HelpMy AIMBOT / ESP is not working !

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My AIMBOT / ESP is not working !
Hi after update my external cheat stopped working (not crashing or anything just glow and aimot isn't working) i also updated the offsets from hazedumper and still nothing so please if somebody can help me i would be happy !
Paste your aimbot / glow structure. Without it we cant help you with anything.
1. bDormant is now 0xED
2. dwLocalPlayer from hazedumper is wrong (try the 0xCB3694, haven't tested it though - I get localplayer from entitylist)
Still not working tho but thx for help
Sorry for the late response but this is how to fix it:

1. Update all of the offsets including the auto updating ones (0x0)
2. Update the ClassID enum
3. Update the Weapon ID enum
4. Remove the part in your cheat that auto updates the offsets:

Code:
internal class Offsets
    {
        public const Int32 m_bDisableVAC = 0x8F;
        public static List<string> ScanPatterns()
        {
            List<string> outdatedSignatures = new List<string> { };

            dwGlowObjectManager = MemoryManager.ScanPattern((int)Structs.Base.Client, "A1????????A801754B", 1, 4, true);
            {
                if (dwGlowObjectManager == 0) outdatedSignatures.Add("dwGlowObjectManager");

                Extensions.Information($"dwGlowObjectManager: 0x{ dwGlowObjectManager.ToString("X") }", true);
            }

            dwEntityList = MemoryManager.ScanPattern((int)Structs.Base.Client, "BB????????83FF010F8C????????3BF8", 1, 0, true);
            {
                if (dwEntityList == 0) outdatedSignatures.Add("dwEntityList");

                Extensions.Information($"dwEntityList: 0x{ dwEntityList.ToString("X") }", true);
            }

            dwClientState = MemoryManager.ScanPattern((int)Structs.Base.Engine, "A1????????33D26A006A0033C989B0", 1, 0, true);
            {
                if (dwClientState == 0) outdatedSignatures.Add("dwClientState");

                Extensions.Information($"dwClientState: 0x{ dwClientState.ToString("X") }", true);
            }

            dwForceJump = MemoryManager.ScanPattern((int)Structs.Base.Client, "8B0D????????8BD68BC183CA02", 2, 0, true);
            {
                if (dwForceJump == 0) outdatedSignatures.Add("dwForceJump");

                Extensions.Information($"dwForceJump: 0x{ dwForceJump.ToString("X") }", true);
            }

           

            dwRadarBase = MemoryManager.ScanPattern((int)Structs.Base.Client, "A1????????8B0CB08B01FF50??463B35????????7CEA8B0D", 1, 0, true);
            {
                if (dwRadarBase == 0) outdatedSignatures.Add("dwRadarBase");

                Extensions.Information($"dwRadarBase: 0x{ dwRadarBase.ToString("X") }", true);
            }

            Console.Clear();

            return outdatedSignatures;
        }
Remove all of that, local player should also be included in that.

That should fix everything and your aimbot/walls should be working now.

