Anyone get dm working yet? Want to share a hint if you have?
A17 - Any takers?
nope. ive got everything Vos mentioned earlier working except for dm. 42 is suppose to be what you need to change to enable dm but as said if you change it when you go to connect to a server you get a null error. Ive also tried editing other idc.i4.0 but nothing works.
Would it be possible to have a copy of it please i've been itching to troll some peer to peer servers. If so PM me.
I play on GNU+Linux, every other alpha mod has worked at least from A6 just hoping that a17 works don't want to have to wait for a full release to find out it doesn't.
I play on GNU+Linux, every other alpha mod has worked at least from A6 just hoping that a17 works don't want to have to wait for a full release to find out it doesn't.
Enabling the debug menu is pretty easy to do if you know what your doing. Take a look at exhibit A:

Which is approximately the following in C#:

This is how the assembly looks in Reflexil for A17. Now compare it to A16:

And in C#:

You'll notice that two things have changed. Number one is the indexes for the debug and creative menus have changed in the "EnumGamePrefs" enum. (From 40 to 42 and 42 to 44 respectively.) Number two is the debug menu no longer uses a boolean constant like the creative menu does (line 132), but references a field, "isEditMode," instead. (Lines 127-129.) To enable the debug menu, we can simply remove the field reference and use a constant like what A16 or the creative menu uses. This can be done by deleting the opcodes "ldarg.0," "ldfld," and "ldfld." Lines 127, 128, and 129 respectively. Then add in a boolean constant which equals true, "ldc.i4.1." After enabling the creative menu as well, the reflexil menu would now look like this:

Best,
Sqeegie

Which is approximately the following in C#:

This is how the assembly looks in Reflexil for A17. Now compare it to A16:

And in C#:

You'll notice that two things have changed. Number one is the indexes for the debug and creative menus have changed in the "EnumGamePrefs" enum. (From 40 to 42 and 42 to 44 respectively.) Number two is the debug menu no longer uses a boolean constant like the creative menu does (line 132), but references a field, "isEditMode," instead. (Lines 127-129.) To enable the debug menu, we can simply remove the field reference and use a constant like what A16 or the creative menu uses. This can be done by deleting the opcodes "ldarg.0," "ldfld," and "ldfld." Lines 127, 128, and 129 respectively. Then add in a boolean constant which equals true, "ldc.i4.1." After enabling the creative menu as well, the reflexil menu would now look like this:

Best,
Sqeegie
My 126-131 looks exactly like that and it didn't work. Game doesn't crash or anything, but nothing debug related works just denies the commands. I followed everything you said to the T. Just doesn't work.
Careful mbeau i used a couple of those and was banned in like less than 2 minutes.
- - - Updated - - -
and no im sorry im not going to share my A17 edits at least not until Alpha 17 stable drops. Its nothing personal and not trying to be a jerk, but i dont want the fun pimps to patch it.
- - - Updated - - -
and no im sorry im not going to share my A17 edits at least not until Alpha 17 stable drops. Its nothing personal and not trying to be a jerk, but i dont want the fun pimps to patch it.
Useful topic.
CM and DM work fine.
The main thing is not to go to the server with the EAС.
Would someone write where to look for an increase in damage by blocks, it would be wonderful)
CM and DM work fine.
The main thing is not to go to the server with the EAС.
Would someone write where to look for an increase in damage by blocks, it would be wonderful)
Wouldn't recommend servers can see you do that easily... Look at old posts like "A16 Cheat sheet" some tools in there wont be hard to match it up and figure it out on a17..
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