SolvedJump room after completing quest

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Jump room after completing quest
Hi guys I'm using grimoire 3.8 and I wanted to know what command or how do I make the bot jump into another room when my quest is complete? Since if have a glitched room (monsters spawn endlessly) a simple bot won't be able to turn in the quest.

Thank you!
Quote Originally Posted by ClairvoyantDom View Post
Since if have a glitched room (monsters spawn endlessly) a simple bot won't be able to turn in the quest.
If "Exit Combat Before Completing Quest" doesn't work, you need a check for quest completion.
Afterwards, it should lead into a LABEL specifically for completing the quest with your Jump command made in MAP.
Quote Originally Posted by Trash View Post
If "Exit Combat Before Completing Quest" doesn't work, you need a check for quest completion.
Afterwards, it should lead into a LABEL specifically for completing the quest with your Jump command made in MAP.
Thanks but uhm how do I do that exactly?
Quote Originally Posted by ClairvoyantDom View Post
Thanks but uhm how do I do that exactly?
Was hoping you'd know but I guess. If you're confused just tell me the bot or something.
I'm sorry cuz tired af writing this at 2:30 AM

Misc. tab has the checks in the middle section. Choose "Quest" from the first dropdown.
Choose "Quest can be turned in" with the Quest ID below and insert.
Afterwards, the Map tab will provide a Jump command from the input cell
(it has an auto-grabber which inputs your current cell and entry point)

At this point it should look something like
*Quest Can Be Turned In (Or If Item Is In Inventory;Quantity)
*Goto label: Quest
*Goto label: ???
[QUEST]
*Jump: (Current Cell:Pad or a selected room away from mobs)
*Delay 500ms
*Quest Can Be Turned In
*Complete quest: "MPGH Badge" (It'll be a number but y'know)
*Goto label: ???

Label ??? would be whatever is above the check or just the start of the entire bot.
The reason there's stacked label gotos is because of the if statement, checking if it should hop or not.
Quote Originally Posted by Trash View Post
Was hoping you'd know but I guess. If you're confused just tell me the bot or something.
I'm sorry cuz tired af writing this at 2:30 AM

Misc. tab has the checks in the middle section. Choose "Quest" from the first dropdown.
Choose "Quest can be turned in" with the Quest ID below and insert.
Afterwards, the Map tab will provide a Jump command from the input cell
(it has an auto-grabber which inputs your current cell and entry point)

At this point it should look something like
*Quest Can Be Turned In (Or If Item Is In Inventory;Quantity)
*Goto label: Quest
*Goto label: ???
[QUEST]
*Jump: (Current Cell:Pad or a selected room away from mobs)
*Delay 500ms
*Quest Can Be Turned In
*Complete quest: "MPGH Badge" (It'll be a number but y'know)
*Goto label: ???

Label ??? would be whatever is above the check or just the start of the entire bot.
The reason there's stacked label gotos is because of the if statement, checking if it should hop or not.
Thank you so much that was very helpful
Over a week since last response from OP, assuming solved.
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