Here are the ClassId enums:
Code:
CAI_BaseNPC = 0,
	CAK47,
	CBaseAnimating,
	CBaseAnimatingOverlay,
	CBaseAttributableItem,
	CBaseButton,
	CBaseCombatCharacter,
	CBaseCombatWeapon,
	CBaseCSGrenade,
	CBaseCSGrenadeProjectile,
	CBaseDoor,
	CBaseEntity,
	CBaseFlex,
	CBaseGrenade,
	CBaseParticleEntity,
	CBasePlayer,
	CBasePropDoor,
	CBaseTeamObjectiveResource,
	CBaseTempEntity,
	CBaseToggle,
	CBaseTrigger,
	CBaseViewModel,
	CBaseVPhysicsTrigger,
	CBaseWeaponWorldModel,
	CBeam,
	CBeamSpotlight,
	CBoneFollower,
	CBRC4Target,
	CBreachCharge,
	CBreachChargeProjectile,
	CBreakableProp,
	CBreakableSurface,
	CC4,
	CCascadeLight,
	CChicken,
	CColorCorrection,
	CColorCorrectionVolume,
	CCSGameRulesProxy,
	CCSPlayer,
	CCSPlayerResource,
	CCSRagdoll,
	CCSTeam,
	CDangerZone,
	CDangerZoneController,
	CDEagle,
	CDecoyGrenade,
	CDecoyProjectile,
	CDrone,
	CDronegun,
	CDynamicLight,
	CDynamicProp,
	CEconEntity,
	CEconWearable,
	CEmbers,
	CEntityDissolve,
	CEntityFlame,
	CEntityFreezing,
	CEntityParticleTrail,
	CEnvAmbientLight,
	CEnvDetailController,
	CEnvDOFController,
	CEnvGasCanister,
	CEnvParticleScript,
	CEnvProjectedTexture,
	CEnvQuadraticBeam,
	CEnvScreenEffect,
	CEnvScreenOverlay,
	CEnvTonemapController,
	CEnvWind,
	CFEPlayerDecal,
	CFireCrackerBlast,
	CFireSmoke,
	CFireTrail,
	CFish,
	CFists,
	CFlashbang,
	CFogController,
	CFootstepControl,
	CFunc_Dust,
	CFunc_LOD,
	CFuncAreaPortalWindow,
	CFuncBrush,
	CFuncConveyor,
	CFuncLadder,
	CFuncMonitor,
	CFuncMoveLinear,
	CFuncOccluder,
	CFuncReflectiveGlass,
	CFuncRotating,
	CFuncSmokeVolume,
	CFuncTrackTrain,
	CGameRulesProxy,
	CGrassBurn,
	CHandleTest,
	CHEGrenade,
	CHostage,
	CHostageCarriableProp,
	CIncendiaryGrenade,
	CInferno,
	CInfoLadderDismount,
	CInfoMapRegion,
	CInfoOverlayAccessor,
	CItem_Healthshot,
	CItemCash,
	CItemDogtags,
	CKnife,
	CKnifeGG,
	CLightGlow,
	CMaterialModifyControl,
	CMelee,
	CMolotovGrenade,
	CMolotovProjectile,
	CMovieDisplay,
	CParadropChopper,
	CParticleFire,
	CParticlePerformanceMonitor,
	CParticleSystem,
	CPhysBox,
	CPhysBoxMultiplayer,
	CPhysicsProp,
	CPhysicsPropMultiplayer,
	CPhysMagnet,
	CPhysPropAmmoBox,
	CPhysPropLootCrate,
	CPhysPropRadarJammer,
	CPhysPropWeaponUpgrade,
	CPlantedC4,
	CPlasma,
	CPlayerResource,
	CPointCamera,
	CPointCommentaryNode,
	CPointWorldText,
	CPoseController,
	CPostProcessController,
	CPrecipitation,
	CPrecipitationBlocker,
	CPredictedViewModel,
	CProp_Hallucination,
	CPropCounter,
	CPropDoorRotating,
	CPropJeep,
	CPropVehicleDriveable,
	CRagdollManager,
	CRagdollProp,
	CRagdollPropAttached,
	CRopeKeyframe,
	CSCAR17,
	CSceneEntity,
	CSensorGrenade,
	CSensorGrenadeProjectile,
	CShadowControl,
	CSlideshowDisplay,
	CSmokeGrenade,
	CSmokeGrenadeProjectile,
	CSmokeStack,
	CSpatialEntity,
	CSpotlightEnd,
	CSprite,
	CSpriteOriented,
	CSpriteTrail,
	CStatueProp,
	CSteamJet,
	CSun,
	CSunlightShadowControl,
	CSurvivalSpawnChopper,
	CTablet,
	CTeam,
	CTeamplayRoundBasedRulesProxy,
	CTEArmorRicochet,
	CTEBaseBeam,
	CTEBeamEntPoint,
	CTEBeamEnts,
	CTEBeamFollow,
	CTEBeamLaser,
	CTEBeamPoints,
	CTEBeamRing,
	CTEBeamRingPoint,
