help help help ~~~
void GetBonePositionEx(cObject* obj, UINT Bone, Transform* Trans)
{
__asm
{
mov ecx, aLTModel
mov ecx, [ecx]
MOV EDX, DWORD PTR DS : [ECX]
MOV EDX, DWORD PTR DS : [EDX + 0x3c]
PUSH 1
PUSH Trans
PUSH Bone
PUSH obj
CALL EDX
}
}
Use this code
The game will quit
Game breakdown
help help help ~~~
{
__asm
{
mov ecx, aLTModel
mov ecx, [ecx]
MOV EDX, DWORD PTR DS : [ECX]
MOV EDX, DWORD PTR DS : [EDX + 0x3c]
PUSH 1
PUSH Trans
PUSH Bone
PUSH obj
CALL EDX
}
}
Use this code
The game will quit
Game breakdown
help help help ~~~


