A17 - Any takers?

Posts 16–30 of 43 · Page 2 of 3
Anyone get dm working yet? Want to share a hint if you have?
nope. ive got everything Vos mentioned earlier working except for dm. 42 is suppose to be what you need to change to enable dm but as said if you change it when you go to connect to a server you get a null error. Ive also tried editing other idc.i4.0 but nothing works.
Quote Originally Posted by almostskater725 View Post
nope. ive got everything Vos mentioned earlier working except for dm. 42 is suppose to be what you need to change to enable dm but as said if you change it when you go to connect to a server you get a null error. Ive also tried editing other idc.i4.0 but nothing works.
Would it be possible to have a copy of it please i've been itching to troll some peer to peer servers. If so PM me.
I play on GNU+Linux, every other alpha mod has worked at least from A6 just hoping that a17 works don't want to have to wait for a full release to find out it doesn't.
Quote Originally Posted by law6164 View Post
Anyone get dm working yet? Want to share a hint if you have?
Enabling the debug menu is pretty easy to do if you know what your doing. Take a look at exhibit A:



Which is approximately the following in C#:



This is how the assembly looks in Reflexil for A17. Now compare it to A16:



And in C#:



You'll notice that two things have changed. Number one is the indexes for the debug and creative menus have changed in the "EnumGamePrefs" enum. (From 40 to 42 and 42 to 44 respectively.) Number two is the debug menu no longer uses a boolean constant like the creative menu does (line 132), but references a field, "isEditMode," instead. (Lines 127-129.) To enable the debug menu, we can simply remove the field reference and use a constant like what A16 or the creative menu uses. This can be done by deleting the opcodes "ldarg.0," "ldfld," and "ldfld." Lines 127, 128, and 129 respectively. Then add in a boolean constant which equals true, "ldc.i4.1." After enabling the creative menu as well, the reflexil menu would now look like this:



Best,
Sqeegie
My 126-131 looks exactly like that and it didn't work. Game doesn't crash or anything, but nothing debug related works just denies the commands. I followed everything you said to the T. Just doesn't work.
Quote Originally Posted by Sqeegie View Post
Enabling the debug menu is pretty easy to do if you know what your doing. Take a look at exhibit A:



Which is approximately the following in C#:



This is how the assembly looks in Reflexil for A17. Now compare it to A16:



And in C#:



You'll notice that two things have changed. Number one is the indexes for the debug and creative menus have changed in the "EnumGamePrefs" enum. (From 40 to 42 and 42 to 44 respectively.) Number two is the debug menu no longer uses a boolean constant like the creative menu does (line 132), but references a field, "isEditMode," instead. (Lines 127-129.) To enable the debug menu, we can simply remove the field reference and use a constant like what A16 or the creative menu uses. This can be done by deleting the opcodes "ldarg.0," "ldfld," and "ldfld." Lines 127, 128, and 129 respectively. Then add in a boolean constant which equals true, "ldc.i4.1." After enabling the creative menu as well, the reflexil menu would now look like this:



Best,
Sqeegie
Looking at this got it to work and everything now im looking at how to add exp.. how did you convert that to c#?
Yes!
Quote Originally Posted by WhoMee View Post
Anyone going to try to find, mess with it? Or not worth it while experimental, and wait for a stable build?

Interested to see what we can find in this go around, If anyone wants post what snippets you find or if you find the location of cm, dm. I will dive into it this week... or maybe after Thanksgiving.

Blessings to you all this holiday week! And GAME ON!!!
I'll be doing a lot of glitch/bug testing as well as old stuff that might still work. I'm mainly going to be looking for an undetectable dupe method like 7script was for A16.
Careful mbeau i used a couple of those and was banned in like less than 2 minutes.

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and no im sorry im not going to share my A17 edits at least not until Alpha 17 stable drops. Its nothing personal and not trying to be a jerk, but i dont want the fun pimps to patch it.
let me get
Quote Originally Posted by vosszaa View Post
This is what I found to be working so far with custom DLL(tested by myself)

- Creative menu(thanks to law6164)
- Show all players, player's own vehicles and sleeping bags/beds on map
- Place blocks and land claim blocks anywhere
- Radiation Immunity
- Instant Crafting/Scrapping
- Instant Open Container
- Infinite oxygen/no underwater visuals
- Can't be kicked out of Trader
- Access any locked doors, vehicles, power sources, containers and vending machines
- No weapons recoil
- Weapons and tools never use ammo and fuel/no reload

Somewhat working
- 9999 Block/Entity damage. Only work with range weapons(bows and guns) and auger at the moment

Not working at this stage
- Debug mode
- Build distance and place speed
send me the assembly ill try it out
hi
Quote Originally Posted by TheSilverDevil View Post
I'd post a CM but don't wanna get bitched out by the com
please send it to me

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Quote Originally Posted by dubbiecraft View Post
Looking at this got it to work and everything now im looking at how to add exp.. how did you convert that to c#?
if u got it working can you please send it to me. idk how to do codes and stuff but i know how to put in the assembly
Quote Originally Posted by exepheonix View Post
please send it to me

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if u got it working can you please send it to me. idk how to do codes and stuff but i know how to put in the assembly
Its not hard stop asking and look at tutorials Get ILSpy and Reflexil... look at old posts on page two to get an idea...
We also dont want to release any versions because they will get patched...
hi
Quote Originally Posted by dubbiecraft View Post
Its not hard stop asking and look at tutorials Get ILSpy and Reflexil... look at old posts on page two to get an idea...
We also dont want to release any versions because they will get patched...
would u mind helping me through ******* ? i am afraid ill do something wrong and get banned or something and then im fucked.
Quote Originally Posted by exepheonix View Post
would u mind helping me through ******* ? i am afraid ill do something wrong and get banned or something and then im fucked. Pheonix#4417
ill let you know!
Useful topic.
CM and DM work fine.
The main thing is not to go to the server with the EAС.

Would someone write where to look for an increase in damage by blocks, it would be wonderful)
Wouldn't recommend servers can see you do that easily... Look at old posts like "A16 Cheat sheet" some tools in there wont be hard to match it up and figure it out on a17..
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