	CTEBeamSpline,
	CTEBloodSprite,
	CTEBloodStream,
	CTEBreakModel,
	CTEBSPDecal,
	CTEBubbles,
	CTEBubbleTrail,
	CTEClientProjectile,
	CTEDecal,
	CTEDust,
	CTEDynamicLight,
	CTEEffectDispatch,
	CTEEnergySplash,
	CTEExplosion,
	CTEFireBullets,
	CTEFizz,
	CTEFootprintDecal,
	CTEFoundryHelpers,
	CTEGaussExplosion,
	CTEGlowSprite,
	CTEImpact,
	CTEKillPlayerAttachments,
	CTELargeFunnel,
	CTEMetalSparks,
	CTEMuzzleFlash,
	CTEParticleSystem,
	CTEPhysicsProp,
	CTEPlantBomb,
	CTEPlayerAnimEvent,
	CTEPlayerDecal,
	CTEProjectedDecal,
	CTERadioIcon,
	CTEShatterSurface,
	CTEShowLine,
	CTesla,
	CTESmoke,
	CTESparks,
	CTESprite,
	CTESpriteSpray,
	CTest_ProxyToggle_Networkable,
	CTestTraceline,
	CTEWorldDecal,
	CTriggerPlayerMovement,
	CTriggerSoundOperator,
	CVGuiScreen,
	CVoteController,
	CWaterBullet,
	CWaterLODControl,
	CWeaponAug,
	CWeaponAWP,
	CWeaponBaseItem,
	CWeaponBizon,
	CWeaponCSBase,
	CWeaponCSBaseGun,
	CWeaponCycler,
	CWeaponElite,
	CWeaponFamas,
	CWeaponFiveSeven,
	CWeaponG3SG1,
	CWeaponGalil,
	CWeaponGalilAR,
	CWeaponGlock,
	CWeaponHKP2000,
	CWeaponM249,
	CWeaponM3,
	CWeaponM4A1,
	CWeaponMAC10,
	CWeaponMag7,
	CWeaponMP5Navy,
	CWeaponMP7,
	CWeaponMP9,
	CWeaponNegev,
	CWeaponNOVA,
	CWeaponP228,
	CWeaponP250,
	CWeaponP90,
	CWeaponSawedoff,
	CWeaponSCAR20,
	CWeaponScout,
	CWeaponSG550,
	CWeaponSG552,
	CWeaponSG556,
	CWeaponSSG08,
	CWeaponTaser,
	CWeaponTec9,
	CWeaponTMP,
	CWeaponUMP45,
	CWeaponUSP,
	CWeaponXM1014,
	CWorld,
	CWorldVguiText,
	DustTrail,
	MovieExplosion,
	ParticleSmokeGrenade,
	RocketTrail,
	SmokeTrail,
	SporeExplosion,
	SporeTrail,
};
Here are the WeaponId enums:
Code:
WEAPON_NONE = 0,
	WEAPON_DEAGLE,
	WEAPON_ELITE,
	WEAPON_FIVESEVEN,
	WEAPON_GLOCK,
	WEAPON_AK47 = 7,
	WEAPON_AUG,
	WEAPON_AWP,
	WEAPON_FAMAS,
	WEAPON_G3SG1,
	WEAPON_GALILAR = 13,
	WEAPON_M249,
	WEAPON_M4A1 = 16,
	WEAPON_MAC10,
	WEAPON_P90 = 19,
	WEAPON_MP5SD = 23,
	WEAPON_UMP45,
	WEAPON_XM1014,
	WEAPON_BIZON,
	WEAPON_MAG7,
	WEAPON_NEGEV,
	WEAPON_SAWEDOFF,
	WEAPON_TEC9,
	WEAPON_TASER,
	WEAPON_HKP2000,
	WEAPON_MP7,
	WEAPON_MP9,
	WEAPON_NOVA,
	WEAPON_P250,
	WEAPON_SCAR20 = 38,
	WEAPON_SG553,
	WEAPON_SSG08,
	WEAPON_KNIFEGG,
	WEAPON_KNIFE,
	WEAPON_FLASHBANG,
	WEAPON_HEGRENADE,
	WEAPON_SMOKEGRENADE,
	WEAPON_MOLOTOV,
	WEAPON_DECOY,
	WEAPON_INCGRENADE,
	WEAPON_C4,
	WEAPON_HEALTHSHOT = 57,
	WEAPON_KNIFE_T = 59,
	WEAPON_M4A1_SILENCER,
	WEAPON_USP_SILENCER,
	WEAPON_CZ75A = 63,
	WEAPON_REVOLVER,
	WEAPON_TAGRENADE = 68,
	WEAPON_FISTS,
	WEAPON_BREACHCHARGE,
	WEAPON_TABLET = 72,
	WEAPON_MELEE = 74,
	WEAPON_AXE,
	WEAPON_HAMMER,
	WEAPON_SPANNER = 78,
	WEAPON_KNIFE_GHOST = 80,
	WEAPON_FIREBOMB,
	WEAPON_DIVERSION,
	WEAPON_FRAG_GRENADE,
	WEAPON_KNIFE_BAYONET = 500,
	WEAPON_KNIFE_FLIP = 505,
	WEAPON_KNIFE_GUT,
	WEAPON_KNIFE_KARAMBIT,
	WEAPON_KNIFE_M9_BAYONET,
	WEAPON_KNIFE_TACTICAL,
	WEAPON_KNIFE_FALCHION = 512,
	WEAPON_KNIFE_SURVIVAL_BOWIE = 514,
	WEAPON_KNIFE_BUTTERFLY,
	WEAPON_KNIFE_PUSH,
	WEAPON_KNIFE_URSUS = 519,
	WEAPON_KNIFE_GYPSY_JACKKNIFE,
	WEAPON_KNIFE_STILETTO = 522,
	WEAPON_KNIFE_WIDOWMAKER
};
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