#pragma once #define ADDR_CLTPLAYERCLIENT 0x123DC30 #define ADDR_ILTCLIENT 0x11F3C50 #define ADDR_PLTMODEL 0x11F0B24 #define ADDR_PLTCLIENTSHELL 0x11F3C5C #define ADDR_GAMEMODE 0x11F3C3C #define ADDR_GAMESTATUS 0x12A3D04 #define ADDR_MODELNODE 0x190DCE4 #define ADDR_BASICPLAYERINFO 0x1772BD8 #define ADDR_FALLDAMAGE 0x190DD98 #define ADDR_WALLPOINTER 0x190DDA0 #define OFFSET_CLTPLAYERCLIENT 0x78 #define OFFSET_PTC 0x21C #define ADDR_CHARACTERMGR 0x1772BF8 #define OFFSET_CharType 0x0C50 #define OFFSET_ItemName 0x6FA #define OFFSET_HUDEffectPath 0x82A #define OFFSET_HUDLinePath 0x92A #define OFFSET_GRPVArmTextureFile 0x5B6 #define OFFSET_BLPVArmTextureFile 0x607 #define OFFSET_GRPVHandTextureFile 0x658 #define OFFSET_BLPVHandTextureFile 0x6A9 #define ADDR_WEAPONMGR 0x190DDB8 #define OFFSET_MoveSpeedPenalty 0x124C #define OFFSET_Range 0xEA8 #define OFFSET_KnifeNormalAngle 0x10D8 #define OFFSET_AmmoDamage 0xEB8 #define OFFSET_BoomDurationDamage 0x37F5 #define OFFSET_KnifeNormalRange 0x10C8 #define OFFSET_aRepeatFire 0x118C #define OFFSET_ZoomAction 0x35E0 #define OFFSET_PVPosAndRotAndFov 0x3710 #define OFFSET_ChangeWeaponAnimRatio 0x13B8 #define OFFSET_KnifeNormalAniRate 0x10E8 #define OFFSET_ShotReactPitch 0x33D4 #define OFFSET_ReloadAnimRatio 0x13B4 #define OFFSET_PerturbMin 0xBD8 #define OFFSET_PerturbMax 0xD40 #define OFFSET_BulletPosOffset 0x31F4 #define OFFSET_CrossHairRatioPerSize 0x3808 #define OFFSET_DetailReactYawShot 0x1944 #define OFFSET_DetailReactPitchShot 0x17DC #define OFFSET_DetailPerturbShot 0x1674 #define OFFSET_DetailPerturbShot 0x1674 #define OFFSET_KnifeNormalAniRate2 0x1148 #define ADDR_ANIMATIONHACK 0xDC6308 #define ADDR_ANIMATIONHACK_IDLE 0xD65458 #define ADDR_CLIENTERROR22_10 Removido #define ADDR_CLIENTERROR22_11 Removido #define ADDR_CLIENTERROR28_3 0x7481E5 #define ADDR_CLIENTERROR30_0_0 Removido #define ADDR_CLIENTERROR30_0_1 Removido #define ADDR_CLIENTERROR30_1_0 Removido #define ADDR_CLIENTERROR30_1_1 Removido #define ADDR_CLIENTERROR31_0_0 Removido #define ADDR_CLIENTERROR31_0_1 Removido #define ADDR_CLIENTERROR31_0_2 Removido #define ADDR_DISCONNECTED1 Removido #define ADDR_DISCONNECTED2 Removido #define ADDR_DC_WEAPONMGR0 Removido #define ADDR_DC_WEAPONMGR1 Removido #define ADDR_DC_WEAPONMGR2 Removido #define ADDR_HARDWARE_BAN Removido #define ADDR_DAMAGEZONE 0xDF7500 #define ADDR_DAMAGEPERSEC 0xDF7518 #define ADDR_AINTERSECTSEGMENT 0x677090 #define ADDR_PRESENTENGINE 0x4F3D2F #define ADDR_RETURNMYPLAYERINDEX 0x75FC0 #define OFFSET_CPLAYERSTART 0x1E8 #define OFFSET_CPLAYERSIZE 0x0D78 #define OFFSET_PLAYERCURRENTWEAPON 0x4987C #define OFFSET_ICURRENTWEAPON 0x6CC #define OFFSET_ICURRENTWEAPONAI 0x5E0 #define OFFSET_PLAYERPOSITION 0x4D8 #define OFFSET_PLAYERPOSITIONAI 0xD44 #define OFFSET_SUPERJUMP 0x63C #define OFFSET_SUPERJUMPAI 0x550 #define OFFSET_BOTPITCH 0xD58 #define OFFSET_BOTYAW 0xD5C #define OFFSET_PLAYERISDEAD 0x204 #define OFFSET_PLAYERISRESPAWN 0x214 #define OFFSET_HOOKREMOTEKILL 0x7C #define OFFSET_NORELOADPLAYER 0x6E4 #define OFFSET_GrenadeHack Removido #define OFFSET_GrenadeBoomHack Removido

