HelpTriggerbot is not working correctly!

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Triggerbot is not working correctly!
Help Please.

I'm doing something wrong.

This is firing on some enemies and my team as well.

Code:
	void Triggerbot(EntityForList* EntiesLists, MemoryAccess* Mem)
	{
		while (true) {

			if (GetAsyncKeyState(VK_SHIFT))

				if (EntiesLists->pLocal.GetCrosshairID() > 0 && EntiesLists->pLocal.GetCrosshairID() < 64)

					if (EntiesLists->pLocal.getTeam() != EntiesLists->MaxPlayers[EntiesLists->pLocal.GetCrosshairID()].getTeam()) {

						Shoot();
					}

			Sleep(50);
		}
	}
pLocal.GetCrosshairID
Code:
DWORD LPlayer::GetCrosshairID()
{
	return Mem->ReadNow<DWORD>(BaseAddres + Offset::CrosshairID);
}
pLocal.getTeam
Code:
int EntityBase::getTeam()
{
	return Mem->ReadNow<int>(BaseAddres + Offset::TeamNum);
}
MaxPlayers
Code:
Player MaxPlayers[64];
Quote Originally Posted by smookynew View Post
Code:
if (EntiesLists->pLocal.getTeam() != EntiesLists->MaxPlayers[EntiesLists->pLocal.GetCrosshairID()].getTeam()) {
here you're checking for teammates. just delete the check :/
Quote Originally Posted by ClauBurrito View Post


here you're checking for teammates. just delete the check :/


But I want to check
Quote Originally Posted by smookynew View Post
But I want to check
then do this
Code:
	void Triggerbot(EntityForList* EntiesLists, MemoryAccess* Mem)
	{
		while (true) {

			if (GetAsyncKeyState(VK_SHIFT))

				if (EntiesLists->pLocal.GetCrosshairID() > 0 && EntiesLists->pLocal.GetCrosshairID() < 64)

					if (EntiesLists->pLocal.getTeam() != EntiesLists->MaxPlayers[EntiesLists->pLocal.GetCrosshairID()].getTeam()) {

					}
                                        else
                                        {
						Shoot();
                                        }

			Sleep(50);
		}
	}
Quote Originally Posted by ClauBurrito View Post


then do this
Code:
	void Triggerbot(EntityForList* EntiesLists, MemoryAccess* Mem)
	{
		while (true) {

			if (GetAsyncKeyState(VK_SHIFT))

				if (EntiesLists->pLocal.GetCrosshairID() > 0 && EntiesLists->pLocal.GetCrosshairID() < 64)

					if (EntiesLists->pLocal.getTeam() != EntiesLists->MaxPlayers[EntiesLists->pLocal.GetCrosshairID()].getTeam()) {

					}
                                        else
                                        {
						Shoot();
                                        }

			Sleep(50);
		}
	}
You literally don't understand what he want. Did you know what u did?
Code:
if (EntiesLists->pLocal.getTeam() != EntiesLists->MaxPlayers[EntiesLists->pLocal.GetCrosshairID()].getTeam())
means if localteam is not entity id by crossid team. then do something.
this means u add else (more dumb) instead changing != to == but ok he still want attack enemy and not teammates.
Quote Originally Posted by sneakyevildogs View Post
You literally don't understand what he want. Did you know what u did?
Code:
if (EntiesLists->pLocal.getTeam() != EntiesLists->MaxPlayers[EntiesLists->pLocal.GetCrosshairID()].getTeam())
means if localteam is not entity id by crossid team. then do something.
this means u add else (more dumb) instead changing != to == but ok he still want attack enemy and not teammates.
i wrote that on phone lol.
Quote Originally Posted by ClauBurrito View Post


i wrote that on phone lol.
What make sense that u wrote that on phone lmao. You saw code and still make biggest dumb shit ever to adding else instead changing "!=" to "==".

- - - Updated - - -

Quote Originally Posted by smookynew View Post
Help Please.

I'm doing something wrong.

This is firing on some enemies and my team as well.

Code:
	void Triggerbot(EntityForList* EntiesLists, MemoryAccess* Mem)
	{
		while (true) {

			if (GetAsyncKeyState(VK_SHIFT))

				if (EntiesLists->pLocal.GetCrosshairID() > 0 && EntiesLists->pLocal.GetCrosshairID() < 64)

					if (EntiesLists->pLocal.getTeam() != EntiesLists->MaxPlayers[EntiesLists->pLocal.GetCrosshairID()].getTeam()) {

						Shoot();
					}

			Sleep(50);
		}
	}
pLocal.GetCrosshairID
Code:
DWORD LPlayer::GetCrosshairID()
{
	return Mem->ReadNow<DWORD>(BaseAddres + Offset::CrosshairID);
}
pLocal.getTeam
Code:
int EntityBase::getTeam()
{
	return Mem->ReadNow<int>(BaseAddres + Offset::TeamNum);
}
MaxPlayers
Code:
Player MaxPlayers[64];
You could try use other base because maybe there is something broken, or try making external from start. Is not something hard.
Quote Originally Posted by smookynew View Post
This is firing on some enemies and my team as well.
Debug your cheat.
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