Overkill's The Walking Dead

Posts 16–30 of 47 · Page 2 of 4
Quote Originally Posted by Rampant_uterus View Post
Nice table, I can't find it on google.
yea because i made it
Quote Originally Posted by i4mTh3Fr34kPr0 View Post


yea because i made it
Oof. I tried using your pointer but idk wtf I'm doing. (or how to use pointers, that's why I use AoB but I haven't done that in years so I'm retarded.) May we please use it? Appreciate.
Add me on dis-cord then, belvedere1337#5617
Quote Originally Posted by i4mTh3Fr34kPr0 View Post
Add me on dis-cord then, belvedere1337#5617
Added you
Quote Originally Posted by i4mTh3Fr34kPr0 View Post
Add me on dis-cord then, belvedere1337#5617
Hey bro! Any chance you can send me this though email?

I've tried to find the values and make pointers for them.

For ammo, it worked on my first try with it, but after changing the wepon the values got all messed up and the pointer didn't work anymore. (No idea why).

For things like HP and silencer, i didn't even manage to find the values.
Are blueprints also 4 byte? Because I couldn't find the address after going through a whole list of 30+.
Quote Originally Posted by GitGudorDieCryin View Post
Are blueprints also 4 byte? Because I couldn't find the address after going through a whole list of 30+.
how did you got those?
Quote Originally Posted by i4mTh3Fr34kPr0 View Post


how did you got those?
Finishing story missions for the first time, completing bounties from the camp, doing survivor missions that award them, and getting "prestige" XP after reaching level 10 on a character.
Game is out, 40$ on g2play, got pre-order key instantly even though its released. IDK if i'm allowed to say that here, sorry and delete my post if not! Wonder if they got any cheat/kick/prevent/protection. Guess we'll find out.
Quote Originally Posted by i4mTh3Fr34kPr0 View Post


Well, it's quite easy to do..

Edit:
just for you.. Scrap tut < same goes for other things.. just be patient and keep searching.


Holy Moly gezzzzzz nice table.
Need a new one for the full release. An AOB for ammo would be dopest. Base resources (once base is maxed) become useless hehe. I gave myself skillpoints but I think I'm going to "remove" any extra at max level, in case OVK does "things" (who knows).


Someone posted code snippet (not mine) but I've never known how to compile/inject this and make it useful. I assume it's ESP.

Code:
    //40 55 53 56 57 48 8D 6C 24 ? 48 81 EC ? ? ? ? 48 8B 05 ? ? ? ? 48 33 C4 48 89 45 E0
    #define OFFS_VISIBLE 0x115A730
    //48 8B 1D ?? ?? ?? ?? 48 85 DB 74 3B 41
    #define OFFS_UWORLD 0x3DA4DF8
    //40 53 48 83 EC 20 48 8B D9 48 85 D2 75 30 33 C0
    #define OFFS_GETOBJECTNAME 0x12482A0
    //48 89 5C 24 ? 48 89 74 24 ? 57 48 81 EC ? ? ? ? 41 0F B6 F9
    #define OFFS_W2S 0x11D6260
    //48 89 1D ?? ?? ?? ?? 48 8B 5C 24 ?? 48 83 C4 28 C3 48 8B 5C 24 ?? 48 89 05 ?? ?? ?? ?? 48 83 C4 28 C3
    #define OFFS_GNAMES 0x3C98A98
    //48 89 5C 24 ? 48 89 74 24 ? 57 48 81 EC ? ? ? ? F6 81 ? ? ? ? ? 48 8B DA GetBoneMatrix : ParentBoneIndex(%d) out of range of 
    #define OFFS_GETBONEMATRIX 0x112D050
Hi Rampant_Uterus.

Do you share cheat engine table for OVERKills The Walking Dead? Or, anyone?

In response to your post. You could setup a cheat engine script to use the aob scan for each address similar to what is show below as a starting point on what to create. Please keep in mind that I have not ever dealt with ESP use in CE prior to now.

See the following example below:
NOTE: The code provided below is used solely as an example for setting up scripts to implement aobScanModules. The actual use of code for each line may differ.[ENABLE]
aobscanmodule(aobEspVisibility,OTWD-Win64-Shipping.exe,40 55 53 56 57 48 8D 6C 24 ? 48 81 EC ? ? ? ? 48 8B 05 ? ? ? ? 48 33 C4 48 89 45 E0)
alloc(newmem,$100,aobEspVisibility)


aobscanmodule(aobUWorld,OTWD-Win64-Shipping.exe,48 8B 1D ?? ?? ?? ?? 48 85 DB 74 3B 41)
alloc(newmem,$100,aobUWorld)


aobscanmodule(aobObjectName,OTWD-Win64-Shipping.exe,40 53 48 83 EC 20 48 8B D9 48 85 D2 75 30 33 C0)
alloc(newmem,$100,aobObjectName)


aobscanmodule(aobW2S,OTWD-Win64-Shipping.exe,48 89 5C 24 ? 48 89 74 24 ? 57 48 81 EC ? ? ? ? 41 0F B6 F9)
alloc(newmem,$100,aobW2S)

aobscanmodule(aobGameNames,OTWD-Win64-Shipping.exe,48 89 5C 24 ? 48 89 74 24 ? 57 48 81 EC ? ? ? ? 41 0F B6 F9)
alloc(newmem,$100,aobGameNames)


registersymbol(aobEspVisibility)
label(set_aobEspVisibility)

registersymbol(aobUWorld)
label(set_aobUWorld)

registersymbol(aobObjectName)
label(set_aobObjectName)

registersymbol(aobW2S)
label(set_aobW2S)

registersymbol(aobGameNames)
label(set_aobGameNames)




[DISABLE]
aobEspVisibility:
db 40 55 53 56 57 48 8D 6C 24

aobUWorld:
db 48 8B 1D ?? ?? ?? ?? 48 85 DB 74 3B 41

aobObjectName:
db 40 53 48 83 EC 20 48 8B D9 48 85 D2 75 30 33 C0

aobW2S:
db 40 53 48 83 EC 20 48 8B D9 48 85 D2 75 30 33 C0

aobGameNames:
db 40 53 48 83 EC 20 48 8B D9 48 85 D2 75 30 33 C0

unregistersymbol(aobEspVisibility)
unregistersymbol(aobUWorld)
unregistersymbol(aobObjectName)
unregistersymbol(aobW2S)
unregistersymbol(aobGameNames)

dealloc(newmem)


Infinite Ammo Example:
NOTE:
The aobscanmodule in this example will not work. You will need to find the correct aobscanmodule for ammo in order to use it for this snippet of code.

[ENABLE]
aobscanmodule(aobInfiniteAmmo,OTWD-Win64-Shipping.exe,40 55 53 56 57 48 8D 6C 24 ? 48 81 EC ? ? ? ? 48 8B 05 ? ? ? ? 48 33 C4 48 89 45 E0)
alloc(newmem,$100,aobInfiniteAmmo)

label(aobInfiniteAmmo)
label(return_aobInfiniteAmmo)


newmem:


code:
mov [rax],#9999
movd xmm0,[rax]
cvtdq2ps xmm0,xmm0
jmp return


aobInfiniteAmmo:
jmp newmem
nop
nop
return:
registersymbol(aobInfiniteAmmo)




[DISABLE]
aobInfiniteAmmo:
db 40 55 53 56 57 48 8D 6C 24

unregistersymbol(aobInfiniteAmmo)

dealloc(newmem)
anyone have god mod table??
@isosplz I'm still not sure how to use it, but that's got me on the way, thank you. I'm trying to remember how to make AOB right now. I think I got it working for Scrap, going to try ammo.
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