Goocolax's CFNA Logger [October Patch 1]

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Goocolax's CFNA Logger [October Patch 1]
credits:
kakashi - some strings/patterns and helping me
akbargain - some offsets and helping me
vaisefud3 - some strings and helping me
me - spending hours on this xD

Code:
#define oFlyGravity 0xA40

#define oReduceRecoil_1 0x60C
#define oReduceRecoil_2 0x51C
#define oReduceSpread_1 0x5EC
#define oReduceSpread_2 0x4FC

#define oFallDamage 0x4
#define oPlayerInfo 0x78

#define oC4DefuseTime 0x80
#define oWalkSpeed 0x8
#define oCrouchSpeed 0xC

#define aMessageBox 0x17C320
#define oMessageBox 0x2F

#define aLTClientShell 0x124F55C
#define aCLTPlayerClient 0x127AFC0
#define aModelNode 0x18DC91C
#define aGameStatus 0x12BE580
#define aBasicPlayerInfo 0x1741818

#define aNoReload 0xE07604
#define aNoChangeDelay 0xE075E4
#define aFireString 0xE20FB4

#define aFallDamageManager 0x18DC9D0

#define aDamageZone 0xE38198
#define aDamagePerSecond 0xE38188
#define aDamagePerMeter 0xE03B74
#define aVisibleZoneIndex 0xE380E0
#define aEatMan 0xE38124
#define aEatMan_Name 0xE38118
#define aZoneMan 0xE3812C
#define aZoneName 0xE38100
#define aTargetZone 0xE3F740
#define aFloor 0xE38148
#define aFloorNameMessageIndex 0xE38134
#define aMaxDepth 0xE381A4
#define aNormal 0xD9187C
#define aWorld 0xE381C4
#define aVersionCode 0xE381B0
#define aUse_DamageZone_Version1 0xE38268
#define aDistance 0xE38150
#define aRotation 0xE38114
#define aPoint 0xE3810C
#define aPointList 0xE3817C
#define aPointIndex 0xE38158
#define aEditPolygon 0xE38164
#define aPolygonList 0xE38170
#define aName 0xE029C0
#define aPosition 0xE01208
enjoy +thanks if I helped
Nice Logger, thanks for the credits!
Quote Originally Posted by vaisefud3 View Post
Nice Logger, thanks for the credits!
thanks ive been working hard to learn :P

- - - Updated - - -

Quote Originally Posted by _Mike92 View Post
for what is used TargetZone?
no bug damage

- - - Updated - - -

Quote Originally Posted by vaisefud3 View Post
Probably NoBugDamage...
correct lol
not sure if it does anything i just set them all to 0.0f to be safe
for what is used TargetZone?
Quote Originally Posted by _Mike92 View Post
for what is used TargetZone?
Probably NoBugDamage...
Thanks for credit me
Good luck bro
possibly outdated but just storing these here for a minute:
Code:
struct pModelNode {
	char Spacer[212];
	float CharacterDimensions[3];
};

class pCamera {
	public:
		char Spacer[100];
		__int32 Type;
};

class pCCLTPlayerClient {
	public:
		char Spacer[48];
		pCamera* Camera;
};
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