Goocolax's CFNA Logger [October Patch 1]
credits:
kakashi - some strings/patterns and helping me
akbargain - some offsets and helping me
vaisefud3 - some strings and helping me
me - spending hours on this xD
enjoy
+thanks if I helped 

kakashi - some strings/patterns and helping me
akbargain - some offsets and helping me
vaisefud3 - some strings and helping me
me - spending hours on this xD
Code:
#define oFlyGravity 0xA40 #define oReduceRecoil_1 0x60C #define oReduceRecoil_2 0x51C #define oReduceSpread_1 0x5EC #define oReduceSpread_2 0x4FC #define oFallDamage 0x4 #define oPlayerInfo 0x78 #define oC4DefuseTime 0x80 #define oWalkSpeed 0x8 #define oCrouchSpeed 0xC #define aMessageBox 0x17C320 #define oMessageBox 0x2F #define aLTClientShell 0x124F55C #define aCLTPlayerClient 0x127AFC0 #define aModelNode 0x18DC91C #define aGameStatus 0x12BE580 #define aBasicPlayerInfo 0x1741818 #define aNoReload 0xE07604 #define aNoChangeDelay 0xE075E4 #define aFireString 0xE20FB4 #define aFallDamageManager 0x18DC9D0 #define aDamageZone 0xE38198 #define aDamagePerSecond 0xE38188 #define aDamagePerMeter 0xE03B74 #define aVisibleZoneIndex 0xE380E0 #define aEatMan 0xE38124 #define aEatMan_Name 0xE38118 #define aZoneMan 0xE3812C #define aZoneName 0xE38100 #define aTargetZone 0xE3F740 #define aFloor 0xE38148 #define aFloorNameMessageIndex 0xE38134 #define aMaxDepth 0xE381A4 #define aNormal 0xD9187C #define aWorld 0xE381C4 #define aVersionCode 0xE381B0 #define aUse_DamageZone_Version1 0xE38268 #define aDistance 0xE38150 #define aRotation 0xE38114 #define aPoint 0xE3810C #define aPointList 0xE3817C #define aPointIndex 0xE38158 #define aEditPolygon 0xE38164 #define aPolygonList 0xE38170 #define aName 0xE029C0 #define aPosition 0xE01208
+thanks if I helped 


ive been working hard to learn :P