UnhappyHelpBoss Not Working

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Boss Not Working
So Everytime I Try To Make A New Boss And Upload To Notepad ++++ And Save It, And Run Server The Client Shows A Normal Mouse With Nothing Loading How Do I Fix? Heres Code

<Object type="0x6107" id="Thanos">
<Enemy/>
<Class>Character</Class>
<AnimatedTexture>
<File>lofiObjBig</File>
<Index>0x1f</Index>
</AnimatedTexture>
<HitSound>monster/demons_hit</HitSound>
<DeathSound>monster/demons_death</DeathSound>
<MaxHitPoints>325000</MaxHitPoints>
<Size>235</Size>
<Defense>145</Defense>
<XpMult>0.95</XpMult>
<Projectile id="0">
<ObjectId>Green Star</ObjectId>
<Speed>145</Speed>
<Damage>15</Damage>
<Size>85</Size>
<LifetimeMS>1500</LifetimeMS>
<MultiHit />
<ArmorPiercing />
<ConditionEffect Duration="8">Slowed</ConditionEffect>
</Projectile>
<Projectile id="1">
<ObjectId>Purple Star</ObjectId>
<Speed>85</Speed>
<Damage>15</Damage>
<Size>90</Size>
<LifetimeMS>3000</LifetimeMS>
<MultiHit />
<ConditionEffect Duration="4">Darkness</ConditionEffect>
</Projectile>
<Projectile id="2">
<ObjectId>Green Spinner</ObjectId>
<Speed>145</Speed>
<Damage>15</Damage>
<Size>175</Size>
<LifetimeMS>4000</LifetimeMS>
<MultiHit />
<ConditionEffect Duration="4">Paralyzed</ConditionEffect>
</Projectile>
<Projectile id="3">
<ObjectId>Silver Shield</ObjectId>
<Speed>75</Speed>
<Damage>235</Damage>
<Size>145</Size>
<LifetimeMS>3000</LifetimeMS>
<MultiHit />
</Projectile>
</Object>
like black screen regular windows cursor
ya
Quote Originally Posted by TheRuler View Post
like black screen regular windows cursor
ya normally like that
wait so you put the thanos xml in dat1 with notepad++ because you are supposed to open the sln file with visual studio and add it to dat1 in there then rebuild source
Quote Originally Posted by TheRuler View Post
wait so you put the thanos xml in dat1 with notepad++ because you are supposed to open the sln file with visual studio and add it to dat1 in there then rebuild source
ik i try to say that, but i did it on sln visual with notepad with rebuild but why not work
Quote Originally Posted by dewewe1 View Post
ik i try to say that, but i did it on sln visual with notepad with rebuild but why not work
well the sprite sheet is there already it works fine with sprite
You probably have not added the sprite to the spritesheet in the client so it's trying to find something that isn't there.
Quote Originally Posted by ZombieCritical View Post
You probably have not added the sprite to the spritesheet in the client so it's trying to find something that isn't there.
i dont think it matters if you have no sprite im pretty sure it just shows as a no texture sprite

- - - Updated - - -

Quote Originally Posted by Bray2 View Post
Have you tried looking to see if the object type is not being used already?
did you put the thanos xml into the client?
Have you tried looking to see if the object type is not being used already?
Quote Originally Posted by Bray2 View Post
Have you tried looking to see if the object type is not being used already?
i checked its not used
Quote Originally Posted by TheRuler View Post
i dont think it matters if you have no sprite im pretty sure it just shows as a no texture sprite
It matters to a point where you might have specified the sprite ID to be in a spot that you haven't made room for in the spritesheet IE. 112 x 384 spritesheet and the bottom sprite is another type of enemy but you wanted to make the next sprite the thanos, however there was no room for the sprite so you needed to add the 16 extra pixels to tell the png there is extra room. I hope this makes sense.

- Mango
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