QuestionSolvedWalk Command Help

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Walk Command Help
Is there a way for me to prevent my cell from changing when I walk over an area? I want to be able to get coordinates for walk commands to make certain bots more realistic and not just teleport around. This would be especially useful for botting in public rooms.
Hmm, i assume you want to be seems "normal player" when botting in public?

I use an test room before, to make sure i get the "best cell" especially in boss screen. Or we can just move normally as close as possible with the boss, then use "Get current Cell" function. Voila, you got the cell coordinate.

You can use that cell in public room, i always using this method.

But if you wanna do it with walking, use the "current position" then "walk to". But i think it's double the works. You need to spawn in the "opposite normal cell" (usually some screen only have one normal cell) then you "walk to" coordinate position.
Quote Originally Posted by Myoui Mintul View Post
Hmm, i assume you want to be seems "normal player" when botting in public?

I use an test room before, to make sure i get the "best cell" especially in boss screen. Or we can just move normally as close as possible with the boss, then use "Get current Cell" function. Voila, you got the cell coordinate.

You can use that cell in public room, i always using this method.

But if you wanna do it with walking, use the "current position" then "walk to". But i think it's double the works. You need to spawn in the "opposite normal cell" (usually some screen only have one normal cell) then you "walk to" coordinate position.
What I was looking for was something a little different. I was looking for an add-on or something which would let me walk over certain areas of the map without the cell being changed. Using this, I could map my current position and make a bot walk there, rather than teleporting to the beginning of each cell.

example: instead of changed cell from battleon spawn to the area where valencia is, a way to tell my bot to walk up and change cells normally like a real player
Quote Originally Posted by xenwithin View Post
example: instead of changed cell from battleon spawn to the area where valencia is, a way to tell my bot to walk up and change cells normally like a real player
So you want to walk from the "Enter, Spawn" to another screen?

Using your example, how if like this (the possible method with Grimoire) :

1. You /join battleon (manual) = (for command) /join battleon, Enter, Spawn
2. Then you move your character (click) in the yellow arrow (which lead to valencia screen) make sure you are not redirected to Valencia Screen, just almost = (for command) Walk To: 611, 295
3. then you use move cell command (move to Enter2, Spawn)

When you do it by manual, clicking your character to the yellow arrow make you spawn in the exact cellpad with Enter2, Spawn where Valencia is.

I think you want something like:

/join battleon, Enter, Spawn
Walk to: Enter2, Spawn (404,416) --> I think this type of command isn't possible/available in the current version of Grimoire (3.8)

does it right?

But, what's the point of that? I mean, people which already in Valencia Screen doesn't even know you use either of normally move from Enter, Spawn or either with Enter2, Spawn (direct to valencia screen).

Same condition apply to most of boss screen, usually most of them only have one normal position. But if you want to seems more real, i suggest you to do "walk to" after landing in default cell

Example in Carnax Screen (aqlesson map)
-> Your default landing cellpad is "Frame9, Right" but that's still far from hitting Carnax
-> If you try to attack from that position, you will get "You are out of range! Move closer to your target!"

Then how about this?

/join aqlesson, Frame9, Right
walk to: 625,379


(that's the coordinate i get from manually walk as close as possible to Carnax image position)

I am sure that most of player will be already in carnax screen (Frame9), without knowing you either walking manually from Enter, Spawn or direct from Frame9, Right.
People will think you do it by manual click because you add "walk to: 625, 379".

Mostly people nowadays don't give a mind about that, even most of them use Frame9, Spawn (or the worst, just move to: Frame9) instead of Frame9, Right (the default landing cellpad).

Yes, they spawn in the middle of screen, and another of them use Frame9, Right along with "Infinite Range Attack". That's still not appear normally tho since naturally you will get out of range message.
Quote Originally Posted by Myoui Mintul View Post
So you want to walk from the "Enter, Spawn" to another screen?

Using your example, how if like this (the possible method with Grimoire) :

1. You /join battleon (manual) = (for command) /join battleon, Enter, Spawn
2. Then you move your character (click) in the yellow arrow (which lead to valencia screen) make sure you are not redirected to Valencia Screen, just almost = (for command) Walk To: 611, 295
3. then you use move cell command (move to Enter2, Spawn)

When you do it by manual, clicking your character to the yellow arrow make you spawn in the exact cellpad with Enter2, Spawn where Valencia is.

I think you want something like:

/join battleon, Enter, Spawn
Walk to: Enter2, Spawn (404,416) --> I think this type of command isn't possible/available in the current version of Grimoire (3.8)

does it right?

But, what's the point of that? I mean, people which already in Valencia Screen doesn't even know you use either of normally move from Enter, Spawn or either with Enter2, Spawn (direct to valencia screen).

Same condition apply to most of boss screen, usually most of them only have one normal position. But if you want to seems more real, i suggest you to do "walk to" after landing in default cell

Example in Carnax Screen (aqlesson map)
-> Your default landing cellpad is "Frame9, Right" but that's still far from hitting Carnax
-> If you try to attack from that position, you will get "You are out of range! Move closer to your target!"

Then how about this?

/join aqlesson, Frame9, Right
walk to: 625,379


(that's the coordinate i get from manually walk as close as possible to Carnax image position)

I am sure that most of player will be already in carnax screen (Frame9), without knowing you either walking manually from Enter, Spawn or direct from Frame9, Right.
People will think you do it by manual click because you add "walk to: 625, 379".

Mostly people nowadays don't give a mind about that, even most of them use Frame9, Spawn (or the worst, just move to: Frame9) instead of Frame9, Right (the default landing cellpad).

Yes, they spawn in the middle of screen, and another of them use Frame9, Right along with "Infinite Range Attack". That's still not appear normally tho since naturally you will get out of range message.
For some reason, I didn't think about a combination of walk to and jump. That will work since there is delay on other people's screens anyways. Thanks
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