Hack is Back ( Instant Mining )

Posts 46–60 of 87 · Page 4 of 6
thanks for the share
Quote Originally Posted by phj280600 View Post
AOB hacks only need update when that part of the code itself is changed?
exactly thats how it is
updates?
Hi, any new updates on this hack? Just wondering, please don't get mad. Thanks!
If true, I waiting for a x-ray
Is it possible to share a link to download or reduce the number of posts for download? Thank!
Well, really nice work, waiting for it
hey uuh the mining/x ray will work for geode? and when it will be released? pls DDD:
When can you expect a release?
Nice work man, hopefully u'll release an noclip for geode.
quite sad that you guys still dont get that nothing is happening here :3
Quote Originally Posted by darkm125 View Post
be patient with my work please, or make your own script ( trove.exe+76917B )
Can you please describe how did you found out this function/address?

I tried to look at game's speed value, which lead me to this function - 55 8B EC 51 56 57 8B F1 E8 ? ? ? ? 68 ? ? ? ? E8 ? ? ? ?
Basically it is btDiscreteDynamicsWorld::stepSimulation from bullet physics engine


But question is - how do i find out which exact function is responsible for mining speed?
Because if i simply multiply timings x2 by hooking tickcount i will also move and send packets twice as fast which isn't nice.
Quote Originally Posted by 3JIOU_KOTE View Post
Can you please describe how did you found out this function/address?

I tried to look at game's speed value, which lead me to this function - 55 8B EC 51 56 57 8B F1 E8 ? ? ? ? 68 ? ? ? ? E8 ? ? ? ?
Basically it is btDiscreteDynamicsWorld::stepSimulation from bullet physics engine


But question is - how do i find out which exact function is responsible for mining speed?
Because if i simply multiply timings x2 by hooking tickcount i will also move and send packets twice as fast which isn't nice.
Was working on this too in last patch but wasn't able to get it working. What I found was that when you are destroy a normal block, trove allocate several bytes to record the block hp from 0 to 50(0x32). Now I guess each tick will increase the hp value by 10 or some other value depending on your lasermacy. Probably you can search for which function related to tick counting called the block hp function.
Quote Originally Posted by destroy789 View Post
Was working on this too in last patch but wasn't able to get it working. What I found was that when you are destroy a normal block, trove allocate several bytes to record the block hp from 0 to 50(0x32). Now I guess each tick will increase the hp value by 10 or some other value depending on your lasermacy. Probably you can search for which function related to tick counting called the block hp function.
Sadly i was unable to find block hp, and also i don't get to which function are you referring to.
Quote Originally Posted by 3JIOU_KOTE View Post
Sadly i was unable to find block hp, and also i don't get to which function are you referring to.
Choose a block. Laser it so it become dark. Then use cheat engine to find block hp. The bytes for block hp are allocated only after you lasered it and will be destroyed when the block is destroyed or return to normal. You will have to manipulate a bit to find an address for the block hp. (darker = higher hp, 50 = destroyed , 0 = normal). I didn't bother to read the bullet engine documents. Hopefully you might able trace it back to getticks and find out instant mining. Darkm125 seemed to abandon his hacks.
Posts 46–60 of 87 · Page 4 of 6

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