CWeapon Updated

Posts 1–6 of 6 · Page 1 of 1
CWeapon Updated

As offset's na descrição estão erradas mas a class está atualizada.
Code:
typedef float vec[9];

class CWeapon
{
public:
	int16_t WeaponIndex; //0x0000
	int16_t WeaponClass; //0x0002
	char pad_0004[6]; //0x0004
	char WeaponName[29]; //0x000A
	char pad_0027[2993]; //0x0027
	vec PerturbMin; //0x0BD4
	char pad_0BF8[324]; //0x0BF8
	vec PerturbMax; //0x0D3C
	char pad_0D60[324]; //0x0D60
	float Range; //0x0EA4
	char pad_0EA8[12]; //0x0EA8
	float AmmoDamage; //0x0EB4
	char pad_0EB8[528]; //0x0EB8
	float KnifeNormalRange; //0x10C8
	char pad_10CC[8]; //0x10CC
	D3DXVECTOR3 KnifeNormalAngle; //0x10D4
	char pad_10E0[8]; //0x10E0
	float KnifeNormalAniRate; //0x10E8
	char pad_10EC[12]; //0x10EC
	float KnifeBigshotRange; //0x10F8
	char pad_10FC[28]; //0x10FC
	float KnifeBigshotAniRate; //0x1118
	char pad_111C[116]; //0x111C
	float NoZoom; //0x1190
	char pad_1194[4]; //0x1194
	float KnifeNormalAttack; //0x1198
	char pad_119C[188]; //0x119C
	float DamageRatioPerNode; //0x1258
	char pad_125C[340]; //0x125C
	float ReloadAnimRatio; //0x13B0 // 0x13B4
	float ChangeWeapon; //0x13B4 // 0x13B8
	char pad_13B8[696]; //0x13B8
	vec DetailPerturbShot; //0x1670
	char pad_1694[324]; //0x1694
	vec DetailReactPitchShot; //0x17D8
	char pad_17FC[324]; //0x17FC
	vec DetailReactYawShot; //0x1940
	char pad_1964[6276]; //0x1964
	vec BulletPosOffset; //0x31E8
	char pad_320C[440]; //0x320C
	vec ShotReactPitch; //0x33C4
	char pad_33E8[1021]; //0x33E8
	int8_t BoomDurationDamage; //0x37E5
	char pad_37E6[398]; //0x37E6
	vec Knockback; //0x3974
	char pad_3998[2056]; //0x3998
}; //Size
Localização da postagem : Exército Brasileiro
Quote Originally Posted by alisonbbzz View Post
doa uma AOB ?
GAMESTATUS - D9 ?? ?? FF D2 50 A1 ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? FF ?? 83 C4 ?? 85
Toma e para de encher o saco...
Size = 0x41A4 ?
Quote Originally Posted by [K]akashi View Post
Size = 0x41A4 ?
The size is in the last string "WeaponIndex"
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