlayerInfo 0x1653130 #define MessageBox 0x178B70 #define VisibleZoneIndex 0xDF6E28 #define DamagePerSec 0xDF6ED0 #define DamageZone 0xDF6EE0 #define Eatman 0xDF6E6C #define EatmanName 0xDF6E60 #define VersionCode 0xDF6EF8 #define ZoneMan 0xDF6E74 #define ZoneName 0xDF6E3C #define ZoneManName 0xDF6E48 #define Floor 0xDF6E90 #define FloorNameMsgIndex 0xDF6E7C #define PointIndex 0xDF6EA0 #define EditPoly 0xD7F444 #define PolyList 0xDF6EB8 #define PointList 0xDF6EC4 #define MaxDepth 0xDF6EEC #define killzone 0x103A9FC #define killzonebox 0x103AA08 #define killzoneAdd 0x103AA14 #define killzoneDel 0x103AA20 #define AntiChatAddress 0x17FA8BC #define MapMgr 0x17EDE84 // ------------ Invisible -------------- //Removed // ---------------- OFFSETS LOG ------------------- #define CLTPlayerClientOffset 0x70 #define o_PlayerStart 0x1E0 #define o_PlayerSize 0xD78 #define o_Me 0x1EC #define o_PTC 0x21C #define TextureType 0x594 #define ShootThroughWalls1 0x568 #define ShootThroughWalls2 0x56C #define ShootThroughWalls3 0x570 #define MapSize 0xA74 #define AmmoDamage 0xEB8 #define ReloadAnimRatio 0x13B4 #define Range 0xEA8 #define GrenadeBelowTime 0x380C #define DmgRatioPerNode 0x125C #define ChangeWeaponAnimRatio 0x13B8 #define KnifeNormalAniRate 0x10E8 #define KnifeNormalAniRate2 0x1148 #define KnifeNormalAngle 0x0 #define KnifeNormalAngle2 0x1138 #define MoveSpeedPenalty 0x124C #define WallShotDamageRatio 0x2914 #define KnifeNormalRange 0x10C8 #define KnifeNormalRange2 0x1124 #define FireType 0x118C #define ShotsPerAmmo 0xF08 #define KnockBack 0x39A4 #define ZoomAction 0x3628 #define ZoomSize 0x35FC #define BulletPosOffset 0x0 #define ShotReactPitch 0x0 #define DetailPerturbShot 0x0 #define DetailReactPitchShot 0x0 #define DetailReactYawShot 0x0 #define IntersectSegmentOffset 0x7C #define ModelNodeType1 0x9C #define ModelNodeType2 0x54 #define WeaponCount 2774 //----------------- CharacterFX ------------------- #define o_IsDead 0x1FC #define o_SpawnShield 0x214 #define o_CurrentWeapon 0x4987C #define o_FXPitch 0xB0 #define o_FXYaw 0xB4 //---------------- PlayerClient ------------------- //Removed //-------------------------------------------------



